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Guardian<3

  • Required armour
    • Armour: Berserker (only)
    • Runes: Scholar (Flame Legion, if weak)


  • Required weapons
    • Weapons: Berserker: Greatsword; Hammer; Staff; Sword; Mace; Scepter; Focus; Torch; (Yeah torch.. for dark places and @#!$)
    • Sigil: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output/A bit lower DPS with support)
    • Greatsword/Sword-Mace-Scepter+Focus+Torch
    • Guardian is there, to give partywide support (even when max. DPS), and a pretty decent DPS overall. It's "defensive" capabilities, even though you don't have many as a berserker, still give you enough to face-tank or pull mobs and by up front.

Greatsword

Greatsword
Utility
Elite
Strike
½Activation.png
Strike
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
10Recharge.png
Whirling Wrath
Spin in a place and swing your greatsword while hurling powerful projectiles.
Damage.png7Damage: 637
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
Range.pngRange: 600
Leap of Faith
½Activation.png
15Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 268
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.png5Damage: 670
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Binding Blade
¾Activation.png
30Recharge.png
Binding Blade
Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
"Retreat!"
40Recharge.png
"Retreat!"
Shout. Grant aegis and swiftness to up to five nearby allies.
Aegis.pngAegis (20s): Block the next incoming attack.
Swiftness.pngSwiftness (20s): 33% Movement Speed
Book.pngNumber of Targets: 5
Range.pngRange: 600
Bane Signet
¾Activation.png
40Recharge.png
Bane Signet
Signet Passive: Improved Power.
Signet Active: Knock down and damage your foe.
Bane Signet.pngSignet Passive: 180 Power
Damage.pngDamage: 244
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
Purging Flames
¾Activation.png
35Recharge.png
Purging Flames
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burn.png3Burning (5s): 1,965 Damage
Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

Sword+Focus

Sword+Focus
Sword of Wrath
Sword of Wrath
Chain. Slash your foe once.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 150
Flashing Blade
10Recharge.png
Flashing Blade
Teleport to your target, striking them and blinding nearby foes.
Damage.pngDamage: 49
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Range.pngRange: 600
Zealot's Defense
½Activation.png
15Recharge.png
Zealot's Defense
Destroy ranged attacks while casting magical projectiles.
Damage.png8Damage: 640
Duration.pngBlock Duration: 3 seconds
Range.pngRange: 600
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Mace

Mace
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
True Strike Symbol of Faith Protector's Strike

Scepter

Scepter
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Orb of Wrath Smite Chains of Light

Traits

SupportAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


Best DPSAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


MidrangeAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


  • Other Utility variations and guides
    • When heavy support is needed, go for Support build, which should revolve around blocks, stability and walls, depending on the situation (use your head) ("Retreat!"; "Stand Your Ground"; Hallowed Ground; Shield of Avenger; Wall of Reflection; Sanctuary;) , but if you have a free spot, then "Save Yourselves!" can be a nice boost, as 3rd minor trait in Virtues (Power of the Virtuous) gives you +1% damage for each boon.
    • When no support is needed at all, choose Best DPS, as it delivers highest DPS output. You can use it at all times as well, if you tweak it a little, for example 4/6/0/0/4, when only a little support is needed, it should be enough (advised, NEED THAT DPS!). You can also switch out Renewed Focus for Tome of Wrath (only use skill #4), to get that quickness and boost party-wide DPS.
    • IF you are not able to maintain melee damage, in some cases, switch to Midrange, this build should enable you to keep a pretty steady DPS, even if you cannot camp your GS|Sword. Not much to say here, as it's just a ranged version of the highest DPS.


  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • For short fights = GS2-5 -> Swap
    • GS/Sword | GS2 -> GS4 -> GS3 -> GS5 (If no CC needed) -> GS auto until GS2 is up -> GS2 -> Swap to sword -> Focus 4 -> Focus 5 (If no need for def) -> Sword auto until swap is available -> repeat GS and sword rotation
    • GS/Mace | GS2 -> GS4 -> GS3 -> GS5 (If no CC needed) -> GS auto until GS2 is up -> GS2 -> Swap to Mace -> Mace2 -> Focus 4 -> Focus 5 (If no need for def) -> Mace auto until Mace2 is up -> Mace2 -> swap -> repeat GS and Mace rotation
    • Scepter/Focus+Torch | Scepter2 → Focus5 → Focus4 → Torch4 → auto → Scepter2 → auto → Scepter2 → auto → Scepter2 → Torch5 → auto → Focus4 → auto → Scepter2
  • Tiny notes
    • Try to maintain [Trait-Virtues-Unscathed Contender] as much as possible, as it's very important, and is a huge boost to your DPS (makes a lot of difference).
    • DO NOT spam random blocks, unless needed for the trait mentioned above, but still try to observe and time your blocks, as they can turn the DPS game around immensely.
    • Take mace for weaker trash-mobs and for fights where you cannot hit well with sword (skill #1-chain#3 is sometimes very hard to land, so it's a loss in DPS).
    • Whirling Wrath hits more than 9 times, if you stand inside the hitbox.
    • Binding Blades hits multiple times, if you stand inside the hitbox and are surrounded by multiple mobs (all blades hit single target).
    • Flashing Blades is a big DPS loss, so only use it, if you really need that extra blind, or if your team is lacking vulnerability.
    • Zealot's Defense has nearly identical DPS to auto-attack, so keep it, for when you need defense against projectiles.
    • When on melee weapons, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.
    • Use Purging Flames for either fire-field, or defensive purposes (removal of conditions). I personally use it, for when elementalists go into LH, so that we can keepup the additional might-time, but you may swap it out.
    • Adjust accordingly.
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