Build
First Weapon Set
Sword/Sword
Utility
Elite
½
12
Blurred Frenzy
¾
12
Illusionary Leap
2¼
15
Illusionary Riposte
1
20
Phantasmal Swordsman
1
35
Signet of the Ether
2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
2¾
25
Mantra of Concentration
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
32
Feedback
¼
180
Time Warp
Second Weapon Set
For Certain Situations
Skill Variants
Time Warp ¼
180
Time Warp
can be changed to
Mass Invisibility 1¾
90
Mass Invisibility
for skipping.
Null Field ¼
32
Null Field
group condition cleanse and enemy boon deny suited the best boon heavy or condition heavy encounters (i.e. dredges). Being an Ethereal Field, this skill can mess up badly a Might stacking rotation using a Fire Field so use it carefully.
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
paired with
Far-Reaching Manipulations
Far-Reaching Manipulations
The range of your manipulation skills is increased.
Range Increase: 300
to increase mobility and ease skipping.
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
to allow creative use of mechanics. See the Portal section below for further details.
Signet of Inspiration ¾
30
Signet of Inspiration
spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury and Might to your team. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot.
Mantra of Concentration 2¾
25
Mantra of Concentration
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
group stability and an extra stunbreak.
Mantra of Distraction 2¾
20
Mantra of Distraction
Mantra. Meditate, charging a spell that will daze your target.
Extra Toughness While Channeling: 600
Number of Casts: 2
Vulnerability stacking and interrupting
Mantra of Resolve 2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
group condition cleanse suited the best for short fights.
Phantasmal Defender 1½
25
Phantasmal Defender
for damage heavy encounters such as level 50 fractals.
Traits
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Trait Variants
- Switch
Empowering Mantras Gain increased damage for each readied mantra.
Damage Increase: 4%
for Dueling 6,
Harmonious Mantras Mantras can be activated three times before needing to be channeled again.
Additional Charges: 1
if you are the main support of your group.
Mantra Mastery Reduces recharge on mantras.
Recharge Reduced: 20%
instead of
Phantasmal Fury Your phantasms have fury.
Fury (10s): 20% Critical Chance
Interval: 10 seconds
. Not recommended and purely situational (skipping parts of The Ruined City of Arah dungeon for instance).
- Drop Illusions to 2 and increase Dueling to 6 for
Harmonious Mantras Mantras can be activated three times before needing to be channeled again.
Additional Charges: 1
. Only relevant for fights not exceeding 10 seconds.
- This variant is used for most encounters in Caudecus's Manor, Sorrow's Embrace and The Ruined City of Arah dungeons.
Weapons
First Weapon Set
- Sword
- Stats: Assassin (Precision/Power/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Precise Infusion
- Focus
- Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
Precise Infusion
|
Second Weapon Set
- Do NOT equip a main-hand weapon for this set!
- Sword
- Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
Precise Infusion
|
Sigil Variants
- If you're not in a night time dungeon swap
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
- for day time dungeons.
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
- for the Arah dungeon.
Note: it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.
Equipment
- Full Assassin's (Prec, Pow, Ferocity) Armour+Accessories (as much as possible)
- Use
Superior Rune of the Scholar
Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Get Gud
Food/Potions
- Consumables that you want to have (can buy cheaper variants of most)
- Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
Superior Sharpening Stone
Superior Sharpening Stone Nourishment (30 m):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup Nourishment (1 h):
+100 Power+70 Ferocity+10% Experience from Kills Consumable
Plate of Truffle Steak
Plate of Truffle Steak Nourishment (30m):
+100 power+70 precision+10% Experience from kills Consumable
Plate of Steak and Asparagus
Plate of Steak and Asparagus Nourishment (30 m):
+80 power+60 precision+10% Experience from kills Consumable
Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup Nourishment (30 m):
+100 Precision+70 Ferocity+10% Experience from Kills Consumable
Bowl of Seaweed Salad
Bowl of Seaweed Salad Nourishment (30m):
60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills Consumable
Toxic Maintenance Oil
Toxic Maintenance Oil Nourishment (30 m):
Gain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills Consumable
(solo/duo/trio)
Skale Venom (consumable)
Dragon's Breath Bun
Dragon's Breath Bun Nourishment (20 m):
+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills Consumable
Slice of Candied Dragon Roll
Slice of Candied Dragon Roll Nourishment (20 m):
66% to steal life on critical.+70 precision+10 Experience from kills Consumable
(solo/duo/trio/nab)
Usage
GS S+F
- The skill rotations are rather simple:
Phantasmal Warden 1
25
Phantasmal Warden
or
Phantasmal Duelist 1
20
Phantasmal Duelist
before it lands
Weapon swap
Phantasmal Swordsman 1
20
Phantasmal Swordsman
Signet of the Ether 1
35
Signet of the Ether
Phantasmal Swordsman 1
20
Phantasmal Swordsman
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
Mind Slash
- ... this is basically it. Just time/position your phantasms as best as possible. Check http://dulfy.net/wp-content/uploads/2014/07/image_thumb28.png on HOW TO :)
- Try to chain
Phantasmal Warden 1
25
Phantasmal Warden
if reflects are needed, and of course if you are traited for it.
- Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using
Blurred Frenzy ½
12
Blurred Frenzy
to mitigate damage instead of dodging.
- If you are using sword offhand,
Illusionary Riposte 2¼
15
Illusionary Riposte
will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
- The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
- Your skill rotation in most fights for max damage is as follows: Start with
Phantasmal Warden 1
25
Phantasmal Warden
, then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast either
Phantasmal Duelist 1
20
Phantasmal Duelist
or
Phantasmal Swordsman 1
20
Phantasmal Swordsman
depending on your weapon set, then use
Signet of the Ether 1
35
Signet of the Ether
and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it.
- In some situations, reflect is more desirable than direct damage If you want more reflect uptime, start with
Phantasmal Duelist 1
20
Phantasmal Duelist
or
Phantasmal Swordsman 1
20
Phantasmal Swordsman
, switch to
Phantasmal Warden 1
25
Phantasmal Warden
, cast
Signet of the Ether 1
35
Signet of the Ether
, wait a few moments for the first warden to approach the end of its attack cycle and cast the second
Phantasmal Warden 1
25
Phantasmal Warden
. This ensures a constant projectile absorption through wardens if using
Phantasmal Haste Reduces recharge on phantasm attack skills.
Recharge Reduced: 20%
and a 66% reflection uptime if using
Warden's Feedback Focus skills reflect projectiles. Reduces recharge on focus skills.
Recharge Reduced: 20%
.
- Use
Feedback 32
Feedback
to nullify any sort of projectile for 6 seconds
- Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using
Mind Wrack 12
Mind Wrack
since illusions tied to it will be destroyed.
- Avoid using
Illusionary Leap ¾
12
Illusionary Leap
as the clone it generates will override one of your phantasms (assuming you have 3).
- If you have a guardian in your party. Wait for his
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
to run out before you use
Feedback 32
Feedback
to keep a cooldown synergy within the team.
- Use
Into the Void Shatter your Temporal Curtain, pulling nearby enemies towards its position.
Number of Targets: 5
Radius: 600
to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.
- Daze your targets to either interupt their key skills or inflict 5 stacks of vulnerability (You don't need to land an Interrupt for the vulnerability to apply). This equals to a 5% damage boost to your whole party.
- If your party decides to range something, use a Greatsword.
Portal mechanic usage
- Use the combined power of
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
and
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
to allow for faster group movement and skips.
- Some techniques requiere a reverse
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
, first place
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
then waypoint back to place
Portal Exeunt Glamour. Create an exit portal.
Range Threshold: 5,000
Duration: 10 seconds
for your team.
Skip to the 5 Scepter pieces event in AC P1
Skip after the 4 Archers room in TA Forward
Skip the Flame boulders in CoF P1
Reversed Portal for dead members who have issues doing the Path 1 and Path 2 skips
Video Guides
- {{YouTube|IpIUiM7j1Bs|Mes rotation}