Build
First Weapon Set
½
Slash
Chain. Slash your foe.
Damage: 146
Range: 130
½
8
Hornet Sting
1
15
Serpent's Strike
½
15
Path of Scars
5
25
Whirling Defense
1½
20
Frost Spirit
1
60
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild: 62 Heal
Enlarged (8s): You deal 25% more damage and move faster.
5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage Increase: 25%
Movement Speed Increase: 50%
Duration: 8 seconds
60
Quickening Zephyr
1
120
Rampage As One
Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One (20s): Grants might to your pet when you attack.
Fury (3s): 20% Critical Chance
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness (3s): 33% Movement Speed
Boon Application Interval: 3 seconds
Second Weapon Set
¾
Long Range Shot
2½
10
Rapid Fire
12
Hunter's Shot
½
15
Point Blank Shot
2¼
30
Barrage
Pets
Skill Variants
Heal Skills
- Your Healing skill is mostly up to preference:
Healing Spring ½
30
Healing Spring
gives a useful and long lasting water field which might overlap other fields.
Troll Unguent 1
25
Troll Unguent
Survival. You and your pet regenerate health over time.
Health per Second: 850
Duration: 10 seconds
is a sustained healing skill but is slightly difficult to use.
1
20
Heal as One
Heal yourself and your pet.
Healing: 6,520
is an easy to use healing skill with no special qualities.
Elite Skills
- Use
Spirit of Nature 1½
180
Spirit of Nature
instead of
Rampage as One for additional group support.
- Use instead of
Rampage as One if you need to immobilize an enemy.
Weapons
- Warhorn for blast finishers, swiftness and fury with
Call of the Wild ½
30
Call of the Wild
.
- Greatsword for rushing or fights where the leaping from sword is detrimental, but the dps is quite low.
- OH Dagger gives an extra evade with
Stalker's Strike ½
10
Stalker's Strike
.
- Torch gives a Fire field with for blasting might.
Pets
Traits
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Weapons
First Weapon Set
- Sword
- Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
- Axe
- Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
|
Second Weapon Set
- Longbow
- Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
-
|
Sigil Variants
- If you're not in a night time dungeon swap
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
- for day time dungeons.
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
- for the Arah dungeon.
Note: it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.
Equipment
- Full Berserker (Pow, Prec, Ferocity) Armour+Accessories
- Use
Superior Rune of the Scholar
Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Food/Potions
- Consumables that you want to have (can buy cheaper variants of most)
- Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
Superior Sharpening Stone
Superior Sharpening Stone Nourishment (30 m):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup Nourishment (1 h):
+100 Power+70 Ferocity+10% Experience from Kills Consumable
Plate of Truffle Steak
Plate of Truffle Steak Nourishment (30m):
+100 power+70 precision+10% Experience from kills Consumable
Plate of Steak and Asparagus
Plate of Steak and Asparagus Nourishment (30 m):
+80 power+60 precision+10% Experience from kills Consumable
Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup Nourishment (30 m):
+100 Precision+70 Ferocity+10% Experience from Kills Consumable
Bowl of Seaweed Salad
Bowl of Seaweed Salad Nourishment (30m):
60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills Consumable
Toxic Maintenance Oil
Toxic Maintenance Oil Nourishment (30 m):
Gain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills Consumable
(solo/duo/trio)
Skale Venom (consumable)
Dragon's Breath Bun
Dragon's Breath Bun Nourishment (20 m):
+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills Consumable
Slice of Candied Dragon Roll
Slice of Candied Dragon Roll Nourishment (20 m):
66% to steal life on critical.+70 precision+10 Experience from kills Consumable
(solo/duo/trio/nab)
Usage
- The skill rotation is rather simple:
Frost Spirit 1½
20
Frost Spirit
Signet of the Wild 1
60
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild: 62 Heal
Enlarged (8s): You deal 25% more damage and move faster.
5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage Increase: 25%
Movement Speed Increase: 50%
Duration: 8 seconds
Quickening Zephyr 60
Quickening Zephyr
Rapid Fire 2½
10
Rapid Fire
Weapon swap
Path of Scars ½
15
Path of Scars
Slash ½
Slash
Chain. Slash your foe.
Damage: 146
Range: 130
until
Path of Scars ½
15
Path of Scars
is off cooldown.
- Goto #7 and repeat.
- Do not swap back to longbow.
- Consider disabling autoattack on sword to prevent being rooted in place and for better reactionary capabilities.
Frost Spirit 1½
20
Frost Spirit
has significant range to its buff. Try to place them out of reach to enemies but close enough for the damage boost to be in range.
- Try using
Hornet Sting ½
8
Hornet Sting
and
Serpent's Strike 1
15
Serpent's Strike
as your dodges in place of actual dodging. Be wary however, as these abilities must queue before the autoattack chain and is not instant-cast like a normal dodge.
Video Guides
- YouTube:
Brazil (DnT)'s guide