Difference between revisions of "Veilrendaz"

(Mirage build focused on chaining Mirage Cloak and staying up as long as possible.)
 
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==Overview==
 
==Overview==
' A high mobility Mirage build focused on chip damage with Torment and Confusion, and providing multiple Mirage Cloak and condition cleanse opportunities. Primarily uses Marshal's gear. Mix of exotic and ascended gear with easy attainability and reasonably affordable pricing. Versatile and is built to solo DLC story instances and PVE open world with low-to-mid intensity rotation.
+
A high mobility Mirage build focused on chip damage with Torment and Confusion, and providing multiple Mirage Cloak and condition cleanse opportunities. Primarily uses Marshal's gear. Mix of exotic and ascended gear with easy attainability and reasonably affordable pricing. Versatile and is built to solo DLC story instances and PVE open world with low-to-mid intensity rotation.
}}'
+
 
  
  
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===Skill Variants===
 
===Skill Variants===
;Weapons
 
*{{Skill bar variant|profession|mainhand weapon|offhand weapon}} (use x for none)
 
 
;Utility skills
 
;Utility skills
 
*{{Skill|Crystal Sands}} instead of {{Skill|Illusionary Ambush}} Provides an additional Mirage Cloak opportunity.
 
*{{Skill|Crystal Sands}} instead of {{Skill|Illusionary Ambush}} Provides an additional Mirage Cloak opportunity.
 
 
==Template Code==
 
{{TemplateCode|
 
code = copy and paste the ingame template code here for others to use
 
}}
 
 
  
 
==Specializations==
 
==Specializations==
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'''Variants'''
 
'''Variants'''
 
* {{Trait|Trait name}} for reasons x, y, and z
 
* {{Trait|Trait name}} for reasons x, y, and z
 
 
===Specialization Variants===
 
'''Specialization''' over '''Specialization''' for reasons x, y, and z
 
{{Specialization|Name|Position|Position|Position|variant=y}}
 
 
  
 
==Equipment==
 
==Equipment==
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| sigil1 = Superior Sigil of Stamina
 
| sigil1 = Superior Sigil of Stamina
 
| weapon2 = Sword
 
| weapon2 = Sword
| sigil2 = Superior Sigil of Night
+
| sigil2 = Superior Sigil of the Night
 
| weapon4 = Greatsword
 
| weapon4 = Greatsword
 
| sigil3 = Superior Sigil of Transference
 
| sigil3 = Superior Sigil of Transference
| sigil4 = Superior Sigil of Night
+
| sigil4 = Superior Sigil of the Night
| infusion1 = Healing +9 Peerless Infusion
 
| infusion1-qt = 1
 
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =

Revision as of 17:37, 31 May 2023

Build: Mirage - Condi Sustain PVE


This is a test build. You may comment and rate it.

Focused on: Specialization mechanics

Designed for: Open World

Difficulty:
TBD

Overview

A high mobility Mirage build focused on chip damage with Torment and Confusion, and providing multiple Mirage Cloak and condition cleanse opportunities. Primarily uses Marshal's gear. Mix of exotic and ascended gear with easy attainability and reasonably affordable pricing. Versatile and is built to solo DLC story instances and PVE open world with low-to-mid intensity rotation.


Skillbar

Axe/Sword
Greatsword
Utility

Skill Variants

Utility skills
  • Crystal Sands instead of Illusionary Ambush Provides an additional Mirage Cloak opportunity.

Specializations

Variants

  • Trait name for reasons x, y, and z

Equipment

Head
Marshal
Shoulders
Marshal
Chest
Marshal
Hands
Marshal
Legs
Marshal
Feet
Marshal
Backpiece
Marshal
Accessory
Marshal
Accessory
Marshal
Amulet
Marshal
Ring
Marshal
Ring
Marshal
Axe
Dire
Sword
Marshal
Sigil
Sigil
Greatsword
Marshal
Sigil
Sigil
Rune
x6


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