Holosmith - DPS Holo

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on October 24, 2023 and is up to date for the March 19, 2024 patch.

Overview

A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of and . Greatly profits from the large damage modifier of and the high damage of


Skillbar

Rifle/Rifle
Utility


Variants

Weapon
  • Hammer
Utility
  • defensive stunbreak


Template Code

[&DQMGOyYvOT8qDwAAVxYAAF8BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Rifle
Marauder
Sigil
Sigil
Rifle
Marauder
Sigil
Sigil
Rune
x6


Relic


Variants

Relics
Sigil
  • option instead of for activating


Consumables

    • feast option with additional power and ferocity.


Usage

General

  • As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it


Overall Priorities

High
  • Damage
Moderate
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • will leap towards your target if you have one, make sure to drop your target when using it for mobility
  • This builds has moderate active defenses
Active defense priority Toggle


Detailed Explanations

Damage

  • In prioritize and for damage
    • Use as needed for mobility
    • Use other skills as needed to gain heat for
      • Make sure to be in a good position for , use at a high heat value (95+) to save it if you can't
  • During Photon Forge downtime:
    • Use your rifle skills, mainly and for burst damage
    • Spam
  • Use whenever you are sure you are going to be able to sit in melee for a long time
  • is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
    • roots you for a while during the cast so be careful to not greed
    • Try to use both Exceed skills within Photon Forge, to grant then the modifier
Skill priority Toggle
  • - over 50 heat
  • - over 50 heat
  • Dodge - for ()


Superspeed

  • gives Superspeed Superspeed to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it.


CC

  • Use your when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Ratings

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Comments

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