Deadeye - Marauder Rifle

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:

Overview

This PvP Deadeye Rifle build takes Thief's role of outnumbering to the extreme, potentially bursting targets down in mere seconds.

Skill Bar

 
 
RifleHealingUtilityElite
Sword/Pistol

Slot Changes

Utility:

  • over
    - trades valuable sustain and utility in general for better burst setup. In the burst combo use it before
    .


Weapons:

The secondary set can be changed based on personal preferences, there are several alternatives to Sword/Pistol:

  • Dagger/Pistol, which has a great leap finisher for
    or
    synergy plus
    can substitute
    if there's some anti-projecile field in the way.
    • Replace Sigil of Savagery with Exploitation.
  • Sword/Dagger brings its own very diverse kit to the table which mixes damage, mobility, and survivability (among other things).
    • Take Sigil of Courage and Exploitation.

Specializations

Variants

  • gives up some burst damage but makes it easier to land through Immobilize Immobilize.




Equipment

Rifle.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Pistol.png
II.png
Superior Sigil of Savagery
Superior Sigil of Savagery.pngSuperior Sigil of Savagery
+30% Stun Duration, +3% Damage against Stunned Foes.
Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
II.png
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes

Rune

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - lower opening burst, but a more consistent damage modifier and better Might Might uptime.

Usage

Elite specialization basics

  • is replaced by
    , which has greater range but also a cast time. We're still going to refer to this as steal.
  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
  • Your specialization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 5 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as
    consume Malice and are further empowered based on the number of Malice stacks.
  • At the 5 Malice threshold stolen skills such as
    grant Stealth Stealth on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks.


General

  • Start fights with
    to begin passively building Malice. Stealing also procs
    , which gives you a ~4 second window to burst targets while you have Quickness Quickness and the stat increase that comes with it.
  • provides easy stealth access on rifle, the only limiting factor will be endurance.
  • recharges
    . Use it when you either run out of initiative, want to gain Quickness Quickness, have to switch targets, or need to interrupt via
    .
  • is easily the most versatile skill in the build. Couple of applications include:
    • Extending the reach of rifle by 1200 range instantly.
    • Escaping from melee, and then doing it again with
      when they get close.
    • Stomping downed opponents with Shadowstep Shadow Return.
    • Breaking stun and cleansing conditions.
  • Breaking stealth with damage can be beneficial for your burst thanks to
    -
    does it by default.
  • is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.
  • is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like
      or
      are able to interrupt Dagger Storm, so don't be completely careless.


Rifle

Main weapon set. Burst, mobility, easy stealth access.

  • Rifle technically has 10 skills, but about half of them won't be used much.
  • swaps your rifle skills for more powerful ones, but makes you stationary (this can be cancelled with the same button). You can still dodge roll, teleport, and
    without breaking kneel. Always kneel if you want to do damage with rifle attack skills.
  • is basically the
    of this build when it comes to mobility, but that's just one aspect of it. In combat this serves as a spammable condition cleanse or even combo tool for stealth access when used in a smoke field.
    • We recommend that you set up a bind for "about face" (Options ⇒ Control Options ⇒ Movement). This makes it easier to teleport forward with this skill using the following sequence: about face
      about face.
  • (TRB) will be the main skill to spam on the weapon, this is where most of your damage comes from, not to mention Might Might and Malice stacking.
  • can be used either to set up burst with the Immobilize Immobilize, or as a cheaper way to reach the Malice cap (Spotter costs 3 Initiative and gives the same amount of Malice as the 6 initiative TRB). The boons provided are also quite good.
  • At maximum (5 stacks) of Malice you should enter stealth and do a
    . Exceptions include targets at very low health, in that canse it may be quicker to just spam them down with TRB.
    • At maximum Malice prioritize using stolen skills for stealth access, don't waste dodges if you don't have to!
  • could be useful against other ranged specs, but a more common application of it is stealth stacking. It's a combo field which can be utilized by you or your team. After dropping SC at your feet, cancel kneeling and use
    to combo stealth (the two skills are also tied to the same button).
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    is taken for
    synergy.


Rifle burst rotation template:

  1. , which already puts you at 1/5 Malice with
  2. x2 or
    x2 or a mix of both - after this, you should be at 5/5 Malice
  3. Stealth using either a stolen skill or a dodge


Sword/Pistol

This is the secondary set. Good for cleaving downed targets, interrupting important skills, defending yourself vs melee, or finishing off targets who have projectile denial.

  • is the burst skill of this set. Use it for downed cleave, CC, finshing off targets, or to defend yourself after swapping weapons if you got focused on rifle.
  • adds some more mobility to the build and the immob can be used to set up Pistol Whip.
  • is a quick interrupt.
  • The auto attack chain can deliver some serious pressure especially with high Might Might stacks and Quickness Quickness.
  • is good for blinding downed targets or providing a stealth field for the team.


Opener/combo example:

  1. Weapon swap and stealth

Top Streamers

Build rating - 4 stars
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10 Ratings
4 stars
Lil’ rookie gave this build 4 stars 4 weeks ago

I wanna start by commenting on this build. While doing damage is great... that doesn’t matter without good use of Steal traits. The only reason this is what DE would look like is the fact that improvision and thrill of the crime are op. Basically while it’s fun it probably will stay uncommon or fall out of meta eventually.

Edit: I forgot to mention good things - This build has much higher access to stealth and quickness. The quickness makes evade frames kindof over the top. These 2 things in particular are obviously superior in some situations particularly 1v1ing. The rating remains the same(4stars) because these 2 same things i mentioned aren't necessarily higher quality- stealth on dodge, pistol whip and even Mark are mechanically speaking awkward abilities that get in the way of thief's role in the meta which is notable for its mobility and utility.

5 stars
DDuff gave this build 5 stars May 2019

Proper usage of evade from pwhip and daggerstorm on top of good mobility won't let you be farmed. 1500 distance on rifle and in and out on s/p in general will keep opponents moving places in attempts to catch you. https://www.twitch.tv/videos/421283054

2 stars
JasherTV gave this build 2 stars April 2019

This build can and will get farmed if you are focused... and there is very little value for others on your team to expend resources in peeling or ressing you.

7 More Ratings
4 stars
Daxx gave this build 4 stars March 2019

Will get farmed if people close the gap but it can be very annoying, critting someone for their full health bar may be a bit busted though.

5 stars
Soller gave this build 5 stars January 2019

On the rise since last season, this is something of a solo ranked meta now. Most matches have a deadeye and it's kinda busted. Only way to die is to overextend, if someone's patient enough and gets a feel for the build this is an immortal roamer with crazy spikes from maximum range. Fun to play, nightmare to play against.

5 stars
MurkWan gave this build 5 stars January 2019

Traditionally considered to be a meme build, but in the right hands, this build is stupid OP.

If you know your rotations, time your bursts and couple it with Assassin's Signet, you would be the most annoying piece of work the opponent has to deal with. Knowing the map to kite and deploy your stealth skills (which never runs out tbh) makes you harder to catch and focus target.

Use it wisely.

5 stars
Hanz gave this build 5 stars December 2018

I guess this is life now. DE is becoming more than just a meme, it's performing fairly well at higher ratings and is starting to creep into ATs. Very solid single target burst damage, flexible toolkit which can be customized through the secondary set, and the mobility of rifle isn't bad either.

4 stars
Baescons gave this build 4 stars September 2018

This is the kindof build I would recommend to a nooby who wants to play deadeye or just solo q troll ranked. alittle op for what it does just like boon beast also like boon beast if ur against a really good d/p thief you could get farmed but tbh how often does that happen, you won't have to worry about that for a while and while ur at it you could survive better and get more kills than you could as a beginner trying to play d/p thief

edit: 3 stars for burst + 1 star for how anyone can play it

4 stars
Zeirio gave this build 4 stars September 2018

Kind of a cheese build, but with the damage output it has and lack of focus in soloq, it can be really effective. However, it gets pressured out pretty easily if focused. In more coordinated play it doesn't offer enough outside of it's insane burst damage to really see much use.

4 star soloq

2 star at

5 stars
Auser gave this build 5 stars September 2018

Great finishing abilities in teamfights, s/p completely removes any issues it had against melee pressure and the unblockable deaths judgement is godly.

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