Firebrand - Quickness Seraph DPS

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Focused on: HealerSupportCondition damage.

Designed for:

 

Overview

This build is a perfect mix between a healer and a dps, which shines in less organized groups that normally run a full healer. Even though it's a condition build, the burst of a Firebrand is really solid and by no means bad in fractals.

Thanks to Writ of Persistence Writ of Persistence and this build heals up to five players for ~400/sec while still being able to hit for ~20k dps on the golem.
It provides 100% Quickness Quickness, 100% Fury Fury, 99% Regeneration Regeneration, 35% Protection Protection, ~19 Might Might, a lot of Aegis Aegis with and a lot of condi cleanse because of .
This build should be played with a Renegade - Boon Support Power DPS (Fractal) providing alacrity.

Skillbar

Axe/TorchHealingUtilityElite
Scepter

Variants

Utility skills
  • over if the stability of is not enough.
  • over if the reflect of is not enough.
  • over if even more condition cleanses are needed.
  • over for more healing.
  • over for a 1-2k dps increase if you don't need the regeneration and condition cleanse.

Traits

[&DQEQGjEvPjZLF0sXUxdTF3oWehYxATEBiRKJEgAAAAAAAAAAAAAAAAAAAAA=]
COPY




Variants

  • instead of if you have a Weaver and a good Renegade in your group that provide enough might. Will result in more healing, but only providing ~7 Might Might for your group.
  • instead of for higher dps, but less boon uptime.

Equipment

Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Viper stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
Seraph stat icon.png
PvE weapon swap.png
Seraph stat icon.png
6x
Superior Rune of Balthazar
18x
Malign +5 Agony Infusion
  • One viper accessory is needed to hit 100% burning duration.

Variants

Sigils

  • over for better healing, but less dps.

Infusions

  • You can also use healing infusions, if you prefer that.

Consumables

Food

  • to hit 100% burning duration.

Utility

  • for concentration (recommended).
  • for more healing.
  • for ~1k more dps.

Usage

The basic idea is to maintain permanent (or ) while spamming Burning Burning with . When is not available, axe skills are used to fill the downtime.

Rotation

  1. Weapon swap Weapon swap
  2. Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (6s): 786 Damage
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 180
     Forward arrow blue.png 
    Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw your Zealot's Flame to damage the targeted foe.
    Damage.pngDamage: 681
    Burning.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
  3. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.png2Burning (6s): 1572 Damage
    Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  4. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 1135 (3.2)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
  5. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
    &34;Activation.png
    12Recharge.png
    Epilogue: Ashes of the Just
    Recall the memory of fallen heroes, granting allies the searing blades of justice.
    Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
    Burning.pngBurning (3s): 393 Damage
    Radius.pngRadius: 600
  6. Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 391 (1.1)
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
  7. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.png2Burning (6s): 1572 Damage
    Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  8. Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (6s): 786 Damage
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 180
     Forward arrow blue.png 
    Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw your Zealot's Flame to damage the targeted foe.
    Damage.pngDamage: 681
    Burning.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
  9. Weapon swap Weapon swap
  10. Autoattack until is available
  11. Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (6s): 786 Damage
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 180
     Forward arrow blue.png 
    Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw your Zealot's Flame to damage the targeted foe.
    Damage.pngDamage: 681
    Burning.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
  12. Autoattack until is available and repeat

Notes

  • Use immediately, then as soon as it is avaiable.
  • Use once immediately, then once every time it gains a charge.
  • Use and twice immediately, then once every time it gains a charge.
  • Be very careful not to use the last charge of your mantras unless the fight is nearly over or personal/party healing is desperately needed.
  • Never interrupt your axe autoattack chain.
  • Your dodges also heal for ~950 because of Selfless Daring Selfless Daring, so don't forget to use it, if needed. You Also mentain 70% Vigor Vigor on yourself thanks to Vigorous Precision Vigorous Precision.
  • Use if reflection, Stability Stability or Resistance Resistance is needed. It can also be used to spam Swiftness Swiftness.
  • Use if burst healing or even more condition cleanses are needed.
  • This build is lacking hard CC, but you can use consumables like Metal Rod, Pirate's Peg Leg or Rocks to make up for it.
Build rating - 5 stars
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2 Ratings
5 stars
Staub gave this build 5 stars December 2019

Been running this build for a while when it was first mentioned on SC dc. With so much unjustified hate towards healbrand among the hardcore FOTM community, this build offers a middle ground between the so-called 'wheelchair' healbrand and the 'meta' power quickbrand. It has relatively high burst, and brings the usual boon kit of a FB - perma quickness, might, aegis, fury etc. It doesn't bring PI for your try-hard FOTM group, but it's a great alternative for the majority of the players who are not speedrunners. The healing is enough to survive bad instas while pugging, and if you find yourself not being able to keep the team alive, you can swap Empowering Might for Pure of Heart. In worst case scenario - add a shield for CC and minor heal, but that would significantly lower your powersonal DPS.

5 stars
Debatrax gave this build 5 stars December 2019

I used this build for about 2 month pretty much daily in fractals (CMs+T4+Recs) and I absolutely love to play it. This build isn't that great if u are a speedrunner, but for pugs this is pretty much the best build in my opinion.

It can't carry as hard as a full healer, but even if the pugs aren't that good the heal with Seraph gear is pretty good and is able to keep most of them alive while still doing really good damage. I'm always surprised how good the dmg can be.

The boons this build brings is also perfect for the current meta. I often have bad might uptime in pugs so Empowering Might is really useful. I wasn't sure if Protector's Restoration is worth to take. but it works extremely good with a diviner renegade, because renegade can keep up about 60-70% protection so with me we are often at 100% and it's another symbol every 20 secs which heals your allies.