Herald - Condition Mallyx

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damageUtilityBoon removal.

Designed for:


A condition-based Herald build with decent boon removal, pressure, and utility. Once part of the PvP metagame, now struggling to reclaim its former glory.

Skill Bar




  • is an equally viable alternative.


Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Deadshot Amulet
Deadshot Amulet.pngDeadshot Amulet
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise



  • Superior Rune of the Herald Superior Rune of the Herald
    Superior Rune of the Herald.pngSuperior Rune of the Herald
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): +10% Boon Duration (5): +100 Toughness (6): When using a heal skill, apply protection to nearby allies (360 radius). (Cooldown: 10 seconds)



  • Start the match on Dragon stance (Glint) and immediately activate the following 4 upkeep skills for party buffing:
  • 's upkeep effect pushes your extra boon duration to 78% which can be quite useful for skills that grant Resistance, Might, or your dodge which grants Stability. In combat it's best used with and for a brief period of time before unleashing its chain skill for a plethora of boons.
  • Chain with in order to blast AoE Might Might or for AoE Blind Blind.
  • Swapping legends deactivates the upkeep skills of that legend without sending them on full CD.
  • can be used to knock downed opponents away from their rezzing temmates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.
  • Try not to use 's chain skill when procs - incoming damage will be reduced by 50%. Less damage taken means less damage converted into healing.


  • Most of the damage will come from the trait Abyssal Chill, which inflicts 2 stacks of Torment whenever you chill a target, making the strongest AoE skill of the build while significantly bumping up the damage of on single-target.
  • - unblockable, high pressure, good gap-closer and the Chill can slow down disengaging enemies.
  • won't hit particularly hard but it's good for stacking Might and evading attacks.
  • hits everything between you and the target so targeting the furthest foe away from you will usually result in more boons removed and more pressure applied to the enemy team.
  • The corruption line has 2 viable Grandmaster traits, both with a 240 trigger radius:
    • - adds some extra pressure even while using defensive skills. Best used against Power oriented teams with few sources of boon removal.
    • - great (and not exclusively used) versus other condi comps. Pros: instant activation, can be used with sword #3 to eliminate the chance of your opponent being out of range, chance to apply conditions you otherwise don't have access to. Cons: might not copy the best 3 conditions on you, less effective against Power based opponents.
  • Downed targets: + + + Mace auto attacks. This chain will make sure that your opponent won't get up anytime soon.

Self Sustain & Disengaging

  • Resistance Resistance from pulses after the heal from
    Empowering Misery Empowering Misery
    Empowering Misery
    Legendary Demon Stance. Heal yourself. Heal more for each condition currently applied to you.
    Heal.pngHealing: 3,320
    Heal.pngHeal Per Condition: 980
    , so use another Legendary Demon Stance skill beforehand to avoid the healing reduction from Poison Poison.
  • is your third healing skill. It heals for a fair amount, blocks attacks but stops you in place making you an easy target -watch out for Unblockable abilities like traited with .
  • will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily).
  • aimed at your character heals for a small amount and grants Protection.
  • is the most reliable skill to use if you want quick access to Resistance Resistance - while other Demon Stance skills may grant Resistance as well, this is your only on-demand access to the boon while is on CD.


  • Heavy boon removal combined with high condition pressure
  • Thieves
Build rating - 5 stars
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10 Ratings
5 stars
DefaultJoe gave this build 5 stars June 2017

More viable right now, im playing it with staff instead of sword/shield, traits to change for me would be: Abysal Chill --> Banish Enchantment, Manical Pulse --> Pulsating Pestilence. I'm using Rune of Scavenging. This build is doing really good right now, im high gold (last 2 seasons low silver) and in a good match i'll output between 400k and 600k dmg, no joke. in average games more like 300k, plus the sustain is insanely good. Don't get why everyone is rating this so low right now. it's putting easy condition pressure on everyone close to any points, can 1v1 almost every build I met until now. The strongest fact is the boonstrip on Mallyx which can make lifes hard for engis, elementalists, warriors and guards which getting so much boons so you finally can apply your condis to them. For me this build is way better right now then power revenant due to its immense pressure and additional teamplay from mallyx conditionstrips.

5 stars
Drummermean gave this build 5 stars May 2017

Certainly a more viable build than it was late last year. Vast amount of different conditions to place on your opponent, with a decent amount coming from torment damage. Can be run with Deadshot Amulet, or potentially Carrion. Either way, a lot better than it was pre-patcg.

5 stars
Hanz gave this build 5 stars May 2017

Got several buffs to its damage and has extraordinary utility, yet also has many counters (boon removal first and foremost, and the highest pressure skills can be easily avoided). I'd say this is viable now, but the sustain could use some buffs, even if it gets a damage nerf before that happens.

7 More Ratings
0 stars
Bellakim1 gave this build 0 stars November 2016

When Heart of Thorns first came out, this condi herald build used to be the number 1 the strongest the invincible build. This build used to slaughter all other builds. This build has been nerfed and nerfed and nerfed multiple times. Now this build became useless build. The power herald can do everything better than this build in every aspect. It better to just play power herald.

5 stars
Elarionus gave this build 5 stars June 2016

This build runs even better for me than the support revenant build! You can fight multiple enemies at the same time, not worrying about whether or not your allies are using your skills, because of the insane amount of conditions placed on the enemies. Nicely done, and well updated!

5 stars
Fast spide r gave this build 5 stars June 2016

This build is perfect! If you get multiple people running this on the same team, you're unstoppable: the basic boons revenant throws out is often converted or removed instead of the resistance, and since conditions are a huge meta right now, this build excels. 10/10

5 stars
Hooglese gave this build 5 stars May 2016

Almost perfect, sages ammulet is better than wanderers imo, but it's very underestimated. In the s3 meta not much can hurt you other than thieves and power revs

5 stars
Rym gave this build 5 stars March 2016

People underestimate power of this build in situations vs. multiple Reapers. Couple Pain Absorptions with 90% boon duration (Facet of Nature + base boon duration increase with Herald minor trait and Leadership runes) in teamfight can applies ton of Resistance to allies and really helps with survival of your teammates, especially ones without much condi cleanse what allows them to play more aggressively. With more and more Reapers shifting from Spite & Signets to Curses, you're less likely to get corrupted by some proc or instant cast/unevadeable Signet. On par with Power Shiro and even greater with non-coordianted groups (doesn't require much external support) or against condition-heavy teams.

5 stars
GigasMegas gave this build 5 stars March 2016

A great build, rarely fails me in terms of damage and fun. Has potentially the same damage output as Power Shiro if you can get everything going and rotations properly done.

But the best part about this build is the boon removal. There is nothing funnier in GW2 PvP than running up to someone and stripping all their boons in a second all while applying condis at the same time. Also it has the biggest "fuck you" to necros with the resistance you apply to yourself.

Really is an amazing build.

5 stars
Chase gave this build 5 stars February 2016

Great burst, excellent mobility, has the incendiary powder trait of engis but with the additional perks of being undodgeable / unblockable and also on command. This great pressure is in addition to the already powerful methods of damage mitigation. Not to mention the low cd stun break and quickness on demand with shiro. This build has a lot of great things working for it, that all combined is not found in any other profession.