Mirage - Celestial Daze Spammer Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Control

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on April 22, 2024 and is up to date for the March 19, 2024 patch.

Overview

A WvW Celestial Mirage roaming build created to kill targets with ambush attacks, spamming them with Daze Daze and various conditions. Dagger Mirage is made possible by Secrets of the Obscure's weaponmaster specialization.


Skill Bar

Dagger/Pistol
Sword/Torch
Utility


Skill Variants

Utility

Keep Blink on your bar at all times, but you can play around with the other utility slots:

  • Signet of Midnight - stun break and stealth.
  • Arcane Thievery - helpful skill against conditions that could also get rid of Stability Stability on targets, opening them up for interrupts.


Weapons

  • Staff over Sword/Torch - adds a significant uptime of Alacrity Alacrity access to the build along with a defensive set you can fall back on, but sacrifices some of the CC and interrupt synergy of the build. Also has less condition cleansing. While Staff can perform better in situations where you can't CC targets like facing high Stability Stability uptime specs, it does worse against those with lots of projectile denial because both Staff and Dagger/Pistol are projectile-based.


Template Code

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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Dagger
Celestial
Pistol
Celestial
Sigil
Sigil
Sword
Celestial
Torch
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Sigils

  • Sigil of Superior Sigil of Absorption over Sigil of Superior Sigil of Cleansing on Dagger - if you can afford to give up some condition removal this could help you out against tanky opponents with lots of boons.

Relics

  • Relic of Akeem - sacrifices healing reduction and condition variety for a bit higher burst damage.


Consumables

Food

  • Optimal:
  • Budget:


Utility

  • Optimal: or , whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: Mirage Thrust for sword and Phantom Razor for dagger. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to Renewing Oasis). Infinite Horizon makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as Full Counter, denying your opponent various bonuses.
  • You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.


General

  • Besides cleansing conditions while at the same time pressuring your opponent with them, Arcane Thievery is also useful for boon removal/stacking in general, for example getting rid of their Stability Stability or stealing Vigor Vigor for Nomad's Endurance synergy.
  • The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
  • The entire build was built around Dagger's Phantom Razor - it stacks conditions while making it hard for opponents to get any skill casts off with the Daze Daze spam. While the daze has an extremely short duration all we really care about here are interrupts to proc Power Block and Relic of the Demon Queen. Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions.
  • On Dagger/Pistol open with Phantasmal Duelist and Magic Bullet, interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.
  • Shatter skills remove boons, which is a great way of getting rid of Stability Stability and opening up targets for more Daze Daze spam.
  • Sword's ambush skill also dazes targets but in terms of damage it lags behind Dagger. It's quite good at softening up targets however as it removes boons.
  • You could play this build either with Staff or Sword/Torch, either way that's going to be your defensive set. While their ambush attacks can still pressure enemies quite well their other slot skills can save your from pressure.
  • On Sword Torch the 2 best defensive skills are Blurred Frenzy for avoiding attacks and The Prestige for condition removal/blind/stealth.


Staff version

  • Chaos Armor may not look that amazing at first glance, but it's an instant cast skill which applies Protection Protection to the caster and AoE Weakness Weakness to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
  • Chaos Storm is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Daze Dazes enemies, making it a reliable AoE interrupt.
  • Phase Retreat is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in Chaos Storm PR grants Chaos Armor. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • The build has rather poor access to condition cleansing by default, limited only to Jaunt, Sigil of Superior Sigil of Cleansing and possibly Arcane Thievery. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is Distortion, granting you immunity to any form of pressure including CC and conditions that are already on you.
  • Use Phase Retreat for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


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Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • September 2023
Extremely obnoxious build and very easy to play. Makes it very hard to fight unless your build has perma stability. Condition cleansing is a bit low but that can be solved with sigils, consumables or just having good awareness.

Comments

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