Build

Necromancer - Vanilla Condi Necro

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 51 Days ago.

Focused on: Condition damageBoon removal.

Designed for:

Overview

A Condition Necromancer build with heavy boon corruption. Mainly but not exclusively created for players who don't own the Heart of Thorns expansion.

Skill Bar

Death Shroud
10Recharge.png
Death Shroud
Assume a spectral form and gain new skills, turning your life force into health. Entering this form removes other spectral effects.
Scepter/Warhorn
Healing
Utility
Elite
Blood Curse
½Activation.png
Blood Curse
Bleed your foe.
Damage.pngDamage: 128
Bleeding.pngBleeding (4½s): 99 Damage
Range.pngRange: 900
Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 293
Bleeding.png3Bleeding (10s): 660 Damage
Crippled.pngCrippled (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Feast of Corruption
¾Activation.png
10Recharge.png
Feast of Corruption
Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition threshold, get additional life force gain and inflict additional torment stacks.
Damage.pngDamage: 355
Torment.png2Torment (4s): 127 Damage, 254 Damage if Moving
Torment.pngTorment per Conditon (4s): 64 Damage, 127 Damage if Moving
Book.pngLife Force: 8%
Book.pngLife Force per Condition: 1%
Book.pngCondition Threshold: 5
Range.pngRange: 900
Wail of Doom
½Activation.png
30Recharge.png
Wail of Doom
Screech a wail of doom in a cone pattern, dazing foes.
Daze.pngDaze: 2 seconds
Book.pngUnblockable
Book.pngNumber of Targets: 5
Range.pngRange: 600
Locust Swarm
½Activation.png
30Recharge.png
Locust Swarm
Gain swiftness and summon a swarm of locusts that cripple nearby foes.
Damage.pngDamage: 61
Swiftness.pngSwiftness (15s): 33% Movement Speed
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngLife Force: 1.5%
Book.pngNumber of Impacts: 10
Book.pngNumber of Targets: 5
Duration.pngDuration: 10 seconds
Radius.pngRadius: 210
Consume Conditions
Activation.png
30Recharge.png
Consume Conditions
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Healing.pngHealing: 5,240
Healing.pngHeal per condition: 724
Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage, 5% Incoming Condition Damage
Plague Signet
30Recharge.png
Plague Signet
Signet Passive: Transfers conditions from nearby allies to yourself.
Signet Active: Send your conditions to a foe.
Book.pngConditions Transferred: 3
Book.pngConditions Sent: 5
Radius.pngPassive Radius: 1,200
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Corrupt Boon
½Activation.png
15Recharge.png
Corrupt Boon
Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Poison.pngSelf Poison (6s): 201 Damage, -33% Healing Effectiveness
Book.pngBoons Converted: 3
Book.pngUnblockable
Range.pngRange: 1,200
Plague
180Recharge.png
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form removes spectral effects. Inflict bleeding on yourself.
Damage.pngDamage: 96
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
Bleeding.pngSelf-Bleeding (10s): 220 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 20 seconds
Radius.pngDamaging Pulse: 1 second
Radius.pngBoon Application Interval: 3 seconds
Radius.pngRadius: 240
Staff
Necrotic Grasp
¾Activation.png
Necrotic Grasp
Send out a grasping hand that damages foes in a line and grants you life force.
Damage.pngDamage: 246
Book.pngLife Force: 4%
Book.pngNumber of Targets: 5
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 1,200
Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 73
Regeneration.pngRegeneration (6s): 780 Heal
Bleeding.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngBlast Radius: 300
Radius.pngRadius: 240
Range.pngRange: 1,200
Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Chill and poison the target area.
Damage.pngDamage: 185
Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Radius.pngBlast Radius: 300
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 1,200
Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 444
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngBlast Radius: 300
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 92
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngBlast Radius: 300
Radius.pngRadius: 240
Range.pngRange: 1,200

Slot Changes

Utility options

  • Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    another stunbreaker which also adds more mobility and a bit of extra LF.
  • Spectral Wall Spectral Wall
    Not usable underwater.png
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Book.pngUnblockable
    Range.pngRange: 900
    is an excellent tool for fending off thieves, revenants, and about anything without Stability or Resistance.
  • Spectral Armor Spectral Armor
    40Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Book.pngGain Life Force when Taking Damage: 8%
    Duration.pngDuration: 6 seconds
    Breaks Stun.pngBreaks Stun
    breaks stun, provides damage mitigation and helps with Life Force (LF) management.

Specializations

Spite
Reaper's Might
Reaper's Might.pngReaper's Might
Shroud skill 1 grants might.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Spiteful Talisman
Spiteful Talisman.pngSpiteful Talisman
Deal increased damage to foes with no boons. Focus skills recharge faster.
Damage.pngDamage Increase: 5%
Book.pngRecharge Reduced: 20%

Spiteful Renewal
Spiteful Renewal.pngSpiteful Renewal
Consume conditions to gain health when you strike a foe below the health threshold.
Healing.pngHeal per condition: 961
Radius.pngHealth Threshold: 25%
Book.pngConditions Removed: 1

Bitter Chill
Bitter Chill.pngBitter Chill
Chilling a foe inflicts vulnerability.
Vulnerability.png3Vulnerability (8s): 3% Incoming Damage, 3% Incoming Condition Damage
Death's Embrace
Death's Embrace.pngDeath's Embrace
Inflict vulnerability when you strike a foe below the health threshold. Deal more damage while downed.
Damage.pngDamage Increase: 25%
Radius.pngHealth Threshold: 33%
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Chill of Death
Chill of Death.pngChill of Death
Cast Spinal Shivers on a foe when attacking them while their health is below the threshold.
Radius.pngHealth Threshold: 50%

Rending Shroud
Rending Shroud.pngRending Shroud
Constantly apply vulnerability to nearby foes while in shroud.
Vulnerability.png3Vulnerability (10s): 3% Incoming Damage, 3% Incoming Condition Damage
Book.pngNumber of Targets: 5
Radius.pngInterval: 3 seconds
Radius.pngRadius: 360

Unholy Fervor
Unholy Fervor.pngUnholy Fervor
Reduce recharge of axe skills. Axe skills deal increased damage to vulnerable foes.
Damage.pngDamage Increase: 10%
Book.pngRecharge Reduced: 20%
Siphoned Power
1Recharge.png
Siphoned Power.pngSiphoned Power
Gain might when you strike a foe below the health threshold.
Radius.pngHealth Threshold: 50%
Might.png2Might (10s): +60 Power, +60 Condition Damage
Signets of Suffering
Signets of Suffering.pngSignets of Suffering
Reduces recharge on signets. Signets grant might when cast and convert boons on affected foes to conditions.
Might.png3Might (15s): +90 Power, +90 Condition Damage
Book.pngBoons Converted to Conditions: 2
Book.pngRecharge Reduced: 20%

Close to Death
Close to Death.pngClose to Death
Increases damage to enemies below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%

Spiteful Spirit
Spiteful Spirit.pngSpiteful Spirit
Cast unholy feast when entering shroud.
Curses
Barbed Precision
Barbed Precision.pngBarbed Precision
Critical hits have a chance to cause bleeding. Increases bleed duration.
Book.pngChance on Critical Hit: 33%
Bleeding.pngBleeding (3s): 66 Damage
Radius.pngDuration Increase: 20%
Terrifying Descent
30Recharge.png
Terrifying Descent.pngTerrifying Descent
Inflict fear on foes around you when you take falling damage. Take less falling damage.
Damage.pngDamage Reduced: 50%
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Plague Sending
Plague Sending.pngPlague Sending
When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.
Book.pngConditions to Trigger: 3

Chilling Darkness
3Recharge.png
Chilling Darkness.pngChilling Darkness
Blinding a target will also apply chill.
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Furious Demise
Furious Demise.pngFurious Demise
Gain fury when entering shroud.
Fury.pngFury (5s): 20% Critical Chance
Master of Corruption
Master of Corruption.pngMaster of Corruption
Reduces recharge on corruption skills. Corruption skills inflict additional conditions on you.
Consume Conditions.pngBlind.pngBlind (4s): Next outgoing attack misses.
Blood Is Power.pngTorment.png2Torment (10s): 318 Damage, 636 Damage if Moving
Corrosive Poison Cloud.pngCrippled.pngCrippled (2s): -50% Movement Speed
Corrupt Boon.pngBleeding.png2Bleeding (12s): 528 Damage
Epidemic.pngWeakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Plague.pngPoison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
Book.pngRecharge Reduced: 33%

Path of Corruption
Path of Corruption.pngPath of Corruption
Shroud skill 2 now additionally converts boons into conditions.
Book.pngBoons Converted to Conditions: 2

Terror
Terror.pngTerror
Fear deals damage; it deals additional damage if the target is afflicted with another condition.
Damage.pngDamage - conditions: 444
Damage.pngDamage - no conditions: 296
Target the Weak
Target the Weak.pngTarget the Weak
Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Critical Chance Increase.pngCritical Chance Increase: 2%
Book.pngGain Condition Damage Based on a Percentage of Precision: 13%
Weakening Shroud
10Recharge.png
Weakening Shroud.pngWeakening Shroud
Cast enfeeble when entering shroud. Critical hits inflict weakness.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Parasitic Contagion
Parasitic Contagion.pngParasitic Contagion
A percentage of your condition damage heals you.
Radius.pngPercent: 10%

Lingering Curse
Lingering Curse.pngLingering Curse
While wielding a scepter, your condition damage is increased. Conditions inflicted by scepter skills have increased durations.
Attribute bonus.pngCondition Damage: +150
Radius.pngDuration Increase: 50%
Soul Reaping
Gluttony
Gluttony.pngGluttony
Increases life force gain from skills.
Radius.pngEffectiveness Increased: 10%
Unyielding Blast
Unyielding Blast.pngUnyielding Blast
Shroud skill 1 causes vulnerability.
Vulnerability.png2Vulnerability (10s): 2% Incoming Damage, 2% Incoming Condition Damage

Soul Marks
Soul Marks.pngSoul Marks
Marks generate life force when triggered. Marks are unblockable.
Book.pngLife Force: 3%
Book.pngUnblockable

Speed of Shadows
Speed of Shadows.pngSpeed of Shadows
Increases movement speed while in shroud. Reduces recharge on shroud.
Book.pngMovement Speed Increase: 25%
Book.pngRecharge Reduced: 30%
Last Gasp
50Recharge.png
Last Gasp.pngLast Gasp
Gain Spectral Armor when your health falls below the threshold.
Radius.pngHealth Threshold: 50%
Spectral Mastery
Spectral Mastery.pngSpectral Mastery
Reduces recharge on spectral skills. Spectral skills last longer and grant life force on use.
Book.pngLife Force: 5%
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 50%

Vital Persistence
Vital Persistence.pngVital Persistence
Life force drains slower while in shroud. Shroud skills recharge faster.
Book.pngDegeneration Decrease: 50%
Book.pngRecharge Reduced: 15%

Fear of Death
90Recharge.png
Fear of Death.pngFear of Death
Your fear effects have increased durations. Inflict fear on foes when you are downed.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 50%
Radius.pngRadius: 180
Strength of Undeath
Strength of Undeath.pngStrength of Undeath
You do more damage while above the life force threshold. Maximum life force increased.
Radius.pngMaximum Life Force Increase: 15%
Damage.pngDamage Increase: 5%
Book.pngLife Force: 50%
Foot in the Grave
Foot in the Grave.pngFoot in the Grave
Gain stability and break stuns when you enter shroud.
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Breaks Stun.pngBreaks Stun

Death Perception
Death Perception.pngDeath Perception
Increases critical-hit chance while in shroud.
Critical Chance Increase.pngCritical Chance Increase: 50%

Dhuumfire
Dhuumfire.pngDhuumfire
Shroud skill 1 inflicts burning on your target.
Burning.pngBurning (3s): 393 Damage

Variants

  • Dhuumfire Dhuumfire
    Dhuumfire.pngDhuumfire
    Shroud skill 1 inflicts burning on your target.
    Burning.pngBurning (3s): 393 Damage
    adds some extra condition pressure/variety but makes it mandatory to take a stun breaker for the 3rd utility slot.

Equipment

Scepter.png
Warhorn.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of Scavenging
Superior Rune of Scavenging.pngSuperior Rune of Scavenging
(1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Variants

Amulet

  • Wanderer's Amulet Wanderer's Amulet
    Wanderer's Amulet.pngWanderer's Amulet
    +1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Rune

  • Superior Rune of the Aristocracy Superior Rune of the Aristocracy
    Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
    (1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)

Usage

General

  • All of your marks are unblockable and generate Life Force.
  • Never spam your marks on the ground out of combat - they are easy to spot and a single dodge from the enemy can get rid of them. The only exception can be
    Mark of Blood Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 73
    Regeneration.pngRegeneration (6s): 780 Heal
    Bleeding.png2Bleeding (8s): 352 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    (because it's not a key skill and has a low CD), which you can freely place at an entrance or under yourself to potentially give away Stealthed enemy movement.
  • Both weapon sets have one unblockable hard-CC skill:
    Wail of Doom Wail of Doom
    ½Activation.png
    30Recharge.png
    Wail of Doom
    Screech a wail of doom in a cone pattern, dazing foes.
    Daze.pngDaze: 2 seconds
    Book.pngUnblockable
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    on Scepter/Warhorn and
    Reaper's Mark Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 92
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    on Staff. Use them to interrupt skills such as the Revenant's
    Crystal Hibernation Crystal Hibernation
    3Activation.png
    25Recharge.png
    20Energy.png
    Crystal Hibernation
    Channel a shield from the mists to protect you, blocking attacks and regenerating health.
    Healing.pngHealing: 975
    Book.pngPulses: 4
    Duration.pngDuration: 3 seconds
    .
    • Tip: enemy players who block Staff skills can work against themselves. Long blocks such as Crystal Hibernation give you more than enough time to land crucial staff skills like
      Chilblains Chilblains
      ¾Activation.png
      16Recharge.png
      Chilblains
      Mark. Chill and poison the target area.
      Damage.pngDamage: 185
      Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
      Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
      Book.pngNumber of Targets: 5
      Radius.pngBlast Radius: 300
      Radius.pngRadius: 240
      Combo.pngCombo Field: Poison
      Range.pngRange: 1,200
      with little to no risk of being avoided as blocking players normally don't dodge.
  • Entering Shroud triggers
    Weakening Shroud Weakening Shroud
    10Recharge.png
    Weakening Shroud.pngWeakening Shroud
    Cast enfeeble when entering shroud. Critical hits inflict weakness.
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    . If you're CC'd and Blinded you can enter shroud, the Blind will make this trait miss, but will allow you to safely land a
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 25
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Fear.pngFear duration within 600 units (1½s): Involuntary retreat; unable to act; stacks duration.
    Range.pngRange: 1,200
    . If the target has Stability Stability you can do this the other way around, cast Doom while Blinded to get rid of it and land Weakening Shroud, applying Weakness and potentially turning the Stability into Fear.
  • Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form removes spectral effects. Inflict bleeding on yourself.
    Damage.pngDamage: 96
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
    Bleeding.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 20 seconds
    Radius.pngDamaging Pulse: 1 second
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngRadius: 240
    can be used to secure stomps and resses for your team (if you start channeling the action before entering the form). This elite skill also serves as a panic button if you're under heavy enemy focus.
  • Locust Swarm Locust Swarm
    ½Activation.png
    30Recharge.png
    Locust Swarm
    Gain swiftness and summon a swarm of locusts that cripple nearby foes.
    Damage.pngDamage: 61
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Crippled.pngCrippled (2s): -50% Movement Speed
    Book.pngLife Force: 1.5%
    Book.pngNumber of Impacts: 10
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 210
    - the frequent damage pulses are great for consuming Blind Blind. Its multiple hits synergize quite well with your heal signet's active effect and
    Siphoned Power Siphoned Power
    1Recharge.png
    Siphoned Power.pngSiphoned Power
    Gain might when you strike a foe below the health threshold.
    Radius.pngHealth Threshold: 50%
    Might.png2Might (10s): +60 Power, +60 Condition Damage
    for building might.
  • Blood Curse Blood Curse
    ½Activation.png
    Blood Curse
    Bleed your foe.
    Damage.pngDamage: 128
    Bleeding.pngBleeding (4½s): 99 Damage
    Range.pngRange: 900
    /
    Life Blast Life Blast
    1Activation.png
    Life Blast
    Blast a foe with life force, dealing more damage the closer you are to your target.
    Damage.pngDamage: 246
    Damage.pngDamage within 600 units.: 345
    Book.pngPierces
    Range.pngRange: 1,200
    - spam this while waiting for your CDs.
  • Dark Path Dark Path
    ¾Activation.png
    15Recharge.png
    Dark Path
    Send out a claw. If this attack hits a foe, you teleport to that foe, bleeding them and chilling nearby foes.
    Damage.pngDamage: 62
    Bleeding.png3Bleeding (5s): 330 Damage
    Chilled.pngChilled (5s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    is one of your strongest skills, especially with
    Path of Corruption Path of Corruption
    Path of Corruption.pngPath of Corruption
    Shroud skill 2 now additionally converts boons into conditions.
    Book.pngBoons Converted to Conditions: 2
    . To make sure it lands you can try using
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 25
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Fear.pngFear duration within 600 units (1½s): Involuntary retreat; unable to act; stacks duration.
    Range.pngRange: 1,200
    on the target right before impact to deny them the chance of dodging.
  • Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions Transferred: 3
    Book.pngConditions Sent: 5
    Radius.pngPassive Radius: 1,200
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    (x2) - your main stunbreaker and condition cleansing. Can be used on targets behind you. There is a chance to proc a copy of this skill from
    Plague Sending Plague Sending
    Plague Sending.pngPlague Sending
    When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.
    Book.pngConditions to Trigger: 3
    .
83%
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8 Ratings
Gold Medal - Great
QQSOHARD said this build was great 4 weeks ago

Lol, I honestly thought I would do bad without reaper, but it's actually VERY good, nice condition damage.

Gold Medal - Great
Chillaxebro said this build was great 4 weeks ago

Call me crazy, but this build is amazing even though it loses out on the superior dealers shroud, it has amazing Condi damage, plus good survivability, anyone who says this is garbage is smoking.

Gold Medal - Great
Tttt6 said this build was great 4 weeks ago

Quite literally the best f2p build out there, good Condi dmg, good survivability,

5 More Ratings
Bronze Medal - Basic
Bellakim1 said this build was basic November 2016

Necro has "Zero" survivability. There are so many other classes and so many other builds that have more evades , more blocks , more invulns , more stealth , and more mobility than this build. This build has the least suvivability and the least mobility. If you die only once per match, you will be forgiven. But, if you die more than 1 time in a single match , you shouldnt play this build. Play something else

Silver Medal - Good
Zyke said this build was good February 2016

Necro without Reaper is still decent as boon corruption is such a big part of it. That being said, I can't give it great rating since Reaper brings much more burst, damage, and CC that vanilla Neco just doesn't have. However, if you don't have HoT, this Necro build is the best you can run.

Gold Medal - Great
Alphonse said this build was great February 2016

strangely effective. definitely run if you don't have HoT. Even with HoT, the build is still viable despite losing out on the superior reaper shroud. having spite AND curses in one build instead of having to choose one or the other helps the build a ton. it performs just aswell as the meta builds and can hold its own as much as they can.

Silver Medal - Good
Novuake said this build was good February 2016

A little hard to give up the Reaper shroud, but necro is in such a good place right now that even non-elite gets a good recommendation!

Gold Medal - Great
Hanz said this build was great February 2016

Call me crazy but I think it's great. By not taking the reaper spec this build can take the defining specialization of both builds currently in the meta, Spite and Curses. Reaper skills aren't that much better aside from the Shroud anyways.

Very decent amount of boon hate, might stacking, condi spam, etc. If this build isn't great, no vanilla spec ever is.

I'll keep climbing with this build up to legend and might make some changes or change my opinion based on that, but I think it's more than viable.