Ranger - Trap Ranger

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:

Overview

Strong close point defender due to spike condi damage, but also gives a decent amount of AoE pressure in team fights.

Skill Bar

First Weapon Set

Sword/Torch
Utility
Elite
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Throw Torch
½Activation.png
15Recharge.png
Throw Torch
Throw your torch and burn your foe.
Damage.pngDamage: 160
Burn.png2Burning (6s): 1,572 Damage
Range.pngRange: 1,200
Bonfire
½Activation.png
25Recharge.png
Bonfire
Set a fire around you, damaging and burning foes.
Damage.png9Damage: 306
Burn.png9Burning (3s): 3,537 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Healing Spring
½Activation.png
30Recharge.png
Healing Spring
Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
Heal.pngHealing: 4,920
Regeneration.png6Regen (3s): 2,340 Heal
Duration.pngDuration: 10 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Water
Flame Trap
½Activation.png
15Recharge.png
Flame Trap
Trap. Set a trap that burns foes.
Damage.pngDamage per Pulse: 80
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 3 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Fire
Unblockable.pngUnblockable
Spike Trap
½Activation.png
45Recharge.png
Spike Trap
Trap. Set a trap that bleeds and launches foes.
Damage.pngDamage: 53
Bleed.png6Bleeding (6¼s): 792 Damage
Knockdown.pngKnockdown: 1 second
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Unblockable.pngUnblockable
Optional.png
Entangle
¾Activation.png
60Recharge.png
Entangle
Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
Damage.png4Damage: 508
Bleed.png5Bleeding (8s): 4,760 Damage
Immobilize.png5Immobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 600
Unblockable.pngUnblockable

Second Weapon Set

Shortbow
Crossfire
Crossfire
Fire an arrow. Bleed your target if you hit them from behind or from the side.
Damage.pngDamage: 97
Bleed.pngBleeding (3s): 128 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Volley
¼Activation.png
9Recharge.png
Poison Volley
Fire a spread of five poison arrows.
Damage.png5Damage: 180
Poison.png5Poison (4s): 640 Damage, -33% Heal Effectiveness
Book.pngTargets per arrow: 5
Book.pngPierces
Range.pngRange: 900
Quick Shot
¼Activation.png
9Recharge.png
Quick Shot
Fire a quick shot in an evasive retreat. Gain swiftness if the shot hits. This can be used while retreating.
Damage.pngDamage: 97
Swiftness.pngSwiftness (3s): 33% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Crippling Shot
12Recharge.png
Crippling Shot
Fire an arrow that cripples your target. Your pet's next three attacks inflict bleeding.
Damage.pngDamage: 97
Bleed.pngBleeding (6s): 255 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Concussion Shot
¼Activation.png
25Recharge.png
Concussion Shot
Daze your foe with an arrow. Stun them if you hit from behind or from the side.
Damage.pngDamage: 97
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Pets

Slot Changes

For the Optional.png slot the most common choices are defensive skills:

  • Lightning Reflexes Lightning Reflexes
    40Recharge.png
    Lightning Reflexes
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Damage.pngDamage: 244
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Immobilize.pngCures Immobilized
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun
    - for the stunbreaker and Vigor.
  • Signet of Renewal Signet of Renewal
    60Recharge.png
    Signet of Renewal
    Signet Passive: Cure a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    - stunbreaker and condition removal.
  • Signet of Stone Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    - can be useful against Power-heavy comps, but this choice leaves you without a stunbreaker.
  • If you want to go for all-in on offense, take
    Viper's Nest Viper's Nest
    ½Activation.png
    20Recharge.png
    Viper's Nest
    Trap. Set a trap that pulses poisons on foes when triggered.
    Damage.png3Damage: 240
    Poison.png3Poison per Pulse (4s): 402 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 3
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Poison
    Unblockable.pngUnblockable
    - good for preventing enemy resses.

Weapons

  • Axe/Dagger over Sword/Torch.

Specializations

AdeptMasterGrandmaster

Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index

Trait Variants

  • Hide in Plain Sight Hide in Plain Sight
    30Recharge.png
    Hide in Plain Sight
    Apply camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
    Camouflage (effect).pngCamouflage (3s): Become invisible, as long as you remain in place
    over
    Off-Hand Training Off-Hand Training
    Off-Hand Training
    Reduces recharge on off-hand skills. Off-hand skills have longer range.
    Book.pngRecharge Reduced: 20%
    Book.pngRange Increase: 300
  • Shared Anguish Shared Anguish
    90Recharge.png
    Shared Anguish
    Incomming disabling conditions (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch) are transfered to your pet instead.
    over
    Wilderness Knowledge Wilderness Knowledge
    Wilderness Knowledge
    Reduces recharge on survival skills.
    Book.pngRecharge Reduced: 20%
    .
  • Keen Edge Keen Edge
    45Recharge.png
    Keen Edge
    Use Sharpening Stone when you strike a foe below health threshold.
    Radius.pngHealth Threshold: 75%
    Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
    Bleed.pngBleeding (6s): 255 Damage
    can be swapped for:
    • Malicious Training Malicious Training
      Malicious Training
      Increases duration for conditions applied by your pets.
      Radius.pngDuration Increase: 50%
      Book.pngCombat Only
      over - to increase the duration of the Canine shouts
      Terrifying Howl Terrifying Howl
      Activation.png
      45Recharge.png
      Terrifying Howl
      Howl at foes to send them running in fear.
      Damage.pngDamage: 438
      Fear.pngFear (2s): Flee
      Radius.pngRadius: 600
      and
      Intimidating Howl Intimidating Howl
      Activation.png
      20Recharge.png
      Intimidating Howl
      Howl at foes to immobilize them.
      Damage.pngDamage: 438
      Immobilize.pngImmobilize (2s): Unable to move.
      Radius.pngRadius: 600
      .
    • Signet Mastery Signet Mastery
      Signet Mastery
      Reduces recharge on signets.
      Book.pngRecharge Reduced: 20%
      - if you have at least 1 signet.

Weapons

First Weapon Set
  • Main Hand
Sword
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Shortbow
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Earth Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)

Sigil Variants

  • Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
    over Energy or Earth.

Equipment

Rune:

Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)


Amulet:

Rabid Amulet Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Equipment Variants

  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
  • Superior Rune of the Forgeman Superior Rune of the Forgeman
    Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
    (1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +15% Protection Duration (5): +100 Toughness (6): When struck below 50% health you gain protection for 10 seconds and burn all nearby foes. (Cooldown: 60s)
  • Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +15% Burning Duration; When you're struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90s) (5): +100 Condition Damage (6): +20% Burning Duration; When you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10s)

Usage

General

  • Traps can be pre placed on points and will last until new traps are placed or triggered by the enemy.
  • Both of your sets provide access to evasion: Sword/Torch with
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    and
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    , Shortbow with
    Quick Shot Quick Shot
    ¼Activation.png
    9Recharge.png
    Quick Shot
    Fire a quick shot in an evasive retreat. Gain swiftness if the shot hits. This can be used while retreating.
    Damage.pngDamage: 97
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Book.pngEvade: 0.5 seconds
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    - you can use these skills to evade attacks while being Immobilize Immobilized.
  • After creating a
    Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    use
    Monarch's Leap Monarch's Leap
    ¾Activation.png
    Monarch's Leap
    Leap back into the fight, crippling your foe.
    Damage.pngDamage: 244
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    on Sword, which is
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    's chain skill, in order to gain a
    Fire Shield Fire Shield
    40Recharge.png
    Fire Shield
    Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Burn.pngBurning (1s): 328 Damage
    Radius.pngCondition Duration Reduction: 20%
    .
  • Using
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    just after your enemy triggered your traps can quickly overwhelm your opponent.
  • You can boost your mobility with sword by the following combo: turn around
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    turn around
    Monarch's Leap Monarch's Leap
    ¾Activation.png
    Monarch's Leap
    Leap back into the fight, crippling your foe.
    Damage.pngDamage: 244
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    .
  • A Trap Ranger's best defense against conditions is
    Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    - removes 1 condition upon using the skills and then 1 additional condition every 2 seconds.

Tips & Tricks

  • You can use Wolf's
    Terrifying Howl Terrifying Howl
    Activation.png
    45Recharge.png
    Terrifying Howl
    Howl at foes to send them running in fear.
    Damage.pngDamage: 438
    Fear.pngFear (2s): Flee
    Radius.pngRadius: 600
    even if you are downed - so you can interrupt your opponent one more time even after you've used your downed skill #2. This can give you enough time to force your enemy into downed state and then res yourself with your pet.
  • While stomping Engineers and Warriors, you can hide behind your pet so he can bodyblock their downed skill #2.

Counters

  • Having Traps pre-triggered with enemy pets or Invincibility/Condi Immunity.
  • Heavy Condition pressure.
  • Heavy CC.

Streamers

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.
Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.