Hanz

Vote Removal?[edit]

Both votes on Dragonhunter - Celestial Trapper need to be removed imo. The votes don't say anything other than "I stood on a point and it changed colors." Zyke (talk) 01:04, 26 December 2015 (UTC)

Done. Why did you revert Sindrenerr's edits btw? --Revenant tango icon 200px.pngHanz (talk) 08:16, 26 December 2015 (UTC)
Meant to reformat, guess I forgot. I'll get around to it.Zyke (talk) 05:42, 27 December 2015 (UTC)
Ah np, will do that :P --Revenant tango icon 200px.pngHanz (talk) 10:05, 27 December 2015 (UTC)
We also need to remove all the votes of the builds we set to good for reevaluation. I would also give the ranger condi build a good rating again Fredor (talk) 10:36, 29 December 2015 (UTC)
We'd need more testers for that, most of those people aren't around I think. Maybe if we'd let anyone vote without account creation, based on IP? --Revenant tango icon 200px.pngHanz (talk) 10:46, 29 December 2015 (UTC)
they might abuse this to push crappy builds, but it has to be done if it can't be done otherwise. Using old ratings that clung to old standards is equally bad. Btw a new reddit post about the state of the page might be useful Fredor (talk) 11:53, 29 December 2015 (UTC)
so i have looked at the differences between the old and the current at condi ranger build. It has lost around 450 condi damage and the sigil of geomancy but only gained 162 power and 30% bleeding duration which is only a secondary condition. Thus i dont think that we can keep it a great anymore. But to do this we have to delete the old ratings and put it up fot reevaluation Fredor (talk) 12:42, 30 December 2015 (UTC)
On the table xP Let's deal with it later this week. --Revenant tango icon 200px.pngHanz (talk) 16:52, 30 December 2015 (UTC)
as long as it stays on the maintable Fredor (talk) 18:31, 30 December 2015 (UTC)

New skillbar/pvp equipment templates[edit]

You can change the builds to use the new template as long as their skills have already been done (check here). I have modified this chronomancer build to use SMW, and you can see its card is working well. You can try modifying a few eligible builds and see if they work. :) --Valento (talk) 19:27, 30 December 2015 (UTC)

kk, wasn't a big fan of showing this much info on build cards but it's looking good. Maybe the weapon text (staff, sword, etc) should be replaced by weapon icons and moved above the sigils, but that might make it too big. --Revenant tango icon 200px.pngHanz (talk) 21:34, 30 December 2015 (UTC)
You may want to pass your visual feedback directly to Chase hehe. ^^ --Valento (talk) 21:43, 30 December 2015 (UTC)

Posting[edit]

Hanz, sorry was just trying to contribute my build. I guess I should just make my own. I was not trying to cause a problem. I just need to figure out how this whole thing works. Thanks for the info. The preceding unsigned comment was added by Jwalling (talk • contribs) .

About recently posted builds[edit]

Hey, man. I was wondering how long does it take for recently posted builds "enter" on system and starts to show on menus/categories ? I remember it take a while, i just don't record how much time exactly. Thanks for your time. --Necromancer Icon Color.pngDonee 23:05, 24 February 2016 (UTC)

Should be instant now I think. --Revenant tango icon 200px.pngHanz (talk) 06:55, 25 February 2016 (UTC)

WvW[edit]

My apologies if this is in the wrong place, I just happened to notice something I thought was wrong and wasn't sure where to post it. Happened to see you were an admin via your profile and thought passing it to you would be best. In the Tempest WvW Auramancer build listed below there seems to be an error. It looks okay until you go down to the usage section, where it speaks about D/D ele's and traits/skills that the auramancer build does not have, like it was copy pasted from another build. Sorry for the bother, just wanted to bring this up. http://metabattle.com/wiki/Build:Tempest_-_WvW_Auramancer#Equipment The preceding unsigned comment was added by Moonlit (talk • contribs) .

Hi, ty for pointing this out! Removed usage for now, will either write up one or ask Haru to do it. --Revenant tango icon 200px.pngHanz (talk) 17:52, 2 March 2016 (UTC)
      • EDIT

Also wanted to note that the counters section may be outdated as well. Personally I have not had enough experience with the build to say for sure but looking at it the builds described under that section they seemed to be outdated as well.

Editing posts[edit]

I don't know how else to contact any admin here so here goes: (sorry if I really fuck up formatting or anything)

I used to be able to edit the build section(like I think everyone is). I am really good at catching spelling errors and such and I like to correct them. Now I can't edit the meta posts and those that were meta once(like the corruptionmancer for instance) anymore.(Or maybe I never could?.)

In any case I would really appreciate it to keep sorting things up in the posts and I was wondering if maybe I can get "rights" or anything to keep doing it.

Yours sincerely, A Grammar Nazi The preceding unsigned comment was added by MaPKo (talk • contribs) .

Yeah, sadly I had to set protection for high traffic pages :/ I've already asked Galaxian to create a new user rank for editing those pages but it'll have to wait. For now I'd suggest you join us on discord: https://discord.gg/0jdZWe6xdIyfT0E5 You can tell me what to change, or I could remove protection from certain pages when you ask for it. --Revenant tango icon 200px.pngHanz (talk) 20:26, 13 March 2016 (UTC)

Terrormancer build, follow up:[edit]

Just curious as to what your suggestions might be? Seems like there was little feedback other than "it's bad".


Since you criticized 3 aspects of the build, here's my thought process for why I chose those skills/traits. It's fine if you disagree with me, but I'm interested to know if you have a better suggestion to offer other than "atrocious".


First off, I know Path of Corruption can be nice, but death's charge is also highly telegraphed and easily countered, with or without stability. Terror does decent damage in a short amount of time with little investment. A nicely placed spectral wall can easily fear 5+ targets and kite enemies together so you can land other skills. Sure, the coefficient on terror isn't great, but it does enough baseline damage to make up for that. I agree, terror on its own probably isn't worth the investment, but with spectral wall/spectral mastery, it makes a big difference. 1,000 extra damage in 1 second is a big deal when you're fighting a bunker ele w/ a cleric ammy or interrupting a druid's heal, especially with 3 AOE fears plus multiple ways of corrupting stability.


As for the skill bar: spectral wall and spectral armor synergize with spectral mastery, and also benefit from the boon and condi duration given by traveler runes. The strategic value of spectral wall alone is huge, as there are many times that I have been able to decap or cap a point by using it, even while fighting 2v1 or 3v1. The life force generation from both spectral skills is amazing, and the protection lets me stay in shroud longer in a team fight than vital persistence does. As for Well of Corruption, I agree it does seem a little out of place. I've tried replacing it with a couple different shouts and corrupt boon, but I have had way more success with WoC.


The heal is quick with a low cooldown, builds life force, and can be used to cancel out blinds and even proc Plague Sending on occasion. Chilled to the Bone is just great all-around, as almost every reaper can agree. Both shouts work very well in high traffic team fights.


As for the runes/sigils: I chose Accuracy sigils on both weapons to augment physical damage and for more reliable weakness/bleeding procs from crits (and higher chance to trigger Plague Sending). Intelligence sigils work too, as I mentioned, but I think Accuracy fits better with an attrition setup, doing higher overall dps, but with less burst. I chose Doom for axe/dagger because that weapon set lacks access to poison, and torment for staff because it's an AOE cover condi that does moderate damage and augments the crit chance from Target the Weak.


I am surprised more people don't use Traveler runes, as I have found them extremely helpful on both necro and DH. The main reason I went with these runes is the added mobility they offer, but the +10% condi duration and +15% boon duration is nothing to sneeze at either. Combined with Spectral Mastery and Last Gasp, this theoretically allows for >80% protection uptime (in practice it's probably closer to 50%, still very good) and longer might, fury, stability, retal and regen durations as well.


I've played over 3,000 matches in the year and half that I've been playing GW2 (close to 1,000 on necro alone) and have played around with a lot of different setups. I've been running Curses on most of my builds since well before HoT came out, when all I saw were signet necros and MMs running around, long before Curses was considered "good" or "meta".


My point is that I may be new to metabattle, but I have been playing for long enough that I know when a build is effective. I've done a lot of testing and theorycrafting on this build and I wouldn't have posted it if I didn't have a lot of success. Did you actually play any matches using this build? If so, how many? What were the issues you ran into? I'm not trolling, I just want to know so I can see if there is something worth changing or looking at further. Well, I'm probably wasting my time, but on the off chance you read this I'm all ears.

Charhoff (talk) 05:26, 21 March 2016 (UTC)

Weapon skills: Axe is one of the worst necromancers weapons, Scepter is just superior in every possible way and should be used if you have condition damage on your amulet. Off hand dagger, while not bad, is outclassed by Warhorn - which also solves your mobility issue and makes it easier to drop Traveler runes - and that rune is the next topic.
Rune: While I too used to use it at some point, it's a subpar rune which is hardly ever worth it. The stats are bad and eles/revs/scrapper should be able to stack more than enough Swiftness for the entire team, Nightmare gives better condi damage and duration - you loose some boon duration, which is barely being utilized as a necromancer anyways. You could also get maximum value out of Nightmare with Terror.
Right side of the bar: the only time that healing skill is worth considering is if you build around it or you play on Kyhlo. Otherwise it's terribad and the bit of extra life force won't help much, as you take the wrong traits on SR which messes up your LF management bigtime. Not taking Plague Signet is a crime.
Sigils: Accuracy Sigil is so bad that this alone would be enough for me to downvote it and I'm not even going to discuss this topic anymore with anyone, because I've done that a million times. In short, 7% crit chance is nothing and is nowhere near as powerful as Geomancy/Hydromancy/Leeching/Blood/Doom/Intelligence/etc., hell even Ice (with traited chill).
Terror: there are so many low CD cleanses and stunbreakers that this trait is almost garbage tier right now. ~5 sec CD AoE boon corruption or 33% CDR on Corruption skills is much, much better.
The main strength of reaper is how good it is at boon corruption and how tanky it can be, this build doesn't have any of those qualities. --Revenant tango icon 200px.pngHanz (talk) 11:55, 21 March 2016 (UTC)


Hey, thanks for getting back to me. Just to respond:

Sigils: First of all, you're right about Sigil of Accuracy, so I switched to intelligence on staff and leeching on a/d. Those sigils are a better choice and I edited the build to reflect that. Just fyi, both had been listed on there as variants, but I shouldn't have even listed Accuracy as an option.
Heal: For the heal, I use it because of the quick cast time and low CD. The life force is a small bonus, incidental really. I probably have more LF generation than I need anyway. YSIM allows me to regularly heal myself enough to sustain me until shroud is off cooldown (if I'm being focused). I've tried CC before and I'll try it again as I test out different options, but a good player will always try to interrupt a necro when they use it: it's easy to spot and has an incredibly long cast time. That's what I always look to do. None of the other heals really make sense to me.
Utilities: Don't know if you saw this, but I had slotted Corrupt Boon as an option for frequent single-target corruption; I often use it on Foefire. Personally I've found WoC really useful in teamfights on the other maps. I usually corrupt more boons on average with WoC than with CB, usually around 300-400 boons in a match. I'm still undecided on which one I like better, so I'll play some more matches and see if I prefer using corrupt boon on Forest, Temple and Kyhlo.
Utilities: Plague Signet is great, I agree, but not completely necessary for a build with 3 condi transfers already, including the trait version of PS. Unless I'm running warhorn, I don't usually find myself missing it. I may add a variant for subbing that in over spectral armor (or even WoC/corrupt boon) when running warhorn.


Spectral Mastery: It's clear that when you said "the wrong traits on SR", what you meant was "a trait other than Vital Persistence". I can tell you have never experimented with using Spectral Mastery and Spectral Wall, because if you had, there is no way you'd be saying life force management is an issue. Try it. Drop spectral wall in a teamfight then go into shroud and see how long you can stay in there. Yes, Vital Persistence will allow you to sustain shroud for longer out of combat or when you are not being focused, but when you are right in the middle of a 4v4 or 5v5, I guarantee you that the SW/SM setup will sustain your shroud at least as long. Life force is not an issue for this build. At all.
Terror: If someone wants to waste a stunbreak or a cleanse on a single fear, that's fine with me. Most people either don't bother or they've already used their stunbreaks or shouts. Besides, if they cleanse the fear, that's one less cleanse for chill or another condi. When I see stability, I usually try to corrupt it or I just wait for it to run out. I did run path of corruption for a while, but it really didn't help as much as terror did for this setup. As I've said, death's charge is telegraphed and easy to avoid. Half the time I can avoid it without even burning a dodge. Sure, it's great for interrupting stability for rezzes, but it's almost as effective to just use soul spiral or cleave with shroud AA. As for Master of Corruption, I think that would really only be worth using if I ran corrupt boon and consume conditions, and even then it's probably a toss-up.


Rune: I've tried Nightmare runes, and while it seemed like they would synergize perfectly with this build, they really didn't add as much as I'd like. The coefficient on terror isn't that high, so adding a bit more condi damage doesn't make a ton of difference, though it did benefit my other condis somewhat. The extra 5% duration compared to Traveler runes is nice, and the fear it gives can be useful since it has unlimited range, but the cooldown is so long that the Nightmare set isn't a game-changer. However, I did list it as an alternative because it works pretty well with the build. When I use scepter/warhorn, I usually swap to those already.


For most necro setups, I would totally agree with you that the boon duration on Traveler runes is a waste. But as I mentioned, this build has so many ways of getting protection that 15% boon duration adds a significant benefit. Not to mention the stability, might, fury, regen and retal (I know, retaliation sucks, but w/e).


Weapon skills: Axe/dagger isn't meta, but they are both underrated weapons imo. Yeah I do think axe could use some buffs, but it complements staff by giving me a viable option against squishy single targets (thieves/mesmers/viper necros) and a reliable AOE boon corrupt on a fairly low CD. However, since the consensus seems to be that scepter is better, I'll probably just make scepter the standard weapon. I was already debating doing this since scepter is so overtuned atm.


I appreciate the input; I had already thought about switching out the sigils, and I'm glad I did. You make some valid points, many of which I'd considered, but it's good to have some feedback. I still disagree with you on a few points, but I'll keep an open mind and do some more testing.


My apologies for the wall of text, but I've put a lot of thought and testing into this build and it's worked quite well for me so far. The build is definitely tanky, it just takes some getting used to, and it's also pretty effective at corrupting boons, albeit not quite as strong in that respect as the corruptionmancer build. If you have any other suggestions, I'll certainly listen to them, but I do recommend trying it before writing it off. Feel free to use any of the variants or make some adjustments on your own. I still think the basic premise of the build works.

Charhoff (talk) 11:46, 22 March 2016 (UTC)

GvG and not WvW?[edit]

Is there any reason why this section is called "GvG" and not "WvW", many builds in the section are WvW oriented and Is kind of misleading. A player has recently rated the D/P Roaming Thief build saying it isnt run in GvG's, yea no sh*t, its for roaming... Shy. (talk) 10:20, 1 May 2016 (UTC)

It was called GvG on the site for a while. Renaming the section back to WvW was the easy part but we didn't have time to switch all the templates yet that's why you may still see GvG in some places.. --Revenant tango icon 200px.pngHanz (talk) 13:53, 1 May 2016 (UTC)

please update the meditrapper guide properly c:[edit]

Could you maybe let me edit the Meditrapper thing or at least try to update it yourself? It is kind of full with things that really should not be in a general guide like the random generocity sigil that literally nobody runs exept Moobs. Also it still has things in it that are from the time before heavy light got changed and are straight up wrong now. Apart from that the guide doesn't even mention shield as an option over focus even though most top players, if not all of them I talked to agreed on the fact that shield is the best thing to run in actual matches while focus is just a 1v1 weapon.

I also think you should remove DMaw and PoB as utility options because they are just awful skills in PvP and you are pretty much encouraging people to play bad builds that only work against players that are even worse which a guide really should not do.

Another thing would be that the explainations why certain things are nice options are either short and confusing or completly missing. For example the trapper rune description is pretty stupid since the main pro of that rune is that you can disengage from fights thanks to superspeed and people losing target on you for a split second and counter unrelenting assault or mesmer clones by going into stealth for a tiny moment. Saying you should use it to reposition yourself is encouraging terrible usage of traps since it implies that you want to put your traps somewhere where ppl do not trigger them to actually get use out of the stealth.

Yet another thing is that Dragonhunter Rune is missing as an option even though it is the best option for burst which this build is all about and at least half if not more of the current decent DH players switched to that rune already.

So yeah long story short. The guide is awful as in outdated, confusing and wrong. Please let me edit it or edit the things I listed here yourself. Thanks. The preceding unsigned comment was added by Bullet Punch (talk • contribs) .

Sure I can lift the protection from the page, just tell me when you're done. In the near future I'll look into creating a group of users who can edit protected pages, could add you there when it's ready). Technically we have to represent what's going on in the game and not just what the top 2-3 people per profession use, which is why skills like Procession of Blades are there - I'd never put that on my bar but there's a sea of casuals who run it so we need to mention it in some form. Regarding trapper runes I guess that was a poor choice of words, feel free to change it. --Revenant tango icon 200px.pngHanz (talk) 18:33, 28 November 2016 (UTC)
I'm done. It's not very pretty yet so you might want to put put tooltips and stuff on the traits etc I mentioned. I don't know the site very well, otherwise I'd have done it myself but yeah.
Oh yeah and thanks.
Np, ty for pitching in. ^^ --Revenant tango icon 200px.pngHanz (talk) 16:50, 29 November 2016 (UTC)

I think it's time to update the guide again. Well it was time to update it some time ago already but hey. Basically I have the same question and reasoning as last time. Many things arent really up to date with the meta, especially regarding some minor changes to do better against spellbreaker and scourge.

https://imgur.com/a/ZtGSQ if you care for some kind of refference

Sure, you should be able to edit it now. --Revenant tango icon 200px.pngHanz (talk) 14:33, 9 November 2017 (UTC)

Thank you. Im done editing so you can lock it again I suppose.

Editing archived builds[edit]

Hi, I've been using condi rev and have come up with a few changes that have made it a better dueler. The changes:


Carrion Amulet and Leadership Rune
Mace/Sword Sword/Shield (sigils can be customized, I use Intelligence on sword)
Invocation over Retribution, same traits as power rev


Overall the DPS isn't much lower than Viper, definitely higher than Wanderer without losing survivability. It's a different playstyle because of the weaponsets, not at all similar to builds using axe. Anyways were I to edit the currently archived Condi rev build, would it receive review/be unarchived? Condi rev is somewhat useful to a team in the current meta, although I'd say it's lower-demand what with power necros being so much more popular atm. Still very useful against condi mes, thief, and burn guard.

XxxRxxx (talk) 21:05, 2 February 2017 (UTC)

Hi, in short archived builds aren't supposed to be edited but I'll look into it tomorrow if that's okay, maybe bring it back to testing with the suggested version. --Revenant tango icon 200px.pngHanz (talk) 22:46, 2 February 2017 (UTC)
Tbh I've tried every possible amulet/traitline/legend variation for condi rev this season and it doesn't matter what you change, it's bad. We basically have to pick between A) bad sustain with bad pressure or B) horrible sustain with okay pressure but you die before you do something. This largely comes from key skills being way too expensive to the point where we can't both do damage and live instead have to pick one. Then ofc retribution was nerfed pretty hard, skills scale poorly with healing power so we can't even get some extra sustain from Sage amulet. With Carrion we do okay-ish damage but get demolished by almost everything in the meta, with Wanderer/Rabid thieves don't counter us that hard but then we do next to no power damage so there goes a large portion of our pressure, not to mention some boon duration on a condi amulet would be desperately needed. Best thing about condi rev is the AoE resistance for teamfights but in soloQ games that's not even needed right now not to mention necs could just shut us down with 0 effort. This needs changes from Anet not us.--Revenant tango icon 200px.pngHanz (talk) 16:20, 3 February 2017 (UTC)
Yeah partly due to peer pressure I'm coming to the same conclusion myself. Heavies should be weak to condi rev but being forced so apply pressure at melee range forces confrontations you can't handle. I have to agree, though their utility had the potential to be significant. XxxRxxx (talk) 00:23, 5 February 2017 (UTC)

Test Builds[edit]

Hey Hanz how do I get my build onto the Test builds page?

Hi, first we'd need a name for it. What would you like to call it? --Revenant tango icon 200px.pngHanz (talk) 07:17, 8 October 2018 (UTC)
"Hybrid Pistols" should be sufficient. I can come up with something more unique if that's not differentiating enough. XxxRxxx (talk) 10:12, 8 October 2018 (UTC)
Done :P --Revenant tango icon 200px.pngHanz (talk) 10:47, 8 October 2018 (UTC)

Resetting Votes[edit]

Hi Hanz, you keep removing a build I wrote because it has a marking of 3 on it. I recently updated the build due to recent patch changes, but I cannot remove old votes. Do you just want me to create a whole new build page? Seems illogical instead of just repurposing the old page. Vagrant (talk) 23:18, 10 October 2018 (UTC)

Nah I can just remove the old votes if you'd like. Will get to it a bit later today. --Revenant tango icon 200px.pngHanz (talk) 11:32, 11 October 2018 (UTC)
On a second thought, isn't that build a bit too similar to Holosmith - Conversion Holo? It's mostly just a weapon set, 1 amulet, and 1 utility. We could talk about adding Paladin amulet or the elixir to the conversion holo page, although I still think that Sword sucks bigtime and is unnecessary when we have the photon forge already for melee. I guess shield's the main selling point but even that's not that great. --Revenant tango icon 200px.pngHanz (talk) 11:52, 11 October 2018 (UTC)
It's somewhat similar, but the main focus is the shield -- it provides protection (extra conversion and DR) plus extra reflects and blocks against skills like blurred frenzy or unrelenting assault. It's much better against power spikes (extra DR from overshield now) than the typical conversion build, and even more resistant to condis than the rifle conversion holo build (even more prot). Plus even more quickness with sword 3 thrown into the mix. So yeah, you could boil it down as a variant of conversion holo, but it's a pretty significant change in playstyle for a "variant". As a matter of personal anecdotes, so far I have a winstreak of 11 wins over 11 days using this build... and I definitely would not have that with the conversion holo build. Vagrant (talk) 19:04, 11 October 2018 (UTC)

About Radiance Core Guard[edit]

While the guide and the build for the hammer version are mostly on point I think that almost all the lines that mention greatsword are sort of bad advice from somebody who probably hasn't touched greatsword since 2014 and I'd kind of like to improve on that or propose to make it its own build entirely since I think that there is plenty more to say about greatsword playstyle specific things.

I've had some success with greatsword and kind of easily got to legendary soloQing on it and honestly think it deserves a lot more mentioning than a small side note ever since binding blade got buffed through the roof.

Kind of credentials if you care to see: https://imgur.com/a/0UiKmYo

Hi, could you give me a gw2skills link of what you think is optimal? :P If it's drastically different I'm up for dedicating a page to it. Also if you'd like to write a usage for GS, I could remove the protection from the page, allowing you to edit it. Would be appreciated ^^ --Revenant tango icon 200px.pngHanz (talk) 17:10, 14 October 2018 (UTC)

Core Engi: RE[edit]

Sup, i'm responding to the message you sent me regarding to the elimination of the build and the merge with the other Core Engi post.

I thought about it and i think is a fair Decision Hanz, a merge of both posts would be the best for the moment, you can go ahead and make the variant section and take of the usage and other info that you might find useful for expand the core section, cheers. --Engineer tango icon 200px.pngIvanyeil_Emmixert (talk) 10:28, 3 December 2018 (UTC)

Hey okay then, bit swamped at the moment but I'll get to it this week. --Revenant tango icon 200px.pngHanz (talk) 17:24, 3 December 2018 (UTC)

Strange balance of builds[edit]

What with builds at spvp? Why Elixir Rifle is meta, and Protection Holo not, if second is better but all raitings and more popular?First had 2 raitings.(3 with my). Second-8. First is weak versus zerkers, ranged, condi and second build. Second one is not weak versus anyone.

More ratings doesn't mean better. Which one is rated higher or which has more votes doesn't matter - the build that sees more play at high tier AT/ranked games is going to be tagged as "meta". I'll reevaluate the meta section when the next season begins. --Revenant tango icon 200px.pngHanz (talk) 15:30, 15 January 2019 (UTC)
Okey. I am not only about raitings, first build looses to second at everything and second more times using at higher rankeds tiers. I just asked all low ranked players playing 1 build and they answered what choosed it becuase of this site. For sadness. Hoping all will fixed, thank you for responsing!
There is nothing to fix tho, the rifle build is miles ahead of the protection build in terms of popularity. They fill slightly different roles though, the protection build is more of a duelist while the rifle one is diverse but more +1 oriented. If your only goal is to 1v1 then sure, prot holo may be the best pick there, doesn't mean it's better all the time. --Revenant tango icon 200px.pngHanz (talk) 17:25, 15 January 2019 (UTC)
Popularity? I dont know, what are you meaning but as i can surely say - 1. all top holos are not rifle, minus 2 - 4(top 10).Here goes 4-5 protectional + gadget and explosions holo. 2. at all professional teams only protection holo is using, because of his buffs and other. Protection duelist? Em... no. Rifle is duelist, yeah. But protection is FULL team work. He can fight at duel, but at team he is more usefull because of condi cleanse, convertion into boons, aoe fields, boons, light aura(aoe).... sorry but here you are absolutely wrong. (At reall i think you just mixedd them up, because say what protectional holo is duelist... seriously it needs to not look at build absolutely.)
Do you play on NA? --Revenant tango icon 200px.pngHanz (talk) 21:05, 15 January 2019 (UTC)
NA? What is this? (i am not really know all terms(playing 6 years and not knowing all terms xd))
If server, than not. Im EU.
Okey, lets talk about reason of deleting my raiting. As i expected you deleted it by formal reason:"Rifle is the perfect weapon for the build because of is mix of ranged damage, melee burst, cc, utility and mobility. Elixir U is one of the strongest utility skills engineer has in PvP - and instant stunbreak with long duration stability and quickness is great if you need to get a heal off, it's not just for damage. You are calling some of the profession's best tools useless which means you're probably doing something wrong."Khm-khm. Rifle is perfect for this build, i didnt denied this, becuaase this build must use movement, i just said minuses of rifle which is awfull. Ranged damage- ONLY auto attack, which is not worst to spam because of low damage (versus forge or other skills/ professions ranged attacks).CC- as i said shield have this 2 cc too, plus at rifle one is kicking yourself too and second is NOT CC and only immobilize(if you will say it is same i will laugh. seriously.) This one deniing. Utility-wow. WoW. Deniing. Rifle DONT give boons, one thing removing movement impared things is kicking yourself too.Shield- do all. Mobility- thats what about i didnt denied what rifle best weapon for build. This build must have mobility and only rifle give it(also pistols ofc, but thats condi). Elixir U is one of... em. I said why Elixir B is too great, You said just nothing.Ye i know about stability. Quickness is good for forge, but you will deal with CDs. It is really bad, becuase if play smart this quickness only for auto spam and a bit forge. (heal off. wow, usually i heal off without quickness, prefering to use combo heal adjusting to combo heal from turret). Of profession? Aah. So enginer is ONLY elixir U(!!) + rifle. No. Rifle is nice weapon for triggers of traits, for explosions. Rifle was really cool at vanilla, at HoT as some interesting build. Of course it have chances to live now, but not only as elixir U. We have forge 2- nice map mobility, or fight mobility for melee / close attacks. We have new profession weapon-sword. WHy at HoT times you didnt shout what rifle is best? Because professional weapon fitted better. Here is another situation, sword fitts good but rifle too can be usable but not such rude and standard as before.
At the end i want to ask you- please use arguments. Dont just say nothing meaning words like 'of the strongest utility...', utility at rifle(meh),' you are calling some of best'. Please dont be like a mass. Show me what you understand what about are you talking, and not repeating stupid things like: "Protection holo is dueling build".(stupidest thing, dont know where did you see this)

Quick question[edit]

Hi Hanz,

Sorry to bug you here, as I tried emailing you but I'm not sure if you've seen my email. I tried contacting all the admins via email but didn't get any reply yet. Is there a way I could talk to you and other admins in private?

Thank you!

Hello there, the best way would probably be Discord if you don't mind it. That's where we're most active, I could get you into a private chat with the other admins. You can find me at Hanz#5431 - feel free to DM me if you wish to discuss something in private! --Revenant tango icon 200px.pngHanz (talk) 17:20, 3 October 2019 (UTC)

Delete your vote please.[edit]

You voted on my build as 0 stars. Please try it before voting! Otherwise delete your vote. I know that it is unconventional - but it works.

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