Difference between revisions of "Harbinger - Power DPS"
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| specialization = Harbinger | | specialization = Harbinger | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
| focus = Strike Damage | | focus = Strike Damage | ||
| xpac = eod, soto | | xpac = eod, soto | ||
− | | meta = | + | | difficulty = 2 |
+ | | meta = y | ||
}} | }} | ||
==Overview== | ==Overview== | ||
A power DPS build for <s>Reaper</s>Harbinger. | A power DPS build for <s>Reaper</s>Harbinger. | ||
+ | |||
+ | |||
+ | Compared to [[Build:Reaper_-_Power_DPS|Reaper]], Harbinger has lower burst, but higher sustained damage. | ||
+ | |||
+ | Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its ''Blight'' mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlQBXnGucagQCBAEABQAF1AXUB6BroGgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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| infusion2 = Precise +9 Agony Infusion | | infusion2 = Precise +9 Agony Infusion | ||
| infusion2-qt = 6 | | infusion2-qt = 6 | ||
+ | | relic = Relic of Fireworks | ||
| head = Assassin | | head = Assassin | ||
| shoulders = | | shoulders = | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Sword |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
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# {{Skill|Well of Suffering}} | # {{Skill|Well of Suffering}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | # {{skill|Life Siphon}} | + | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits |
# {{skill|Harbinger Shroud}} | # {{skill|Harbinger Shroud}} | ||
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# {{skill|Dark Barrage}} | # {{skill|Dark Barrage}} | ||
# {{skill|Exit Harbinger Shroud}} | # {{skill|Exit Harbinger Shroud}} | ||
+ | |||
+ | You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations: | ||
+ | * It is optimal to use skills at high ''Blight'' stacks | ||
+ | * Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each) | ||
+ | * Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit | ||
+ | * {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out | ||
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# {{skill|Gormandize}} | # {{skill|Gormandize}} | ||
# {{Skill|Consume}} (if available) | # {{Skill|Consume}} (if available) | ||
− | # {{skill|Life Siphon}} | + | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits |
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
# {{Skill|Death Spiral}} | # {{Skill|Death Spiral}} | ||
− | # {{Skill|Elixir of Promise}} | + | # {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly |
# {{Skill|Nightfall}} | # {{Skill|Nightfall}} | ||
# {{Skill|Well of Darkness}} | # {{Skill|Well of Darkness}} | ||
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− | <big>'''Greatsword-to- | + | <big>'''Greatsword-to-Dagger'''</big> |
# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
# {{Skill|Death Spiral}} | # {{Skill|Death Spiral}} | ||
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# {{Skill|Hungering Maelstrom}} | # {{Skill|Hungering Maelstrom}} | ||
# {{skill|Dark Pact}} | # {{skill|Dark Pact}} | ||
− | # {{Skill|Elixir of Promise}} | + | # {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly |
# {{Skill|Devouring Visage}} (if available) | # {{Skill|Devouring Visage}} (if available) | ||
# {{skill|Gormandize}} | # {{skill|Gormandize}} | ||
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# {{Skill|Well of Darkness}} | # {{Skill|Well of Darkness}} | ||
# {{Skill|Well of Suffering}} | # {{Skill|Well of Suffering}} | ||
− | # {{skill|Life Siphon}} | + | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits |
# {{Skill|Harbinger Shroud}} | # {{Skill|Harbinger Shroud}} | ||
# Repeat '''Harbinger Shroud''' Rotation | # Repeat '''Harbinger Shroud''' Rotation | ||
− | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat | + | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat. |
+ | |||
+ | Below 50% health, the rotation changes slightly (see below for details). | ||
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* Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use. | * Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use. | ||
** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop. | ** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop. | ||
− | * | + | * Use elixirs off cooldown. |
+ | |||
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When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lower damage than {{Skill|Gravedigger}}, you omit these skills from your loop and do two or three extra {{Skill|Gravedigger}}s while on '''Greatsword''' (how many depends on how fast you are). | When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lower damage than {{Skill|Gravedigger}}, you omit these skills from your loop and do two or three extra {{Skill|Gravedigger}}s while on '''Greatsword''' (how many depends on how fast you are). | ||
+ | * Even though {{skill|Devouring Visage}} isn't used for damage below 50%, it triggers {{relic|Relic of Fireworks}}, so should be used if this buff drops. |
Latest revision as of 19:12, 20 April 2024
Overview
A power DPS build for ReaperHarbinger.
Compared to Reaper, Harbinger has lower burst, but higher sustained damage.
Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.
Skill Bar
Template Code
Specializations
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x12
x6
Equipment Variants
- You want to aim for ~2005-2010 precision (with ).
- would be a tiny DPS loss.
- or slaying sigils if you can benefit from the bonus (replacing ).
- If you don't have stat infusions, use Assassin stats legs.
Impact Sigil Variant
If you want to benefit from
, you will need to slot in more assassins pieces:Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
x6
x18
- You want to aim for ~2155 precision.
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
If possible, precast
just before the fight starts.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- to build up blight stacks
- Weapon Swap
- - almost everything can cancel this skill, so make sure it actually hits
Harbinger Shroud
- until Dark Barrage is off cooldown
- before you hit 25 blight stacks
- until Dark Barrage is off cooldown
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Dagger-to-Greatsword
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- Repeat Harbinger Shroud Rotation
Greatsword-to-Dagger
- - a single auto is optimal if you're fast enough
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Dagger-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Dagger ⇒ Repeat.
Below 50% health, the rotation changes slightly (see below for details).
Video example (mainhand sword)
Rotation Explanation
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
- ⇒ have long cooldowns and so are only used once each loop. and
- Use elixirs off cooldown.
Below 50% Health
When the boss is below 50% health, your rotation changes due to ⇒ deals lower damage than , you omit these skills from your loop and do two or three extra s while on Greatsword (how many depends on how fast you are).
having no cooldown. As- Even though isn't used for damage below 50%, it triggers , so should be used if this buff drops.
Ratings
Comments
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