Difference between revisions of "Willbender - Power Willbender"
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| profession = guardian | | profession = guardian | ||
| specialization = willbender | | specialization = willbender | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = strike damage | | focus = strike damage | ||
| rating = great | | rating = great | ||
− | | xpac = eod | + | | xpac = eod, soto |
− | |||
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
Line 16: | Line 15: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEqOi41QSomDwAASAEAAEYBAAD+AAAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 26: | Line 25: | ||
|weapon1 = Greatsword | |weapon1 = Greatsword | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Longbow |
− | |weapon4 = | + | |weapon4 = |
|healing = Litany of Wrath | |healing = Litany of Wrath | ||
|utility1 = Sword of Justice | |utility1 = Sword of Justice | ||
− | |utility2 = | + | |utility2 = Signet of Judgment |
|utility3 = Bane Signet | |utility3 = Bane Signet | ||
|elite = Heaven's Palm | |elite = Heaven's Palm | ||
}} | }} | ||
− | ===Weapon | + | ===Weapon Variants=== |
− | * | + | * {{Tooltip|Longbow}} - requires weaponmaster, see the two options below if you do not have it unlocked. |
− | * | + | * {{Tooltip|Sword}}/{{Tooltip|Focus}} - higher DPS than {{Tooltip|Longbow}} but removes your ranged option. |
− | * | + | * {{Tooltip|Staff}} - good tagging weapon |
===Skill Options=== | ===Skill Options=== | ||
− | Note that {{Skill|Sword of Justice}} is an incredibly powerful skill when solo and it should not be dropped. Swap out {{Skill| | + | Note that {{Skill|Sword of Justice}} is an incredibly powerful skill when solo and it should not be dropped. Swap out {{Skill|Signet of Judgment}} first, then {{Skill|Bane Signet}}. |
* {{Skill|Reversal of Fortune}} - a moderately effective heal alternative | * {{Skill|Reversal of Fortune}} - a moderately effective heal alternative | ||
* {{Skill|Shelter}} - can be chained with {{Skill|Renewed Focus}} to cheese certain mechanics | * {{Skill|Shelter}} - can be chained with {{Skill|Renewed Focus}} to cheese certain mechanics | ||
Line 71: | Line 70: | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Ranger |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
Line 77: | Line 76: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | weapon3 = | + | | weapon3 = Longbow |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
+ | | relic = Relic of the Thief | ||
}} | }} | ||
+ | * Other relics include {{Relic|Relic of the Thief}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
− | |||
− | |||
− | == | + | <br> |
− | + | ==Consumables== | |
− | + | Budget consumables are acceptable for use in open world. | |
− | |||
− | |||
− | |||
− | |||
− | |||
===DPS=== | ===DPS=== | ||
− | + | * Prioritize '''Steak''' Ascended food. | |
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
===Defense=== | ===Defense=== | ||
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
===Farming=== | ===Farming=== | ||
− | * | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | + | <br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Usage== | ==Usage== | ||
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===DPS=== | ===DPS=== | ||
− | + | ====Basics==== | |
* Use {{Skill|Rushing Justice}} to trigger {{Trait|Inspiring Virtue}} and {{Trait|Holy Reckoning}} / {{Trait|Restorative Virtues}}. This is our absolute top priority. | * Use {{Skill|Rushing Justice}} to trigger {{Trait|Inspiring Virtue}} and {{Trait|Holy Reckoning}} / {{Trait|Restorative Virtues}}. This is our absolute top priority. | ||
* This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using {{Trait|Restorative Virtues}}. | * This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using {{Trait|Restorative Virtues}}. | ||
* Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical. | * Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical. | ||
− | |||
* Stay inside the enemy hitbox for {{Skill|Whirling Wrath}} and {{Skill|Binding Blade}}. | * Stay inside the enemy hitbox for {{Skill|Whirling Wrath}} and {{Skill|Binding Blade}}. | ||
− | + | ====Opener==== | |
− | + | This is a basic opener that can easily be performed with no {{Tooltip|Alacrity}} or {{Tooltip|Quickness}}. Use {{Skill|Rushing Justice}} off cooldown; use {{Skill|Flowing Resolve}} or {{Skill|Crashing Courage}} to maintain {{Trait|Inspiring Virtue}}. Fill gaps with auto-attacks and {{Skill|Sword of Justice}}. | |
− | # | + | # Open on {{Tooltip|Longbow}} |
− | # {{Skill| | + | # Precast {{Skill|Flowing Resolve}} twice before big fights to trigger {{Trait|Lethal Tempo}}. |
+ | # {{Skill|Sword of Justice}} | ||
# {{Skill|Rushing Justice}} | # {{Skill|Rushing Justice}} | ||
+ | # {{Skill|Hunter's Ward}} | ||
+ | # {{Skill|Symbol of Energy}} | ||
+ | # {{Skill|True Shot}} | ||
+ | # {{Skill|Deflecting Shot}} | ||
# {{Skill|Sword of Justice}} | # {{Skill|Sword of Justice}} | ||
− | # {{ | + | # {{Tooltip|Weapon Swap}} {{to}} {{Tooltip|Greatsword}} |
− | |||
− | |||
− | |||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
− | |||
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
# {{Skill|Sword of Justice}} | # {{Skill|Sword of Justice}} | ||
− | # | + | # {{Skill|Binding Blade}} |
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
− | # Weapon Swap | + | # {{Tooltip|Weapon Swap}} |
+ | |||
+ | From here, follow a loose priority. | ||
− | + | ====Priorities==== | |
− | + | {{Tooltip|Greatsword}}: | |
− | + | # {{Skill|Symbol of Resolution}} | |
− | + | # {{Skill|Whirling Wrath}} | |
− | + | # {{Skill|Binding Blade}} | |
+ | # {{Skill|Leap of Faith}} | ||
+ | # Do not interrupt auto-attack chains. | ||
− | + | {{Tooltip|Longbow}}: | |
− | + | # {{Skill|True Shot}} | |
− | + | # {{Skill|Symbol of Energy}} | |
+ | # {{Skill|Hunter's Ward}} | ||
+ | # {{Skill|Deflecting Shot}} | ||
− | + | For good measure, we also include {{Tooltip|Sword}}/{{Tooltip|Focus}}: | |
− | + | # On S/F loops, try to use {{Skill|Zealot's Defense}} twice before swapping. | |
− | + | # {{Skill|Ray of Judgment}} | |
+ | # {{Skill|Zealot's Defense}} | ||
+ | # {{Skill|Symbol of Blades}} | ||
+ | # Do not interrupt auto chains. | ||
− | === | + | ===Defense=== |
− | * | + | * {{Skill|Roiling Light}} - our stunbreak |
− | * | + | * {{Skill|Crashing Courage}} - very strong defensive tool |
+ | * {{Skill|Shelter}} + {{Skill|Renewed Focus}} - defensive swaps to stall for time or cheese mechanics | ||
+ | * {{Skill|Litany of Wrath}} - impossibly strong heal skill but requires you to keep dealing damage; you cannot hesitate while using this. | ||
+ | * {{Skill|Flowing Resolve}} - high healing | ||
+ | * {{Trait|Conceited Curate}} - defensive swap, very high healing | ||
===CC=== | ===CC=== | ||
− | * {{Skill|Heaven's Palm}} | + | * {{Skill|Heaven's Palm}} |
* {{Skill|Binding Blade}} | * {{Skill|Binding Blade}} | ||
+ | * {{Skill|Deflecting Shot}} | ||
+ | * {{Skill|Bane Signet}} (Emergencies) |
Revision as of 23:14, 22 January 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Willbender is a hyper-mobile, burst strike DPS that applies considerable vulnerability and grants itself capped might and fury while also maintaining some quickness if taking
Template Code
Skill Bar
Weapon Variants
- Longbow - requires weaponmaster, see the two options below if you do not have it unlocked.
- Sword/ Focus - higher DPS than Longbow but removes your ranged option.
- Staff - good tagging weapon
Skill Options
Note that
is an incredibly powerful skill when solo and it should not be dropped. Swap out first, then .- - a moderately effective heal alternative
- - can be chained with to cheese certain mechanics
- - an easy-to-use, reliable heal.
- - moderate CC on a short cooldown
- - very short cooldown teleport
- Stability is needed, very strong in farm zergs. - useful if even more
- Aegis and Swiftness. Good in zergs or when fighting enemies with predictable attack patterns. - provides on-demand
- Protection for yourself and allies. -
- - condi cleanse
- - excellent projectile hate
- - projectile hate and extreme CC, though it has a long cooldown
- Quickness and Fury -
- - can be chained with to cheese certain mechanics
Specializations
Equipment
Ascended gear is not required. This set uses gear similar to that of its raid variant; as such, it is excellent for general PVE.
DPS Equipment
This set uses equipment similar to typical Power Willbender raid builds and is a great choice for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Other relics include , , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
- Note that to play this build effectively, "Melee Attack Assist" must be turned off in the settings. This is to ensure you can enter enemy hitboxes to maximize the effectiveness of and .
DPS
Basics
- Use to trigger and / . This is our absolute top priority.
- This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using .
- Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical.
- Stay inside the enemy hitbox for and .
Opener
This is a basic opener that can easily be performed with no Alacrity or Quickness. Use off cooldown; use or to maintain . Fill gaps with auto-attacks and .
- Open on Longbow
- Precast twice before big fights to trigger .
- Weapon Swap ⇒ Greatsword
- Weapon Swap
From here, follow a loose priority.
Priorities
- Do not interrupt auto-attack chains.
For good measure, we also include Sword/ Focus:
- On S/F loops, try to use twice before swapping.
- Do not interrupt auto chains.
Defense
- - our stunbreak
- - very strong defensive tool
- + - defensive swaps to stall for time or cheese mechanics
- - impossibly strong heal skill but requires you to keep dealing damage; you cannot hesitate while using this.
- - high healing
- - defensive swap, very high healing
CC
- (Emergencies)
Ratings
Comments
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