Difference between revisions of "Tempest - Condi Fire DPS"
Line 23: | Line 23: | ||
| utility1 = Signet of Fire | | utility1 = Signet of Fire | ||
| utility2 = Glyph of Lesser Elementals | | utility2 = Glyph of Lesser Elementals | ||
− | | utility3 = | + | | utility3 = Signet of Earth |
| elite = Glyph of Elementals | | elite = Glyph of Elementals | ||
}} | }} | ||
Line 30: | Line 30: | ||
===Skill Variants=== | ===Skill Variants=== | ||
* If you do not have time (e.g. during pre-events) to pre-cast {{Skill|Glyph of Lesser Elementals}} a few times, then {{Skill|Glyph of Storms}} may be a stronger choice. | * If you do not have time (e.g. during pre-events) to pre-cast {{Skill|Glyph of Lesser Elementals}} a few times, then {{Skill|Glyph of Storms}} may be a stronger choice. | ||
+ | * Thanks to {{trait|Written in Stone}}, {{skill|Signet of Earth}} provides 180 toughness while it is in cooldown. If this would interfere with tanking, you can swap the skill out for {{Skill|Glyph of Storms}}. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfFRomMBcnDycPywDLAHIAcwCRAJEAJgCZEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 40: | Line 42: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Fire|top|top|top}} | {{Specialization|Fire|top|top|top}} | ||
− | {{Specialization| | + | {{Specialization|Earth|mid|top|mid}} |
{{Specialization|Tempest|bot|top|top}} | {{Specialization|Tempest|bot|top|top}} | ||
− | |||
Line 75: | Line 76: | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | * This setup deals almost identical damage to one using full {{tooltip|Viper stats}} gear, {{rune|Superior Rune of the Trapper}} and a {{sigil|Superior Sigil of Smoldering}} instead of the {{sigil|Superior Sigil of Bursting}}. This setup is identical to that used by the full [[Build:Tempest_-_Condi_DPS|Condi Tempest]] build, with the exception of the weapons. | ||
+ | |||
Line 90: | Line 94: | ||
The gist of the rotation is to camp {{Skill|Fire Attunement}}, using almost all your skills off cooldown. | The gist of the rotation is to camp {{Skill|Fire Attunement}}, using almost all your skills off cooldown. | ||
− | * Start with elementals summoned | + | * Start with elementals summoned if possible. |
− | * {{skill|Overload Fire}} is your highest priority outside of the opener (see below), followed by {{skill|Flamewall}} | + | * {{skill|Overload Fire}} is your highest priority outside of the opener (see below), followed by {{skill|Flamewall}}, {{skill|Signet of Fire}} then {{skill|Signet of Earth}}. |
** Try to stand inside your target's hitbox, as this skill combos with itself, firing whirl finishers in all direction. | ** Try to stand inside your target's hitbox, as this skill combos with itself, firing whirl finishers in all direction. | ||
* Cast all skills off cooldown, with the exception of {{skill|Fire Shield}} and {{skill|Arcane Brilliance}}: | * Cast all skills off cooldown, with the exception of {{skill|Fire Shield}} and {{skill|Arcane Brilliance}}: | ||
** {{skill|Fire Shield}} is used to maintain the {{trait|Tempestuous Aria}} buff. This buff is triggered at the start and end of {{skill|Overload Fire}}, so you want to use {{skill|Fire Shield}} just after the buff runs out - this will be when '''Overload Fire''' has an ~8 second cooldown remaining (assuming you have {{tooltip|Alacrity}}). | ** {{skill|Fire Shield}} is used to maintain the {{trait|Tempestuous Aria}} buff. This buff is triggered at the start and end of {{skill|Overload Fire}}, so you want to use {{skill|Fire Shield}} just after the buff runs out - this will be when '''Overload Fire''' has an ~8 second cooldown remaining (assuming you have {{tooltip|Alacrity}}). | ||
*** Spreading them out like this also ensures that you are able to use {{skill|Transmute Fire}} twice - if both skills were used too close to each other, '''Transmute Fire''' would still be on cooldown. | *** Spreading them out like this also ensures that you are able to use {{skill|Transmute Fire}} twice - if both skills were used too close to each other, '''Transmute Fire''' would still be on cooldown. | ||
− | |||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
+ | # {{skill|Signet of Fire}} | ||
+ | # {{skill|Signet of Earth}} | ||
# {{skill|Flamewall}} | # {{skill|Flamewall}} | ||
− | |||
# {{skill|Overload Fire}} | # {{skill|Overload Fire}} | ||
− | [https://youtu.be/FPlT_KK8tPQ Video guide] | + | [https://youtu.be/pb_5tvEPdg8 Video example] |
+ | |||
+ | [https://youtu.be/FPlT_KK8tPQ Video guide (arcane traitline)] | ||
Revision as of 23:51, 20 April 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids
Difficulty:
Easy
This build was last updated on April 20, 2024.
Overview
This is a build focused on Burning and offers good damage with a simple rotation.
Skill Bar
Scepter/Focus
Utility
Skill Variants
- If you do not have time (e.g. during pre-events) to pre-cast a few times, then may be a stronger choice.
- Thanks to , provides 180 toughness while it is in cooldown. If this would interfere with tanking, you can swap the skill out for .
Template Code
[&DQYfFRomMBcnDycPywDLAHIAcwCRAJEAJgCZEgAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Viper
Viper
Shoulders
Sinister
Sinister
Chest
Viper
Viper
Hands
Sinister
Sinister
Legs
Viper
Viper
Feet
Sinister
Sinister
Backpiece
Sinister
Sinister
Accessory
Sinister
Sinister
Accessory
Sinister
Sinister
Amulet
Viper
Viper
Ring
Sinister
Sinister
Ring
Viper
Viper
Scepter
Viper
Viper
Focus
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
- This setup deals almost identical damage to one using full Viper stats gear, and a instead of the . This setup is identical to that used by the full Condi Tempest build, with the exception of the weapons.
Consumables
Food
- , or ascended alternatives
Utility
-
- or for a cheaper alternative
The difference in these two utilities is roughly 0.5% dps, so use what you feel you can afford.
Usage
The gist of the rotation is to camp
, using almost all your skills off cooldown.- Start with elementals summoned if possible.
- Try to stand inside your target's hitbox, as this skill combos with itself, firing whirl finishers in all direction.
is your highest priority outside of the opener (see below), followed by , then .
- Cast all skills off cooldown, with the exception of
- Alacrity).
- Spreading them out like this also ensures that you are able to use twice - if both skills were used too close to each other, Transmute Fire would still be on cooldown.
is used to maintain the buff. This buff is triggered at the start and end of , so you want to use just after the buff runs out - this will be when Overload Fire has an ~8 second cooldown remaining (assuming you have
and :
- Alacrity).
Opener
Video guide (arcane traitline)
Defiance Bars
- Switch to for and .
- You can also switch to for .
Ratings
A surprisingly solid, very simple condi DPS. If it can precast enough elementals, it can easily compete with other builds on suitable encounters.
Comments
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