Difference between revisions of "Engineer - Core Power Engineer"
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| rating = good | | rating = good | ||
| xpac = | | xpac = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A simple but strong power based | + | A simple but strong power based engineer build for levelling or unlocking your first elite specialization. This build can hold its own in most open world situations and is very easy to play. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMmLwY2FT0qDyoPhgCGACYBJgFfAV8B+RKJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=] |
}} | }} | ||
Line 26: | Line 27: | ||
|weapon3 = | |weapon3 = | ||
|weapon4 = | |weapon4 = | ||
− | |healing = | + | |healing = A.E.D. |
− | |utility1 = | + | |utility1 = Grenade Kit |
− | |utility2 = | + | |utility2 = Throw Mine |
|utility3 = Elixir U | |utility3 = Elixir U | ||
|elite = Elite Mortar Kit | |elite = Elite Mortar Kit | ||
Line 35: | Line 36: | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ====Healing Skills==== | |
− | + | {{Skill|A.E.D.}} requires a bit of skill to use as it provides a massive heal if you were to take lethal damage, but mediocre otherwise. Its toolbelt skill is also a useful CC {{Skill|Static Shock}}. Other options can be considered. | |
− | + | * {{Skill|Healing Turret}} - good healing and condi cleanse when first cast. But the toolbelt skill is very mediocre. | |
* {{Skill|Med Kit}} - large heal with {{Skill|Bandage Self}}. The kit also has condition cleanse, extra heal plus a water field, and defensive boons. | * {{Skill|Med Kit}} - large heal with {{Skill|Bandage Self}}. The kit also has condition cleanse, extra heal plus a water field, and defensive boons. | ||
− | + | ====Utility Skills==== | |
− | + | {{Skill|Throw Mine}} deals massive damage and you should never replace it, it is even stronger thanks to {{Trait|Gadgeteer}}.<br> | |
− | + | {{Skill|Grenade Kit}} requires a bit of skill to use to be constantly switching in and out of it, but provides good damage.<br> | |
− | * {{Skill|Rocket Boots}} - for getting around faster. | + | {{Skill|Elixir U}} is just a good stun break. You can replace Grenade Kit and Elixir U for other alternatives if you'd like. |
+ | * {{Skill|Rocket Boots}} - for getting around faster. But provides no damage. | ||
* {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}. | * {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}. | ||
− | * If you need crowd control you can use {{Skill| | + | * {{Skill|Elixir Gun}} - good stun break with its toolbelt skill {{Skill|Healing Mist}}, healing with {{Skill|Super Elixir}}, and a backwards leap with {{Skill|Acid Bomb}}. |
− | + | * If you need extra crowd control (though Throw Mine already deals a lot) you can use {{Skill|Personal Battering Ram}}. | |
− | + | ====Elite Skills==== | |
− | + | {{Skill|Elite Mortar Kit}} provides a good mixture of utility and damage from 1500 range. {{Skill|Flash Shell}} can blind groups of trash mobs, and {{Skill|Endothermic Shell}} can slow them. {{Skill|Elixir Shell}} also provides some healing. Other options can be considered. | |
− | * {{Skill|Supply Crate}} - AoE stun and damage. {{Skill|Med Pack Drop}} cleanses all conditons when first used and then leaves health packs in the area. | + | * {{Skill|Supply Crate}} - AoE stun and damage. Amazing except for its long cooldown. {{Skill|Med Pack Drop}} cleanses all conditons when first used and then leaves health packs in the area. |
Line 54: | Line 56: | ||
{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Explosives|mid|top|bot}} | {{Specialization|Explosives|mid|top|bot}} | ||
− | {{Specialization|Tools|top|bot| | + | {{Specialization|Tools|top|bot|bot}} |
− | + | ===Variants=== | |
* {{Trait|Streamlined Kits}} - swiftness at the cost of damage | * {{Trait|Streamlined Kits}} - swiftness at the cost of damage | ||
− | |||
− | |||
===Alchemy=== | ===Alchemy=== | ||
− | Alchemy can replace Tools for | + | Alchemy can replace Tools to massively reduce damage in exchange for lots of boons and defense. |
{{Specialization|Alchemy|top|mid|top|variant=y}} | {{Specialization|Alchemy|top|mid|top|variant=y}} | ||
+ | * You will need to use more elixir to benefit from {{Trait|HGH}}. Use {{Skill|Elixir H}}, {{Skill|Elixir B}}, {{Skill|Elixir U}}, {{Skill|Elixir Gun}} for its {{Skill|Acid Bomb}} and {{Skill|Super Elixir}}; and {{Skill|Elite Mortar Kit}} for {{Skill|Elixir Shell}}. | ||
==Equipment== | ==Equipment== | ||
− | + | Ascended gear is not required, exotic gear with the same stats will work. | |
+ | ===Standard Equipment=== | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
+ | | relic = Relic of the Thief | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | + | ||
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} |
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
+ | |||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
+ | <br> | ||
==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | * Spam {{Skill|Blunderbuss}}, {{Skill|Jump Shot}}, and {{Skill|Orbital Strike}}. | + | * Spam {{Skill|Throw Mine}}, {{Skill|Blunderbuss}}, {{Skill|Jump Shot}}, {{Skill|Grenade Barrage}}, and {{Skill|Orbital Strike}}. |
− | ** When those are on cooldown, use | + | ** When those are on cooldown, use your Grenade Kit for {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}}, then go back to rifle. |
− | |||
− | |||
− | |||
* If you need really long damage you can use {{Skill|Elite Mortar Kit}}. | * If you need really long damage you can use {{Skill|Elite Mortar Kit}}. | ||
− | |||
===Defense=== | ===Defense=== | ||
− | * | + | * Most enemies will just die before they can attack you. They will also struggle to even come close to you thanks to all your crowd control. |
− | + | * {{Skill|Flash Shell}} can be used to continuously blind enemies, and {{Skill|Endothermic Shell}} to impede their movement. You can also use {{Skill|Overcharged Shot}} to push them away if it doesn't push them away from nearby melee range players. | |
* {{Skill|Jump Shot}} can be used to get out of trouble. | * {{Skill|Jump Shot}} can be used to get out of trouble. | ||
− | + | * {{Skill|Toss Elixir U}} - AoE stunbreak for your allies, and {{Tooltip|superspeed}}. | |
− | * {{Skill|Toss Elixir U}} - AoE stunbreak and {{Tooltip|superspeed}}. | + | * Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. You have lots of {{Tooltip|Vigor}} so don't be shy to dodge. |
− | * Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. | + | * Your toolbelt skills remove conditions thanks to {{Trait|Mechanized Deployment}}. |
− | |||
===Sustain=== | ===Sustain=== | ||
− | * {{Skill|Healing Turret}} cleanses 2 conditions. You can pick | + | * {{Skill|A.E.D.}} will heal you for a lot if you were to take lethal damage in the next 8 seconds (duration increased thanks to {{Trait|Gadgeteer}}). But if you prefer a less risky heal skill you can use {{Skill|Healing Turret}} which also cleanses 2 conditions. You can pick the turret up for a cooldown reduction, or detonate it 1 second after deploy to blast the water field for more healing. |
** ''Never'' leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you detonate it / pick it up and put it down again. | ** ''Never'' leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you detonate it / pick it up and put it down again. | ||
− | * | + | * {{Skill|Elixir Shell}} provides a small amount of healing and creates a water combo field that you can blast for extra healing. |
* {{Skill|Flash Shell}} provides a light field that you can blast to cleanse conditions. | * {{Skill|Flash Shell}} provides a light field that you can blast to cleanse conditions. | ||
− | + | * {{Trait|Big Boomer}} provides a little bit of healing. | |
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Overcharged Shot}} | * {{Skill|Overcharged Shot}} | ||
− | * {{Skill| | + | * {{Skill|Throw Mine}} |
− | * {{Skill| | + | * {{Skill|Static Shock}} |
* {{Skill|Net Shot}} | * {{Skill|Net Shot}} |
Revision as of 20:33, 26 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Overview
A simple but strong power based engineer build for levelling or unlocking your first elite specialization. This build can hold its own in most open world situations and is very easy to play.
Template Code
Skill Bar
Skill Variants
Healing Skills
requires a bit of skill to use as it provides a massive heal if you were to take lethal damage, but mediocre otherwise. Its toolbelt skill is also a useful CC . Other options can be considered.
- - good healing and condi cleanse when first cast. But the toolbelt skill is very mediocre.
- - large heal with . The kit also has condition cleanse, extra heal plus a water field, and defensive boons.
Utility Skills
requires a bit of skill to use to be constantly switching in and out of it, but provides good damage.
is just a good stun break. You can replace Grenade Kit and Elixir U for other alternatives if you'd like.
- - for getting around faster. But provides no damage.
- - for tagging mobs in group events with .
- - good stun break with its toolbelt skill , healing with , and a backwards leap with .
- If you need extra crowd control (though Throw Mine already deals a lot) you can use .
Elite Skills
provides a good mixture of utility and damage from 1500 range. can blind groups of trash mobs, and can slow them. also provides some healing. Other options can be considered.
- - AoE stun and damage. Amazing except for its long cooldown. cleanses all conditons when first used and then leaves health packs in the area.
Specializations
Variants
- - swiftness at the cost of damage
Alchemy
Alchemy can replace Tools to massively reduce damage in exchange for lots of boons and defense.
- You will need to use more elixir to benefit from . Use , , , for its and ; and for .
Equipment
Ascended gear is not required, exotic gear with the same stats will work.
Standard Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Spam
- When those are on cooldown, use your Grenade Kit for and , then go back to rifle.
, , , , and .
- If you need really long damage you can use .
Defense
- Most enemies will just die before they can attack you. They will also struggle to even come close to you thanks to all your crowd control.
- can be used to continuously blind enemies, and to impede their movement. You can also use to push them away if it doesn't push them away from nearby melee range players.
- can be used to get out of trouble.
- superspeed. - AoE stunbreak for your allies, and
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. You have lots of Vigor so don't be shy to dodge.
- Your toolbelt skills remove conditions thanks to .
Sustain
- Never leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you detonate it / pick it up and put it down again.
will heal you for a lot if you were to take lethal damage in the next 8 seconds (duration increased thanks to ). But if you prefer a less risky heal skill you can use which also cleanses 2 conditions. You can pick the turret up for a cooldown reduction, or detonate it 1 second after deploy to blast the water field for more healing.
- provides a small amount of healing and creates a water combo field that you can blast for extra healing.
- provides a light field that you can blast to cleanse conditions.
- provides a little bit of healing.
Crowd Control
Ratings
Comments
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