Difference between revisions of "Druid - Condi DPS"
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| specialization = Druid | | specialization = Druid | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
| focus = Condition Damage | | focus = Condition Damage | ||
− | | xpac = hot | + | | xpac = hot, soto |
| meta = | | meta = | ||
+ | | difficulty = 2 | ||
}} | }} | ||
Line 22: | Line 23: | ||
| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Dagger | | weapon2 = Dagger | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Torch |
| healing = Water Spirit | | healing = Water Spirit | ||
− | | utility1 = | + | | utility1 = Viper's Nest |
| utility2 = Sharpening Stone | | utility2 = Sharpening Stone | ||
| utility3 = Glyph of Alignment | | utility3 = Glyph of Alignment | ||
Line 32: | Line 33: | ||
| pet2 = Electric Wyvern | | pet2 = Electric Wyvern | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | '''Shortbow''' is the best option to replace '''Dagger/Torch''' for players that don't own Secrets of the Obscure. Be sure to take {{trait|Light on your Feet}} in this case. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQePSE3BT8lDyUPugC6AL8AvwDVEqwBwACXATkwAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing|top|bot| | + | {{Specialization|Skirmishing|top|bot|bot}} |
{{Specialization|Wilderness Survival|bot|top|bot}} | {{Specialization|Wilderness Survival|bot|top|bot}} | ||
{{Specialization|Druid|bot|bot|bot}} | {{Specialization|Druid|bot|bot|bot}} | ||
+ | |||
+ | * Use {{trait|Light on your Feet}} if running '''Shortbow''' | ||
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| stats = Viper | | stats = Viper | ||
| weight = Medium | | weight = Medium | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
Line 59: | Line 66: | ||
| sigil1 = Superior Sigil of Earth | | sigil1 = Superior Sigil of Earth | ||
| sigil2 = Superior Sigil of Geomancy | | sigil2 = Superior Sigil of Geomancy | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Torch |
| sigil3 = Superior Sigil of Earth | | sigil3 = Superior Sigil of Earth | ||
| sigil4 = Superior Sigil of Bursting | | sigil4 = Superior Sigil of Bursting | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 4 |
+ | | infusion2 = Spiteful +9 Agony Infusion | ||
+ | | infusion2-qt = 14 | ||
+ | | relic = Relic of the Aristocracy | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
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| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = |
− | | accessory1 = | + | | accessory1 = |
− | | accessory2 = | + | | accessory2 = |
| amulet = | | amulet = | ||
− | | ring1 = | + | | ring1 = |
| ring2 = | | ring2 = | ||
}} | }} | ||
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Salsa-Topped Veggie Flatbread}} - ascended food isn't essential, but the lifesteal effect will trigger {{trait|Celestial Being}}, increasing Astral Force gain. |
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− | On ''' | + | {{Collapse start|<big>'''Beginner Rotation'''</big>}} |
+ | For a simplified build that camps '''Shortbow''', see below. As that build involves the use of {{skill|Celestial Avatar}} and depends somewhat on being able to heal your allies, you may prefer an even simpler build. | ||
+ | |||
+ | Soulbeast is ideal for this, as it operates on the same principles but only has to deal with using some merged skills off cooldown rather than an alternate skill bar. The most effective build is [[Build:Soulbeast_-_Condi_Shortbow_DPS|Soulbeast - Condi Shortbow DPS]], but you could also play the standard [[Build:Soulbeast_-_Condi_DPS|Soulbeast - Condi DPS]] build and camp '''Shortbow''' as the difference between the two is minor. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|<big>'''Simplified Rotation (by Masel)'''</big>}} | ||
+ | Condi Druid can be simplified by camping '''Shortbow''', which reduces the rotation to using skills off cooldown and entering {{skill|Celestial Avatar}} when available. | ||
+ | |||
+ | If you don't want to deal with making sure to only cast {{skill|Glyph of Alignment}} outside of {{skill|Celestial Avatar}}, you can use {{skill|Signet of the Wild}} instead. | ||
+ | |||
+ | |||
+ | '''Opener'''<br> | ||
+ | If possible, you can dodge twice and use {{skill|Quick Shot}} before a phase to stack up the buff from {{trait|Light on your Feet}} for a minor DPS gain. You can also precast {{skill|Sharpening Stone}}. | ||
+ | # {{skill|Viper's Nest}} | ||
+ | # {{skill|Entangle}} | ||
+ | # {{skill|Crippling Shot}} | ||
+ | # {{skill|Poison Volley}} | ||
+ | # {{skill|Glyph of Alignment}} | ||
+ | # {{skill|Celestial Avatar}} | ||
+ | |||
+ | |||
+ | '''Rest of the Rotation''' | ||
+ | * You want to enter {{skill|Celestial Avatar}} whenever it is available and follow the rotation as written in the main rotation below. | ||
+ | * Use '''Shortbow''' skills 2, 4 and 5 off cooldown. | ||
+ | * Use all your utility skills and elite off cooldown. | ||
+ | |||
+ | |||
+ | [https://youtu.be/0hKXY-2Wphs Video guide] | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Dagger/Torch Rotation=== | ||
+ | You can precast {{skill|Sharpening Stone}}. | ||
+ | |||
+ | In fractals, {{trait|Natural Balance}} can be precast by entering and exiting {{skill|Celestial Avatar}} before taking the Mistlock. | ||
+ | |||
+ | |||
+ | On '''Dagger/Torch''', you want to weapon swap after the second use of {{skill|Throw Torch}} (i.e. if you use {{skill|Throw Torch}} and Weapon Swap is available, Weapon Swap). | ||
On '''Axe/Dagger''', you ideally want to use {{skill|Splitblade}} three times, and {{skill|Winter's Bite}} twice (weapon swapping after the third {{skill|Splitblade}}). However, if {{skill|Celestial Avatar}} is not available after the second {{skill|Splitblade}}, it may be better to skip the third one and Weapon Swap after the second uses of {{skill|Winter's Bite}} and {{skill|Stalker's Strike}} (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak. | On '''Axe/Dagger''', you ideally want to use {{skill|Splitblade}} three times, and {{skill|Winter's Bite}} twice (weapon swapping after the third {{skill|Splitblade}}). However, if {{skill|Celestial Avatar}} is not available after the second {{skill|Splitblade}}, it may be better to skip the third one and Weapon Swap after the second uses of {{skill|Winter's Bite}} and {{skill|Stalker's Strike}} (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak. | ||
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− | ===Rotation=== | + | '''Opener'''<br> |
+ | # {{skill|Viper's Nest}} | ||
+ | # {{skill|Entangle}} | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{skill|Throw Torch}} | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{skill|Glyph of Alignment}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{skill|Celestial Avatar}} | ||
+ | # {{skill|Natural Convergence}} | ||
+ | # {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | ||
+ | # {{skill|Lunar Impact}} | ||
+ | # {{skill|Seed of Life}} | ||
+ | # {{skill|Release Celestial Avatar}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{skill|Ricochet}} - if you're fast, you have time for 1 auto here, but it's not important | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger/Torch Loop'''</big> | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{skill|Throw Torch}} | ||
+ | # Autoattack and use {{skill|Double Arc}} and {{skill|Bonfire}} as they come off cooldown. | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{skill|Throw Torch}} - after the second use of this, Weapon Swap should be available | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe/Dagger Loop'''</big> | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{skill|Crippling Talon}} | ||
+ | # Autoattack and use {{skill|Splitblade}} and {{skill|Crippling Talon}} as they come off cooldown. | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Crippling Talon}} (if available) | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Celestial Avatar'''</big> | ||
+ | |||
+ | You want to use {{skill|Celestial Avatar}} whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after {{skill|Lunar Impact}} before {{skill|Seed of Life}} is available again, so if you have any utility cooldowns ready, you can use them here. | ||
+ | # {{skill|Celestial Avatar}} | ||
+ | # {{skill|Natural Convergence}} | ||
+ | # {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | ||
+ | # {{skill|Lunar Impact}} | ||
+ | # {{skill|Seed of Life}} | ||
+ | # {{skill|Release Celestial Avatar}} | ||
+ | |||
+ | |||
+ | [https://youtu.be/z5GqkkYHiZY Video example (using Fractal relic)] | ||
+ | |||
+ | |||
+ | ===Shortbow Rotation=== | ||
If possible, you can dodge twice and use {{skill|Quick Shot}} before a phase to stack up the buff from {{trait|Light on your Feet}} for a minor DPS gain. You can also precast {{skill|Sharpening Stone}}. | If possible, you can dodge twice and use {{skill|Quick Shot}} before a phase to stack up the buff from {{trait|Light on your Feet}} for a minor DPS gain. You can also precast {{skill|Sharpening Stone}}. | ||
In fractals, {{trait|Natural Balance}} can be precast by entering and exiting {{skill|Celestial Avatar}} before taking the Mistlock. | In fractals, {{trait|Natural Balance}} can be precast by entering and exiting {{skill|Celestial Avatar}} before taking the Mistlock. | ||
+ | |||
+ | |||
+ | On '''Shortbow''', you want to weapon swap after the third use of {{skill|Poison Volley}} (i.e. if you use {{skill|Poison Volley}} and Weapon Swap is available, Weapon Swap). | ||
+ | |||
+ | On '''Axe/Dagger''', you ideally want to use {{skill|Splitblade}} three times, and {{skill|Winter's Bite}} twice (weapon swapping after the third {{skill|Splitblade}}). However, if {{skill|Celestial Avatar}} is not available after the second {{skill|Splitblade}}, it may be better to skip the third one and Weapon Swap after the second uses of {{skill|Winter's Bite}} and {{skill|Stalker's Strike}} (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak. | ||
+ | |||
+ | |||
+ | Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority. | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | # {{skill| | + | # {{skill|Viper's Nest}} |
# {{skill|Entangle}} | # {{skill|Entangle}} | ||
# {{skill|Crippling Shot}} | # {{skill|Crippling Shot}} | ||
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[https://youtu.be/II1pfW01vMc Rotation example] | [https://youtu.be/II1pfW01vMc Rotation example] | ||
+ | |||
+ | [https://youtu.be/wmEw6LpUUwY Rotation example (using mainhand dagger)] | ||
Latest revision as of 19:30, 29 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
Condi Druid is a bleed-focussed build that spams AoE Immobilize. As a Druid, it provides a small amount of healing to its subgroup, and actually gains DPS the more it heals! While it shouldn't be relied on as a primary (or even secondary) healer in a squad, it can be quite beneficial to have in the second subgroup of a squad that is only running a single healer.
It also has access to a range of useful utilities.
Skill Bar
Weapon Variants
Shortbow is the best option to replace Dagger/Torch for players that don't own Secrets of the Obscure. Be sure to take
in this case.
Template Code
Specializations
- Use if running Shortbow
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x4
x14
Consumables
Food
- - ascended food isn't essential, but the lifesteal effect will trigger , increasing Astral Force gain.
Utility
Usage
Astral Force
Access to
is gated by a resource called Astral Force. The trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.This means that you ideally want to provide some group healing when outside of
. You have three healing skills that could do this job: , and .If there is no dedicated healer in your group, Regeneration will provide you with Astral Force. If there is a dedicated healer though, their Regeneration will overpower yours and make the skill rather useless.
is a great choice as each tick of
If you are unable to regularly heal your group, then your Astral Force generation will be lower and you won't be able to enter as often as you'd like. The general structure of the rotation remains the same though.
Rotation Fundamentals
The most important trait in this build is Immobilize them (the cooldown only applies to the Daze from entering ). , and all pulse Immobilize on their targets, making them very potent skills.
. This applies bleeding to targets every time you CC orOtherwise, the rotation is very similar to Soulbeast - Condi DPS, with the additional factor that you wish to enter as often as you can to gain access to the skills from and maintain the buff from .
For a simplified build that camps Shortbow, see below. As that build involves the use of
and depends somewhat on being able to heal your allies, you may prefer an even simpler build.Soulbeast is ideal for this, as it operates on the same principles but only has to deal with using some merged skills off cooldown rather than an alternate skill bar. The most effective build is Soulbeast - Condi Shortbow DPS, but you could also play the standard Soulbeast - Condi DPS build and camp Shortbow as the difference between the two is minor.
Condi Druid can be simplified by camping Shortbow, which reduces the rotation to using skills off cooldown and entering
when available.If you don't want to deal with making sure to only cast
outside of , you can use instead.
Opener
If possible, you can dodge twice and use before a phase to stack up the buff from for a minor DPS gain. You can also precast .
Rest of the Rotation
- You want to enter whenever it is available and follow the rotation as written in the main rotation below.
- Use Shortbow skills 2, 4 and 5 off cooldown.
- Use all your utility skills and elite off cooldown.
Dagger/Torch Rotation
You can precast
.In fractals,
can be precast by entering and exiting before taking the Mistlock.
On Dagger/Torch, you want to weapon swap after the second use of (i.e. if you use and Weapon Swap is available, Weapon Swap).
On Axe/Dagger, you ideally want to use
three times, and twice (weapon swapping after the third ). However, if is not available after the second , it may be better to skip the third one and Weapon Swap after the second uses of and (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.
Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
- Weapon swap
- - this is instant cast, so you can use it during Natural Convergence
- - if you're fast, you have time for 1 auto here, but it's not important
- Weapon Swap
Dagger/Torch Loop
- Autoattack and use and as they come off cooldown.
- - after the second use of this, Weapon Swap should be available
- Weapon Swap
Axe/Dagger Loop
- Autoattack and use and as they come off cooldown.
- (if available)
- Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
Video example (using Fractal relic)
Shortbow Rotation
If possible, you can dodge twice and use
before a phase to stack up the buff from for a minor DPS gain. You can also precast .In fractals,
can be precast by entering and exiting before taking the Mistlock.
On Shortbow, you want to weapon swap after the third use of (i.e. if you use and Weapon Swap is available, Weapon Swap).
On Axe/Dagger, you ideally want to use
three times, and twice (weapon swapping after the third ). However, if is not available after the second , it may be better to skip the third one and Weapon Swap after the second uses of and (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.
Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
- Weapon Swap
- - this is instant cast, so you can use it during Natural Convergence
- - if you're fast, you have time for 1 auto here, but it's not important
- Weapon Swap
Shortbow Loop
- Autoattack and use and as they come off cooldown.
- - after the third use of this, Weapon Swap should be available
- Weapon Swap
Axe/Dagger Loop
- Autoattack and use and as they come off cooldown.
- (if available)
- Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
Rotation example (using mainhand dagger)
General Tips
- To avoid delaying your rotation, try to only use
- The key skills to avoid delaying are and .
- Be aware that entering Celestial Avatar can cancel skill casts, so timing is key.
just after a weapon skill.
- Utility skills remain available while in so you can freely use them mid-rotation.
- only deals damage if cast outside of .
Ratings
Comments
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