Difference between revisions of "Scrapper - Power Scrapper"
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===Weapon variants=== | ===Weapon variants=== | ||
− | We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket | + | We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket Charge}} for {{Tooltip|Quickness}} generation. If you need range, you can simply use {{Skill|Elite Mortar Kit}}. |
===Skill Variants=== | ===Skill Variants=== |
Revision as of 10:27, 15 August 2023
Overview
A simple scrapper build with very high defense thanks to its barrier generation from Quickness to itself and nearby allies, together with a bit of
Might, permanent personal
Fury, and has access to extremely high utility and Crowd Control.
Scrapper has a very unique way of providing Quickness. provides
Quickness in an area around whenever you make a blast or leap combo finisher (See: Guide:What are Combo Fields).
Template Code
Skill Bar
Weapon variants
We recommend to always use hammer, which has a double leap finisher on Quickness generation. If you need range, you can simply use .
Skill Variants
Heal
The choice of heal skill is very open. We recommend Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ). Other options can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See:
- - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
- - simple option that provides a water field.
Utility
Quickness, never replace it. has good damage but, most importantly, creates a fire fied and a blast finisher which helps provide
Quickness and some
Might. provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.
- - For condi cleanse
- - mobility
- - more crowd control
- - massive condition removal
- - offensive boons
Elite
The elite skill is not particularly impactful in this build. Quickness generation, including a water field for minor extra healing, but you can consider other options.
- - Area CC; can be detonated for blast finishers.
- - Long duration mobile stealth field which can be used to avoid mob agro in various situations.
Specializations
Specialization Variants
- - Fury generation when solo
- - More barrier, but less mobility and less damage from .
- - Sacrifices quickness for more barrier and resilience to condition damage. Generally not worth it, but can be considered when fighting enemies that constantly apply conditions and you run out of condition cleansing options.
Alchemy
This variant provides boon support and extra defense at the cost of damage.
Equipment
Ascended gear is not required. This set uses gear similar to Build:Scrapper - Quickness Support Power DPS, making it ideal for general PvE.
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Dragon
Dragon
Berserker
Berserker
x6
x18
- The
Dragon gear is a minor damage increase, you can use full
Berserker if it's too hard to acquire Dragon.
- Some
Diviner may be used to make
Quickness easier to manage and increase
Might generation.
Variant Equipment
Runes
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- Use leap and blast finishers on combo fields for
Quickness generation. See Guide:What are Combo Fields.
- Your sources of quickness are and on a combo field such as or , or fields from nearby allies.
- After generating quickess, use your very high damage , and swap to for and before going back to hammer and using basic attacks.
- Never interrupt your hammer auto-attack chain.
- Having
superspeed is a dps increase due to , you can grant yourself
superspeed via , , and .
- Always stay in melee range to benefit from .
Sustain
- You have high amounts of tankyness via your passive barrier generation from .
- is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
- You can use 's to create a water field then use blast or leap finishers on it to receive a bit of healing.
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
- .
Video Examples
Ratings
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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