Difference between revisions of "Catalyst - Power DPS"
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'''Jade Sphere use''' | '''Jade Sphere use''' | ||
− | During the loop, you also want to deploy your Jade Sphere in | + | During the loop, you also want to deploy your Jade Sphere once in each element. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in '''Fire''' and '''Earth''', these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in '''Fire''' and '''Air''', these attunements are higher priority. {{Skill|Deploy Jade Sphere (Fire)}} also generates stacks of {{trait|Persisting Flames}}, and {{Skill|Relentless Fire}} and {{Skill|Shattering Ice}} will last longer if used while standing in {{Skill|Deploy Jade Sphere (Fire)}} and {{Skill|Deploy Jade Sphere (Water)}}. |
− | |||
− | |||
Line 175: | Line 173: | ||
− | '''Opener in | + | '''Opener in Fire''' |
− | # {{Skill|Glyph of Storms}} | + | # {{Skill|Glyph of Storms}} (optional) |
− | + | # {{Skill|Deploy Jade Sphere (Fire)}} | |
− | # {{Skill|Deploy Jade Sphere ( | ||
− | |||
− | |||
− | |||
− | |||
− | |||
# {{Skill|Flame Wheel}} | # {{Skill|Flame Wheel}} | ||
− | # {{Skill| | + | # {{Skill|Surging Flames}} |
# {{Skill|Relentless Fire}} | # {{Skill|Relentless Fire}} | ||
# {{Skill|Molten End}} | # {{Skill|Molten End}} | ||
# {{Skill|Triple Sear}} | # {{Skill|Triple Sear}} | ||
− | # {{Skill| | + | # {{Skill|Air Attunement}} |
− | # {{Skill|Water Attunement}} | + | |
+ | |||
+ | '''Air''' | ||
+ | # {{Skill|Crescent Wind}} | ||
+ | # {{Skill|Shock Blast}} | ||
+ | # {{Skill|Hurricane of Pain}} | ||
+ | # {{Skill|Deploy Jade Sphere (Air)}} once the cast of '''Hurricane of Pain''' begins and swap to {{tooltip|Water Attunement}} | ||
Line 206: | Line 204: | ||
# {{Skill|Rocky Loop}} | # {{Skill|Rocky Loop}} | ||
# {{Skill|Ground Pound}} | # {{Skill|Ground Pound}} | ||
− | # {{Skill|Conjure Fiery Greatsword}} | + | # {{Skill|Conjure Fiery Greatsword}} (if available) |
# {{Skill|Fiery Rush}} | # {{Skill|Fiery Rush}} | ||
# {{Skill|Firestorm}} - drop Fiery Greastword immediately after the cast | # {{Skill|Firestorm}} - drop Fiery Greastword immediately after the cast | ||
− | # {{Skill|Stonestrike}} until | + | # {{Skill|Stonestrike}} until you are at full energy and {{skill|Relentless Fire}} is nearly off cooldown |
− | # {{Skill|Whirling Stones}} - swap to {{tooltip| | + | # {{Skill|Whirling Stones}} - swap to {{tooltip|Fire Attunement}} once the cast begins |
− | ''' | + | '''Fire''' |
− | # {{Skill| | + | # {{Skill|Deploy Jade Sphere (Fire)}} |
− | # {{Skill| | + | # {{Skill|Relentless Fire}} |
− | # {{Skill| | + | # {{skill|Grand Finale}} |
− | # {{Skill| | + | # {{Skill|Molten End}} |
− | # {{Skill| | + | # {{Skill|Triple Sear}} |
− | # {{ | + | # {{Skill|Surging Flames}} |
− | # Return to the start of the ''' | + | # {{Skill|Water Attunement}} |
+ | # Return to the start of the '''Air''' Section | ||
Keep looping between the four elements, following the advice in the '''Rotation fundamentals''' section and adjusting as necessary. | Keep looping between the four elements, following the advice in the '''Rotation fundamentals''' section and adjusting as necessary. | ||
− | [https://youtu.be/v2UVt1HZYlw Video example | + | [https://youtu.be/v2UVt1HZYlw Video example] |
Revision as of 17:58, 24 August 2022
Overview
A power DPS build for Catalyst.
Skill Bar
Skill Variants
- will provide more burst damage than .
- will be more damage than on large hitboxes.
- is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one.
Template Code
Specializations
Specialization Variants
Replacing Fire with Arcane provides you with extra boon duration and a cooldown reduction of attunements and the jade sphere. This means you could technically provide Quickness without adjusting your gear, though it would require a different rotation and may not be reliable in real encounters.
- When providing Quickness, you will also need to use and .
Air can be replaced by Water for a burstier opening, suited to shorter-phased fights such as fractals.
- You should also run in Fire to build up stacks of Elemental Empowerment faster.
Equipment
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- Dragon stats gear is an inconsequential amount of extra damage, but gives you some free vitality.
Consumables
Food
- or ascended versions
Utility
Usage
Rotation fundamentals
Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
and starting the loop again.
Jade Sphere use
During the loop, you also want to deploy your Jade Sphere once in each element. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in Fire and Earth, these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority.
also generates stacks of , and and will last longer if used while standing in and .
Glyph of Storms use
should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
- As the more powerful option, if you can line Air up with your target gaining Exposed this will be greatly beneficial - particularly useful in fractals.
- If your rotation is not particularly tight, you may be better off just casting at the earliest possible opportunity, whether you are in Fire or Air.
Fiery Greatsword use
With the
trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to . Summon after using and (if available) and use → then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.
Fire
In Fire you want to use:
Water
In Water you want to use:
- - use if available, but don't delay your attunement swap for it
Air
In Air you want to use:
- .
Earth
In Earth you want to use:
- - as is your most powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
- - use if available, but don't delay your attunement swap for it
Rotation example
While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be Fire and Air, followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which
you wish to open with.
Opener in Fire
- (optional)
Air
- Water Attunement once the cast of Hurricane of Pain begins and swap to
Water
- Earth Attunement once the cast begins - swap to
Earth
- (if available)
- - drop Fiery Greastword immediately after the cast
- until you are at full energy and is nearly off cooldown
- Fire Attunement once the cast begins - swap to
Fire
- Return to the start of the Air Section
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.
Ratings
Comments
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