Herald - Power Herald
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A power Herald build for open world. Herald shines as a boon dps, providing their allies and themselves with permanent boons, most notably permanent 25 Might and permanent Fury and Quickness. It deals decent damage and has some innate sustain, but it lacks condition removal and requires the player to be constantly swapping legends to regenerate energy.
Template Code
Skill Bar
Weapon Variants
- If you don't have access to Weaponmaster Training with Secrets of the Obscure you will not be able to wield a Greatsword, use mainhand and offhand swords instead.
- Hammer - ranged AoE; use this in place of Staff if you require ranged damage.
- Shield - defense, pair with Sword mainhand.
Skill Variants
- - replaces Shiro, trading a bit of damage for defense.
Specializations
Variants
- - condition cleanse.
- - sustain.
- Quickness. - when playing in groups and someone else is already providing permanent
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. The pure DPS and Boon DPS options for Power Herald use identical gear.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , or .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Facet of Nature
is the profession mechanic of the herald. Activate it to consume 2 energy pips to pulse an effect depending on your channelled legend to yourself and nearby allies. On Glint, this provides +20% boon duration. On Shiro, it provides a small amount of life stealing. On Jalis, it reduces damage taken by 10%.
The facet can be consumed for an additional effect. On Glint, it increases the duration of existing boons on yourself and nearby allies by 2 seconds. On Shiro, it removes 2 boons from nearby enemies. On Jalis, it provides Stability.
Damage
The key to this build is to maintain permanent Quickness from by having an upkeep cost of 6 or higher. This is easily accomplished by using (or when using Jalis instead of Shiro). When channelling Glint, you should use , and , but any combination of facets that maintains a minimum of -6 upkeep is valid.
- This build maintains permanent 25 Might, Fury, and Quickness on itself and nearby allies.
- In , simply use
- In Fury source. Consume off cooldown. , maintain any number of facets to hit -6 upkeep, though prioritize maintaining as this is both our stunbreak and our primary
- If using , ensure you are maintaining .
- Our main damaging weapon is Greatsword. Follow a loose priority of , , and . It is very important to not interrupt auto-attack chains.
- It's important to watch energy in . Sometimes, it's better to not use and just auto-attack instead.
Defense
- is one of the strongest heal skills in the game.
- Protection uptime. provides nearly permanent
- Both Greatsword and Staff have very powerful channeled blocks.
- is a relatively small DPS loss but a massive boost to personal sustain.
- helps cover one of the build's main weaknesses, condi cleanse.
- provides passive damage reduction.
- Stability for yourself and allies. provides
- provides heavy CC
- is a fantastic heal that cleanses conditions
- breaks stun and provides significant damage reduction.
has many powerful defensive tools. If you want a more comfortable playstyle, it may be better to use this over , though you must still upkeep to maintain .
- In rare circumstances, it may be beneficial to use for as a powerful projectile block. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged.
Crowd Control
We lose a lot of damage by swapping to Staff for , so it should be a last resort if we absolutely need to break a bar. On encounters with a very early breakbar, opening on Staff with and using into can be beneficial.
- ⇒
- - emergencies only
Ratings
Comments
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