Difference between revisions of "Berserker - Boon Support Healer"

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  {{Build
 
  {{Build
 
| profession = Warrior
 
| profession = Warrior
| specialization = Bladesworn
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| specialization = Berserker
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
 
| rating = test
 
| rating = test
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==Overview==
 
==Overview==
Warriors can provide permanent {{tooltip|Alacrity}} (or {{tooltip|Quickness}}) and strong healing output with {{Trait|Vigorous Shouts}}. The on-demand revives from {{skill|Battle Standard}} make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
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Warriors can provide permanent {{tooltip|Quickness}} (or {{tooltip|Alacrity}}) and strong healing output '''Staff''' and {{Trait|Vigorous Shouts}}. The on-demand revives from {{skill|Battle Standard}} make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
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'''Berserker''' is significantly more capable than '''Bladesworn''' in this role, as it is able to use both '''Staff''' and '''Warhorn''', and has access to Staff's powerful burst skill healing.
  
  
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{{Skill bar
 
{{Skill bar
 
| profession = Warrior
 
| profession = Warrior
| specialization = Bladesworn
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| specialization = Berserker
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
| weapon3 =  
+
| weapon3 = Mace
| weapon4 =
+
| weapon4 = Warhorn
 
| healing = "To the Limit!"
 
| healing = "To the Limit!"
 
| utility1 = "Shake It Off!"
 
| utility1 = "Shake It Off!"
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===Non-SotO Weapons===
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===Weapon Variants===
For players that don't own Secrets of the Obscure, '''Warhorn''' is the only support weapon option, with the mainhand slot being mostly down to personal preference.  
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* The mainhand option on the '''Warhorn''' set is a free choice. '''Mace''' is taken as default as it offers both CC and some active defence.
 +
** '''Axe''' could be a good option on '''Bladesworn''' as it can trigger {{trait|Lush Forest}}.
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* For players that don't own Secrets of the Obscure, '''Warhorn''' is the only support weapon option, with the mainhand slot being mostly down to personal preference.  
  
  
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQILKjM3RD2mAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAACBQBnAAA=]
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code = [&DQILKjM3EjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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===Specialization Variants===
 
===Specialization Variants===
{{Specialization|Berserker|top|mid|top|variant=y}}
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{{Specialization|Bladesworn|top|bot|bot|variant=y}}
  
*Worse in general as a healer, this variant allows you to provide {{tooltip|Quickness}} instead of {{tooltip|Alacrity}} and deal a bit more DPS.
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* Worse in general as a healer, this variant allows you to provide {{tooltip|Alacrity}} instead of {{tooltip|Quickness}}.
  
  
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| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = Axe
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| weapon3 = Mace
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
 
| sigil1 = Superior Sigil of Transference
 
| sigil1 = Superior Sigil of Transference

Revision as of 03:35, 15 March 2024

This is a test build. You may comment and rate it.

Focused on: Healing and Support

Designed for: Raids and Fractals

Difficulty:
Easy

Overview

Warriors can provide permanent Quickness Quickness (or Alacrity Alacrity) and strong healing output Staff and Vigorous Shouts. The on-demand revives from Battle Standard make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.

Berserker is significantly more capable than Bladesworn in this role, as it is able to use both Staff and Warhorn, and has access to Staff's powerful burst skill healing.


Skillbar

Staff
Mace/Warhorn
Utility


Weapon Variants

  • The mainhand option on the Warhorn set is a free choice. Mace is taken as default as it offers both CC and some active defence.
    • Axe could be a good option on Bladesworn as it can trigger Lush Forest.
  • For players that don't own Secrets of the Obscure, Warhorn is the only support weapon option, with the mainhand slot being mostly down to personal preference.


Skill Variants

Utility skills

  • Kick (warrior utility) - knockback for mechanics on fights like Samarog and Soulless Horror.
  • Bull's Charge/Wild Blow - extra CC.

Elite skills

  • Signet of Rage - if you know you don't need revives.
  • Head Butt - extra CC when playing Berserker variant.


Template Code

[&DQILKjM3EjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Warrior's Sprint - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself.
  • Roaring Reveille - if extra Concentration and on-demand Resistance Resistance is needed, at the cost of some healing and your only source of Protection Protection.
  • Empower Allies - for encounters with no conditions to cleanse.


Specialization Variants

  • Worse in general as a healer, this variant allows you to provide Alacrity Alacrity instead of Quickness Quickness.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Mace
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats

  • Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.


Weapons

  • Axe is the highest DPS option, though you won't be dealing much damage. It can proc Lush Forest on Bladesworn and provide two combo finishers for condition removal in Light fields.
  • Maces can be brought in either slot to provide CC. Mace's burst skill Skull Crack does extremely high breakbar damage when combined with Sigil of Superior Sigil of Paralyzation (and Merciless Hammer if taking Defense).
  • Longbow can provide a good amount of Might with Combustive Shot dropping a 9-second fire combo field. Arcing Arrow and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
  • Hammer can be brought if extra knockbacks and/or CC is needed, thanks to Staggering Blow
  • Mace (main hand) and/or offhand Shield can provide blocks for tanking.


Sigils

  • Sigil of Superior Sigil of Renewal - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
  • Sigil of Superior Sigil of Paralyzation if bringing Mace to focus on CC output.


Relics

  • Protection Protection is not permanent without Staff, but you could make it so with Relic of the Zephyrite. This will require using an elite with a cooldown of 40s or less.
  • Relic of Karakosa only offers healing when using Warhorn, and as you only have a single combo field (Banner of Defense) you'll need to try to combo with your allies' fields. However, if you want to swap for Warhorn regularly for Swiftness Swiftness and Vigor Vigor, this helps cover the shortfall in healing when not on Staff.


Consumables

Food


Utility


Usage

To be added.


Ratings

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Comments

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