Difference between revisions of "Berserker - Boon Support Healer"

m (Eternal Champion no longer grants toughness)
m
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
  {{Build
 
  {{Build
 
| profession = Warrior
 
| profession = Warrior
| specialization =  
+
| specialization = Berserker
| designed for = Raid
+
| designed for = Raid, Fractal
 
| rating = test
 
| rating = test
 
| focus = Healing, Support
 
| focus = Healing, Support
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Warrior can provide permanent {{tooltip|Quickness}} and strong healing output with an extremely flexible build based around {{Trait|Doubled Standards}} and {{Trait|Vigorous Shouts}}. The on-demand revives of {{skill|Battle Standard}} make this an ideal build for commanders training new players in strikes and raids. Variants can provide 25 Might, additional healing, or additional CC as needed.  
+
Warriors can provide permanent {{tooltip|Quickness}} (or {{tooltip|Alacrity}}) and strong healing output '''Staff''' and {{Trait|Vigorous Shouts}}. The on-demand revives from {{skill|Battle Standard}} make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
  
While offering lower healing than other healers, it has excellent condition cleanse and on encounters with many conditions it will excel due to the additional healing from {{trait|Shrug It Off}}.
+
'''Berserker''' is significantly more capable than '''Bladesworn''' in this role, as it is able to use both '''Staff''' and '''Warhorn''', and has access to Staff's powerful burst skill healing.
 
 
The simplicity of this build can make it a suitable Low Intensity (LI) option for strikes and raids.
 
  
  
Line 19: Line 18:
 
{{Skill bar
 
{{Skill bar
 
| profession = Warrior
 
| profession = Warrior
| specialization =  
+
| specialization = Berserker
| weapon1 = x
+
| weapon1 = Staff
| weapon2 = Warhorn
+
| weapon2 =  
| weapon3 =  
+
| weapon3 = Mace
| weapon4 =
+
| weapon4 = Warhorn
 
| healing = "To the Limit!"
 
| healing = "To the Limit!"
 
| utility1 = "Shake It Off!"
 
| utility1 = "Shake It Off!"
| utility2 = Banner of Defense
+
| utility2 = "For Great Justice!"
| utility3 = Banner of Tactics
+
| utility3 = Banner of Defense
 
| elite = Battle Standard
 
| elite = Battle Standard
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
* The mainhand option on the '''Warhorn''' set is a free choice. '''Mace''' is taken as default as it offers both CC and some active defence.
 +
** '''Axe''' could be a good option on '''Bladesworn''' as it can trigger {{trait|Lush Forest}}.
 +
* For players that don't own Secrets of the Obscure, '''Warhorn''' is the only support weapon option.
  
  
 
===Skill Variants===
 
===Skill Variants===
;Weapons
+
'''Utility skills'''
* Axe is the highest DPS option, though you won't be dealing much damage. It can proc {{Trait|Lush Forest}} on '''Bladesworn''' and provide two combo finishers for condition removal in Light fields.
+
* {{Skill|Kick (warrior utility)}} - knockback for mechanics on fights like Samarog and Soulless Horror.
* Maces can be brought in either slot to provide CC. Mace's burst skill {{Skill|Skull Crack}} does extremely high breakbar damage when combined with {{Sigil|Superior Sigil of Paralyzation}} and {{Trait|Merciless Hammer}}.
+
* {{Skill|Bull's Charge}}/{{Skill|Wild Blow}} - extra CC.
* Longbow can provide a good amount of Might with {{Skill|Combustive Shot}} dropping a 9-second fire combo field. {{Skill|Arcing Arrow}} and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
 
* Mace (main hand) and/or Shield can provide blocks to hand kite Deimos in Bastion of the Penitent.
 
 
 
  
;Utility skills
+
'''Elite skills'''
* {{Skill|"For Great Justice!"}} if bringing '''Bladesworn''' to drop one banner.
+
* {{Skill|Signet of Rage}} - if you know you don't need revives.
** Can also replace {{Skill|"Shake It Off!"}} on encounters with no conditions to cleanse.
+
* {{Skill|Head Butt}} - extra CC when playing Berserker variant.
* {{Skill|Signet of Rage}} if you don't need revives.
 
  
  
Line 49: Line 50:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIWJgsqMzemAKYAagBqAK0BrQGwALAA7gDuAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQILKjM3EjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
Line 56: Line 57:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Discipline|bot|top|bot}}
 
{{Specialization|Discipline|bot|top|bot}}
 +
* {{Trait|Warrior's Sprint}} - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself.
 
{{Specialization|Tactics|mid|mid|mid}}
 
{{Specialization|Tactics|mid|mid|mid}}
{{Specialization|Defense|mid|top|mid}}
+
* {{Trait|Roaring Reveille}} - if extra Concentration and on-demand {{Tooltip|Resistance}} is needed, at the cost of some healing and your only source of {{Tooltip|Protection}}.
'''Variants'''
+
* {{Trait|Empower Allies}} - for encounters with no conditions to cleanse.
* {{Trait|Roaring Reveille}} and {{Trait|Empower Allies}} if bringing '''Bladesworn''' (see variant below)
+
{{Specialization|Berserker|top|mid|bot}}
* {{Trait|Shield Master}} if bringing a shield. This can be helpful if you're hand kiting Deimos in Bastion of the Penitent.
 
* {{Trait|Merciless Hammer}} if bringing mace/s and focusing on CC output.
 
  
  
 
===Specialization Variants===
 
===Specialization Variants===
'''Discipline''' and '''Tactics''' are the core specializations of this build that make it provide both Quickness and healing. You have a lot of freedom to adjust your third specialization for any given situation.
+
{{Specialization|Bladesworn|top|bot|bot|variant=y}}
  
 
+
* Worse in general as a healer, this variant allows you to provide {{tooltip|Alacrity}} instead of {{tooltip|Quickness}}.
'''Bladesworn''' over '''Defense''' to make use of {{Trait|Lush Forest}}'s cooldown reduction, allowing you to bring only one banner ({{Skill|Banner of Tactics}}) and add {{Skill|"For Great Justice!"}} to provide 25 stacks of Might and additional burst healing. You will give up substantial barrier and Regeneration by dropping {{Skill|Banner of Defense}}, however.
 
{{Specialization|Bladesworn|top|bot|top|variant=y}}
 
 
 
 
 
'''Berserker''' over '''Defense''' if you're having difficulty getting enough adrenaline to proc {{Trait|Marching Orders}} every ten seconds. You can increase personal DPS if you're not worried about taking much damage.
 
{{Specialization|Berserker|bot|bot|bot|variant=y}}
 
 
 
 
 
'''Spellbreaker''' over '''Defense''' for encounters where boonstripping is helpful. This mainly applies to Dhuum, where Spellbreaker can bring {{Skill|Winds of Disenchantment}} to prevent Dhuum from benefiting from his timed boonstealing mechanic. Vale Guardian, Xera, The Broken King, Slothasor, and Matthias can see limited benefit.
 
 
 
'''Spellbreaker''' can also replace '''Tactics''' if you're hand kiting at Deimos (see below for details).
 
{{Specialization|Spellbreaker|mid|mid|mid|variant=y}}
 
  
  
Line 89: Line 77:
 
| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Axe
+
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
 +
| weapon3 = Mace
 +
| weapon4 = Warhorn
 
| sigil1 = Superior Sigil of Transference
 
| sigil1 = Superior Sigil of Transference
| sigil2 =  
+
| sigil2 = Superior Sigil of Concentration
| weapon3 =
+
| sigil3 = Superior Sigil of Transference
| weapon4 = Warhorn
+
| sigil4 = Superior Sigil of Concentration
| sigil3 =  
 
| sigil4 = Superior Sigil of Renewal
 
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
<!-- Custom stats -->
+
| relic = Relic of the Monk
| head =
 
| shoulders =
 
| chest =
 
| hands =
 
| legs =
 
| feet =
 
| backpiece =
 
| accessory1 =
 
| accessory2 =
 
| amulet =
 
| ring1 =
 
| ring2 =
 
 
}}
 
}}
  
  
 
===Equipment Variants===
 
===Equipment Variants===
'''Zealot'''
+
'''Stats'''
stats. If you are bringing more than one banner and somebody else is providing Might, you can reduce Concentration to provide slightly more DPS.
+
* Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.
 +
 
 +
 
 +
'''Weapons'''
 +
* Axe is the highest DPS option, though you won't be dealing much damage. It can proc {{Trait|Lush Forest}} on '''Bladesworn''' and provide two combo finishers for condition removal in Light fields.
 +
* Maces can be brought in either slot to provide CC. Mace's burst skill {{Skill|Skull Crack}} does extremely high breakbar damage when combined with {{Sigil|Superior Sigil of Paralyzation}} (and {{Trait|Merciless Hammer}} if taking Defense).
 +
* Longbow can provide a good amount of Might with {{Skill|Combustive Shot}} dropping a 9-second fire combo field. {{Skill|Arcing Arrow}} and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
 +
* Hammer can be brought if extra knockbacks and/or CC is needed, thanks to {{Skill|Staggering Blow}}
 +
* Mace (main hand) and/or offhand Shield can provide blocks for tanking.
  
  
 
'''Sigils'''
 
'''Sigils'''
* {{Sigil|Superior Sigil of Renewal}} for a small burst heal on demand. Can weapon swap on cooldown even if you only bring one weapon set; place the main hand in one set and the offhand in the other.
+
* {{Sigil|Superior Sigil of Renewal}} - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
 
* {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output.
 
* {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output.
* {{Sigil|Superior Sigil of Concentration}} if providing Might or if struggling with Quickness or Regeneration uptime.
+
 
* {{Sigil|Superior Sigil of Water}} can add healing if you're using Zealot stats and have some Precision.
+
 
 +
'''Relics'''
 +
* {{tooltip|Protection}} is not permanent without '''Staff''', but you could make it so with {{relic|Relic of the Zephyrite}}. This will require using an elite with a cooldown of 40s or less.
 +
* {{relic|Relic of Karakosa}} only offers healing when using '''Warhorn''', and as you only have a single combo field ({{skill|Banner of Defense}}) you'll need to try to combo with your allies' fields. However, if you want to swap for '''Warhorn''' regularly for {{tooltip|Swiftness}} and {{tooltip|Vigor}}, this helps cover the shortfall in healing when not on '''Staff'''.
  
  
Line 130: Line 117:
 
==Consumables==
 
==Consumables==
 
'''Food'''
 
'''Food'''
 +
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Food|Delicious Rice Ball}}
 
* {{Food|Delicious Rice Ball}}
* {{Food|Bowl of Prickly Pear Tapioca Pudding}} if you are running '''Bladesworn''' and your gear is not getting you to 100% Boon Duration. Only necessary if you are taking only one banner.
 
  
  
 
'''Utility'''
 
'''Utility'''
 
* {{Utility|Bountiful Maintenance Oil}}
 
* {{Utility|Bountiful Maintenance Oil}}
* {{Utility|Potent Master Maintenance Oil}} if you are running '''Bladesworn''' and your gear is not getting you to 100% Boon Duration. Only necessary if you are taking only one banner.
 
  
  
  
 
==Usage==
 
==Usage==
* Using your banners off cooldown will provide perma quickness for your subgroup.
+
To be added.
* Shouts and Warhorn skills will provide healing, condition cleanse, and barrier.
 
* {{Skill|Battle Standard}} can be dropped on downed teammates to revive, providing a budget version of Heal Scourge's {{Trait|Transfusion}}.
 
* If you are taking '''Bladesworn''', you want to use the first round of every ammo skill as often as possible, including Triggerguard, Flicker Step, and your Gunsaber ammo skills to reduce the cooldown of your one banner.
 
 
 
 
 
==Hand Kiting==
 
{{TemplateCode|code = [&DQIWFTM2PSopD6YAqgBqAK0BrQGwALAA7gDuAAAAAAAAAAAAAAAAAAAAAAA=]}}
 
 
 
 
 
To hand kite, you will want a mainhand '''Mace''' and an offhand '''Shield'''. See the [[Guide:Hand_Kiting|guide]] for other recommendations for food and runes. You can swap in more Magi pieces if you feel you need more survivability.
 
 
 
 
 
Use a combination of {{skill|Counterblow}} and {{skill|Full Counter}} to tank hands. Take the first tick of damage, {{skill|Counterblow}} the second, {{skill|Full Counter}} the third and the evade will keep you safe from the fourth, then dodge away from the fifth and begin again.
 
 
 
 
 
Drop banners on the group to provide them {{tooltip|Quickness}} - if the group is out of range, wait for a gap in hand spawns to run in and drop.
 
 
 
 
 
Use {{skill|Shield Stance}} to survive Mind Crush, then {{skill|Defiant Stance}} to heal off the ticking damage - you can also switch to warhorn for {{skill|Call of Valor}}.
 
 
 
 
 
To ensure you have enough adrenaline that {{skill|Full Counter}} is available, you either need to weapon swap for each set, or run {{trait|Cleansing Ire}} instead. If weapon swapping, it important that you don't end up without a '''Shield''' then Mind Crush occurs. If necessary, you can skip the '''Warhorn''' and run '''Mace''' in one set with '''Shield''' in the other.
 

Latest revision as of 03:38, 15 March 2024

This is a test build. You may comment and rate it.

Focused on: Healing and Support

Designed for: Raids and Fractals

Difficulty:
Easy

Overview

Warriors can provide permanent Quickness Quickness (or Alacrity Alacrity) and strong healing output Staff and Vigorous Shouts. The on-demand revives from Battle Standard make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.

Berserker is significantly more capable than Bladesworn in this role, as it is able to use both Staff and Warhorn, and has access to Staff's powerful burst skill healing.


Skillbar

Staff
Mace/Warhorn
Utility


Weapon Variants

  • The mainhand option on the Warhorn set is a free choice. Mace is taken as default as it offers both CC and some active defence.
    • Axe could be a good option on Bladesworn as it can trigger Lush Forest.
  • For players that don't own Secrets of the Obscure, Warhorn is the only support weapon option.


Skill Variants

Utility skills

  • Kick (warrior utility) - knockback for mechanics on fights like Samarog and Soulless Horror.
  • Bull's Charge/Wild Blow - extra CC.

Elite skills

  • Signet of Rage - if you know you don't need revives.
  • Head Butt - extra CC when playing Berserker variant.


Template Code

[&DQILKjM3EjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Warrior's Sprint - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself.
  • Roaring Reveille - if extra Concentration and on-demand Resistance Resistance is needed, at the cost of some healing and your only source of Protection Protection.
  • Empower Allies - for encounters with no conditions to cleanse.


Specialization Variants

  • Worse in general as a healer, this variant allows you to provide Alacrity Alacrity instead of Quickness Quickness.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Mace
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats

  • Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.


Weapons

  • Axe is the highest DPS option, though you won't be dealing much damage. It can proc Lush Forest on Bladesworn and provide two combo finishers for condition removal in Light fields.
  • Maces can be brought in either slot to provide CC. Mace's burst skill Skull Crack does extremely high breakbar damage when combined with Sigil of Superior Sigil of Paralyzation (and Merciless Hammer if taking Defense).
  • Longbow can provide a good amount of Might with Combustive Shot dropping a 9-second fire combo field. Arcing Arrow and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
  • Hammer can be brought if extra knockbacks and/or CC is needed, thanks to Staggering Blow
  • Mace (main hand) and/or offhand Shield can provide blocks for tanking.


Sigils

  • Sigil of Superior Sigil of Renewal - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
  • Sigil of Superior Sigil of Paralyzation if bringing Mace to focus on CC output.


Relics

  • Protection Protection is not permanent without Staff, but you could make it so with Relic of the Zephyrite. This will require using an elite with a cooldown of 40s or less.
  • Relic of Karakosa only offers healing when using Warhorn, and as you only have a single combo field (Banner of Defense) you'll need to try to combo with your allies' fields. However, if you want to swap for Warhorn regularly for Swiftness Swiftness and Vigor Vigor, this helps cover the shortfall in healing when not on Staff.


Consumables

Food


Utility


Usage

To be added.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium