Difference between revisions of "Berserker - Condi DPS"

 
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| rating = Good
 
| rating = Good
 
| focus = Condition Damage
 
| focus = Condition Damage
 +
| xpac = hot
 
| meta =
 
| meta =
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A condition DPS Berserker raid build. This build deals high sustained damage and brings a lot of CC.
+
A condition DPS Berserker raid build focussed mainly on {{tooltip|Burning}} and {{tooltip|Bleeding}}. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
 +
 
 +
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and {{skill|Blood Reckoning}} make it very survivable. In addition, {{skill|Scorched Earth}} is a great cleave skill that can hit distant targets without losing DPS on the boss.
 +
 
 +
Its damage is heavily dependent on remaining inside {{skill|Berserk}} by frequently using Rage skills. As such, it is very reliant on having good {{tooltip|Alacrity}} uptime.
 +
 
  
  
Line 19: Line 26:
 
| weapon2 =  
 
| weapon2 =  
 
| weapon3 = Sword
 
| weapon3 = Sword
| weapon4 = Torch
+
| weapon4 = Sword
 
|healing = Blood Reckoning
 
|healing = Blood Reckoning
 
|utility1 = Shattering Blow
 
|utility1 = Shattering Blow
 
|utility2 = Outrage
 
|utility2 = Outrage
|utility3 = Sundering Leap
+
|utility3 = Wild Blow
 
|elite = Head Butt
 
|elite = Head Butt
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
* Offhand '''Torch''' is only a small DPS loss, and could be useful for the condi cleanse.
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Wild Blow}} can be used instead of {{Skill|Sundering Leap}} if extra CC is needed.
+
* {{Skill|Sundering Leap}} is higher DPS than {{skill|Wild Blow}}, but it is more awkward to use in the rotation.
 +
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIkLTM9EiryEgAA3BIAANcSAAChEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
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{{Specialization|Arms|top|bot|mid}}
 
{{Specialization|Arms|top|bot|mid}}
 
{{Specialization|Discipline|top|bot|bot}}
 
{{Specialization|Discipline|top|bot|bot}}
{{Specialization|Berserker|mid|mid|mid}}
+
{{Specialization|Berserker|mid|top|mid}}
 +
 
  
  
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| stats = Viper
 
| stats = Viper
 
| weight = Heavy
 
| weight = Heavy
| rune = Superior Rune of the Renegade
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Longbow
 
| weapon1 = Longbow
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Doom
 
| sigil1 = Superior Sigil of Doom
| sigil2 = Superior Sigil of Torment
+
| sigil2 = Superior Sigil of Earth
 
| weapon3 = Sword
 
| weapon3 = Sword
| weapon4 = Torch
+
| weapon4 = Sword
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
| sigil4 = Superior Sigil of Bursting
+
| sigil4 = Superior Sigil of Torment
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
| infusion1-qt = 13
+
| infusion1-qt = 18
| infusion2 = Malign +9 Agony Infusion
+
| relic = Relic of the Fractal
| infusion2-qt = 5
 
 
| variant =  
 
| variant =  
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =
| shoulders =
+
| shoulders = Sinister
 
| chest =
 
| chest =
| hands =
+
| hands = Sinister
 
| legs =
 
| legs =
| feet =
+
| feet = Sinister
 
| backpiece =
 
| backpiece =
| accessory1 =
+
| accessory1 = Sinister
| accessory2 =
+
| accessory2 = Sinister
 
| amulet =
 
| amulet =
 
| ring1 =
 
| ring1 =
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}}
 
}}
  
* If you do not have stat infusions, use {{food|Rare Veggie Pizza}} (or alternatives) as your food instead.
+
 
 +
===Non-SotO Relics===
 +
There are no obvious damage relics for players that don't own Secrets of the Obscure. {{relic|Relic of the Warrior}} is an interesting option as it allows you to reduce the time spent on '''Sword''' (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).
  
  
  
 
==Consumables==
 
==Consumables==
'''Food:'''
+
 
 +
'''Food'''
 
* {{food|Plate of Beef Rendang}} or ascended alternatives
 
* {{food|Plate of Beef Rendang}} or ascended alternatives
 
** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} for a cheaper alternative
 
** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} for a cheaper alternative
  
  
'''Utility:'''
+
'''Utility'''
* {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}}.
+
* {{utility|Toxic Focusing Crystal}}
 +
** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative
 +
 
  
  
 
==Usage==
 
==Usage==
===Opener===
+
 
# Cast {{Skill|Flames of War}} before entering combat
+
===Rotation===
 +
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See ''General Tips'' for an explanation of how to use these skills in the rotation.
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Impale (warrior sword)}}
 +
# {{skill|Final Thrust}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Pin Down}}
 
# {{Skill|Pin Down}}
# {{Skill|Head Butt}} followed by {{Skill|Outrage}} to break the self-stun.
+
# {{Skill|Head Butt}} - follow with {{Skill|Outrage}} if you get stunned, otherwise use Outrage once you've entered Berserk
 
# {{Skill|Berserk}}
 
# {{Skill|Berserk}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
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# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Shattering Blow}}
 
# {{Skill|Shattering Blow}}
# {{Skill|Sundering Leap}}
+
# {{skill|Wild Blow}} or {{skill|Sundering Leap}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
  
  
===Sword/Torch section===
+
<big>'''Basic Sword Section'''</big>
# {{Skill|Blaze Breaker}}
 
 
# {{Skill|Savage Leap}}
 
# {{Skill|Savage Leap}}
# {{Skill|Flames of War}} (if available)
 
# {{Skill|Final Thrust}} (if target is below 50%)
 
 
# {{Skill|Flaming Flurry}}
 
# {{Skill|Flaming Flurry}}
# {{tooltip|Weapon Swap}} as soon as you can
+
# {{Skill|Final Thrust}}  
 +
# {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} - if you use any rage skills on sword, you don't have to finish the auto chain
 +
# {{skill|Impale (warrior sword)}}
  
  
===Longbow Section===
+
 
 +
<big>'''Basic Longbow Section'''</big>
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
# {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{Skill|Pin Down}} (if available)
+
# {{skill|Arcing Arrow}}
# {{Skill|Sundering Leap}} (if available)
+
# Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available
# Autoattack until Scorched Earth is available
 
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
Line 130: Line 153:
  
  
[https://youtu.be/rDNyBPjjVo8 Video example]
+
[https://youtu.be/Cg52M5WGU5o Video example]
 +
 
 +
[https://youtu.be/qvvkVbcei6Q Video example (offhand torch)]
 +
 
 +
[https://youtu.be/exjLbeeFBI8 Video example (Sundering Leap)]
 +
 
  
  
 
===Breakbar===
 
===Breakbar===
 
* Your most easily accessible strong CC is {{Skill|Head Butt}}.
 
* Your most easily accessible strong CC is {{Skill|Head Butt}}.
 +
** If you know you will be using {{Skill|Head Butt}}, you may wish to delay {{Skill|Outrage}} so you can immediately break the self-stun.
 +
* {{skill|Wild Blow}} is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
  
  
 
===General Tips===
 
===General Tips===
* Use {{Skill|Shattering Blow}} and {{Skill|Head Butt}} + {{Skill|Outrage}} off cooldown.
+
* Use {{Skill|Shattering Blow}}, {{skill|Wild Blow}} and {{Skill|Outrage}} off cooldown.
* {{Skill|Outrage}} will come off cooldown in between {{Skill|Head Butt}} casts - you can use it immediately as it doesn't interrupt other channels.
+
** Use {{skill|Sundering Leap}} off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
** You can also save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to.
+
** You can save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to.
* Try and step back from the boss before casting {{Skill|Blaze Breaker}} to allow it to land extra hits.
+
* You may need to use {{skill|Head Butt}} occasionally to prevent yourself dropping out of Berserk - combo with {{skill|Outrage}}.
 +
** You can also use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with.
 +
* If {{skill|Blood Reckoning}} is available after using {{skill|Scorched Earth}}, use {{skill|Blood Reckoning}} {{to}} {{skill|Scorched Earth}} {{to}} {{skill|Pin Down}} immediately after.
 +
** As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown.
 +
** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice.
 
* You can freely interrupt your Sword auto-attack chain without losing DPS.
 
* You can freely interrupt your Sword auto-attack chain without losing DPS.
 
* Swap off from Sword as soon as your weapon swap is available.
 
* Swap off from Sword as soon as your weapon swap is available.
* Once the boss is below 50% you should use {{Skill|Final Thrust}} whenever you're on Sword.
+
* Use {{skill|Flames of War}} off cooldown (if using).
 +
** If {{skill|Flames of War}} is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do {{skill|Flames of War}} {{to}} {{skill|Savage Leap}}.
 
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field.
 
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field.
 
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}.
 
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}.
** You can also save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to.
 

Latest revision as of 23:49, 8 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Hard
This build was last updated on April 08, 2024 and is up to date for the March 19, 2024 patch.

Overview

A condition DPS Berserker raid build focussed mainly on Burning Burning and Bleeding Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.

The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and Blood Reckoning make it very survivable. In addition, Scorched Earth is a great cleave skill that can hit distant targets without losing DPS on the boss.

Its damage is heavily dependent on remaining inside Berserk by frequently using Rage skills. As such, it is very reliant on having good Alacrity Alacrity uptime.


Skill Bar

Longbow
Sword/Sword
Utility


Weapon Variants

  • Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.


Skill Variants

  • Sundering Leap is higher DPS than Wild Blow, but it is more awkward to use in the rotation.


Template Code

[&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Viper
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO Relics

There are no obvious damage relics for players that don't own Secrets of the Obscure. Relic of the Warrior is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).


Consumables

Food

  • or ascended alternatives
    • , or for a cheaper alternative


Utility

    • or for a cheaper alternative


Usage

Rotation

Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.


Opener

  1. Impale (warrior sword)
  2. Final Thrust
  3. Weapon swap Weapon swap
  4. Fan of Fire
  5. Pin Down
  6. Head Butt - follow with Outrage if you get stunned, otherwise use Outrage once you've entered Berserk
  7. Berserk
  8. Scorched Earth
  9. Blood Reckoning
  10. Scorched Earth
  11. Shattering Blow
  12. Wild Blow or Sundering Leap
  13. Fan of Fire
  14. Weapon swap Weapon swap


Basic Sword Section

  1. Savage Leap
  2. Flaming Flurry
  3. Final Thrust
  4. Sever Artery Gash Hamstring - if you use any rage skills on sword, you don't have to finish the auto chain
  5. Impale (warrior sword)


Basic Longbow Section

  1. Fan of Fire
  2. Scorched Earth
  3. Arcing Arrow
  4. Autoattack and Arcing Arrow until Scorched Earth is available
  5. Scorched Earth
  6. Fan of Fire
  7. Weapon swap Weapon swap
  8. Return to start of sword section


Video example

Video example (offhand torch)

Video example (Sundering Leap)


Breakbar

  • Your most easily accessible strong CC is Head Butt.
    • If you know you will be using Head Butt, you may wish to delay Outrage so you can immediately break the self-stun.
  • Wild Blow is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.


General Tips

  • Use Shattering Blow, Wild Blow and Outrage off cooldown.
    • Use Sundering Leap off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
    • You can save Outrage to break stuns inflicted during the encounter if you think you may need to.
  • You may need to use Head Butt occasionally to prevent yourself dropping out of Berserk - combo with Outrage.
    • You can also use it for extra damage if King of Fires triggers and you have no other Berserker skill to detonate the aura with.
  • If Blood Reckoning is available after using Scorched Earth, use Blood Reckoning Scorched Earth Pin Down immediately after.
    • As you delay Blood Reckoning until after a Scorched Earth, the cooldown practically lines up with Pin Down and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use Pin Down off cooldown.
    • Although this combo extends the time you spend on Longbow you still want to only use Fan of Fire twice.
  • You can freely interrupt your Sword auto-attack chain without losing DPS.
  • Swap off from Sword as soon as your weapon swap is available.
  • Use Flames of War off cooldown (if using).
    • If Flames of War is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do Flames of War Savage Leap.
  • You can provide extra might for your group by using Arcing Arrow inside your Scorched Earth or another fire field.
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with Shattering Blow.


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • April 2024
Anet don't seem to be aware that this build exists, so it's very underwhelming, but can still do ok if allowed time to ramp up, and the cleave is great.
5 stars
Pandawarmachine gave this build 5 stars • April 2019
Due to break bars it's not as powerful as Power Core, but it's still strong and performs well. Rotation seems long but once you understand WHY, it's very logical and straightforward to use. It lacks in trash clearing, excels in longer fights that don't phase too much. 4.5 out of 5.
3 stars
Chinkeeyong gave this build 3 stars • January 2019
Mediocre condition DPS. Difficult to pull off in real fights due to how alacrity and ping dependent the rotation is.
5 stars
Butterpeanut gave this build 5 stars • February 2017
Updated to reflect 08/08/17 patch. 35k+

Comments

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