Difference between revisions of "Berserker - Power Berserker"

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| profession = warrior
 
| profession = warrior
 
| specialization = berserker
 
| specialization = berserker
| designed for = open world, open world general, open world dps
+
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
 
| rating = good
 
| rating = good
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==Overview==
 
==Overview==
A open world warrior build with extremely high area damage and burst.
+
A Power {{Tooltip|Berserker}} build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below).
 
 
  
 +
This builds major strengths include:
 +
* Very high area damage
 +
* High burst damage
 +
* Good mobility
 +
* Built-in defense and stunbreak.
 +
<br>
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEGzM+EhXyEgAAqAAAAKESAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEGTMuEhXyEgAAqAAAAMQSAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
+
<br>
 
 
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
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|healing = Blood Reckoning
 
|healing = Blood Reckoning
 
|utility1 = "For Great Justice!"
 
|utility1 = "For Great Justice!"
|utility2 = Sundering Leap
+
|utility2 = Wild Blow
 
|utility3 = Outrage
 
|utility3 = Outrage
 
|elite = Head Butt
 
|elite = Head Butt
 
}}
 
}}
 
  
 
===Weapon Variants===
 
===Weapon Variants===
* Mace (mainhand) - defense/cc
+
It is never recommended to replace {{Tooltip|Axe|Dual Axe}}, as this is by far your highest damage weapon set.
* Mace (offhand) - very high cc
+
* {{Tooltip|Longbow}} - provides very large Ranged Area Damage, which is very useful for [https://wiki.guildwars2.com/wiki/Tagging Tagging] in Farm Zergs.
* Shield - defense/cc
+
* {{Tooltip|Hammer}} - very high innate CC but lower damage than {{Tooltip|Greatsword}}
* Rifle - the only real ranged option
+
* {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC.
* Sword (mainhand) - offers high mobility; a great option for mobility in a zerg
 
 
 
  
 
===Skill Variants===
 
===Skill Variants===
 
====Heal Skills====
 
====Heal Skills====
* {{Skill|"To the Limit!"}} - general use: a big heal that maxes adrenaline
 
 
* {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content.
 
* {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content.
 
  
 
====Utilities====
 
====Utilities====
* {{Skill|Signet of Stamina}} - defense: more dodges.
+
The skills provided above are critical for DPS and Berserker Mode duration, only replace them if absolutely required.
* {{Skill|Kick (warrior utility)}} - offense: CC that activates {{Trait|Peak Performance}}
+
* {{Skill|"Shake It Off!"}} - condition hate, stunbreak
* {{Skill|Bull's Charge}} - offense/mobility: CC that activates {{Trait|Peak Performance}}
+
* {{Skill|Signet of Might}} - passive replacement for {{Skill|"For Great Justice!"}}
* {{Skill|Dolyak Signet}} - defense: stability and damage reduction
 
* {{Skill|"Shake It Off!"}} - defense: best condition clear and stunbreak
 
* {{Skill|Signet of Might}} - offense: high DPS option
 
* {{Skill|Endure Pain}} - defense: immortality for a few seconds
 
* {{Skill|Banner of Discipline}} - boost ally damage; great for zergs
 
* {{Skill|Banner of Strength}} - boost ally damage; great for zergs
 
* {{Skill|Banner of Defense}} - boost ally defense; good for zergs
 
* {{Skill|Banner of Tactics}} - boost ally defense; good in zergs
 
** If taking banners, consider taking {{Trait|Doubled Standards}}
 
 
 
  
 
====Elite Skills====
 
====Elite Skills====
* {{Skill|Battle Standard}} - ally rez + boon support
+
* {{Skill|Battle Standard}} - ally res + boon support
 
 
  
 +
<br>
 
==Specializations==
 
==Specializations==
{{Specialization|Strength|bot|mid|top}}
+
{{Specialization|Strength|top|mid|top}}
 
{{Specialization|Discipline|mid|bot|mid}}
 
{{Specialization|Discipline|mid|bot|mid}}
 
{{Specialization|Berserker|top|top|top}}
 
{{Specialization|Berserker|top|top|top}}
* {{Trait|Brave Stride}} - stability
+
* {{Trait|Peak Performance}} - small damage boost at the cost of stability.
* {{Trait|Savage Instinct}} - An excellent stunbreak that includes a short invulnerability period
+
* {{Trait|Might Makes Right}} - high self healing at the cost of damage, also see food section below.
  
 
==Equipment==
 
==Equipment==
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| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Impact
 
| sigil4 = Superior Sigil of Impact
 +
| relic = Relic of Cerus
 
}}
 
}}
* {{Sigil|Superior Sigil of Air}} - budget DPS
+
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
* {{Tooltip|Knight}}, {{Tooltip|Dragon}}, or {{Tooltip|Soldier}} trinkets can be used for defense; do not bring them into instanced PVE.
+
* Other relics include {{Relic|Relic of the Thief}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
 +
 
 +
==Consumables==
 +
Budget consumables are acceptable for use in open world.
  
 +
===DPS===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
==Consumables==
+
===Defense===
:'''Food'''
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* {{Food|Fried Oyster Sandwich}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
+
* {{Food|Fried Golden Dumpling}} can be combo'd with {{Trait|Might Makes Right}} for insane self-healing.
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Steak''' Ascended food.
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
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* This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
 
* This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
 
* Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun.
 
* Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun.
* Throughout the rotation, use Rage skills to prolong the duration of {{Skill|Berserk}}. Only use {{Skill|Head Butt}} if {{Skill|Outrage}} is available.
+
* A note about {{Tooltip|Fury}}: Fury is a significant portion of your damage and you only generate it from {{Skill|"For Great Justice!"}} and {{Skill|Arcing Slice}}. Since {{Skill|Arcing Slice}} is not typically part of the rotation, it can sometimes be worth using it at level 3 outside of Berserker mode in order to generate 16 seconds of {{Tooltip|Fury}}. This should usually be done right before using {{Skill|Head Butt}}, but requires some setup to do.
  
The basic greatsword priority is as follows:
+
The basic {{Tooltip|Greatsword}} priority is as follows:
 
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
# {{Skill|Arc Divider}} - use this off cooldown.
 
# {{Skill|Arc Divider}} - use this off cooldown.
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# Fill with auto-attacks.
 
# Fill with auto-attacks.
  
For axes, the priority is similar:
+
For {{Tooltip|Axe|Axes}}, the priority is similar:
 
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
# {{Skill|Decapitate}} off cooldown
 
# {{Skill|Decapitate}} off cooldown
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# Fill with auto-attacks.
 
# Fill with auto-attacks.
 
* On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.
 
* On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.
 
  
 
===Defense===
 
===Defense===
 
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition.
 
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition.
 
+
* {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage
  
 
===Crowd Control===
 
===Crowd Control===
 
* {{Skill|Head Butt}}
 
* {{Skill|Head Butt}}
 
* {{Skill|Wild Blow}}
 
* {{Skill|Wild Blow}}

Revision as of 18:16, 11 October 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on October 11, 2023 and is up to date for the March 19, 2024 patch.

Overview

A Power Berserker Berserker build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below).

This builds major strengths include:

  • Very high area damage
  • High burst damage
  • Good mobility
  • Built-in defense and stunbreak.


Template Code

[&DQIEGTMuEhXyEgAAqAAAAMQSAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Greatsword
Axe/Axe
Utility

Weapon Variants

It is never recommended to replace Dual Axe Dual Axe, as this is by far your highest damage weapon set.

Skill Variants

Heal Skills

  • Defiant Stance - defense: counter-pressure, performs best against hard solo content.

Utilities

The skills provided above are critical for DPS and Berserker Mode duration, only replace them if absolutely required.

  • "Shake It Off!" - condition hate, stunbreak
  • Signet of Might - passive replacement for "For Great Justice!"

Elite Skills

  • Battle Standard - ally res + boon support


Specializations

  • Peak Performance - small damage boost at the cost of stability.
  • Might Makes Right - high self healing at the cost of damage, also see food section below.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • Other relics include Relic of the Thief, Relic of the Adventurer, Relic of Cerus, Relic of the Cavalier, and Relic of Durability.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

  • can be combo'd with Might Makes Right for insane self-healing.

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Use "For Great Justice!" off cooldown
  • This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
  • Use Head Butt to start fights. Immediately follow it with Outrage to break the self-stun.
  • A note about Fury Fury: Fury is a significant portion of your damage and you only generate it from "For Great Justice!" and Arcing Slice. Since Arcing Slice is not typically part of the rotation, it can sometimes be worth using it at level 3 outside of Berserker mode in order to generate 16 seconds of Fury Fury. This should usually be done right before using Head Butt, but requires some setup to do.

The basic Greatsword Greatsword priority is as follows:

  1. Head Butt Outrage to open fights, and throughout the fight to maintain Berserk
  2. Arc Divider - use this off cooldown.
  3. Blood Reckoning at 0 adrenaline to instantly refresh Arc Divider
  4. Hundred Blades
  5. Whirlwind Attack
  6. Bladetrail
  7. Fill with auto-attacks.

For Axes Axes, the priority is similar:

  1. Head Butt Outrage to open fights, and throughout the fight to maintain Berserk
  2. Decapitate off cooldown
  3. Whirling Axe
  4. Cyclone Axe
  5. Dual Strike
  6. Throw Axe
  7. Fill with auto-attacks.
  • On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.

Defense

  • Whirlwind Attack can be used to evade attacks and reposition.
  • Blood Reckoning heals you based on damage dealt, continue to deal damage

Crowd Control

  • Head Butt
  • Wild Blow


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Great damage, great boon generation, some mobility, amazing heal skill, low cooldown stun breaks. Power berserker is a really good build for open world. The only disadvantage is the lack of ranged damage, but that's a small downside when everything in melee range of you dies so fast

Comments

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