Difference between revisions of "Bladesworn - Alacrity Support Power DPS"

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''Note: Currently the inherent boons from Banners (not the {{tooltip|Quickness}} from {{trait|Doubled Standards}}) does not respect subgroup priority. This means that this build is an unreliable provider of boons other than {{tooltip|Quickness}}.''
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''Note: Currently the inherent boons from Banners (not the {{tooltip|Quickness}} from {{trait|Doubled Standards}}) do not respect subgroup priority. This means that this build is an unreliable provider of boons other than {{tooltip|Quickness}}.''
  
  

Revision as of 16:46, 8 August 2022

This is a test build. You may comment and rate it.

Focused on: Strike damage and Support

Designed for: Raids and Fractals

Difficulty:
TBD

Overview

Once a meta-defining DPS-support, Bannerslave has returned as a Quickness Quickness provider. Banners provide a large amount of Quickness Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.

This build provides permanent uptimes of Quickness Quickness and Fury Fury, along with around 70% Resistance Resistance and 7 stacks of Might Might. It can also provide a permanent 25 stacks of Might Might by swapping to the Tactics traitline.


Note: Currently the inherent boons from Banners (not the Quickness Quickness from Doubled Standards) do not respect subgroup priority. This means that this build is an unreliable provider of boons other than Quickness Quickness.


Skill Bar

Axe/Pistol
Utility


Template Code

[&DQIEHzMWRCumAKYAqQCpAKwArACqAKoAnACcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Phalanx Strength Variant

In the event you are required to provide Might Might to your subgroup, replace Strength with Tactics:



Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation

Opener

If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire.

Start on your Gunsaber.

  1. "To the Limit!" to start generating flow
  2. Sheathe Gunsaber to trigger Unseen Sword
  3. Dragon's Roar
  4. Cyclone Axe
  5. Gunstinger
  6. ChopDouble ChopTriple Chop
  7. Throw Axe
  8. Dragon Trigger
  9. Dragon Slash - Force Dragon Slash - Force
  10. Cyclone Trigger Cyclone Trigger
  11. Sheathe Gunsaber


Loop

Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:

  1. Gunstinger, if available
  2. Dragon's Roar
  3. Tactical Reload, if available and you did not use Gunstinger this loop
  4. Cyclone Axe
  5. Throw Axe
  6. ChopDouble ChopTriple Chop
  7. Throw Axe, if you did not use either Gunstinger or Tactical Reload
  8. Dragon Trigger
  9. Dragon Slash - Force Dragon Slash - Force
  10. Cyclone Trigger Cyclone Trigger, or Artillery Slash Artillery Slash if Cyclone Trigger Cyclone Trigger is not available
  11. Sheathe Gunsaber

It would be slightly more optimal to move Dragon's Roar to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.


Video example


Loop Explanation

Most of the above loop is the same each time, but you use one extra skill depending on what is available. Gunstinger will be available every other loop and the non-gunstinger loops will alternate between using Tactical Reload and an extra Throw Axe. i.e. the pattern of extra skills is:

  1. Throw Axe
  2. Gunstinger
  3. Tactical Reload
  4. Gunstinger

The pattern then repeats from the start. Although Tactical Reload is available in the first loop, Throw Axe is used instead because it is more efficient to use Tactical Reload when you have zero charges of Cyclone Trigger Cyclone Trigger rather than one. You only need consider this in the very first loop of the rotation though.


Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:

  • We want to use Gunstinger before Dragon's Roar both to front-load damage, but also to prevent Dragon's Roar sitting at maximum charges.
  • Dragon's Roar will interrupt the cast time of skills other than Gunstinger if used too early. So it is safer to use it as early as possible to avoid this.
  • As you sometimes want to use Throw Axe twice in one loop, the first use should come before the auto chain so that it is off cooldown again.


General Tips

  • While charging Dragon Trigger, you can use Triggerguard Triggerguard and/or Flicker Step Flicker Step to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.
    • If there is any danger of you getting interrupted while in Dragon Trigger, you can forgo this step so they are available for defence.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip skills in your rotation if it is already available.


Ratings

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