Difference between revisions of "Elementalist - Core Power"

m (Starlitjupiter moved page Build:Elementalist - Core Power Elementalist to Build:Elementalist - Core Power without leaving a redirect: Name Simplification; elementalist is already included in the name there is no reason to have it twice.)
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| rating = good
 
| rating = good
 
| xpac =  
 
| xpac =  
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| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
This is a good starting place for those seeking to learn the Elementalist class. While complex, Elementalist offers a variety of useful tools in its kit and can engage foes from various ranges with different playstyles. This version of Elementalist focuses on dealing high power damage.
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A basic Strike-oriented build for Elementalist in the open world.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHykbET50AAAAywAAAFABAAD2AAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQYfHSkZJSsXARcBUAFQAb4BTgH2APYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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|weapon1 = Dagger
 
|weapon1 = Dagger
 
|weapon2 = Dagger
 
|weapon2 = Dagger
|healing = Signet of Restoration
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|weapon3 = Staff
|utility1 = Arcane Shield
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|healing = Glyph of Elemental Harmony
|utility2 = Arcane Blast
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|utility1 = Arcane Blast
|utility3 = Signet of Fire
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|utility2 = Glyph of Storms
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|utility3 = Arcane Shield
 
|elite = Glyph of Elementals
 
|elite = Glyph of Elementals
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Staff}} - ranged area damage, groups only
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* {{Tooltip|Sword}}/{{Tooltip|Warhorn}} - powerful weapon set if you have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training]
 
 
  
 
===Skill Variants===
 
===Skill Variants===
====Healing Skills====
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====Heals====
* {{Skill|Arcane Brilliance}} - provides a blast finisher
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* {{Skill|Arcane Brilliance}} - blast finisher
* {{Skill|Glyph of Elemental Harmony}} - burst heal.
 
 
 
  
====Utility Skills====
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====Utilities====
* {{Skill|Glyph of Storms}} - a high damage, long-cooldown glyph; use in {{Skill|Air Attunement}} for lots of {{Tooltip|Vulnerability}}
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* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
* {{Skill|Arcane Wave}} - more area damage
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* {{Skill|Cleansing Fire}} - additional condition cleanse
 
* {{Skill|Lightning Flash}} - for mobility.
 
* {{Skill|Lightning Flash}} - for mobility.
* {{Skill|Conjure Lightning Hammer}} - very high DPS option for when big skills are on cooldown.
 
 
  
====Elite Skills====
 
* {{Skill|Conjure Fiery Greatsword}} - for mobility.
 
  
 
==Specializations==
 
==Specializations==
{{Specialization|Fire|bot|bot|top}}
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{{Specialization|Air|top|bot|top}}
{{Specialization|Air|bot|mid|top}}
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{{Specialization|Fire|top|bot|top}}
{{Specialization|Water|mid|bot|bot}}
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{{Specialization|Arcane|bot|mid|mid}}
* {{Trait|Fresh Air}} - provides alternate rotation
 
 
 
 
 
===Arcane===
 
Arcane can replace Fire or Water for a boost to defense and utility
 
{{Specialization|Arcane|bot|bot|top|variant=y}}
 
  
  
 
==Equipment==
 
==Equipment==
:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses similar gear to [[Build:Tempest_-_Power_DPS]], making it a good option for general PVE
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:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
 +
===Standard Equipment===
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
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| weapon2 = Dagger
 
| weapon2 = Dagger
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
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| sigil2 = Superior Sigil of Accuracy
| weapon3 = Scepter
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| weapon3 = Staff
| weapon4 = Dagger
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| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Impact
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| sigil4 = Superior Sigil of Accuracy
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| relic = Relic of the Thief
 
}}
 
}}
* use a few {{Tooltip|Knight}} trinkets if extra defense is needed
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* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
* {{Sigil|Superior Sigil of Energy}} - more active defense
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* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
* {{Sigil|Superior Sigil of Air}} / {{Sigil|Superior Sigil of Accuracy}} - budget DPS
 
* {{Rune|Superior Rune of the Eagle}} / {{Rune|Superior Rune of Strength}} - budget DPS
 
  
  
 
==Consumables==
 
==Consumables==
:'''Food'''
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Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
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===DPS===
* {{Utility|Sharpening Skull}} (and variants) - farming
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* Prioritize '''Steak''' Ascended food.
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
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* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
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* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
==Usage==
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===Farming===
===Fresh Air Notes===
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* Prioritize '''Steak''' Ascended food.
:{{Trait|Fresh Air}} allows for a must faster paced playstyle. You can swap from Air to any attunement and use the skills you need, then reset the cooldown on {{Skill|Air Attunement}} with any critical hit and immediately attune back to Air. This lets you spam {{Trait|Electric Discharge}} and {{Skill|Lightning Whip}} for DPS while still getting the utility of your other attunements.
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* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 
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* {{Food|Peppermint Omnomberry Bar}}
:The attunement you swap to depends on the situation:
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* {{Utility|Sharpening Skull}} (and variants)
 
 
* {{Skill|Fire Attunement}} has powerful burst damage skills in {{Skill|Burning Speed}} and {{Skill|Fire Grab}}.
 
* {{Skill|Water Attunement}} grants {{Skill|Frost Aura}} and {{Skill|Cleansing Wave}} for sustain.
 
* {{Skill|Earth Attunement}} grants {{Skill|Magnetic Leap}} for mobility and {{Skill|Earthquake}} for crowd control.
 
 
 
:After using the skills you need, you should swap back to {{Skill|Air Attunement}} and autoattack while waiting for your attunements to recharge.
 
  
  
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==Usage==
 
===Damage===
 
===Damage===
====Fire====
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* This build functions well with a simple priority system.
* {{Skill|Burning Speed}}
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* Focus primarily on rotating between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}.
* {{Skill|Fire Grab}}
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* Save {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} for CC or Healing.
* Auto-attacks
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* Try to keep enemies in your fire fields
 
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* Blast your fire fields for {{Tooltip|Might}}.
 
 
====Air====
 
* {{Skill|Transmute Lightning}}
 
* {{Skill|Convergence}}
 
* {{Skill|Lightning Touch}}
 
* {{Skill|Ride the Lightning}}
 
* Auto-attacks
 
  
 +
====Dagger/Dagger====
 +
'''Fire'''
 +
# {{Skill|Drake's Breath}}
 +
# {{Skill|Burning Speed}}
 +
# {{Skill|Ring of Fire (elementalist)}}
 +
# {{Skill|Fire Grab}}
 +
# Fill with auto-attacks.
  
====Earth====
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'''Air'''
* {{Skill|Earthen Rush}}
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# {{Skill|Convergence}}
* {{Skill|Ring of Earth}}
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# {{Skill|Ride the Lightning}}
* {{Skill|Earthquake}}
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# {{Skill|Shocking Aura}} {{to}} {{Skill|Transmute Lightning}}
* Avoid auto-attacking in Earth
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# Fill with auto-attacks.
  
 +
====Staff====
 +
* Staff is primarily just used to tag enemies at range in groups.
 +
* Often, the most effective tactic is simply to camp {{Skill|Fire Attunement}} and use its skills off cooldown, other than {{Skill|Burning Retreat}} (though this can be funny if you're wanting to add some chaos to your life).
  
 
===Defense===
 
===Defense===
* The best defense is always to dodge or sidestep attacks.
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* Avoid damage by dodging or repositioning.
* {{Skill|Glyph of Storms}} continuously blinds enemies for 10 seconds when used in {{Skill|Earth Attunement}}.
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* Use CC to stun enemies.
* CC enemies with: {{Skill|Earthquake}}, {{Skill|Updraft}}, and {{Skill|Shocking Aura}} {{to}} {{Skill|Transmute Lightning}}
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* Heal yourself with water skills like {{Skill|Cleansing Wave}}.
* {{Skill|Arcane Shield}} can be used to mitigate pressure.
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* Use {{Skill|Glyph of Lesser Elementals}} and/or {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} or {{Skill|Water Attunement}} for powerful, tanky pets.
* {{Skill|Glyph of Elementals}}, used in {{Skill|Earth Attunement}}, creates a tanky elemental that can help relieve pressure
 
 
 
 
 
===Sustain===
 
* {{Skill|Signet of Restoration}} - high passive sustain
 
* {{Skill|Cleansing Wave}} is a good source of healing and condition cleanse. If running Arcane, you can dodge in {{Skill|Water Attunement}} to get a second {{Skill|Cleansing Wave}} from {{Trait|Evasive Arcana}}, which only has a 10-second cooldown.
 
* You can run {{Skill|Ether Renewal}} or {{Trait|Smothering Auras}} to better deal with condition pressure.
 
* {{Skill|Glyph of Elementals}}, used in {{Skill|Water Attunement}}, creates an elemental with strong healing and condition cleanse on a short cooldown.
 
 
 
  
 
===Crowd Control===
 
===Crowd Control===

Latest revision as of 01:18, 1 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Normal
This build was last updated on April 01, 2024 and is up to date for the March 19, 2024 patch.

Overview

A basic Strike-oriented build for Elementalist in the open world.


Template Code

[&DQYfHSkZJSsXARcBUAFQAb4BTgH2APYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Dagger/Dagger
Staff
Utility


Weapon Variants

Skill Variants

Heals

  • Arcane Brilliance - blast finisher

Utilities

  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - additional condition cleanse
  • Lightning Flash - for mobility.


Specializations


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

  • This build functions well with a simple priority system.
  • Focus primarily on rotating between Fire Attunement and Air Attunement.
  • Save Water Attunement and Earth Attunement for CC or Healing.
  • Try to keep enemies in your fire fields
  • Blast your fire fields for Might Might.

Dagger/Dagger

Fire

  1. Drake's Breath
  2. Burning Speed
  3. Ring of Fire (elementalist)
  4. Fire Grab
  5. Fill with auto-attacks.

Air

  1. Convergence
  2. Ride the Lightning
  3. Shocking Aura Transmute Lightning
  4. Fill with auto-attacks.

Staff

  • Staff is primarily just used to tag enemies at range in groups.
  • Often, the most effective tactic is simply to camp Fire Attunement and use its skills off cooldown, other than Burning Retreat (though this can be funny if you're wanting to add some chaos to your life).

Defense

  • Avoid damage by dodging or repositioning.
  • Use CC to stun enemies.
  • Heal yourself with water skills like Cleansing Wave.
  • Use Glyph of Lesser Elementals and/or Glyph of Elementals in Earth Attunement or Water Attunement for powerful, tanky pets.

Crowd Control

  • Shocking Aura Transmute Lightning
  • Updraft
  • Earthquake
  • Crashing Waves (from Ice Elemental)
  • Shocking Bolt (from Air Elemental)


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2023
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals

Comments

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