Difference between revisions of "Elementalist - Core Power"
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|title=Basic Elementalist | |title=Basic Elementalist | ||
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{{Build | {{Build | ||
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==Overview== | ==Overview== | ||
This is a good starting place for those seeking to learn the Elementalist class. While complex, Elementalist offers a variety of useful tools in its kit and can engage foes from various ranges with different playstyles. This version of Elementalist focuses on dealing high power damage. | This is a good starting place for those seeking to learn the Elementalist class. While complex, Elementalist offers a variety of useful tools in its kit and can engage foes from various ranges with different playstyles. This version of Elementalist focuses on dealing high power damage. | ||
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==Template Code== | ==Template Code== | ||
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|elite = Glyph of Elementals | |elite = Glyph of Elementals | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
* Staff - ranged area damage, groups only | * Staff - ranged area damage, groups only | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Arcane Brilliance}} - provides a blast finisher | * {{Skill|Arcane Brilliance}} - provides a blast finisher | ||
* {{Skill|Glyph of Elemental Harmony}} - burst heal. | * {{Skill|Glyph of Elemental Harmony}} - burst heal. | ||
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====Utility Skills==== | ====Utility Skills==== | ||
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* {{Skill|Lightning Flash}} - for mobility. | * {{Skill|Lightning Flash}} - for mobility. | ||
* {{Skill|Conjure Lightning Hammer}} - very high DPS option for when big skills are on cooldown. | * {{Skill|Conjure Lightning Hammer}} - very high DPS option for when big skills are on cooldown. | ||
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====Elite Skills==== | ====Elite Skills==== | ||
* {{Skill|Conjure Fiery Greatsword}} - for mobility. | * {{Skill|Conjure Fiery Greatsword}} - for mobility. | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Water|mid|bot|bot}} | {{Specialization|Water|mid|bot|bot}} | ||
* {{Trait|Fresh Air}} - provides alternate rotation | * {{Trait|Fresh Air}} - provides alternate rotation | ||
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===Arcane=== | ===Arcane=== | ||
Arcane can replace Fire or Water for a boost to defense and utility | Arcane can replace Fire or Water for a boost to defense and utility | ||
{{Specialization|Arcane|bot|bot|top|variant=y}} | {{Specialization|Arcane|bot|bot|top|variant=y}} | ||
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==Equipment== | ==Equipment== | ||
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* {{Sigil|Superior Sigil of Air}} / {{Sigil|Superior Sigil of Accuracy}} - budget DPS | * {{Sigil|Superior Sigil of Air}} / {{Sigil|Superior Sigil of Accuracy}} - budget DPS | ||
* {{Rune|Superior Rune of the Eagle}} / {{Rune|Superior Rune of Strength}} - budget DPS | * {{Rune|Superior Rune of the Eagle}} / {{Rune|Superior Rune of Strength}} - budget DPS | ||
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==Consumables== | ==Consumables== | ||
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* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | ||
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==Usage== | ==Usage== | ||
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:After using the skills you need, you should swap back to {{Skill|Air Attunement}} and autoattack while waiting for your attunements to recharge. | :After using the skills you need, you should swap back to {{Skill|Air Attunement}} and autoattack while waiting for your attunements to recharge. | ||
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===Damage=== | ===Damage=== | ||
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* {{Skill|Fire Grab}} | * {{Skill|Fire Grab}} | ||
* Auto-attacks | * Auto-attacks | ||
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====Air==== | ====Air==== | ||
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* {{Skill|Ride the Lightning}} | * {{Skill|Ride the Lightning}} | ||
* Auto-attacks | * Auto-attacks | ||
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====Earth==== | ====Earth==== | ||
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* {{Skill|Earthquake}} | * {{Skill|Earthquake}} | ||
* Avoid auto-attacking in Earth | * Avoid auto-attacking in Earth | ||
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===Defense=== | ===Defense=== | ||
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* {{Skill|Arcane Shield}} can be used to mitigate pressure. | * {{Skill|Arcane Shield}} can be used to mitigate pressure. | ||
* {{Skill|Glyph of Elementals}}, used in {{Skill|Earth Attunement}}, creates a tanky elemental that can help relieve pressure | * {{Skill|Glyph of Elementals}}, used in {{Skill|Earth Attunement}}, creates a tanky elemental that can help relieve pressure | ||
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===Sustain=== | ===Sustain=== | ||
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* You can run {{Skill|Ether Renewal}} or {{Trait|Smothering Auras}} to better deal with condition pressure. | * You can run {{Skill|Ether Renewal}} or {{Trait|Smothering Auras}} to better deal with condition pressure. | ||
* {{Skill|Glyph of Elementals}}, used in {{Skill|Water Attunement}}, creates an elemental with strong healing and condition cleanse on a short cooldown. | * {{Skill|Glyph of Elementals}}, used in {{Skill|Water Attunement}}, creates an elemental with strong healing and condition cleanse on a short cooldown. | ||
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===Crowd Control=== | ===Crowd Control=== |
Revision as of 15:09, 15 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the March 19, 2024 patch.
Overview
This is a good starting place for those seeking to learn the Elementalist class. While complex, Elementalist offers a variety of useful tools in its kit and can engage foes from various ranges with different playstyles. This version of Elementalist focuses on dealing high power damage.
Template Code
[&DQYfHykbET50AAAAywAAAFABAAD2AAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Dagger/Dagger
Scepter/Dagger
Utility
Weapon Variants
- Staff - ranged area damage, groups only
Skill Variants
Healing Skills
- - provides a blast finisher
- - burst heal.
Utility Skills
- Vulnerability - a high damage, long-cooldown glyph; use in for lots of
- - more area damage
- - for mobility.
- - very high DPS option for when big skills are on cooldown.
Elite Skills
- - for mobility.
Specializations
- - provides alternate rotation
Arcane
Arcane can replace Fire or Water for a boost to defense and utility
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses similar gear to Build:Tempest_-_Power_DPS, making it a good option for general PVE
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Dagger
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Scepter
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
- use a few Knight trinkets if extra defense is needed
- - more active defense
- / - budget DPS
- / - budget DPS
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Fresh Air Notes
- allows for a must faster paced playstyle. You can swap from Air to any attunement and use the skills you need, then reset the cooldown on with any critical hit and immediately attune back to Air. This lets you spam and for DPS while still getting the utility of your other attunements.
- The attunement you swap to depends on the situation:
- has powerful burst damage skills in and .
- grants and for sustain.
- grants for mobility and for crowd control.
- After using the skills you need, you should swap back to and autoattack while waiting for your attunements to recharge.
Damage
Fire
- Auto-attacks
Air
- Auto-attacks
Earth
- Avoid auto-attacking in Earth
Defense
- The best defense is always to dodge or sidestep attacks.
- continuously blinds enemies for 10 seconds when used in .
- CC enemies with: ⇒ , , and
- can be used to mitigate pressure.
- , used in , creates a tanky elemental that can help relieve pressure
Sustain
- - high passive sustain
- is a good source of healing and condition cleanse. If running Arcane, you can dodge in to get a second from , which only has a 10-second cooldown.
- You can run or to better deal with condition pressure.
- , used in , creates an elemental with strong healing and condition cleanse on a short cooldown.
Crowd Control
- ⇒
- (from Ice Elemental)
- (from Air Elemental)
Ratings
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals
Comments
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