Elementalist - S/F Fresh Air

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:


Scepter/Focus Fresh Air is one of the harder elementalist specs to master, but allows for high pressure roaming.

Skill Bar


Slot Changes

Utility skills:

  • - a great 'panic button' while under heavy focus, synergizes well with cantrip traits.
  • - excellent condition cleansing, also synergizes well with cantrip traits.
  • - the shortest CD stunbreaker Elementalists can have.
  • - for guaranteed recharge.



Superior Sigil of Strength
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Air
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Sigil of Blood Superior Sigil of Blood
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
  • Superior Sigil of Battle Superior Sigil of Battle
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)


  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration


  • Much of this build's damage comes from swapping to , as this triggers
    Electric Discharge Electric Discharge
    Electric Discharge.pngElectric Discharge
    Strike your target with a bolt of lightning when attuning to air.
    , followed by . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, and cast quick skills in order to get a critical hit. This refreshes Air Attunement, allowing the process to be repeated rapidly.
  • Written in Stone Written in Stone
    Written in Stone.pngWritten in Stone
    Maintain the passive effects of signets when you activate them. Reduce recharge of signets.
    Book.pngRecharge Reduced: 20%
    allows signets to be used without losing their passive effects. This allows to be cast like other healing skills while retaining the passive healing.
  • is used to root opponents into your burst.
  • is this build's only condition cleanse, but it does cleanse 3 conditions. Note that
    Geomancer's Training Geomancer's Training
    Geomancer's Training.pngGeomancer's Training
    You recover more quickly from crippling, immobilizing, and chilling. Reduces recharge on all earth weapon skills.
    Immobilize.pngImmobilize: Unable to move.
    Crippled.pngCrippled: -50% Movement Speed
    Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Decreased: 33%
    also reduces the duration of some conditions.
  • gives invincibility for a short while, and can be used to counter bursts.
  • This build can self-stack might by blasting the fire field created by . Do not prioritize might-stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
  • Dodge rolling in
    Earth Attunement Earth Attunement
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Your sources of CC are:


  • Stealth, as most high-damage abilities in this build require a target.
  • Heavy condition pressure.


Build rating - 4 stars
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5 Ratings
3 stars
Ssendink gave this build 3 stars May 2019

Decent build for f2p players, but lack of all

4 stars
ShaoAZ gave this build 4 stars March 2019

With all the changes the core specs got, it's hard to say if Freshweaver is actually better than this one if played with Fire. With more control over skills at a loss of a rather telegraphed burst of weaver, core gets to be more volatile and organized, which is arguably putting the player in a better place for any type of situation. IMO water should not be used any longer as long as a focus is involved, the might , damage increase and cleanses in Fire are way more accessible and efficient for dueling.

2 stars
Hanz gave this build 2 stars January 2019

We're keeping this one mainly for the sake of F2P players. Fairly simple playstyle but relatively hard to master, should work well up to ~platinum.

2 More Ratings
5 stars
FalkonLink gave this build 5 stars May 2018

This build has given me quite a bit of success. After a few matches I swapped out S/F for D/D to see if it would make a difference and ended up far more successful.

5 stars
Walle gave this build 5 stars January 2018

This build has given me the most success with ele so far I still find ele squishy that's why I only put good but obviously that's just the current shape ele is in. I really enjoy playing this build

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