Difference between revisions of "Guardian - Burn Guard"

(moved to test, cleanup)
Line 5: Line 5:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = condition damage, utility
 
| focus = condition damage, utility
| rating = good
+
| rating = test
 
| xpac =  
 
| xpac =  
 
}}
 
}}
Line 11: Line 11:
 
==Overview==
 
==Overview==
 
A Guardian WvW build designed for massive AoE DPS that performs better the greater the enemy numbers.
 
A Guardian WvW build designed for massive AoE DPS that performs better the greater the enemy numbers.
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQEqHxAZLhsDAQAATAEAAEgBAAD/AAAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
  
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===Skill Variants===
 
===Skill Variants===
'''Heal'''
+
====Utility====
*{{Skill|"Receive the Light!"}} better party support but lose a very strong block.
 
 
 
'''Utility'''
 
 
*{{Skill|"Stand Your Ground!"}} personal stunbreak and AoE stability
 
*{{Skill|"Stand Your Ground!"}} personal stunbreak and AoE stability
  
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{{Specialization|Virtues|bot|mid|top}}
 
{{Specialization|Virtues|bot|mid|top}}
 
{{Specialization|Radiance|top|mid|top}}
 
{{Specialization|Radiance|top|mid|top}}
 +
 +
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQEqHxAZLhsDAQAA/wAAAEwBAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
| stats = Dire
+
| stats = Celestial
 
| rune = Superior Rune of Balthazar
 
| rune = Superior Rune of Balthazar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Axe
+
| weapon1 = Scepter
 
| weapon2 = Torch
 
| weapon2 = Torch
 
| sigil1 = Superior Sigil of Smoldering
 
| sigil1 = Superior Sigil of Smoldering
Line 63: Line 60:
 
| sigil3 = Superior Sigil of Smoldering
 
| sigil3 = Superior Sigil of Smoldering
 
| sigil4 = Superior Sigil of Fire
 
| sigil4 = Superior Sigil of Fire
| infusions = 18 Malign WvW Infusions
+
| infusion1 = Malign WvW Infusion
<!-- Custom stats -->
+
| infusion1-qt = 15
| head =
+
| infusion2 = Expertise WvW Infusion
| shoulders =
+
| infusion2-qt = 3
| chest =
 
| hands =
 
| legs =
 
| feet =
 
| backpiece = Trailblazer
 
| accessory1 = Trailblazer
 
| accessory2 = Trailblazer
 
| amulet = Trailblazer
 
| ring1 = Trailblazer
 
| ring2 = Trailblazer
 
 
}}
 
}}
 
  
 
===Consumables===
 
===Consumables===
* {{Food|Oysters with Spicy Sauce}}
+
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
::{{Food|Peppered Cured Meat Flatbread}} feast option with additional Condition Damage and Expertise
 
 
* {{Utility|Magnanimous Tuning Crystal}}
 
* {{Utility|Magnanimous Tuning Crystal}}
 
 
===Variants===
 
'''Stats'''
 
* Try to maintain 100% {{Tooltip|Burning}} duration since your primary damage comes from the 2s base duration burn of {{trait|Permeating Wrath}} with {{skill|Virtue of Justice}}.
 
* {{Tooltip|Trailblazer}} adds condition duration from the gear which you can use to reach 100% burning duration.
 
* {{Tooltip|Viper}} and {{Tooltip|Sinister}} can be used in place of '''Trailblazer's''' and '''Dire's''' for more damage, gaining from ''Zeal'' spec, at the cost of survivability.
 
* {{Tooltip|Rabid}} can be used in place of '''Dire''' as a smaller damage increase that helps with proccing {{Sigil|Superior Sigil of Fire}} with less loss of survivability.
 
 
'''Sigils'''
 
* {{Sigil|Superior Sigil of Energy}} general defensive sigil
 
* {{Sigil|Superior Sigil of Torment}} or {{Sigil|Superior Sigil of Blight}} trash condis to cover {{Tooltip|Burning}} from cleanse
 
 
'''Runes'''
 
* {{Rune|Superior Rune of the Renegade}} highest damage option if unconcerned about condition duration.
 
* {{Rune|Superior Rune of the Berserker}} alternative hybrid damage option when unconcerned about duration.
 
 
'''Food'''
 
* {{Food|Bowl of Fire Meat Chili}} to reach burn duration cap with other gear setups
 
* {{Food|Sweet Bean Bun}} alternative defensive option against condition pressure
 
* {{Food|Saffron Stuffed Mushroom}} highest damage option with frequent kills.
 
  
  
 
==Usage==
 
==Usage==
 
* Most of your damage comes from a {{Tooltip|Burning}}, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage.
 
* Most of your damage comes from a {{Tooltip|Burning}}, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage.
 
 
* To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your {{skill|Virtue of Justice}} unused to ensure you are receiving the passive activation.  
 
* To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your {{skill|Virtue of Justice}} unused to ensure you are receiving the passive activation.  
 
 
* {{Trait|Permeating Wrath}} and {{trait|Symbolic Power}} are your main sources of damage. Place {{Skill|Symbol of Swiftness}} and {{Skill|Symbol of Punishment}} carefully to proc it as much as possible.
 
* {{Trait|Permeating Wrath}} and {{trait|Symbolic Power}} are your main sources of damage. Place {{Skill|Symbol of Swiftness}} and {{Skill|Symbol of Punishment}} carefully to proc it as much as possible.
 
* Rotate between your weapon sets, using your symbols off cooldown. {{Skill|Sword of Justice}} provides a significant  {{Tooltip|Burning}} spike, and should be constantly used.
 
* Rotate between your weapon sets, using your symbols off cooldown. {{Skill|Sword of Justice}} provides a significant  {{Tooltip|Burning}} spike, and should be constantly used.
 
* {{Skill|Wall of Reflection}} should be thought of as a DPS ability, the reflected projectiles will proc {{Skill|Virtue of Justice}}/{{Trait|Permeating Wrath}}.
 
* {{Skill|Wall of Reflection}} should be thought of as a DPS ability, the reflected projectiles will proc {{Skill|Virtue of Justice}}/{{Trait|Permeating Wrath}}.

Revision as of 23:22, 23 February 2022

This is a test build. You may comment and rate it.

Focused on: Condition damage and Utility

Designed for: WvW Zerg

Difficulty:
TBD

Overview

A Guardian WvW build designed for massive AoE DPS that performs better the greater the enemy numbers.


Skill Bar

Staff/X
Scepter/Torch
Utility


Skill Variants

Utility

  • "Stand Your Ground!" personal stunbreak and AoE stability


Specializations


Template Code

[&DQEqHxAZLhsDAQAA/wAAAEwBAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Torch
Celestial
Sigil
Sigil
Scepter
Celestial
x
Celestial
Sigil
Sigil
Rune
x6
Infusion
x15
Infusion
x3

Consumables


Usage

  • Most of your damage comes from a Burning Burning, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage.
  • To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your Virtue of Justice unused to ensure you are receiving the passive activation.
  • Permeating Wrath and Symbolic Power are your main sources of damage. Place Symbol of Swiftness and Symbol of Punishment carefully to proc it as much as possible.
  • Rotate between your weapon sets, using your symbols off cooldown. Sword of Justice provides a significant Burning Burning spike, and should be constantly used.
  • Wall of Reflection should be thought of as a DPS ability, the reflected projectiles will proc Virtue of Justice/Permeating Wrath.


Ratings

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Comments

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