Difference between revisions of "Harbinger - Power DPS"
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| specialization = Harbinger | | specialization = Harbinger | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
| focus = Strike Damage | | focus = Strike Damage | ||
− | | meta = | + | | xpac = eod, soto |
+ | | meta = y | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A power DPS build for Harbinger. | + | A power DPS build for <s>Reaper</s>Harbinger. |
+ | |||
+ | |||
+ | Compared to [[Build:Reaper_-_Power_DPS|Reaper]], Harbinger has lower burst, but higher sustained damage. | ||
+ | |||
+ | Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its ''Blight'' mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation. | ||
+ | |||
Line 16: | Line 23: | ||
| profession = Necromancer | | profession = Necromancer | ||
| specialization = Harbinger | | specialization = Harbinger | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Sword |
| healing = Elixir of Promise | | healing = Elixir of Promise | ||
| utility1 = Well of Suffering | | utility1 = Well of Suffering | ||
| utility2 = Well of Darkness | | utility2 = Well of Darkness | ||
− | | utility3 = | + | | utility3 = Signet of Spite |
− | | elite = | + | | elite = Elixir of Ambition |
− | |||
− | |||
}} | }} | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlQBXnGucagQCBAEABQAF1AXUB6BroGgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
Line 40: | Line 47: | ||
{{Specialization|Soul Reaping|top|top|mid|}} | {{Specialization|Soul Reaping|top|top|mid|}} | ||
{{Specialization|Harbinger|top|top|top|}} | {{Specialization|Harbinger|top|top|top|}} | ||
+ | |||
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| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Sword |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
+ | | sigil4 = Superior Sigil of Accuracy | ||
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 12 |
− | | head = | + | | infusion2 = Precise +9 Agony Infusion |
+ | | infusion2-qt = 6 | ||
+ | | relic = Relic of Fireworks | ||
+ | | head = Assassin | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
Line 75: | Line 87: | ||
}} | }} | ||
− | * {{Sigil|Superior Sigil of | + | ===Equipment Variants=== |
+ | * You want to aim for ~2005-2010 precision (with {{sigil|Superior Sigil of Accuracy}}). | ||
+ | * {{rune|Superior Rune of the Scholar}} would be a tiny DPS loss. | ||
+ | * {{Sigil|Superior Sigil of the Night}} or slaying sigils if you can benefit from the bonus (replacing {{sigil|Superior Sigil of Force}}). | ||
+ | * If you don't have stat infusions, use {{tooltip|Assassin stats}} legs. | ||
− | === | + | ===Impact Sigil Variant=== |
− | + | If you want to benefit from {{sigil|Superior Sigil of Impact}}, you will need to slot in more assassins pieces: | |
+ | |||
{{PvE equipment | {{PvE equipment | ||
+ | | stats = Berserker | ||
| weight = Light | | weight = Light | ||
− | + | | rune = Superior Rune of the Dragonhunter | |
− | | rune = Superior Rune of the | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | + | | weapon3 = Dagger | |
− | + | | weapon4 = Sword | |
− | | weapon3 = | + | | sigil3 = Superior Sigil of Force |
− | | weapon4 = | + | | sigil4 = Superior Sigil of Impact |
− | | sigil3 = Superior Sigil of | ||
− | | | ||
− | |||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | head = | + | | relic = Relic of Fireworks |
− | | shoulders = | + | | variant = y |
− | | chest = | + | <!-- Custom stats --> |
− | | hands = | + | | head = Assassin |
− | | legs = | + | | shoulders = |
− | | feet = | + | | chest = |
− | | backpiece = | + | | hands = |
− | | accessory1 = | + | | legs = |
− | | accessory2 = | + | | feet = |
− | | amulet = | + | | backpiece = Assassin |
− | | ring1 = | + | | accessory1 = Assassin |
− | | ring2 = | + | | accessory2 = Assassin |
+ | | amulet = | ||
+ | | ring1 = Assassin | ||
+ | | ring2 = Assassin | ||
}} | }} | ||
+ | |||
+ | * You want to aim for ~2155 precision. | ||
+ | |||
Line 120: | Line 140: | ||
'''Utility:''' | '''Utility:''' | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | |||
+ | ===Rotation=== | ||
+ | If possible, precast {{skill|Elixir of Promise}} just before the fight starts. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Nightfall}} - this triggers {{relic|Relic of Fireworks}} on each pulse, making the buff last for 12 seconds | ||
+ | # {{skill|Elixir of Ambition}} to build up blight stacks | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits | ||
+ | # {{skill|Harbinger Shroud}} | ||
+ | |||
+ | |||
+ | <big>'''Harbinger Shroud'''</big> | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Devouring Cut}} | ||
+ | # {{skill|Tainted Bolts}} until '''Dark Barrage''' is off cooldown | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Voracious Arc}} | ||
+ | # {{skill|Vital Draw}} | ||
+ | # {{skill|Devouring Cut}} before you hit 25 blight stacks | ||
+ | # {{skill|Tainted Bolts}} until '''Dark Barrage''' is off cooldown | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Exit Harbinger Shroud}} | ||
+ | |||
+ | You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations: | ||
+ | * It is optimal to use skills at high ''Blight'' stacks | ||
+ | * Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each) | ||
+ | * Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit | ||
+ | * {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out | ||
+ | |||
+ | |||
+ | <big>'''Dagger-to-Greatsword'''</big> | ||
+ | # {{Skill|Hungering Maelstrom}} | ||
+ | # {{skill|Dark Pact}} | ||
+ | # {{Skill|Devouring Visage}} (if available) | ||
+ | # {{skill|Gormandize}} | ||
+ | # {{Skill|Consume}} (if available) | ||
+ | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{Skill|Gravedigger}} | ||
+ | # {{Skill|Death Spiral}} | ||
+ | # {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{Skill|Grasping Darkness}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat '''Harbinger Shroud''' Rotation | ||
+ | |||
+ | |||
+ | <big>'''Greatsword-to-Dagger'''</big> | ||
+ | # {{Skill|Gravedigger}} | ||
+ | # {{Skill|Death Spiral}} | ||
+ | # {{Skill|Dusk Strike}} - a single auto is optimal if you're fast enough | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{Skill|Hungering Maelstrom}} | ||
+ | # {{skill|Dark Pact}} | ||
+ | # {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly | ||
+ | # {{Skill|Devouring Visage}} (if available) | ||
+ | # {{skill|Gormandize}} | ||
+ | # {{Skill|Consume}} (if available) | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat '''Harbinger Shroud''' Rotation | ||
+ | |||
+ | |||
+ | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat. | ||
+ | |||
+ | Below 50% health, the rotation changes slightly (see below for details). | ||
+ | |||
+ | |||
+ | [https://youtu.be/jMH3QJaSynM Video example] | ||
+ | |||
+ | [https://youtu.be/gPfZ3fDXdLI Video example (mainhand sword)] | ||
+ | |||
+ | |||
+ | <big>'''Rotation Explanation'''</big> | ||
+ | |||
+ | Above 50% health, the rotation boils down to the following: | ||
+ | * Every time you swap to '''Greatsword''' (or exit shroud to it), use each available skill once. | ||
+ | * Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use. | ||
+ | ** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop. | ||
+ | * Use elixirs off cooldown. | ||
+ | |||
+ | |||
+ | |||
+ | '''Below 50% Health''' | ||
+ | |||
+ | When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lower damage than {{Skill|Gravedigger}}, you omit these skills from your loop and do two or three extra {{Skill|Gravedigger}}s while on '''Greatsword''' (how many depends on how fast you are). | ||
+ | * Even though {{skill|Devouring Visage}} isn't used for damage below 50%, it triggers {{relic|Relic of Fireworks}}, so should be used if this buff drops. |
Revision as of 19:12, 20 April 2024
Overview
A power DPS build for ReaperHarbinger.
Compared to Reaper, Harbinger has lower burst, but higher sustained damage.
Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.
Skill Bar
Template Code
Specializations
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x12
x6
Equipment Variants
- You want to aim for ~2005-2010 precision (with ).
- would be a tiny DPS loss.
- or slaying sigils if you can benefit from the bonus (replacing ).
- If you don't have stat infusions, use Assassin stats legs.
Impact Sigil Variant
If you want to benefit from
, you will need to slot in more assassins pieces:Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
x6
x18
- You want to aim for ~2155 precision.
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
If possible, precast
just before the fight starts.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- to build up blight stacks
- Weapon Swap
- - almost everything can cancel this skill, so make sure it actually hits
Harbinger Shroud
- until Dark Barrage is off cooldown
- before you hit 25 blight stacks
- until Dark Barrage is off cooldown
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Dagger-to-Greatsword
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- Repeat Harbinger Shroud Rotation
Greatsword-to-Dagger
- - a single auto is optimal if you're fast enough
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Dagger-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Dagger ⇒ Repeat.
Below 50% health, the rotation changes slightly (see below for details).
Video example (mainhand sword)
Rotation Explanation
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
- ⇒ have long cooldowns and so are only used once each loop. and
- Use elixirs off cooldown.
Below 50% Health
When the boss is below 50% health, your rotation changes due to ⇒ deals lower damage than , you omit these skills from your loop and do two or three extra s while on Greatsword (how many depends on how fast you are).
having no cooldown. As- Even though isn't used for damage below 50%, it triggers , so should be used if this buff drops.
Ratings
Comments
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