Herald - Ventari Bunker

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This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: SupportBunkering.

Designed for:


Yet another attempt at creating a viable revenant for a support role intended for ranked PvP.

Skill Bar




Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Magi Amulet
Magi Amulet.pngMagi Amulet
+900 Precision +900 Vitality +1200 Healing Power



  • Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +2% Boon Duration (3): +12 to All Stats (4): +3% Boon Duration (5): +16 to All Stats (6): +5% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
  • Superior Rune of the Herald Superior Rune of the Herald
    Superior Rune of the Herald.pngSuperior Rune of the Herald
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): +10% Boon Duration (5): +100 Toughness (6): When using a heal skill, apply protection to nearby allies (360 radius). (Cooldown: 10 seconds)
  • Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)


  • Mender's Amulet Mender's Amulet
    Mender's Amulet.pngMender's Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Healing power



  • Executing Blast finishers in 's Light Field cleanses conditions on nearby allies. The build has 2 such finishers:
    • on Staff.
    • on Ventari stance (elite). Although this skill destroys the tablet, the combo still happens.


  • is an extremely cheap AoE heal that should almost always be spammed on CD. There are 2 important things to note about this skill:
    • Both and Can't find such trait "Bolster Fortifications"! Please refer to our trait index trigger their effects around the caster, regardless of the location of Ventari's Tablet.
    • The tablet can levitate to the high ground thus using paths players cannot, but casting it still requires line of sight.
  • is a rather expensive upkeep skill, use it to only to block important skills or to combo it with the aforementioned Blast finishers.
  • will be your spot healing skill used to save allies under heavy pressure. Medium cost, huge AoE heal (around ~5k). As there's a short delay and you don't want allies to move out of its tiny 240 radius. Always pre-cast this skill before quickly moving the tablet to an ally in need using Ventari's Will to make it detonate the moment it gets to the target. Timing is key.
  • is one of the most expensive skills in the build, it's important to only use it when there's a huge condition spike coming.
  • is your chance to get creative! Use it to decap points, prevent stomps, blow off enemies from the high ground right into DH traps - there are plenty of applications for this elite. This'll however destroy the tablet and spend all your energy so don't forget to re-summon it immediately. The orbs dropped by the shard only stay there for 5 seconds, so don't hesitate to pick them up quickly. Always use this at least once before leaving the Ventari stance.


  • Always maintain . Having a high Regeneration uptime is important, as (under the right circumstances) it heals ~400 per second, same as a Warrior's . Its chain skill is an excellent panic button but try not to activate it while is active (can proc every 60 seconds when you drop below 50% HP). as obviously the 50% damage mitigation will result in less damage bein converted into healing and overlapping 2 huge defensive skill is just a bad idea in general.
Build rating - 4 stars
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4 Ratings
5 stars
Scarlet Soul gave this build 5 stars September 2017

Great for decapping and holding points against 2-3 opponents. It has very very little damage output but when it comes to holding and decapping points there is no better build

5 stars
Utrex gave this build 5 stars July 2017

Ok I finally learned the playstyle of the build. I've been on the fence with my opinion on it, but as of now, I feel it's amazing in teamfights if you know how to sustain yourself. Not only does it wreck teamfights, but it also decaps and holds really well.

Edit: not a decap bot anymore. Losing a tier.

5 stars
Greentea gave this build 5 stars July 2017

I have recently gone 26-5 with this build and I am in the process of writing an indepth guide on how to play. I feel its really strong in the current meta with only a few weaknesses that can be played around.

1 More Rating
0 stars
Nathanel gave this build 0 stars June 2017

support or bunker ventari is not a thing. it's tried over and over again. trash