Difference between revisions of "Mechanist - Alacrity Support Condi DPS"
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+ | {{Build | ||
+ | | profession = Engineer | ||
+ | | specialization = Mechanist | ||
+ | | designed for = Raid, Fractal | ||
+ | | rating = Good | ||
+ | | focus = Condition Damage, Support | ||
+ | | xpac = eod | ||
+ | | meta = | ||
+ | | difficulty = 2 | ||
+ | }} | ||
+ | |||
==Overview== | ==Overview== | ||
− | A condition boon support build for Mechanist. Provides permanent {{tooltip|Alacrity}}. | + | A condition boon support build for Mechanist. Provides permanent {{tooltip|Alacrity}} and high uptimes of {{tooltip|Fury}} and {{tooltip|Might}}. |
+ | Condition mechanist is more complex than its [[Build:Mechanist_-_Alacrity_Support_Power_DPS|Power]] counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] build. | ||
Line 8: | Line 20: | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Mechanist | | specialization = Mechanist | ||
− | | weapon1 = | + | | weapon1 = Mace |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| weapon3 = | | weapon3 = | ||
Line 14: | Line 26: | ||
| healing = A.E.D. | | healing = A.E.D. | ||
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
− | | utility2 = | + | | utility2 = Bomb Kit |
− | | utility3 = | + | | utility3 = Shift Signet |
| elite = Elite Mortar Kit | | elite = Elite Mortar Kit | ||
| pet1 = | | pet1 = | ||
Line 21: | Line 33: | ||
}} | }} | ||
+ | ===Weapon Variants=== | ||
+ | * '''Pistol''' can replace '''Mace''' for higher damage but lower {{tooltip|Confusion}} and barrier generation. | ||
+ | |||
+ | ===Skill Variants=== | ||
+ | * {{Skill|Overclock Signet}} is required if your mech is in danger of dying. | ||
+ | * If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} or {{Skill|Bomb Kit}} with {{Skill|Barrier Signet}}. | ||
+ | * You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive). | ||
+ | * Replacing {{skill|Shift Signet}} with {{skill|Flamethrower}} offers the highest damage, but with a significantly harder rotation and a loss of utility. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGJyY5RioqDyoPhgCGAAcBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
− | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|bot| | + | {{Specialization|Explosives|bot|top|mid|}} |
{{Specialization|Firearms|top|mid|bot|}} | {{Specialization|Firearms|top|mid|bot|}} | ||
− | {{Specialization|Mechanist| | + | {{Specialization|Mechanist|mid|mid|mid|}} |
===Trait Variants=== | ===Trait Variants=== | ||
− | * It would be a minor DPS | + | * It would be a minor DPS gain to take {{Trait|Mech Arms: Single-Edge Cutters}}, but you would lose a decent amount of {{tooltip|Might}} for doing so. |
− | |||
Line 44: | Line 62: | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
− | | stats = | + | | stats = Viper |
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Mace |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| sigil1 = Superior Sigil of Earth | | sigil1 = Superior Sigil of Earth | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bursting |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
Line 59: | Line 77: | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | | + | | relic = Relic of the Fractal |
− | | head = | + | | head = Celestial |
− | | shoulders = | + | | shoulders = Celestial |
− | | chest = | + | | chest = Celestial |
− | | hands = | + | | hands = Celestial |
| legs = | | legs = | ||
− | | feet = | + | | feet = Celestial |
− | | backpiece = | + | | backpiece = Celestial |
− | | accessory1 = | + | | accessory1 = Celestial |
− | | accessory2 = | + | | accessory2 = Celestial |
− | | amulet = | + | | amulet = Celestial |
| ring1 = | | ring1 = | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
− | * If the toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. | + | * This setup has ~36% boon duration. |
− | * | + | ** You could go as low as ~31%, but this is not recommended. |
+ | * If the +408 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +45 toughness from the {{food|Dragon's Revelry Starcake}}. | ||
+ | * If you use {{skill|Flamethrower}}, then {{relic|Relic of Akeem}} can be taken for even more damage via {{skill|Air Blast}}. | ||
+ | ==Consumables== | ||
− | == | + | '''Food''' |
− | ''' | + | * {{food|Dragon's Revelry Starcake}} or ascended versions. |
− | + | ||
+ | |||
+ | '''Utility''' | ||
+ | * {{utility|Toxic Maintenance Oil}} | ||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | ===Rotation=== | ||
+ | The rotation below does not use {{Skill|Bomb Kit}}. See the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] page for this rotation - if you are using '''Pistol'''/'''Pistol''' you can follow it as written; if you are using '''Mace'''/'''Pistol''' then do an extra mace auto chain whenever you would use '''Pistol''' skills. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Crisis Zone}} | ||
+ | # {{Skill|Barrier Burst}} | ||
+ | # {{Skill|Blowtorch}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Poison Grenade}} | ||
+ | # {{Skill|Freeze Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # {{Skill|Energizing Slam}} | ||
+ | # {{Skill|Mace Strike}} → {{Skill|Mace Smash (Mechanist)}} → {{Skill|Barrier Blast}} | ||
+ | # {{Skill|Rocket Fist Prototype}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | |||
+ | |||
+ | <big>'''Rest of the Rotation'''</big> | ||
+ | |||
+ | After the opener, your basic loop is as follows: | ||
+ | # Autoattack and use {{Skill|Energizing Slam}} on '''Mace''' until either '''Blowtorch''' or '''Rocket Fist Prototype''' are available - make sure to finish your auto chains! | ||
+ | # {{Skill|Blowtorch}} or {{Skill|Rocket Fist Prototype}} - these should alternate between loops | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}} (if available) | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # Repeat | ||
+ | |||
+ | If you're fast, you may occasionally swap to {{Skill|Grenade Kit}} and {{Skill|Shrapnel Grenade}} won't be immediately available. In this case, use {{Skill|Freeze Grenade}} to fill the gap. | ||
+ | |||
+ | |||
+ | ===Other Rotations=== | ||
+ | As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex: | ||
+ | * '''Pistol'''/'''Pistol''' with 4 kits - see the following [https://youtu.be/dMdGeWnKaRA video]. | ||
+ | * '''Pistol'''/'''Pistol''' with 3 kits - see the following [https://youtu.be/LlSh7SMPc78 video]. | ||
+ | * 2 kits - Follow the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] rotation. | ||
+ | ** If using mainhand '''Mace''', follow the same rotation but do a full auto chain each time you would swap to '''Pistol'''. | ||
+ | * '''Mace/Pistol''' with 1 kit - follow the rotation above. | ||
− | '' | + | ===General Tips=== |
− | * {{ | + | * Thanks to {{trait|Mechanical Genius}}, if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore ''vital'' to make sure you are within range before using them or you will cripple your boon uptimes. |
− | ** If you | + | * You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed. |
+ | * Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case. | ||
+ | * If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}. | ||
+ | * Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location. |
Latest revision as of 23:17, 18 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition boon support build for Mechanist. Provides permanent Alacrity and high uptimes of Fury and Might.
Condition mechanist is more complex than its Power counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the Condi DPS build.
Skill Bar
Weapon Variants
- Pistol can replace Mace for higher damage but lower Confusion and barrier generation.
Skill Variants
- is required if your mech is in danger of dying.
- If you find you need more Alacrity generation, you could replace or with .
- You can take instead of for a much simpler rotation, but at a DPS loss (keep the signet passive).
- Replacing with offers the highest damage, but with a significantly harder rotation and a loss of utility.
Template Code
Specializations
Trait Variants
- It would be a minor DPS gain to take Might for doing so. , but you would lose a decent amount of
Equipment
Celestial
Celestial
Celestial
Celestial
Viper
Celestial
Celestial
Celestial
Celestial
Celestial
Viper
Viper
Viper
Viper
x6
x18
- This setup has ~36% boon duration.
- You could go as low as ~31%, but this is not recommended.
- If the +408 toughness from celestial stats causes problems, you can replace your gear with ritualist stats pieces instead. This will leave you with only +45 toughness from the .
- If you use , then can be taken for even more damage via .
Consumables
Food
- or ascended versions.
Utility
Usage
Rotation
The rotation below does not use Condi DPS page for this rotation - if you are using Pistol/Pistol you can follow it as written; if you are using Mace/Pistol then do an extra mace auto chain whenever you would use Pistol skills.
. See the
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- and (if available)
- Weapon Swap (or stow kit)
- Repeat
If you're fast, you may occasionally swap to
and won't be immediately available. In this case, use to fill the gap.
Other Rotations
As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:
- Pistol/Pistol with 4 kits - see the following video.
- Pistol/Pistol with 3 kits - see the following video.
- 2 kits - Follow the Condi DPS rotation.
- If using mainhand Mace, follow the same rotation but do a full auto chain each time you would swap to Pistol.
- Mace/Pistol with 1 kit - follow the rotation above.
General Tips
- Thanks to , if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes.
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Comments
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