Difference between revisions of "Mirage - Condi Mirage"

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| rating = good
 
| rating = good
 
| xpac = pof
 
| xpac = pof
| difficulty = 1
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| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Condi Staff-Staff Mirage is a very simple yet effective build that revolves around spamming {{Skill|Chaos Vortex}} to both deal damage and generate boons. The build provides permanent 25 {{Tooltip|Might}}, {{Tooltip|Fury}} and {{Tooltip|Alacrity}} to yourself and nearby allies, while dealing good {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Confusion}} damage.
+
Condition Mirage is a great build that functions well in both solo and group play.
 
 
While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcBOS0+OxruFSMPgQGBAYMBgwHgFQcWRhftEgAAAAAAAAAAAAAAAAAAAAAAAA==]
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code = [&DQcBOS0+OxruFSMPgQGBAYMBgwHgFQcWvAHtEgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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|profession = mesmer
 
|profession = mesmer
 
|specialization = mirage
 
|specialization = mirage
|weapon1 = Staff
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|weapon1 = Axe
|weapon2 =  
+
|weapon2 = Torch
 
|weapon3 = Staff
 
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
Line 33: Line 31:
 
|utility2 = Signet of Domination
 
|utility2 = Signet of Domination
 
|utility3 = Crystal Sands
 
|utility3 = Crystal Sands
|elite = Jaunt
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|elite = Time Warp
 
}}
 
}}
 
  
 
===Weapon Variants===
 
===Weapon Variants===
This particular build requires two staves to function.
+
* {{Tooltip|Pistol}} - alternative to {{Tooltip|Torch}}
;Tagging
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* {{Tooltip|Focus}} - alternative to {{Tooltip|Torch}}
If instead of focusing on doing damage and generating boons you need to focus on tagging (quickly attacking enemies to earn kill credit) you can consider swapping one staff for a Greatsword with {{Sigil|Superior Sigil of Fire}} and {{Sigil|Superior Sigil of Stamina}}. This provides low damage but great tagging potential by spamming {{Skill|Split Surge}}, but you will need gear with significant Power and Crit, such as {{Tooltip|Viper}} or {{Tooltip|Celestial}}, to ensure tag credit. Gear such as {{Tooltip|Trailblazer}} will not work for this purpose.
+
* {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}}
 
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* {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Superior Sigil of Stamina}}.
 +
* {{Tooltip|Staff}} - dual staff is easier to play with lower overall damage
  
 
===Skill Variants===
 
===Skill Variants===
====Utility skills====
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* Do not replace your Signets or {{Skill|False Oasis}}.
{{Skill|Signet of Midnight}} and {{Skill|Signet of Domination}} provide the highest sustained damage through their passive, so you only use them in emergencies. If damage is not a concern, you could sometimes use different utility skills.
+
* {{Skill|Signet of Humility}} - alternative to {{Skill|Time Warp}} for very high CC against Defiant enemies.
 
+
* {{Skill|Feedback}} - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
* {{Skill|Sand Through Glass}} - evade, stunbreak, and Mirage Mirror.
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* {{Skill|Blink}} - mobility + stunbreak
* {{Skill|Mantra of Resolve}} - if conditions are a problem.
+
* {{Skill|Portal Entre}} - situational utility
* {{Skill|Feedback}} - to reflect projectiles.
+
* {{Skill|Arcane Thievery}} - boonrip + self {{Tooltip|Quickness}}
* {{Skill|Mimic}} - situationally powerful.
 
* {{Skill|Portal Entre}} - can be useful, especially when zerging.
 
* {{Skill|Blink}} - stunbreak and movement.
 
* {{Skill|Arcane Thievery}} - steals boons, sends conditions, gives Quickness, and does some CC through Slow.
 
====Elite skill====
 
* {{Skill|Mass Invisibility}} - to run past enemies or commune with Hero Points in stealth, use together with {{trait|Prismatic Understanding}} for longer stealth, but change the trait afterwards.
 
 
 
  
 
==Specializations==
 
==Specializations==
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{{Specialization|Mirage|mid|mid|top}}
 
{{Specialization|Mirage|mid|mid|top}}
  
* {{Trait|Mirage Mantle}} is essential to generate {{Tooltip|Alacrity}}.
 
* On fights against boses where your clones can stay alive just fine so {{Trait|Deceptive Evasion}} is wasted, you can instead use {{Trait|Blinding Dissipation}} + {{Trait|Ineptitude}} for more {{Tooltip|Confusion}}.
 
* You have great synergy on you traitlines.
 
** {{Trait|Critical Infusion}} provides {{Tooltip|Vigor}} for more {{Skill|Chaos Vortex}} and more condition damage thanks to {{Trait|Nomad's Endurance}}.
 
** {{Trait|Master Fencer}} + {{Trait|Phantasmal Fury}} + {{Trait|Sharper Images}} provide even more {{Tooltip|Bleeding}} damage.
 
** {{Trait|Deceptive Evasion}} removes the need for {{Trait|Self-Deception}}, allowing use of {{Trait|Renewing Oasis}} which provides superb synergy with {{Trait|Chaotic Persistence}}.
 
  
 
==Equipment==
 
==Equipment==
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| rune = Superior Rune of the Trapper
 
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Staff
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| weapon1 = Axe
| weapon2 =  
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| weapon2 = Torch
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
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| sigil3 = Superior Sigil of Bursting
 
| sigil3 = Superior Sigil of Bursting
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
| infusion1 =
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| relic = Relic of the Adventurer
| infusion1-qt =
 
| infusion2 =
 
| infusion2-qt =
 
| variant =
 
| relic = Relic of the Fractal
 
 
}}
 
}}
* Note that you require 0% boon duration from your gear to provide permament {{Tooltip|Alacrity}}, even with 0 clones. This is because {{Trait|Renewing Oasis}} provides permanent {{Tooltip|Regeneration}} to enable {{Trait|Chaotic Persistence}} and gain 250 concentration (16.66% boon duration), which is all you need.
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* Budget Runes - {{Rune|Superior Rune of the Nightmare}}
* If you don't have access to expansion relics, you will have to resort to using {{Relic|Relic of the Mirage}}.
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* Note that you require 0% boon duration from your gear to provide permament {{Tooltip|Alacrity}}, even with 0 clones. This is because {{Trait|Renewing Oasis}} provides permanent {{Tooltip|Regeneration}} to enable {{Trait|Chaotic Persistence}} and gain 250 concentration (16.66% boon duration).
 
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* Other relics include {{Relic|Relic of the Fractal}}, {{Relic|Relic of Evasion}}, or {{Relic|Relic of the Mirage}}.
 +
* For defense, prioritize defensive consumables first. If necessary, a few pieces of {{Tooltip|Celestial}} can be used. {{Tooltip|Trailblazer}} works very nicely as well.
  
 
==Consumables==
 
==Consumables==
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==Usage==
 
==Usage==
===Mirage Cloak===
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===Damage===
{{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.
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* Use {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown.
 +
* {{Skill|Time Warp}} should be saved for strong enemies due to its long cooldown.
 +
* Weapon swaps restore energy thanks to {{Sigil|Superior Sigil of Energy}}.
 +
* Most of this build's damage comes from Ambush skills, which come from dodging ({{Trait|Mirage Cloak}}), and {{Skill|Cry of Frustration}}. Your auto-attacks, including your clones, also make up a significant chunk of your DPS.
  
===Clone generation===
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====Shatter Priority====
* Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones.
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* Always use {{Skill|Cry of Frustration}} with 3 clones.  
* {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
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* {{Skill|Mind Wrack}} can be used with 0-3 clones. It is better to use it at 2-3 clones.
* Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use {{skill|Chaos Vortex}} due to {{trait|Infinite Horizon}}.
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* When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.  
* Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge.
 
  
===Boons===
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====Clone Generation====
* This build provides permanent 25 {{Tooltip|Might}} and {{Tooltip|Alacrity}} to yourself and nearby allies through {{skill|Chaos Vortex}}. The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to {{Trait|Infinite Horizon}}), so try to maintain 3 clones up.
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The following actions will generate a clone.
* {{skill|Winds of Chaos}} will also provide {{Tooltip|Might}} and {{tooltip|Fury}} to allies it bounces to. {{Trait|Master Fencer}} also helps with fury. And the increased critical chance enables {{Trait|Sharper Images}}.
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* {{Skill|Phantasmal Warlock}} (delayed)
* {{Trait|Renewing Oasis}} provides permanent self {{Tooltip|Regeneration}}.
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* {{Skill|Phantasmal Mage}} (delayed)
 +
* {{Skill|Lingering Thoughts}} (delayed)
 +
* {{Skill|Phase Retreat}}
 +
* Dodge with {{Trait|Deceptive Evasion}}
  
===Damage===
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The primary mode of clone generation in this build will come from dodging.
* The vast majority of your damage comes from auto attacking and casting {{skill|Chaos Vortex}} with 3 clones up, thanks to {{trait|Infinite Horizon}}.
 
* You should allow yourself and your clones to use one {{Skill|Winds of Chaos}} inbetween each {{skill|Chaos Vortex}}, as it does more damage than spamming Chaos Vortex.
 
* You should always have 3 clones up. Check the clone generation section above.
 
* Since clones are so important for your damage, this build only uses {{Skill|Cry of Frustration}} when you can immediately generate 3 clones again.
 
* If your target is about to die, you can finish them off with {{skill|Mind Wrack}}.
 
* Weapon swap any time you're under 50% endurance.
 
* Use {{Skill|Chaos Armor}} off cooldown in melee range.
 
  
;Opener
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====Axe/Pistol Priority====
Against bosses and other durable enemies, try to start the fight with this opener.
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# Dodge + {{Skill|Imaginary Axes}}
#{{Skill|Jaunt}}
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# {{Skill|The Prestige}} - this is only high priority because it has no cast time
#{{Skill|Chaos Armor}}
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# {{Skill|Phantasmal Mage}}
#{{Skill|Phase Retreat}}
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# {{Skill|Lingering Thoughts}}
#{{Tooltip|Dodge}} {{to}} {{Tooltip|weapon swap}} {{to}} {{Skill|Chaos Vortex}}
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# Fill with auto-attacks.
#{{Skill|Crystal Sands}} but don't consume the mirror yet.
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# {{Skill|Axes of Symmetry}} is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.
#{{Skill|Phantasmal Warlock}}
 
#{{Tooltip|Dodge}} {{to}} {{Skill|Chaos Vortex}}
 
#{{Skill|Winds of Chaos}} give your clones time to use it before you shatter them.
 
#{{Skill|Cry of Frustration}} with 3 clones
 
#{{Tooltip|Dodge}} {{to}} {{Skill|Chaos Vortex}} with 3 clones
 
#{{Skill|Winds of Chaos}}
 
#Consume the {{Skill|Mirage Mirror}} from Crystal Sands {{to}} {{Skill|Chaos Vortex}}
 
#{{Skill|Winds of Chaos}}
 
#{{Tooltip|Dodge}} {{to}} {{Tooltip|weapon swap}} {{to}} {{Skill|Chaos Vortex}}
 
* By dodging before weapon swapping, you ensure that you never waste any endurance from {{Sigil|Superior Sigil of Energy}}. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex.
 
* Note that this opener only works when you use the trait {{Trait|Deceptive Evasion}}.
 
* At step 9 of the opener you shatter 3 clones. But at step 10 you have 3 again: 2 from {{Skill|Phantasmal Warlock}} and a third from {{Trait|Deceptive Evasion}}.
 
  
 +
====Staff Priority====
 +
# Dodge + {{Skill|Chaos Vortex}}
 +
# {{Skill|Phantasmal Warlock}}
 +
# {{Skill|Chaos Armor}}
 +
# {{Skill|Chaos Storm}}
 +
# {{Skill|Phase Retreat}} - if clones are needed
 +
# Fill with auto-attacks.
  
 
===Defense===
 
===Defense===
* You can use your dodge {{Trait|Mirage Cloak}} at any time, even during other actions, but not while under the effects of hard crowd control.
+
This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as {{Tooltip|Protection}}, especially with {{Trait|Bountiful Disillusionment}} which is our only source of {{Tooltip|Stability}}. Your best defensive cooldowns are:
* Use {{Skill|Jaunt}} to reposition and cleanse 1 condition.
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* {{Skill|Distortion}}
* Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges.  
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* {{Skill|Chaos Armor}}
* {{Skill|Sand Through Glass}} can provide a strong stunbreak.
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* {{Skill|Feedback}} - variant option
* You dodge very often, so you'll dodge some attacks without even trying.
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* {{Skill|Phase Retreat}} - to reposition or gain distance
* {{Skill|Chaos Armor}} blinds trash mobs.
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* {{Skill|The Prestige}} - to stealth + reposition if absolutely necessary
* Against enemies with projectiles, hide behind your clones.
 
* Thanks to {{trait|Bountiful Disillusionment}}, your Shatters provide {{tooltip|stability}}. However, do not rely on this as this build wants to have high clone uptime.
 
 
 
===Crowd Control===
 
* {{Skill|Chaos Storm}} - 1 second {{Tooltip|Daze}}
 
* {{Skill|Diversion}} - 1 second {{Tooltip|Daze}} from you AND each clone shattered, so up to 4 seconds of Daze.
 
* {{Skill|Signet of Domination}} - 3 seconds of {{Tooltip|Stun}} (as a last resort)
 
 
 
  
==Video Examples==
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===CC===
Check the description of each video for more details. Note that these videos were recorded in a previous patch, you now generate permanent alacrity and the gear is different, use the updated gear from this written guide.
+
* {{Skill|Chaos Storm}}
* [https://youtu.be/PeWz9YGyWLE Pile of Guanno HP (Vampire Broodmother in Verdant Brink)]
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* {{Skill|Phantasmal Mage}}
* [https://youtu.be/OlIkhoMZbQE Itzel Belongings HP (Frogs in Verdant Brink)]
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* {{Skill|Diversion}}
* [https://youtu.be/FdDwo87vUw8 Champion Avatar of Balthazar (in Auric Basin)]
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* {{Skill|Signet of Humility}} - variant option
* [https://youtu.be/rqaPVQQw9G0 Egg Clutch HP (Champion Chak Lobber in Auric Basin)]
 
* [https://youtu.be/MzMm4gygtog Newborn Mushrooms (Champion Mushroom Queen in Rata Novus, Tangled Dephts)]
 

Revision as of 19:54, 1 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 01, 2024 and is up to date for the March 19, 2024 patch.

Overview

Condition Mirage is a great build that functions well in both solo and group play.


Template Code

[&DQcBOS0+OxruFSMPgQGBAYMBgwHgFQcWvAHtEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Axe/Torch
Staff
Utility

Weapon Variants

  • Pistol Pistol - alternative to Torch Torch
  • Focus Focus - alternative to Torch Torch
  • Dagger Dagger - lower DPS alternative to Axe Axe
  • Greatsword Greatsword - replaces Axe Axe; meta weapon for tagging with a Sigil of Superior Sigil of Stamina.
  • Staff Staff - dual staff is easier to play with lower overall damage

Skill Variants

  • Do not replace your Signets or False Oasis.
  • Signet of Humility - alternative to Time Warp for very high CC against Defiant enemies.
  • Feedback - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
  • Blink - mobility + stunbreak
  • Portal Entre - situational utility
  • Arcane Thievery - boonrip + self Quickness Quickness

Specializations


Equipment

This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Torch
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Budget Runes - Rune of Superior Rune of the Nightmare
  • Note that you require 0% boon duration from your gear to provide permament Alacrity Alacrity, even with 0 clones. This is because Renewing Oasis provides permanent Regeneration Regeneration to enable Chaotic Persistence and gain 250 concentration (16.66% boon duration).
  • Other relics include Relic of the Fractal, Relic of Evasion, or Relic of the Mirage.
  • For defense, prioritize defensive consumables first. If necessary, a few pieces of Celestial Celestial can be used. Trailblazer Trailblazer works very nicely as well.

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • - DPS
  • - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
  • /

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Use Crystal Sands and False Oasis off cooldown.
  • Time Warp should be saved for strong enemies due to its long cooldown.
  • Weapon swaps restore energy thanks to Sigil of Superior Sigil of Energy.
  • Most of this build's damage comes from Ambush skills, which come from dodging (Mirage Cloak), and Cry of Frustration. Your auto-attacks, including your clones, also make up a significant chunk of your DPS.

Shatter Priority

  • Always use Cry of Frustration with 3 clones.
  • Mind Wrack can be used with 0-3 clones. It is better to use it at 2-3 clones.
  • When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.

Clone Generation

The following actions will generate a clone.

  • Phantasmal Warlock (delayed)
  • Phantasmal Mage (delayed)
  • Lingering Thoughts (delayed)
  • Phase Retreat
  • Dodge with Deceptive Evasion

The primary mode of clone generation in this build will come from dodging.

Axe/Pistol Priority

  1. Dodge + Imaginary Axes
  2. The Prestige - this is only high priority because it has no cast time
  3. Phantasmal Mage
  4. Lingering Thoughts
  5. Fill with auto-attacks.
  6. Axes of Symmetry is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.

Staff Priority

  1. Dodge + Chaos Vortex
  2. Phantasmal Warlock
  3. Chaos Armor
  4. Chaos Storm
  5. Phase Retreat - if clones are needed
  6. Fill with auto-attacks.

Defense

This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection Protection, especially with Bountiful Disillusionment which is our only source of Stability Stability. Your best defensive cooldowns are:

  • Distortion
  • Chaos Armor
  • Feedback - variant option
  • Phase Retreat - to reposition or gain distance
  • The Prestige - to stealth + reposition if absolutely necessary

CC

  • Chaos Storm
  • Phantasmal Mage
  • Diversion
  • Signet of Humility - variant option


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
5 stars
AshaGus2020 gave this build 5 stars • October 2023
I've been running the same Occam's based mesmer/mirage build FOREVER. This one completely trounces it. I slapped it together with just exotic and a Mabon relic (can't get Akeem yet) and it still kicks butt. SO easy. Toyed around with White Mantle in Doric, they might as well have been Harathi in Kessex lol. Can't wait to build this completely to spec (Ascended with infusions). Five stars.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

Comments

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