Mirage - Condi Mirage

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 06, 2024 and is up to date for the March 19, 2024 patch.

Overview

Condition Mirage is a great build that functions well in both solo and group play.


Template Code

[&DQcBOy09OxruFSMPgQGBAYMBgwHgFQcWRhftEgAAAAAAAAAAAAAAAAAAAAADBQA2AFkAAA==]
Copy Template Code


Skill Bar

Axe/Pistol
Staff
Utility


Weapon Variants

  • Dagger Dagger - lower DPS alternative to Axe Axe
  • Greatsword Greatsword - replaces Axe Axe; meta weapon for tagging with a Sigil of Superior Sigil of Stamina.
  • Staff Staff - dual staff is easier to play with lower burst but higher sustained damage and permanent Alacrity Alacrity.

Skill Variants

  • Do not replace your Signets or False Oasis.
  • Feedback - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
  • Blink - mobility + stunbreak
  • Portal Entre - situational utility
  • Arcane Thievery - boonrip + self Quickness Quickness
  • Signet of Humility - alternative to Time Warp for very high CC against Defiant enemies.
  • Time Warp - very niche option to provide yourself and nearby allies with a little bit of Quickness Quickness on a long cooldown.


Specializations


Equipment

This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Pistol
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Budget Runes - Rune of Superior Rune of the Nightmare
  • Relic of the Fractal provides higher damage overall.
  • For defense, prioritize defensive consumables first. If necessary, a few pieces of Celestial Celestial can be used. Trailblazer Trailblazer works very nicely as well.

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • - DPS
  • - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
  • /

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Mirage Cloak

Mirage Cloak is the profession mechanic of the mirage. Whenever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.

Damage

  • Clones are absolutely essential since their auto attacks inflict good condition damage, and they cast their Ambush skill when you do thaks to Infinite Horizon. Aim to always have 3 clones up.
  • Infinite Horizon forces the clone to cast the Ambush, interrumpting whatever they might be doing. Be careful not to interrupt Axes of Symmetry or even their Ambush skill if you spam them too soon after the previous one. It's a good idea to cast one auto attack after each Ambush to prevent this.
  • If your target is about to die, you can finish them off with Mind Wrack.
  • Weapon swap any time you're under 50% endurance to restore endurance thanks to Sigil of Superior Sigil of Energy.
  • Use Chaos Armor, Crystal Sands and False Oasis off cooldown.
  • Time Warp should be saved for strong enemies due to its long cooldown.

Shatter priority

  • Use Cry of Frustration only when you have 3 clones.
  • Mind Wrack can be used to finish off the enemy if it's about to die.
  • When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.

Clone generation

  • Phantasms become clones after attacking, so Phantasmal Warlock will summon 2 clones and Phantasmal Duelist 1.
  • Phase Retreat summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
  • Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to Deceptive Evasion, and it will immediately use its Ambush skill due to Infinite Horizon.
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to Infinite Horizon. This trait also stunbreaks your clones when you dodge.

Axe/Pistol Priority

  1. Dodge + Imaginary Axes
  2. Axes of Symmetry
  3. Lingering Thoughts
  4. Phantasmal Duelist
  5. Magic Bullet
  6. Fill with auto-attacks.
  7. Axes of Symmetry is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.

Staff Priority

  1. Dodge + Chaos Vortex
  2. Phantasmal Warlock
  3. Chaos Armor
  4. Chaos Storm
  5. Phase Retreat - if clones are needed
  6. Fill with auto-attacks.

Defense

This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection Protection, especially with Bountiful Disillusionment which is our only source of Stability Stability. Your best defensive cooldowns are:

  • Distortion
  • Chaos Armor
  • Feedback - variant option
  • Phase Retreat - to reposition or gain distance

Crowd Control

  • Chaos Storm - 1 second Daze Daze
  • Diversion - 1 second Daze Daze from you AND each clone shattered, so up to 4 seconds of Daze.
  • Magic Bullet - 2.5 seconds of Stun Stun
  • Signet of Domination - 3 seconds of Stun Stun (as a last resort)
  • Signet of Humility - variant option


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
5 stars
AshaGus2020 gave this build 5 stars • October 2023
I've been running the same Occam's based mesmer/mirage build FOREVER. This one completely trounces it. I slapped it together with just exotic and a Mabon relic (can't get Akeem yet) and it still kicks butt. SO easy. Toyed around with White Mantle in Doric, they might as well have been Harathi in Kessex lol. Can't wait to build this completely to spec (Ascended with infusions). Five stars.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium