Difference between revisions of "Renegade - Cele Renegade"

(2 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage, utility
 
| focus = direct damage, utility
| rating = good
+
| rating = great
 
| xpac = hot, pof
 
| xpac = hot, pof
 
| difficulty = 1
 
| difficulty = 1
Line 20: Line 20:
 
|weapon1 = Shortbow
 
|weapon1 = Shortbow
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Staff
+
|weapon3 = Mace
|weapon4 =  
+
|weapon4 = Sword
 
|legend1 = jalis
 
|legend1 = jalis
 
|legend2 = mallyx
 
|legend2 = mallyx
Line 28: Line 28:
  
 
===Weapon Variants===
 
===Weapon Variants===
* '''Staff''' {{to}} '''Greatsword'''
+
* '''Greatsword'''
  
 
==Template Code==
 
==Template Code==
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| sigil1 = Superior Sigil of Concentration
 
| sigil1 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Frenzy
 
| sigil2 = Superior Sigil of Frenzy
| weapon3 = Staff
+
| weapon3 = Mace
| weapon4 =  
+
| weapon4 = Sword
 
| sigil3 = Superior Sigil of Concentration
 
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
Line 123: Line 123:
 
* This build has high passive defense
 
* This build has high passive defense
 
* This build has moderate mobility skill access
 
* This build has moderate mobility skill access
** Don't cast {{Skill|Surge of the Mists}} into {{Skill|Line of Warding}} or similar effects if you don't have {{Tooltip|Stability}}
 
 
** Use {{Skill|Call to Anguish}} only when desperate for mobility, the energy is better spent on other things
 
** Use {{Skill|Call to Anguish}} only when desperate for mobility, the energy is better spent on other things
 
* This builds has moderate active defenses  
 
* This builds has moderate active defenses  
Line 134: Line 133:
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* '''Dodge'''
 
* '''Dodge'''
* {{Skill|Warding Rift}}
 
* {{Skill|Surge of the Mists}}
 
 
* {{Skill|Rite of the Great Dwarf}} - general use
 
* {{Skill|Rite of the Great Dwarf}} - general use
 
* {{Skill|Soothing Stone}}/{{Skill|Empowering Misery}} - general use
 
* {{Skill|Soothing Stone}}/{{Skill|Empowering Misery}} - general use

Revision as of 22:36, 6 April 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Easy
This build was last updated on April 06, 2024 and is up to date for the April 16, 2024 patch.


Overview

A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to Alacrity Alacrity and great group utility through Jalis and Mallyx.


Skillbar

Shortbow
Mace/Sword
Utility
Utility


Weapon Variants

  • Greatsword

Template Code

[&DQkDJg8WPyfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Aggressive Agility


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Mace
Celestial
Sword
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

Energy Management

It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Because Orders from Above needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.

Due to the cooldown of Banish Enchantment Mallyx rotations are extremely tight. Any boon rip on Alacrity Alacrity, Chill Chill or lack of Quickness Quickness can make it difficult to cast all three Banish Enchantment and swap legends on time. They can be made significantly easier but slightly less efficient by adding Heroic Command or Spiritcrush and slightly delaying the legend swap. Another option is swapping one cast of Banish Enchantment to Pain Absorption which will avoid delaying the legend swap but lose boon rip.

In the following recommended energy uses, any skill that is used multiple times in a single legend (Banish Enchantment/Inspiring Reinforcement) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast Call to Anguish to avoid damage or CC you could remove the cast of Pain Absorption from the Mallyx rotations and still spend the same amount of energy.

Mallyx Alac
  • Banish Enchantmentx3 - 90 energy
  • Orders from Above - 20 energy
  • Heroic Command - 10 energy
    • Total 120
  • Spiritcrush (optional, easier version) - 12 energy
Mallyx
  • Banish Enchantmentx3 - 90 energy
  • Pain Absorption - 30 energy
    • Total 120
  • Heroic Command/Spiritcrush (optional, easier version) - 10/12 energy
Jalis Alac
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Orders from Above - 20 energy
    • Total 120
Jalis
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Heroic Command - 10 energy
  • Spiritcrush - 12 energy
    • Total 122 energy
  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers, Embrace the Darkness and Heroic Command are useful for dumping energy quickly if something goes wrong


Priorities

High
  • Boon rip
  • Alacrity
Moderate
  • Support
Low


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This builds has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority Toggle
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, make sure to keep enough energy to cast it off CD
    • Try to target players behind or inside the enemy group, to maximize hits with Banish Enchantment
  • Brutality


Alacrity

  • Press Orders from Above as soon as it comes off cooldown


Support

  • Prioritize aiming Rite of the Great Dwarf in the direction your group is moving to, not at the enemy
    • Do hit the enemy when possible though
    • You can move slightly behind your group before casting to make it easier to land


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Arete gave this build 4 stars • April 2024
Incredibly strong at smaller scales. Brings the rare and powerful alacrity boon, has boonrip potential similar to chronomancer along with some of the best CC in the game and access to pulsing stability.

Comments

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