Difference between revisions of "Scourge - Alacrity Support Condi Healer"

m (Added Desiccate to the shortlist of life force helpers in the "General Tips" section)
(Updated the whole page to take into account the results of further field testing and the July 18th patch updates.)
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==Overview==
 
==Overview==
A condi damage-based Scourge support build that brings easy full {{tooltip|Alacrity}} uptime, a very robust amount of {{tooltip|Might}}, and high {{tooltip|Fury}} uptime to its subgroup, solid amounts of healing, and the signature support Scourge resurrectability. Most of the healing comes in the form of '''barrier''' and {{tooltip|Regeneration}}, and as such, this build isn't amazing at burst healing. This is not a problem most of the time as even should the combination of barrier and regen fail the ease of resurrection should make most things recoverable.
+
A Scourge heal support build with condi-based damage that brings easy full {{tooltip|Alacrity}} uptime, high {{tooltip|Might}} uptime, and decently good {{tooltip|Fury}} uptime to its subgroup, solid amounts of healing, and the signature support Scourge resurrectability. Most of the healing comes in the form of '''barrier''' and {{tooltip|Regeneration}}, and as such, this build isn't amazing at burst healing. This is not a problem most of the time as even should the combination of barrier and regen fail the ease of resurrection should make most things recoverable.
  
This build also boasts a very solid amount of condition removal between {{Skill|Nefarious Favor}} and {{Trait|Abrasive Grit}} as well as the occasional {{tooltip|Protection}} from {{trait|Eternal Life}}.
+
This build also boasts a very solid amount of condition removal between {{Skill|Nefarious Favor}} and {{Trait|Abrasive Grit}} as well as decent {{tooltip|Protection}} from {{trait|Herald of Sorrow}}.
  
 
It's important to note that a solid chunk of the {{tooltip|Might}} comes from the application of barrier so if you take any of the build alternatives that alter barrier generation will also necessarily alter might generation.
 
It's important to note that a solid chunk of the {{tooltip|Might}} comes from the application of barrier so if you take any of the build alternatives that alter barrier generation will also necessarily alter might generation.
 +
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgTNTIdPD1+Fn4WbwFvAYAAgAAkF3ABlQCVAAAAAAAAAAAAAAAAAAAAAAADVgBmAFkAAA==]
+
code = [&DQgTNTI1PD1+Fn4WbwFvASEXgAAkFyQXlQCVAAAAAAAAAAAAAAAAAAAAAAADVgBmAFkAAA==]
 
}}
 
}}
 +
  
  
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|healing = Sand Flare
 
|healing = Sand Flare
 
|utility1 = Signet of Undeath
 
|utility1 = Signet of Undeath
|utility2 = Blood Is Power
+
|utility2 = Serpent Siphon
 
|utility3 = Desiccate
 
|utility3 = Desiccate
 
|elite = Summon Flesh Golem
 
|elite = Summon Flesh Golem
 
}}
 
}}
 
  
  
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* Replacing the '''Scepter''' with a '''Dagger''' will make life force generation extremely comfortable. If you're struggling with it, it's a very valid choice.
 
* Replacing the '''Scepter''' with a '''Dagger''' will make life force generation extremely comfortable. If you're struggling with it, it's a very valid choice.
 
* Using a '''Warhorn''' instead of the '''Torch''' can be useful if you're hurting for CC.
 
* Using a '''Warhorn''' instead of the '''Torch''' can be useful if you're hurting for CC.
 +
  
 
===Skill Variants===
 
===Skill Variants===
 
 
'''Healing'''
 
'''Healing'''
 
* {{Skill|Well of Blood}} replaces some of the barrier generation with more regen.
 
* {{Skill|Well of Blood}} replaces some of the barrier generation with more regen.
 
  
 
'''Utility'''
 
'''Utility'''
* {{Skill|Serpent Siphon}} for extra barrier and regen as well as {{tooltip|Aegis}} in case you're using this build to tank.
+
* {{Skill|Blood Is Power}} for extra DPS and {{tooltip|Might}} generation.
 
* {{Skill|Well of Power}} for extra {{tooltip|Might}} generation.
 
* {{Skill|Well of Power}} for extra {{tooltip|Might}} generation.
 
* {{Skill|Epidemic}} can be useful in certain specific encounters.
 
* {{Skill|Epidemic}} can be useful in certain specific encounters.
 +
* Note that {{Skill|Desiccate}} is the sole source of {{tooltip|Fury}} in this build so if you replace it you'll lose that.
  
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Blood Magic|top|top|bot}}
 
{{Specialization|Blood Magic|top|top|bot}}
{{Specialization|Soul Reaping|top|bot|top}}
+
{{Specialization|Soul Reaping|top|top|bot}}
 
{{Specialization|Scourge|top|bot|bot}}
 
{{Specialization|Scourge|top|bot|bot}}
  
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* {{Trait|Soul Marks}} can be useful if you're hurting for life force generation.
 
* {{Trait|Soul Marks}} can be useful if you're hurting for life force generation.
 
* {{Trait|Vital Persistence}} for some extra self-sustain especially if you're tanking.
 
* {{Trait|Vital Persistence}} for some extra self-sustain especially if you're tanking.
* {{Trait|Soul Barbs}} for a healthy amount of extra DPS in exchange for less life force generation.
+
* {{Trait|Fear of Death}} for extra life force generation from {{Skill|Garish Pillar}} and {{Skill|Reaper's Mark}}.
* '''Both''' {{Trait|Herald of Sorrow}} and {{trait|Desert Empowerment}} are necessary as they are the backbone of this build's {{tooltip|Alacrity}} generation. Never touch them.
+
* {{Trait|Eternal Life}} for extra passive life force generation and some {{tooltip|Protection}}.
 +
* '''Both''' {{Trait|Herald of Sorrow}} and {{trait|Desert Empowerment}} are necessary as they are the backbone of this build's {{tooltip|Alacrity}} generation. '''Never touch them.'''
  
  
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==Equipment==
 
==Equipment==
 
{{PvE equipment
 
{{PvE equipment
| stats = Marshal
+
| stats = Viper
 
| weight = Light
 
| weight = Light
 
| rune = Superior Rune of Altruism
 
| rune = Superior Rune of Altruism
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| infusion1-qt = 18
 
| infusion1-qt = 18
 
<!-- Custom stats -->
 
<!-- Custom stats -->
| head = Seraph
+
| head = Plaguedoctor
| shoulders = Seraph
+
| shoulders = Plaguedoctor
| chest = Seraph
+
| chest = Plaguedoctor
| hands = Seraph
+
| hands = Plaguedoctor
| legs = Seraph
+
| legs = Plaguedoctor
| feet = Seraph
+
| feet = Plaguedoctor
| backpiece = Seraph
+
| backpiece = Plaguedoctor
| accessory1 = Seraph
+
| accessory1 = Plaguedoctor
| accessory2 = Seraph
+
| accessory2 = Plaguedoctor
| amulet = Seraph
+
| amulet = Plaguedoctor
| ring1 = Seraph
+
| ring1 = Plaguedoctor
| ring2 = Seraph
+
| ring2 = Plaguedoctor
 
}}
 
}}
  
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===Equipment Variants===
 
===Equipment Variants===
 
* {{Rune|Superior Rune of the Monk}} if you already have it and don't want to swap is fine, but the sixth rune bonus of +10% outgoing healing doesn't apply to barrier so it's less useful for this build.
 
* {{Rune|Superior Rune of the Monk}} if you already have it and don't want to swap is fine, but the sixth rune bonus of +10% outgoing healing doesn't apply to barrier so it's less useful for this build.
* You can make the weapons {{Tooltip|Seraph}} instead if you want to sacrifice some DPS for full uptime of 25 stacks of {{tooltip|Might}}. The extra concentration is definitely unnecessary for the {{tooltip|Alacrity}}, though, as this build has more than enough Boon Duration for that.
+
* {{Tooltip|Marshal}}'s is about the same DPS and substantially lower Concentration but is easier to craft and the lower BD doesn't really impact this build very much.
* {{Tooltip|Plaguedoctor}}'s provides a lot of vitality at the cost of some DPS.
+
* {{Tooltip|Seraph}}'s increases DPS by a very minute amount (given that this is a Condi-based build) for a hefty loss in life force but for extreme optimisation it might be useful maybe.
 +
* On the other hand, mixing in some {{Tooltip|Viper}}'s increases DPS by a very respectable amount. Play with what works best for you.
 +
 
  
  
 
==Consumables==
 
==Consumables==
 
 
'''Food'''
 
'''Food'''
 
* {{food|Bowl of Tropical Fruit Salad}}
 
* {{food|Bowl of Tropical Fruit Salad}}
 
* {{food|Bowl of Poultry Satay}} if you want some extra Concentration.
 
* {{food|Bowl of Poultry Satay}} if you want some extra Concentration.
* {{food|Plate of Beef Rendang}} if you don't need to heal as much and want more DPS.
+
* {{food|Plate of Beef Rendang}} for extra DPS.
 
 
  
 
'''Utility'''
 
'''Utility'''
 
* {{utility|Peppermint Oil}}
 
* {{utility|Peppermint Oil}}
 
* {{utility|Bountiful Maintenance Oil}} if you need the extra healing but you might need to compensate elsewhere for the lost Concentration.
 
* {{utility|Bountiful Maintenance Oil}} if you need the extra healing but you might need to compensate elsewhere for the lost Concentration.
 +
* {{utility|Potent Master Tuning Crystal}} to go all in on DPS.
  
  
  
 
==Usage==
 
==Usage==
 
 
===Healing===
 
===Healing===
* {{trait|Desert Empowerment}} gives barrier whenever you use {{Skill|Manifest Sand Shade}} so you probably want to use it pretty often. Don't sit on two unused charges of it.
+
* {{Skill|Manifest Sand Shade}}, {{Skill|Sand Cascade}}, {{Skill|Sandstorm Shroud}}, {{Skill|Sand Flare}}, and {{Skill|Serpent Siphon}} are your big sources of barrier and should be used off cooldown.
** {{Skill|Sand Cascade}}, {{Skill|Sandstorm Shroud}}, and {{Skill|Sand Flare}} are your big sources of barrier and should be used off cooldown.
 
** {{Skill|Serpent Siphon}} is another good source of barrier if you take it.
 
 
** Do remember though that your allies can only get up to 50% of their total health in barrier.
 
** Do remember though that your allies can only get up to 50% of their total health in barrier.
* {{Skill|Garish Pillar}} basically off cooldown for the pulsing healing to your allies.
+
* {{Skill|Garish Pillar}} basically off cooldown for the pulsing healing to your allies but you might wish to save it if you'll need to rez someone.
* {{Skill|Mark of Blood}} (and {{Skill|Serpent Siphon}} and/or {{Skill|Well of Blood}} if you take them) will be your main source(s) of {{tooltip|Regeneration}}.
+
* {{Skill|Serpent Siphon}} can provide very high {{tooltip|Regeneration}} uptime.
 +
** {{Skill|Mark of Blood}} (and {{Skill|Well of Blood}} if you take it) can also help with it.
 
** Dodge every now and then for the regen from {{trait|Mark of Evasion}}.
 
** Dodge every now and then for the regen from {{trait|Mark of Evasion}}.
  
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===Boons===
 
===Boons===
 
* Using your barrier skills off cooldown will basically guarantee full {{tooltip|Alacrity}} uptime with a good fifteen or more seconds of leeway.
 
* Using your barrier skills off cooldown will basically guarantee full {{tooltip|Alacrity}} uptime with a good fifteen or more seconds of leeway.
* {{skill|Blood Is Power}}, {{skill|Desiccate}}, and {{Skill|Oppressive Collapse}} are your main sources of {{tooltip|Might}}; spam them.
+
* {{skill|Desiccate}}, {{Skill|Oppressive Collapse}}, and barrier application (via {{trait|Abrasive Grit}}) are your main sources of {{tooltip|Might}}; spam them.
** You get it from {{trait|Abrasive Grit}} whenever you apply barrier, too.
+
** {{skill|Blood Is Power}} and/or {{skill|Well of Power}} are more sources of it if you take them.
* Using {{skill|Desiccate}} off-cooldown should guarantee full {{tooltip|Fury}} uptime, given its reduced recharge due to your permanent {{tooltip|Alacrity}}, but it's very tight. Even without being very dedicated to it, though, it does provide high amounts of it, and if someone else is generating a little bit too it should be comfortable.
+
* Using {{skill|Desiccate}} off-cooldown should guarantee full {{tooltip|Fury}} uptime, given its reduced recharge due to your permanent {{tooltip|Alacrity}}, but it can get tight. Even without being very dedicated to it, though, it does provide high amounts of it, and if someone else is generating a little bit too it should be comfortable.
  
  
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===General Tips===
 
===General Tips===
 
* You should always have at least one Shade active from {{Skill|Manifest Sand Shade}} for the bonus Concentration and Expertise from {{Trait|Sand Sage}}.
 
* You should always have at least one Shade active from {{Skill|Manifest Sand Shade}} for the bonus Concentration and Expertise from {{Trait|Sand Sage}}.
* If you're using the Scepter, try not to interrupt your auto-attack chain for the {{tooltip|Poison}} from {{skill|Putrid Curse}}.
+
* If you're using the Scepter, try not to interrupt your auto-attack chain for the high damage dealt by {{skill|Putrid Curse}}.
* If you're not taking {{trait|Fear of Death}} you might need to be a bit more aggressive in life force generation. {{skill|Feast of Corruption}}, {{skill|Harrowing Wave}}, {{skill|Desiccate}}, and {{skill|Necrotic Grasp}} are your friends. {{trait|Soul Marks}} might help, too.
+
** Bunch uses of your other weaponskills and utility skills to use them all together so as to avoid interrupting the auto-attack chain.
 +
* If you're not taking {{trait|Fear of Death}} you might need to be a bit aggressive with life force generation. {{skill|Feast of Corruption}}, {{skill|Harrowing Wave}}, {{skill|Desiccate}}, and {{skill|Necrotic Grasp}} are your friends.
 
** On the other hand, if you take a Dagger main hand you will never need to worry about life force ever, at the cost of needing to be in melee range of the boss.
 
** On the other hand, if you take a Dagger main hand you will never need to worry about life force ever, at the cost of needing to be in melee range of the boss.
 
 
==Notes on the upcoming patch==
 
With the July 18th patch some of the numbers will change, but they'll all be to this build's benefit. According to the previews:
 
* {{Skill|Manifest Sand Shade}} and {{Skill|Sand Cascade}} will generate a lot more barrier.
 
* {{Skill|Sandstorm Shroud}} will provide some nice {{tooltip|Protection}} for more reduced incoming damage.
 
* Base {{tooltip|Alacrity}} from {{trait|Desert Empowerment}} will be 50% higher, so it'll be even more comfortable.
 
* {{Skill|Oppressive Collapse}} will be on lower CD and larger radius so {{tooltip|Might}} generation will be better.
 
* {{trait|Sand Sage}} will give a lot more Expertise and Concentration.
 
* Between the lower CD and higher actual recovery value, {{Skill|Harrowing Wave}} will be better at generating life force.
 
* The major traits changed aren't ones we use for this build anyway.
 
 
So overall the main differences will be that we'll need a lot less Concentration and even a little bit less Healing Power, allowing us to take more {{tooltip|Marshal}}'s pieces and maybe even a couple {{tooltip|Viper}}'s ones depending on how stuff shakes out. I'll test it all when that happens but until then this is available if anyone's interested in trying it out.
 

Revision as of 23:50, 18 July 2023

This is a test build. You may comment and rate it.

Focused on: Healing and Utility

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A Scourge heal support build with condi-based damage that brings easy full Alacrity Alacrity uptime, high Might Might uptime, and decently good Fury Fury uptime to its subgroup, solid amounts of healing, and the signature support Scourge resurrectability. Most of the healing comes in the form of barrier and Regeneration Regeneration, and as such, this build isn't amazing at burst healing. This is not a problem most of the time as even should the combination of barrier and regen fail the ease of resurrection should make most things recoverable.

This build also boasts a very solid amount of condition removal between Nefarious Favor and Abrasive Grit as well as decent Protection Protection from Herald of Sorrow.

It's important to note that a solid chunk of the Might Might comes from the application of barrier so if you take any of the build alternatives that alter barrier generation will also necessarily alter might generation.


Template Code

[&DQgTNTI1PD1+Fn4WbwFvASEXgAAkFyQXlQCVAAAAAAAAAAAAAAAAAAAAAAADVgBmAFkAAA==]
Copy Template Code


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
Staff
Utility


Weapon Variants

  • Replacing the Scepter with a Dagger will make life force generation extremely comfortable. If you're struggling with it, it's a very valid choice.
  • Using a Warhorn instead of the Torch can be useful if you're hurting for CC.


Skill Variants

Healing

  • Well of Blood replaces some of the barrier generation with more regen.

Utility

  • Blood Is Power for extra DPS and Might Might generation.
  • Well of Power for extra Might Might generation.
  • Epidemic can be useful in certain specific encounters.
  • Note that Desiccate is the sole source of Fury Fury in this build so if you replace it you'll lose that.


Specializations


Trait Variants

  • Soul Marks can be useful if you're hurting for life force generation.
  • Vital Persistence for some extra self-sustain especially if you're tanking.
  • Fear of Death for extra life force generation from Garish Pillar and Reaper's Mark.
  • Eternal Life for extra passive life force generation and some Protection Protection.
  • Both Herald of Sorrow and Desert Empowerment are necessary as they are the backbone of this build's Alacrity Alacrity generation. Never touch them.


Equipment

Head
Plaguedoctor
Shoulders
Plaguedoctor
Chest
Plaguedoctor
Hands
Plaguedoctor
Legs
Plaguedoctor
Feet
Plaguedoctor
Backpiece
Plaguedoctor
Accessory
Plaguedoctor
Accessory
Plaguedoctor
Amulet
Plaguedoctor
Ring
Plaguedoctor
Ring
Plaguedoctor
Scepter
Viper
Torch
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Rune of Superior Rune of the Monk if you already have it and don't want to swap is fine, but the sixth rune bonus of +10% outgoing healing doesn't apply to barrier so it's less useful for this build.
  • Marshal Marshal's is about the same DPS and substantially lower Concentration but is easier to craft and the lower BD doesn't really impact this build very much.
  • Seraph Seraph's increases DPS by a very minute amount (given that this is a Condi-based build) for a hefty loss in life force but for extreme optimisation it might be useful maybe.
  • On the other hand, mixing in some Viper Viper's increases DPS by a very respectable amount. Play with what works best for you.


Consumables

Food

  • if you want some extra Concentration.
  • for extra DPS.

Utility

  • if you need the extra healing but you might need to compensate elsewhere for the lost Concentration.
  • to go all in on DPS.


Usage

Healing

  • Manifest Sand Shade, Sand Cascade, Sandstorm Shroud, Sand Flare, and Serpent Siphon are your big sources of barrier and should be used off cooldown.
    • Do remember though that your allies can only get up to 50% of their total health in barrier.
  • Garish Pillar basically off cooldown for the pulsing healing to your allies but you might wish to save it if you'll need to rez someone.
  • Serpent Siphon can provide very high Regeneration Regeneration uptime.
    • Mark of Blood (and Well of Blood if you take it) can also help with it.
    • Dodge every now and then for the regen from Mark of Evasion.


Boons

  • Using your barrier skills off cooldown will basically guarantee full Alacrity Alacrity uptime with a good fifteen or more seconds of leeway.
  • Desiccate, Oppressive Collapse, and barrier application (via Abrasive Grit) are your main sources of Might Might; spam them.
    • Blood Is Power and/or Well of Power are more sources of it if you take them.
  • Using Desiccate off-cooldown should guarantee full Fury Fury uptime, given its reduced recharge due to your permanent Alacrity Alacrity, but it can get tight. Even without being very dedicated to it, though, it does provide high amounts of it, and if someone else is generating a little bit too it should be comfortable.


CC

  • Charge (necromancer)
  • Oppressive Collapse
  • Garish Pillar
  • Reaper's Mark
  • Chillblains
  • Grasping Dead
  • Wail of Doom if using a Warhorn.
  • Dark Pact if using a Dagger.


General Tips

  • You should always have at least one Shade active from Manifest Sand Shade for the bonus Concentration and Expertise from Sand Sage.
  • If you're using the Scepter, try not to interrupt your auto-attack chain for the high damage dealt by Putrid Curse.
    • Bunch uses of your other weaponskills and utility skills to use them all together so as to avoid interrupting the auto-attack chain.
  • If you're not taking Fear of Death you might need to be a bit aggressive with life force generation. Feast of Corruption, Harrowing Wave, Desiccate, and Necrotic Grasp are your friends.
    • On the other hand, if you take a Dagger main hand you will never need to worry about life force ever, at the cost of needing to be in melee range of the boss.


Ratings

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Comments

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