Difference between revisions of "Scourge - Pyrophobia"

 
(22 intermediate revisions by 3 users not shown)
Line 5: Line 5:
 
| rating = test
 
| rating = test
 
| focus = condition damage, boon removal
 
| focus = condition damage, boon removal
 +
| difficulty = 3
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
A good condition damage PvP Scourge build made to teamfight.
+
A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.
  
  
Line 17: Line 16:
 
| profession = necromancer
 
| profession = necromancer
 
| specialization = scourge
 
| specialization = scourge
| weapon1 = scepter
+
| weapon1 = pistol
| weapon2 = torch
+
| weapon2 = warhorn
 
| weapon3 = staff
 
| weapon3 = staff
 
| healing = Sand Flare
 
| healing = Sand Flare
 
| utility1 = Trail of Anguish
 
| utility1 = Trail of Anguish
| utility2 = Summon Flesh Wurm
+
| utility2 = Spectral Walk
| utility3 = Spectral Wall
+
| utility3 = Spectral Ring
 
| elite = Ghastly Breach
 
| elite = Ghastly Breach
 
}}
 
}}
 +
 +
 +
* You can take {{Skill|Consume Conditions}} instead of {{Skill|Sand Flare}} against heavy condi comp. If you don't own SotO, take scepter instead of pistol.
 +
 +
'''Utility Skill Variants'''
 +
* {{Skill|Corrosive Poison Cloud}} - missile block and weakness application.
 +
* {{Skill|Summon Flesh Wurm}} - Necro's "Get out of jail free card" for when under heavy pressure.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgnPTI+PCl+FqIAchYAAC4BAABsAQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgnKTI+PCl+FgAAchYAAGwBAAC9AQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
  
 
==Specializations==
 
==Specializations==
{{Specialization|Curses|top|bot|bot}}
 
 
{{Specialization|Soul Reaping|mid|bot|bot}}
 
{{Specialization|Soul Reaping|mid|bot|bot}}
 +
 +
{{Specialization|Curses|top|mid|mid}}
 +
 
{{Specialization|Scourge|top|mid|mid}}
 
{{Specialization|Scourge|top|mid|mid}}
  
Line 42: Line 49:
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = scepter
+
| weapon1 = pistol
| weapon2 = torch
+
| weapon2 = warhorn
 
| weapon3 = staff
 
| weapon3 = staff
| sigil1 = Energy
+
| sigil1 = Misery
| sigil2 = Cleansing
+
| sigil2 = Absorption
 
| sigil3 = Energy
 
| sigil3 = Energy
 
| sigil4 = Cleansing
 
| sigil4 = Cleansing
| rune = Lynx
+
| rune = Trapper
 
| amulet = Carrion
 
| amulet = Carrion
 +
| relic = Relic of Akeem
 
}}
 
}}
  
 +
'''Rune'''
 +
* {{Rune|Necromancer}}
  
'''Rune'''
+
'''Relic'''
* {{Rune|Orr}} - For less incoming condition duration at the cost of some mobility.
+
* {{Relic|Relic of the Nightmare}} for less overall damage but a stronger combo in teamfights.
  
  
 
==Usage==
 
==Usage==
 
'''Elite specialization basics'''
 
'''Elite specialization basics'''
* {{Skill|Death Shroud}} disappears to make way for new skills that can be used at the same time as weapons. Unlike other Necromancer shrouds, Scourge Shroud can't be used to soak damage, it becomes the skill {{Skill|Desert Shroud}}
+
* {{Skill|Death Shroud}} is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: {{Skill|Desert Shroud}}.
 +
 
  
* You need to be very careful with your placement.
+
'''General'''
  
 +
* Thanks to {{Trait|Terror}}, your {{Tooltip|Fear}} effects deal damage. {{Trait|Insidious Disruption}} inflicts {{Tooltip|Torment}} to any foes you disable.
  
'''General'''
+
* {{Trait|Abrasive Grit}} provides {{Tooltip|Might}} and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills.
  
* '''Role:''' follow the teamfight, stay with the support if you have one. If you are good with your placement taking duel is possible since you have a lot of CC.
+
* Always open with {{Skill|Manifest Sand Shade}}, even if you need to place it before combat, to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}} from the beginning of combat. Make sure there is always at least 1 shade active.
  
* The main source of damage is {{Tooltip|Fear}}. It combines with {{Trait|Insidious Disruption}},{{Trait|Terror}}, {{Trait|Fear of Death}} and {{Trait|Demonic Lore}}.
+
* Try to proc {{Relic|Relic of Akeem}} off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of {{Tooltip|Torment}}.
  
* Your staff can do a lot of damage with your marks, since there are unblockable ({{Trait|Soul Marks}}).
+
* Use {{Skill|Garish Pillar}} carefully but as often as possible. As a source of {{Tooltip|Fear}} it will CC and deal damage.
  
* Try to keep the {{Skill|Putrid Mark}} for condition removal.
+
* Use {{Skill|Locust Swarm}} to rotate between points.
  
* {{Trait|Abrasive Grit}} allows you to remove 1 condition for each barrier you apply, {{Skill|Sand Flare}} for example.  
+
* Use {{Skill|Wail of Doom}} or {{Skill|Reaper's Mark}} to interrupt enemies that are blocking.
  
* {{Skill|Trail of Anguish}} could be used to finish your ennemies in downstate (those that could be problematic such as ranger). Use this skill to safe finish downstate target only if you have your {{Skill|Summon Flesh Wurm}} available or in case of emmergency (allies in downstate too that could be rally by finishing ennemy). It's important to keep at least 1 breakstun available !
+
* {{Skill|Trail of Anguish}} can be used to safestomp enemies (thanks to the {{Tooltip|Stability}}) if you know you won't need it for combat soon.

Latest revision as of 13:07, 29 March 2024

This is a test build. You may comment and rate it.

Focused on: Condition damage and Boon removal

Designed for: PvP Conquest

Difficulty:
Hard

Overview

A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.


Skill Bar

Scourge-skillbar-bg.png
Pistol/Warhorn
Staff
Utility


  • You can take Consume Conditions instead of Sand Flare against heavy condi comp. If you don't own SotO, take scepter instead of pistol.

Utility Skill Variants

  • Corrosive Poison Cloud - missile block and weakness application.
  • Summon Flesh Wurm - Necro's "Get out of jail free card" for when under heavy pressure.


Template Code

[&DQgnKTI+PCl+FgAAchYAAGwBAAC9AQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations


Equipment

Pistol
Warhorn
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Rune

  • Rune of Necromancer

Relic

  • Relic of the Nightmare for less overall damage but a stronger combo in teamfights.


Usage

Elite specialization basics

  • Death Shroud is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: Desert Shroud.


General

  • Thanks to Terror, your Fear Fear effects deal damage. Insidious Disruption inflicts Torment Torment to any foes you disable.
  • Abrasive Grit provides Might Might and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills.
  • Always open with Manifest Sand Shade, even if you need to place it before combat, to benefit from Sand Sage and Blood as Sand from the beginning of combat. Make sure there is always at least 1 shade active.
  • Try to proc Relic of Akeem off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of Torment Torment.
  • Use Garish Pillar carefully but as often as possible. As a source of Fear Fear it will CC and deal damage.
  • Use Locust Swarm to rotate between points.
  • Use Wail of Doom or Reaper's Mark to interrupt enemies that are blocking.
  • Trail of Anguish can be used to safestomp enemies (thanks to the Stability Stability) if you know you won't need it for combat soon.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
2 stars
Hanz gave this build 2 stars • February 2024
0 sustain build and the damage isn't enough to justify it. Trades OP traits like Desert Empowerment for marginal DPS increases that in the end just aren't worth it since Anet gutted Scourge DPS traits in PvP years ago.
5 stars
Aalterego gave this build 5 stars • September 2023
One of my new favorite builds to come out of Secrets of the Obscure! Extremely high damage, lots of CC, good range, loads of boon corruption, and decent survivability. Reasonably simple to learn and to play, though pulling off some of the combos requires practice and experience. Absolute blast to play, as well. Would much rather have one of these on my team than a Blood Sage at this point in the meta.
4 stars
Vertox gave this build 4 stars • January 2023
Lowkey stupid amounts of damage, gives some support via minor boon gen, barriers and cleanses as well as crowd control and boonstrip, but it can get deleted really quickly by bursty enemies, so much so that a support is basically mandatory

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium