Difference between revisions of "Soulbeast - DPS Soulbeast"

(Created page with "{{Build | profession = ranger | specialization = soulbeast | designed for = wvw zerg | focus = direct damage, crowd control | rating = draft | xpac = hot, pof, eod | difficult...")
 
 
(7 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage, crowd control
 
| focus = direct damage, crowd control
| rating = draft
+
| rating = good
 
| xpac = hot, pof, eod
 
| xpac = hot, pof, eod
 
| difficulty = 2
 
| difficulty = 2
Line 10: Line 10:
  
 
==Overview==
 
==Overview==
 +
A high burst damage melee build with optional party support.
  
  
Line 23: Line 24:
 
|utility1 = Dolyak Stance
 
|utility1 = Dolyak Stance
 
|utility2 = Storm Spirit
 
|utility2 = Storm Spirit
|utility3 = Frost Trap
+
|utility3 =  
 
|elite = One Wolf Pack
 
|elite = One Wolf Pack
 
|pet1 = sky-chak striker
 
|pet1 = sky-chak striker
Line 30: Line 31:
  
  
====Variants
+
====Variants====
 
;Weapons
 
;Weapons
 
* '''Sword/Axe''' {{to}} '''Hammer'''
 
* '''Sword/Axe''' {{to}} '''Hammer'''
 +
* '''Sword/Axe''' {{to}} '''Longbow''' Longbow is generally worse than other options, but very helpful for clearing siege
 +
 +
;Utilities
 +
* {{Skill|Muddy Terrain}}
 +
* {{Skill|Signet of the Wild}}
 +
* {{Skill|Frost Trap}}
 +
 +
;Elite
 +
* {{Skill|Entangle}}
 +
* {{Skill|Spirit of Nature}}
  
  
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{{Specialization|Beastmastery|mid|top|bot}}
 
{{Specialization|Beastmastery|mid|top|bot}}
 
{{Specialization|Soulbeast|mid|mid|bot}}
 
{{Specialization|Soulbeast|mid|mid|bot}}
 +
;Variants
 +
* {{Trait|Leader of the Pack}}
  
  
 
===Template Code===
 
===Template Code===
 
{{TemplateCode|
 
{{TemplateCode|
code =  
+
code = [&DQQeOiA2NzouFwAA+hYAALYAAAC1AAAAwAAAADsAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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| rune-qt = 6
 
| rune-qt = 6
 
| relic = Relic of the Thief
 
| relic = Relic of the Thief
| weapon1 = sword
+
| weapon1 = Sword
| weapon2 = axe
+
| weapon2 = Axe
 
| sigil1 = Superior Sigil of Bloodlust
 
| sigil1 = Superior Sigil of Bloodlust
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon3 = Axe
+
| weapon3 = Mace
| weapon4 = Axe
+
| weapon4 = Mace
 
| sigil3 = Superior Sigil of Hydromancy
 
| sigil3 = Superior Sigil of Hydromancy
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
Line 76: Line 89:
  
 
==Usage==
 
==Usage==
 +
===Priorities===
 +
;High
 +
Damage
 +
 +
 +
====Surviving====
 +
* This build has moderate passive defense
 +
* This build has moderate mobility skill access
 +
* This build has low active defenses
 +
 +
{{Collapse start|Active defense priority}}
 +
* {{Skill|Dolyak Stance}} - for {{Tooltip|Immobilize}}
 +
* '''Dodge'''
 +
{{Collapse end}}
 +
 +
 +
===Detailed Explanations===
 +
====Damage====
 +
* When at range, use {{Skill|Spit Goop}} {{to}} {{Skill|Electrocute (soulbeast)}} to spike damage
 +
** With this cast order, both hits will land at almost the same time at 900 range, increasing burst
 +
* {{Skill|Storm Spirit}} should be cast as your group reaches melee, before you can hit with melee skills
 +
* Prioritize {{Skill|Whirling Defense}} whenever it is possible to do so
 +
* In mace prioritize {{Skill|Flourish}} first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and {{Tooltip|Nature's Strength}} isn't procced through the first rotation.
 +
* Make sure all of your mace skills land for {{Tooltip|Nature's Strength}} stacks
 +
** Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
 +
** While {{Skill|Oaken Cudgel}} deals no damage, hitting it is still important get the stack of {{Tooltip|Nature's Strength}}
 +
* {{Skill|Worldly Impact}} is a higher priority than any skills other than {{Skill|Whirling Defense}} and {{Skill|Flourish}}
 +
* Be careful with the forced movement from {{Skill|Oaken Cudgel}}, {{Skill|Serpent's Strike}}, and {{Skill|Pounce}}
 +
** Don't aim directly into the enemy group and make sure to drop your target before casting these skills
 +
 +
{{Collapse start|Damage priority}}
 +
* {{Skill|Whirling Defense}}
 +
* {{Skill|Flourish}}
 +
* {{Skill|Worldly Impact}}
 +
* {{Skill|Spit Goop}}/{{Skill|Electrocute (soulbeast)}}
 +
* {{Skill|Wild Strikes}}/{{Skill|Thistleguard}}
 +
* {{Skill|Oaken Cudgel}}
 +
* {{Skill|Serpent's Strike}}
 +
* {{Skill|Pounce}}
 +
* {{Skill|Storm Spirit}}
 +
{{Collapse end}}

Latest revision as of 14:04, 18 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons builds

Difficulty:
Normal
This build was last updated on April 18, 2024 and is up to date for the April 16, 2024 patch.

Overview

A high burst damage melee build with optional party support.


Skill Bar

Sword/Axe
Mace/Mace
Utility


Variants

Weapons
  • Sword/Axe Hammer
  • Sword/Axe Longbow Longbow is generally worse than other options, but very helpful for clearing siege
Utilities
  • Muddy Terrain
  • Signet of the Wild
  • Frost Trap
Elite
  • Entangle
  • Spirit of Nature


Specializations

Variants
  • Leader of the Pack


Template Code

[&DQQeOiA2NzouFwAA+hYAALYAAAC1AAAAwAAAADsAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Dragon
Ring
Marauder
Sword
Marauder
Axe
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

    • personal option


Usage

Priorities

High

Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Active defense priority Toggle


Detailed Explanations

Damage

  • When at range, use Spit Goop Electrocute (soulbeast) to spike damage
    • With this cast order, both hits will land at almost the same time at 900 range, increasing burst
  • Storm Spirit should be cast as your group reaches melee, before you can hit with melee skills
  • Prioritize Whirling Defense whenever it is possible to do so
  • In mace prioritize Flourish first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and Nature's Strength Nature's Strength isn't procced through the first rotation.
  • Make sure all of your mace skills land for Nature's Strength Nature's Strength stacks
    • Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
    • While Oaken Cudgel deals no damage, hitting it is still important get the stack of Nature's Strength Nature's Strength
  • Worldly Impact is a higher priority than any skills other than Whirling Defense and Flourish
  • Be careful with the forced movement from Oaken Cudgel, Serpent's Strike, and Pounce
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
Damage priority Toggle
  • Whirling Defense
  • Flourish
  • Worldly Impact
  • Spit Goop/Electrocute (soulbeast)
  • Wild Strikes/Thistleguard
  • Oaken Cudgel
  • Serpent's Strike
  • Pounce
  • Storm Spirit


Ratings

This build has a rating of 0 stars based on 0 votes.
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Comments

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