Difference between revisions of "Untamed - Power Untamed"

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Line 4: Line 4:
 
| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = good
+
| rating = draft
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 3
 
| difficulty = 3
Line 19: Line 19:
 
|profession = ranger
 
|profession = ranger
 
|specialization = untamed
 
|specialization = untamed
|weapon1 = Sword
+
|weapon1 = Axe
 
|weapon2 = Axe
 
|weapon2 = Axe
|weapon3 = Hammer
+
|weapon3 = Mace
|weapon4 =  
+
|weapon4 = Mace
 
|healing = "We Heal As One!"
 
|healing = "We Heal As One!"
 
|utility1 = Frost Trap
 
|utility1 = Frost Trap
Line 31: Line 31:
 
|elite = Forest's Fortification
 
|elite = Forest's Fortification
 
}}
 
}}
 
 
==Weapon Variants==
 
* Longbow - can replace hammer for less damage but from range
 
 
==Skill Variants==
 
===Healing skill===
 
* {{Skill|Perilous Gift}} - can be used to negate incoming damage for 3 seconds, but overall has lower healing than {{Skill|"We Heal As One!"}}.
 
===Utility skills===
 
* {{Skill|Storm Spirit}} - can be used for more AoE damage. Also helps trigger {{Trait|Enhancing Impact}}.
 
* {{Skill|Mutate Conditions}} - if conditions are a problem.
 
* {{Skill|Quickening Zephyr}} - stunbreak and quickness.
 
===Elite Skill===
 
* {{Skill|Spirit of Nature}} - can be used when playing in groups to revive allies
 
 
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Skirmishing|bot|top|bot}}
 
{{Specialization|Skirmishing|bot|top|bot}}
{{Specialization|Beastmastery|mid|mid|bot}}
+
{{Specialization|Marksmanship|mid|mid|mid}}
 
{{Specialization|Untamed|bot|top|top}}
 
{{Specialization|Untamed|bot|top|top}}
;Variants
 
*{{Trait|Primal Reflexes}} - more dodges.
 
*{{Trait|Resounding Timbre}} - for more swiftness.
 
 
  
 
==Equipment==
 
==Equipment==
Line 63: Line 44:
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| weapon1 = Mace
| weapon2 =  
+
| weapon2 = Mace
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
Line 75: Line 56:
 
| weapon3-stats =  
 
| weapon3-stats =  
 
| weapon4-stats =  
 
| weapon4-stats =  
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
 
| relic = Relic of the Thief
 
| relic = Relic of the Thief
 
| head =  
 
| head =  
Line 114: Line 93:
  
 
==Usage==
 
==Usage==
You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.
+
This usage section is currently undergoing a rewrite due to build changes.
 
 
The trait {{Trait|Let Loose}} provides some {{Tooltip|quickness}} to nearby allies. Together with {{Trait|Enhancing Impact}}, you achieve permanent self-quickness.
 
 
 
Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With sword your Unleashed Ambush is {{Skill|Deft Strike}}, and with hammer it's {{Skill|Relentless Whirl}}. {{Skill|Deft Strike}} also inflicts crowd control so it (together with {{Skill|Path of Scars}}) will also trigger {{Trait|Enhancing Impact}}. Thanks to {{Trait|Let Loose}} resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.
 
 
 
You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of {{Trait|Vow of the Untamed}}. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.
 
 
 
A general rotation regardless of weapon goes as follows:
 
#Start with the pet unleashed. Send the pet to attack with {{Skill|Venomous Outburst}} and use {{Skill|Unleash Ranger}}.
 
#Unleashed Ambush {{Skill|Deft Strike}} or {{Skill|Relentless Whirl}}.
 
#Use all your weapon skills.
 
#{{Tooltip|Weapon swap}}
 
#Unleashed Ambush {{Skill|Deft Strike}} or {{Skill|Relentless Whirl}}.
 
#Use all your weapon skills.
 
#When weapon swap is almost ready, use {{Skill|Unleash Pet}} and cast whatever F1,2,3 skills are ready, and {{Skill|Unleash Ranger}}.
 
#Unleashed Ambush {{Skill|Deft Strike}} or {{Skill|Relentless Whirl}}
 
#Repeat from step 4
 
 
 
When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
 
 
 
===Defense and sustain===
 
* Unleashed Ambush heal you a little thanks to {{Trait|Natural Fortitude}}.
 
* If a big attack is coming and you can't avoid it, use {{Skill|Unleash Pet}} to reduce incoming damage thanks to {{Trait|Vow of the Untamed}}.
 
* Block projectiles with {{Skill|Enveloping Haze}} or reflect them with {{Skill|Whirling Defense}}.
 
 
 
===Crowd control===
 
* {{Skill|Path of Scars}}
 
* {{Skill|Overbearing Smash}} (when the pet is unleashed)
 
* {{Skill|Thump (untamed)}} (when the pet is unleashed)
 

Revision as of 01:54, 1 April 2024

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Hard

Overview

Power Untamed focuses on the trait Let Loose to spam Unleashed Ambushes which, together with Enhancing Impact, provide permanent Quickness Quickness to yourself and some quickness to nearby allies.

Template Code

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Skill Bar

Jungle Stalker
Tiger
Axe/Axe
Mace/Mace
Utility

Specializations

Equipment

Ascended equipment is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

This usage section is currently undergoing a rewrite due to build changes.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.
4 stars
MagicAndrej gave this build 4 stars • February 2024
While this build is a fun and viable build for untamed if that's what you're wanting in OW, it still feels super unmatched by Condi/Power Soulbeast and Condition Druid. It still feels like you have to put a lot of effort into this build without a lot of pay-out, especially with some of the trait play (Quickness etc) especially when trying to utilise hammer. Hammer feels perfect when you're able to swap out skills (Unleashed/Not Unleashed) on other classes. But it just falls off heavily having to try and manage your rotation and if you slip up you lose out on quite a bit.

Comments

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