Difference between revisions of "Warrior - Core Power Warrior"

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| designed for = Open World, Open World General, Open World Core
 
| designed for = Open World, Open World General, Open World Core
 
| focus = Strike Damage, Defense, DPS
 
| focus = Strike Damage, Defense, DPS
| rating = great
+
| rating = good
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A strong core build that is F2P accessible and holds its own in almost all content.
+
A core warrior build for levelling or unlocking elite especializations. Featuring good power damage, some mobility, and the option to bring a lot of crowd control.
  
  
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| weapon1 = axe
 
| weapon1 = axe
 
| weapon2 = axe
 
| weapon2 = axe
| weapon3 = mace
+
| weapon3 = Greatsword
| weapon4 = shield
+
| weapon4 =  
 
| healing = Mending
 
| healing = Mending
 
| utility1 = "For Great Justice!"
 
| utility1 = "For Great Justice!"
| utility2 = Signet of Might
+
| utility2 = "Shake It Off!"
 
| utility3 = Signet of Fury
 
| utility3 = Signet of Fury
 
| elite = Signet of Rage
 
| elite = Signet of Rage
Line 26: Line 27:
  
 
===Weapon Variants===
 
===Weapon Variants===
* Greatsword - high mobility and decent dps
+
Never replace axe+axe as they're your highest damage weapons.<br>
* Mace (offhand) - lower defense but higher CC than shield
+
This build weapon swaps a lot to do more damage. If you don't like constantly swapping between weapons you can use mace+mace or mace+shield instead of greatsword, and stay on axe+axe to do damage, and only weapon swap when you need crowd control or defense.
* Longbow - ranged option, but very low DPS. Competes with Rifle.
+
* {{Tooltip|Mace}} + {{Tooltip|mace}}  can replace greatsword to provide a lot of crowd control.
 +
* {{Tooltip|Shield}} - defense and crowd control.
 +
* {{Tooltip|Longbow}} or {{Tooltip|Rifle}} - if you need a ranged option, but their damage is low.
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Defiant Stance}} - strong alternative to {{Skill|Mending}}.
+
====Healing skill====
 +
{{Skill|Mending}} is great with its high healing, low cooldown, and condition removal.
 +
* {{Skill|Defiant Stance}} - aggressive option that lets you facetank for a few seconds.
 +
====Utility skills====
 +
{{Skill|"For Great Justice!"}} is great for providing boons.<br>
 +
{{Skill|"Shake It Off!"}} is a good stunbreak and condition removal skill.Can be replaced by any other stunbreak.<br>
 +
{{Skill|Signet of Fury}} improves our critical chance. Don't use the active skill except to end a fight.<br>
 +
Other alternatives can be considered:
 +
* {{Skill|Signet of Might}} - passive damage.
 
* {{Skill|Signet of Stamina}} - more dodges.
 
* {{Skill|Signet of Stamina}} - more dodges.
 
* {{Skill|Stomp}} - physical skill that grants CC and mobility
 
* {{Skill|Stomp}} - physical skill that grants CC and mobility
* {{Skill|Dolyak Signet}} - alternative to {{Skill|Stomp}} if you're taking a lot of damage.
 
* {{Skill|"Shake It Off!"}} - removes conditions & breaks stun
 
 
* {{Skill|Endure Pain}} - panic button.
 
* {{Skill|Endure Pain}} - panic button.
 +
* {{Skill|Bull's Charge}} - great engage skill and crowd control.
 +
====Elite skill====
 +
{{Skill|Signet of Rage}} is good for swiftness or to compliment the boons from For Great Justice.
 
* {{Skill|Battle Standard}} - longer duration of boons than {{Skill|Signet of Rage}} but also a longer cooldown.
 
* {{Skill|Battle Standard}} - longer duration of boons than {{Skill|Signet of Rage}} but also a longer cooldown.
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEGyQ6Mx6mAAAArwAAAAoAAACoAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEGTMeJDqnAKcAqACoAGoAagCvAK8AnACcAAAAAAAAAAAAAAAAAAAAAAACMgAFAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Strength|top|mid|top}}
 
{{Specialization|Strength|top|mid|top}}
 +
{{Specialization|Discipline|mid|bot|top}}
 
{{Specialization|Arms|mid|mid|bot}}
 
{{Specialization|Arms|mid|mid|bot}}
{{Specialization|Discipline|mid|bot|top}}
+
;Variants
 +
* {{Trait|Peak Performance}} - extremely minor dps gain if you don't need stability. Note that {{Skill|Eviscerate}} does trigger {{Trait|Brave Stride}}.
 
* {{Trait|Might Makes Right}} - significant sustain and endurance increase.
 
* {{Trait|Might Makes Right}} - significant sustain and endurance increase.
 
+
* {{Trait|Burst Precision}} - use this when levelling since your critical chance is very low.
 
===Tactics Variant===
 
===Tactics Variant===
 
Replace {{Tooltip|Arms}} with {{Tooltip|Tactics}} for a dramatic increase to sustain.
 
Replace {{Tooltip|Arms}} with {{Tooltip|Tactics}} for a dramatic increase to sustain.
* {{Trait|Phalanx Strength}}, {{Trait|Empower Allies}} - great if you have allies around. Phalanx will remove the heal on shout and drastically reduce your sustain.
 
* If using {{Trait|Vigorous Shouts}}, replace {{Skill|Signet of Might}} with {{Skill|"Shake It Off!"}}
 
 
{{Specialization|Tactics|mid|mid|mid|variant=y}}
 
{{Specialization|Tactics|mid|mid|mid|variant=y}}
 +
* {{Trait|Phalanx Strength}}, {{Trait|Empower Allies}} - great if you have allies around. Phalanx will give you more healing from {{Trait|Mending Might}}.
  
  
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| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Strength
 
| sigil2 = Superior Sigil of Strength
| weapon3 = Mace
+
| weapon3 = Greatsword
| weapon4 = Shield
+
| weapon4 =  
| sigil3 = Superior Sigil of Severance
+
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Paralyzation
+
| sigil4 = Superior Sigil of Strength
 
| relic = Relic of the Thief
 
| relic = Relic of the Thief
 
}}
 
}}
 
 
===Equipment Variants===
 
===Equipment Variants===
 
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Knight}} - defensive trinkets
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* {{food|Peppermint Omnomberry Bar}}
 
* {{food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
 +
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
The primary damage skills are {{Skill|Cyclone Axe}}, {{Skill|Dual Strike}}, and {{Skill|Whirling Axe}}. You should use these skills whenever available and fill in the gaps with {{Skill|Throw Axe}}/axe autoattacks.  Never interrupt autoattack chains, as most of the damage is loaded in the last hit of {{Skill|Triple Chop}}.
+
Constantly swap between your axes and greatsword to use all your weapon skills even faster than normal thanks to {{Trait|Fast Hands}}.
 +
;Axe priority
 +
#{{Skill|Dual Strike}} + {{Skill|Whirling Axe}}
 +
#{{Skill|Cyclone Axe}}
 +
#{{Skill|Throw Axe}}
 +
#auto attacks
 +
;Greatsword priority
 +
#{{Skill|Hundred Blades}}
 +
#{{Skill|Bladetrail}}
 +
#{{Skill|Rush}}
 +
#{{Skill|Whirlwind Attack}}
 +
Never interrupt autoattack chains, as most of the damage is loaded in the last hit of {{Skill|Triple Chop}} or {{Skill|Brutal Strike}}.
  
 
Activate {{Skill|Signet of Rage}} and {{Skill|"For Great Justice!"}} off cooldown for boons.
 
Activate {{Skill|Signet of Rage}} and {{Skill|"For Great Justice!"}} off cooldown for boons.
  
Use {{Skill|Eviscerate}} off cooldown.
+
Use {{Skill|Eviscerate}} against single targets. Use {{Skill|Arcing Slice}} vs. groups or vs. single targets below 50% hp.
  
 +
This build weapon swaps a lot to do more damage. If you don't like constantly swapping between weapons you can use mace+mace or mace+shield instead of greatsword, and stay on axe+axe to do damage, and only weapon swap when you need crowd control or defense.
  
 
===Survivability===
 
===Survivability===
Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
+
* Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
 
+
* {{Skill|Whirlwind Attack}} is a dodge.
You can slot {{Skill|Dolyak Signet}}, {{Skill|Signet of Stamina}}, or {{Skill|Endure Pain}} for more damage mitigation.
+
* You can slot {{Skill|Dolyak Signet}}, {{Skill|Signet of Stamina}}, or {{Skill|Endure Pain}} for more damage mitigation.
 
+
* You can cleanse conditions by weapon swapping or using {{Skill|Mending}}.
You can cleanse conditions by weapon swapping or using {{Skill|Mending}}. For more condition-heavy fights you should run {{Skill|"Shake It Off!"}}
 
 
 
  
 
===Crowd Control===
 
===Crowd Control===
 +
If you need crowd control equip mace/mace or change your utilies
 
* {{Skill|Tremor}}
 
* {{Skill|Tremor}}
 
* {{Skill|Stomp}}
 
* {{Skill|Stomp}}
 +
* {{Skill|Bull's Charge}}
 +
* {{Skill|Shield Bash}}

Latest revision as of 19:09, 21 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageDefense and Dps

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Easy
This build was last updated on April 21, 2024 and is up to date for the March 19, 2024 patch.

Overview

A core warrior build for levelling or unlocking elite especializations. Featuring good power damage, some mobility, and the option to bring a lot of crowd control.


Skill Bar

Axe/Axe
Greatsword
Utility


Weapon Variants

Never replace axe+axe as they're your highest damage weapons.
This build weapon swaps a lot to do more damage. If you don't like constantly swapping between weapons you can use mace+mace or mace+shield instead of greatsword, and stay on axe+axe to do damage, and only weapon swap when you need crowd control or defense.

  • Mace Mace + mace mace can replace greatsword to provide a lot of crowd control.
  • Shield Shield - defense and crowd control.
  • Longbow Longbow or Rifle Rifle - if you need a ranged option, but their damage is low.


Skill Variants

Healing skill

Mending is great with its high healing, low cooldown, and condition removal.

  • Defiant Stance - aggressive option that lets you facetank for a few seconds.

Utility skills

"For Great Justice!" is great for providing boons.
"Shake It Off!" is a good stunbreak and condition removal skill.Can be replaced by any other stunbreak.
Signet of Fury improves our critical chance. Don't use the active skill except to end a fight.
Other alternatives can be considered:

  • Signet of Might - passive damage.
  • Signet of Stamina - more dodges.
  • Stomp - physical skill that grants CC and mobility
  • Endure Pain - panic button.
  • Bull's Charge - great engage skill and crowd control.

Elite skill

Signet of Rage is good for swiftness or to compliment the boons from For Great Justice.

  • Battle Standard - longer duration of boons than Signet of Rage but also a longer cooldown.

Template Code

[&DQIEGTMeJDqnAKcAqACoAGoAagCvAK8AnACcAAAAAAAAAAAAAAAAAAAAAAACMgAFAAA=]
Copy Template Code

Specializations

Variants
  • Peak Performance - extremely minor dps gain if you don't need stability. Note that Eviscerate does trigger Brave Stride.
  • Might Makes Right - significant sustain and endurance increase.
  • Burst Precision - use this when levelling since your critical chance is very low.

Tactics Variant

Replace Arms Arms with Tactics Tactics for a dramatic increase to sustain.

  • Phalanx Strength, Empower Allies - great if you have allies around. Phalanx will give you more healing from Mending Might.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6


Relic

Equipment Variants


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • (and variants)


Usage

Damage

Constantly swap between your axes and greatsword to use all your weapon skills even faster than normal thanks to Fast Hands.

Axe priority
  1. Dual Strike + Whirling Axe
  2. Cyclone Axe
  3. Throw Axe
  4. auto attacks
Greatsword priority
  1. Hundred Blades
  2. Bladetrail
  3. Rush
  4. Whirlwind Attack

Never interrupt autoattack chains, as most of the damage is loaded in the last hit of Triple Chop or Brutal Strike.

Activate Signet of Rage and "For Great Justice!" off cooldown for boons.

Use Eviscerate against single targets. Use Arcing Slice vs. groups or vs. single targets below 50% hp.

This build weapon swaps a lot to do more damage. If you don't like constantly swapping between weapons you can use mace+mace or mace+shield instead of greatsword, and stay on axe+axe to do damage, and only weapon swap when you need crowd control or defense.

Survivability

  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
  • Whirlwind Attack is a dodge.
  • You can slot Dolyak Signet, Signet of Stamina, or Endure Pain for more damage mitigation.
  • You can cleanse conditions by weapon swapping or using Mending.

Crowd Control

If you need crowd control equip mace/mace or change your utilies

  • Tremor
  • Stomp
  • Bull's Charge
  • Shield Bash


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Superhomi gave this build 5 stars • July 2023
A good build to use for all content. I believe that the line of tactics over arms is more profitable and makes you more alive. Great for those just starting out.
5 stars
Snequet gave this build 5 stars • May 2023
Great open world build. Decent damage some healing and sustain.
5 stars
MS1707 gave this build 5 stars • April 2022
funny how the old templates are this good, and optional
5 stars
Onlywrin gave this build 5 stars • March 2021
This build is a beast in open world. Handles itself easily in any core content and can even compete with some stronger roaming builds. Great build for a core spec.

Comments

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