Difference between revisions of "Weaver - Power Weaver"

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| profession = elementalist
 
| profession = elementalist
 
| specialization = weaver
 
| specialization = weaver
| designed for = open world, open world general, open world dps
+
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = good
 
| xpac = pof
 
| xpac = pof
 
| difficulty = 2
 
| difficulty = 2
Line 15: Line 15:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYpGyUpOBknDwAAUAEAADUXAADLAAAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQYfHykZOBknDwAANRcAAL4BAAAcAQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 23: Line 22:
 
|profession = elementalist
 
|profession = elementalist
 
|specialization = weaver
 
|specialization = weaver
|weapon1 = sword
+
|weapon1 = Sword
|weapon2 = dagger
+
|weapon2 = Warhorn
|weapon3 = staff
+
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Arcane Brilliance
 
|healing = Arcane Brilliance
 
|utility1 = Primordial Stance
 
|utility1 = Primordial Stance
|utility2 = Arcane Blast
+
|utility2 = Glyph of Storms
|utility3 = Signet of Fire
+
|utility3 = Signet of Air
 
|elite = Weave Self
 
|elite = Weave Self
 
}}
 
}}
  
====Weapons====
+
===Weapon Variants===
* We take Sword/Dagger as they are the highest DPS options for this build.
+
* {{Tooltip|Dagger|Offhand Dagger}} - use if you do not have Weaponmaster from Secrets of the Obscure
* Staff is useful for farm zergs as it has quite a lot of AoE.  
+
* {{Tooltip|Hammer}} - much lower damage but mid-ranged.
  
====Skill Variants====
+
===Skill Variants===
'''Healing Skills'''
+
====Heals====
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 
* {{Skill|Signet of Restoration}} - passive healing
 
* {{Skill|Signet of Restoration}} - passive healing
  
'''Utility Skills'''
+
====Utilities====
 +
{{Skill|Signet of Air}} is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Twist of Fate}} - stunbreak and evade
 
* {{Skill|Twist of Fate}} - stunbreak and evade
 
* {{Skill|Glyph of Storms}} - high damage and AOE blind
 
* {{Skill|Glyph of Storms}} - high damage and AOE blind
 
* {{Skill|Arcane Wave}} - more AOE
 
* {{Skill|Arcane Wave}} - more AOE
 +
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Lightning Flash}} - mobility
 
* {{Skill|Lightning Flash}} - mobility
 
* {{Skill|Stone Resonance}} - defensive barrier and stability
 
* {{Skill|Stone Resonance}} - defensive barrier and stability
 
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave
 
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave
  
'''Elite Skills'''
+
====Elites====
 
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water
 
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|bot|mid|top}}
+
{{Specialization|Air|top|mid|top}}
{{Specialization|Arcane|top|mid|mid}}
+
{{Specialization|Fire|top|bot|top}}
{{Specialization|Weaver|bot|mid|top}}
+
{{Specialization|Weaver|top|mid|top}}
 
 
====Trait Variants====
 
* {{Trait|Fresh Air}} - Higher burst damage, especially good against trash
 
* {{Trait|Zephyr's Boon}} - Swiftness and fury uptime if running Fire traitline due to {{Trait|Sunspot}}
 
* {{Trait|One with Air}} - Mobility
 
* {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}} - More defense
 
* {{Trait|Superior Elements}} - Sacrifice HP for more damage in groups if not crit capped
 
  
'''Fire'''
 
Fire can replace Arcane as an alternative damage option and might generation if needed.
 
{{Specialization|Fire|top|bot|mid|variant=y}}
 
* {{Trait|Conjurer}} - Use this if you plan on holding onto conjures
 
* {{Trait|Burning Fire}} - Passive condition cleanse
 
* {{Trait|Persisting Flames}} - DPS option if might generation is not needed or obtained elsewhere
 
  
 
==Equipment==
 
==Equipment==
 
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
 
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
===General PVE===
+
===Standard Equipment===
* This set uses similar gear to [[Build:Weaver_-_Power_DPS_Sword]], making it excellent for general PvE
+
This gearset is useful in all of PVE.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Dragonhunter
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = sword
 
| weapon1 = sword
| weapon2 = dagger
+
| weapon2 = Warhorn
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
Line 92: Line 80:
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Frenzy
 
| sigil4 = Superior Sigil of Frenzy
 +
| relic = Relic of Fireworks
 
}}
 
}}
 +
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
 +
* Other relics include {{Relic|Relic of the Thief}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, and {{Relic|Relic of Durability}}.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
===Dragon Gear===
 
This set uses gear that is mostly only useful in open world, but provides a significant increase to HP while maintaining nearly identical DPS.
 
{{PvE equipment
 
| weight = Light
 
| stats = Dragon
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| weapon1 = sword
 
| weapon2 = dagger
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Strength
 
| weapon3 = staff
 
| weapon4 =
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Frenzy
 
}}
 
'''Variants'''
 
* {{Rune|Superior Rune of the Flame Legion}} / {{Rune|Superior Rune of Strength}} - budget DPS
 
* {{Rune|Superior Rune of Vampirism}} - defense
 
  
<br>
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
Line 133: Line 105:
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
+
 
  
 
==Usage==
 
==Usage==
'''General'''
+
===Damage===
 +
====Basics====
 +
This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see [[Build:Weaver_-_Power DPS|The Raid Build]]
 +
* Rotate between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}, making sure to double-attune to each when possible.
 +
* Use blast finishers in Fire Fields to generate {{Tooltip|Might}}
 +
* Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}}
 +
* Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Relic|Relic of Fireworks}}
 +
* This build centers itself around maintaining several buffs in order to skyrocket its damage. These are {{Trait|Superior Elements}}, {{Trait|Swift Revenge}}, {{Trait|Elements of Rage}}, {{Trait|Pyromancer's Training}}, {{Trait|Persisting Flames}}, and {{Relic|Relic of Fireworks}}. In order to accomplish this, you want to maximize uptime on {{Tooltip|Swiftness}}, {{Tooltip|Weakness}}, and {{Tooltip|Burning}} as well as typical offensive buffs ({{Tooltip|Vulnerability}}, {{Tooltip|Might}}, {{Tooltip|Fury}}), using long-cooldown skills such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}} to proc {{Relic|Relic of Fireworks}}, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.
 +
 
 +
====Opener====
 +
Start in {{Skill|Air Attunement}} / {{Skill|Air Attunement}}. Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement|Double-Air}}. Fill any gaps with auto-attacks.
 +
 
 +
This opener is a somewhat simplified version of the standard Weave Self opener.
 +
# {{Skill|Weave Self}} (Make sure you're in combat first)
 +
# {{Skill|Glyph of Storms}}
 +
# {{Skill|Lightning Orb}} - for {{Relic|Relic of Fireworks}}
 +
# Optional: {{Skill|Cyclone}} to group enemies.
 +
# {{Skill|Fire Attunement}} (F/A)
 +
# {{Skill|Flame Uprising}}
 +
# {{Skill|Pyro Vortex}}
 +
# {{Skill|Fire Attunement}} (F/F)
 +
# {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}}
 +
# {{Skill|Cauterizing Strike}}
 +
# {{Skill|Earth Attunement}} (E/F)
 +
# {{Skill|Lava Skin}}
 +
# {{Skill|Earthen Vortex}}
 +
# {{Skill|Fire Attunement}} (F/E)
 +
# {{Skill|Dust Storm}}
 +
# {{Skill|Flame Uprising}}
 +
# {{Skill|Air Attunement}} (A/F)
 +
# {{Skill|Pyro Vortex}}
 +
# {{Skill|Air Attunement}} (A/A)
 +
# {{Skill|Quantum Strike}}
 +
# {{Skill|Lightning Orb}}
 +
# {{Skill|Water Attunement}} (W/A - This completes {{Skill|Weave Self}})
 +
# {{Skill|Shearing Edge}}
 +
# {{Skill|Fire Attunement}} (F/W)
 +
# {{Skill|Tidal Surge}} - for {{Relic|Relic of Fireworks}}
 +
# {{Skill|Flame Uprising}}
 +
# {{Skill|Fire Attunement}} (F/F)
 +
# {{Skill|Cauterizing Strike}}
 +
# {{Skill|Wildfire}}
 +
# {{Skill|Air Attunement}} (A/F)
  
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
+
From here, use the loops below to determine a loose priority for skills.
  
'''Damage'''
+
If not using {{Relic|Relic of Fireworks}} and {{Skill|Weave Self}}, instead simply open on Dual-Air and follow the priorities below.
  
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
+
====Priority Loops====
* Air/Air: Prioritize {{Skill|Quantum Strike}} and AA Chains
+
After your opener, refer to the loose priority loops below. Use {{Skill|Pyro Vortex|Dual Attacks}} off cooldown, other than {{Skill|Gale Strike}}.
* Fire/Air: {{Skill|Flame Uprising}} > {{Skill|Pyro Vortex}} > {{Skill|Ride the Lightning}}
 
* Fire/Fire: {{Skill|Fire Grab}} > {{Skill|Ring of Fire (elementalist)}} > {{Skill|Flame Uprising}} > {{Skill|Cauterizing Strike}}
 
* Air/Fire: AA Chains
 
  
If you wind up in Water:
+
{{Skill|Fire Attunement}}:
* {{Skill|Twin Strike}} > Water AA Chain > {{Skill|Shearing Edge}}
+
# {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}}
 +
# {{Skill|Flame Uprising}}
 +
# {{Skill|Cauterizing Strike}}
  
Earth:
+
{{Skill|Air Attunement}}:
Earth actually has a few useful blast finishers which can help with might if you have a fire field down
+
# {{Skill|Lightning Orb}} - {{Relic|Relic of Fireworks}} / {{Tooltip|Vulnerability}}
* {{Skill|Earthquake}} > {{Skill|Lava Skin}} Try to leave earth as soon as possible
+
# {{Skill|Quantum Strike}}
 +
# Try not to interrupt auto-attack chains.
  
Ideally you'll use your {{Skill|Primordial Stance}} in Air for {{Tooltip|Vulnerability}}, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.
+
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
 +
* {{Skill|Twin Strike}}
 +
* {{Skill|Lava Skin}}
  
 +
====Weave Self====
 +
There are two ways to use {{Skill|Weave Self}}. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack {{Tooltip|Alacrity}} due to the altered recharge.
  
'''Defense'''
+
For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
  
Sword/Dagger's defense is somewhat low.
+
Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a small DPS loss but provides a huggable friend.
* {{Skill|Riptide}} - heal and evade
 
* {{Skill|Frost Aura}} - damage reduction
 
* {{Skill|Cleansing Wave}} - condi cleanse
 
* {{Skill|Earthen Vortex}} - evade & blast finisher
 
  
Focus has significantly more defensive options & CC, though loses DPS:
+
===Defense===
* {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}} - projectile hate
+
* {{Skill|Riptide}} - evade + heal + water field
* {{Skill|Obsidian Flesh}} - invuln
+
* {{Skill|Aqua Siphon}} - heal
 +
* {{Skill|Tidal Surge}} - heal
 +
* {{Skill|Water Globe}} - heal + water field
 +
* {{Skill|Earthen Vortex}} - evade
 +
* {{Skill|Sand Squall}} - {{Tooltip|Magnetic Aura}} + {{Tooltip|Protection}}
 +
* {{Skill|Dust Storm}} - area {{Tooltip|Blindness}}
 +
* Blast water fields to heal
  
'''Crowd Control'''
+
===Crowd Control===
* {{Skill|Updraft}}
+
* {{Skill|Tidal Surge}}
* {{Skill|Earthquake}}
+
* {{Skill|Cyclone}} - very good for grouping trash into your {{Skill|Lightning Orb}}.
 +
* {{Skill|Polaric Leap}}
 
* {{Skill|Gale Strike}}
 
* {{Skill|Gale Strike}}

Revision as of 18:12, 20 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 20, 2024 and is up to date for the March 19, 2024 patch.

Overview

A strike-based weaver build for open world. This build has very high burst damage and good mobility.


Template Code

[&DQYfHykZOBknDwAANRcAAL4BAAAcAQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Skill Bar

Sword/Warhorn
Staff
Utility

Weapon Variants

  • Offhand Dagger Offhand Dagger - use if you do not have Weaponmaster from Secrets of the Obscure
  • Hammer Hammer - much lower damage but mid-ranged.

Skill Variants

Heals

  • Glyph of Elemental Harmony - burst heal
  • Signet of Restoration - passive healing

Utilities

Signet of Air is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.

  • Arcane Shield - defense
  • Twist of Fate - stunbreak and evade
  • Glyph of Storms - high damage and AOE blind
  • Arcane Wave - more AOE
  • Cleansing Fire - condition cleanse
  • Lightning Flash - mobility
  • Stone Resonance - defensive barrier and stability
  • Conjure Lightning Hammer - Burst damage and cleave

Elites

  • Glyph of Elementals - Summon provides damage in fire, tanking in earth or sustain in water


Specializations


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This gearset is useful in all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
Warhorn
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • Other relics include Relic of the Thief, Relic of the Adventurer, Relic of Cerus, and Relic of Durability.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

Basics

This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see The Raid Build

  • Rotate between Fire Attunement and Air Attunement, making sure to double-attune to each when possible.
  • Use blast finishers in Fire Fields to generate Might Might
  • Use Primordial Stance in Air Attunement to apply Vulnerability Vulnerability
  • Use long-cooldown skills, such as Wildfire and Lightning Orb, to proc Relic of Fireworks
  • This build centers itself around maintaining several buffs in order to skyrocket its damage. These are Superior Elements, Swift Revenge, Elements of Rage, Pyromancer's Training, Persisting Flames, and Relic of Fireworks. In order to accomplish this, you want to maximize uptime on Swiftness Swiftness, Weakness Weakness, and Burning Burning as well as typical offensive buffs (Vulnerability Vulnerability, Might Might, Fury Fury), using long-cooldown skills such as Wildfire and Lightning Orb to proc Relic of Fireworks, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.

Opener

Start in Air Attunement / Air Attunement. Use Primordial Stance in Air Attunement. Fill any gaps with auto-attacks.

This opener is a somewhat simplified version of the standard Weave Self opener.

  1. Weave Self (Make sure you're in combat first)
  2. Glyph of Storms
  3. Lightning Orb - for Relic of Fireworks
  4. Optional: Cyclone to group enemies.
  5. Fire Attunement (F/A)
  6. Flame Uprising
  7. Pyro Vortex
  8. Fire Attunement (F/F)
  9. Wildfire - for Relic of Fireworks
  10. Cauterizing Strike
  11. Earth Attunement (E/F)
  12. Lava Skin
  13. Earthen Vortex
  14. Fire Attunement (F/E)
  15. Dust Storm
  16. Flame Uprising
  17. Air Attunement (A/F)
  18. Pyro Vortex
  19. Air Attunement (A/A)
  20. Quantum Strike
  21. Lightning Orb
  22. Water Attunement (W/A - This completes Weave Self)
  23. Shearing Edge
  24. Fire Attunement (F/W)
  25. Tidal Surge - for Relic of Fireworks
  26. Flame Uprising
  27. Fire Attunement (F/F)
  28. Cauterizing Strike
  29. Wildfire
  30. Air Attunement (A/F)

From here, use the loops below to determine a loose priority for skills.

If not using Relic of Fireworks and Weave Self, instead simply open on Dual-Air and follow the priorities below.

Priority Loops

After your opener, refer to the loose priority loops below. Use Pyro Vortex off cooldown, other than Gale Strike.

Fire Attunement:

  1. Wildfire - for Relic of Fireworks
  2. Flame Uprising
  3. Cauterizing Strike

Air Attunement:

  1. Lightning Orb - Relic of Fireworks / Vulnerability Vulnerability
  2. Quantum Strike
  3. Try not to interrupt auto-attack chains.

Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:

  • Twin Strike
  • Lava Skin

Weave Self

There are two ways to use Weave Self. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack Alacrity Alacrity due to the altered recharge.

For a simplified method of using Weave Self, simply use the skill and then ensure you double-attune to both Fire Attunement Fire Attunement and Air Attunement Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.

Alternatively, use Glyph of Elementals instead. This is a small DPS loss but provides a huggable friend.

Defense

  • Riptide - evade + heal + water field
  • Aqua Siphon - heal
  • Tidal Surge - heal
  • Water Globe - heal + water field
  • Earthen Vortex - evade
  • Sand Squall - Magnetic Aura Magnetic Aura + Protection Protection
  • Dust Storm - area Blindness Blindness
  • Blast water fields to heal

Crowd Control

  • Tidal Surge
  • Cyclone - very good for grouping trash into your Lightning Orb.
  • Polaric Leap
  • Gale Strike


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • August 2023
Very high burst damage, this build is better than ever with Warhorn.

Comments

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