Difference between revisions of "Weaver - Power Weaver"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = good |
| xpac = pof | | xpac = pof | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfHykZOBknDwAANRcAAL4BAAAcAQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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|profession = elementalist | |profession = elementalist | ||
|specialization = weaver | |specialization = weaver | ||
− | |weapon1 = | + | |weapon1 = Sword |
− | |weapon2 = | + | |weapon2 = Warhorn |
− | |weapon3 = | + | |weapon3 = Staff |
|weapon4 = | |weapon4 = | ||
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
|utility1 = Primordial Stance | |utility1 = Primordial Stance | ||
− | |utility2 = | + | |utility2 = Glyph of Storms |
− | |utility3 = Signet of | + | |utility3 = Signet of Air |
− | |elite = | + | |elite = Weave Self |
}} | }} | ||
− | + | ===Weapon Variants=== | |
− | * | + | * {{Tooltip|Dagger|Offhand Dagger}} - use if you do not have Weaponmaster from Secrets of the Obscure |
− | * | + | * {{Tooltip|Hammer}} - much lower damage but mid-ranged. |
− | + | ===Skill Variants=== | |
− | + | ====Heals==== | |
* {{Skill|Glyph of Elemental Harmony}} - burst heal | * {{Skill|Glyph of Elemental Harmony}} - burst heal | ||
* {{Skill|Signet of Restoration}} - passive healing | * {{Skill|Signet of Restoration}} - passive healing | ||
− | ' | + | ====Utilities==== |
+ | {{Skill|Signet of Air}} is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility. | ||
* {{Skill|Arcane Shield}} - defense | * {{Skill|Arcane Shield}} - defense | ||
* {{Skill|Twist of Fate}} - stunbreak and evade | * {{Skill|Twist of Fate}} - stunbreak and evade | ||
* {{Skill|Glyph of Storms}} - high damage and AOE blind | * {{Skill|Glyph of Storms}} - high damage and AOE blind | ||
* {{Skill|Arcane Wave}} - more AOE | * {{Skill|Arcane Wave}} - more AOE | ||
+ | * {{Skill|Cleansing Fire}} - condition cleanse | ||
* {{Skill|Lightning Flash}} - mobility | * {{Skill|Lightning Flash}} - mobility | ||
* {{Skill|Stone Resonance}} - defensive barrier and stability | * {{Skill|Stone Resonance}} - defensive barrier and stability | ||
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave | * {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave | ||
− | + | ====Elites==== | |
− | |||
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water | * {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Air| | + | {{Specialization|Air|top|mid|top}} |
− | {{Specialization| | + | {{Specialization|Fire|top|bot|top}} |
− | {{Specialization|Weaver | + | {{Specialization|Weaver|top|mid|top}} |
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==Equipment== | ==Equipment== | ||
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | * Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | ||
− | + | ===Standard Equipment=== | |
+ | This gearset is useful in all of PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = sword | | weapon1 = sword | ||
− | | weapon2 = | + | | weapon2 = Warhorn |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = staff |
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = Superior Sigil of Force |
− | | sigil4 = | + | | sigil4 = Superior Sigil of Frenzy |
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
− | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | |
− | + | * Other relics include {{Relic|Relic of the Thief}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, and {{Relic|Relic of Durability}}. | |
− | + | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | |
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− | * {{Rune|Superior Rune of the | ||
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− | * {{ | ||
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− | * | ||
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==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | ''' | + | ===DPS=== |
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
− | {{Food| | + | ===Defense=== |
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | ''' | + | ===Farming=== |
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | ||
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
− | + | ==Usage== | |
− | + | ===Damage=== | |
− | + | ====Basics==== | |
− | + | This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see [[Build:Weaver_-_Power DPS|The Raid Build]] | |
− | + | * Rotate between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}, making sure to double-attune to each when possible. | |
− | * {{ | + | * Use blast finishers in Fire Fields to generate {{Tooltip|Might}} |
− | * {{ | + | * Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}} |
− | * {{ | + | * Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Relic|Relic of Fireworks}} |
− | + | * This build centers itself around maintaining several buffs in order to skyrocket its damage. These are {{Trait|Superior Elements}}, {{Trait|Swift Revenge}}, {{Trait|Elements of Rage}}, {{Trait|Pyromancer's Training}}, {{Trait|Persisting Flames}}, and {{Relic|Relic of Fireworks}}. In order to accomplish this, you want to maximize uptime on {{Tooltip|Swiftness}}, {{Tooltip|Weakness}}, and {{Tooltip|Burning}} as well as typical offensive buffs ({{Tooltip|Vulnerability}}, {{Tooltip|Might}}, {{Tooltip|Fury}}), using long-cooldown skills such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}} to proc {{Relic|Relic of Fireworks}}, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first. | |
+ | ====Opener==== | ||
+ | Start in {{Skill|Air Attunement}} / {{Skill|Air Attunement}}. Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement|Double-Air}}. Fill any gaps with auto-attacks. | ||
− | + | This opener is a somewhat simplified version of the standard Weave Self opener. | |
− | ' | + | # {{Skill|Weave Self}} (Make sure you're in combat first) |
+ | # {{Skill|Glyph of Storms}} | ||
+ | # {{Skill|Lightning Orb}} - for {{Relic|Relic of Fireworks}} | ||
+ | # Optional: {{Skill|Cyclone}} to group enemies. | ||
+ | # {{Skill|Fire Attunement}} (F/A) | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Pyro Vortex}} | ||
+ | # {{Skill|Fire Attunement}} (F/F) | ||
+ | # {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}} | ||
+ | # {{Skill|Cauterizing Strike}} | ||
+ | # {{Skill|Earth Attunement}} (E/F) | ||
+ | # {{Skill|Lava Skin}} | ||
+ | # {{Skill|Earthen Vortex}} | ||
+ | # {{Skill|Fire Attunement}} (F/E) | ||
+ | # {{Skill|Dust Storm}} | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Air Attunement}} (A/F) | ||
+ | # {{Skill|Pyro Vortex}} | ||
+ | # {{Skill|Air Attunement}} (A/A) | ||
+ | # {{Skill|Quantum Strike}} | ||
+ | # {{Skill|Lightning Orb}} | ||
+ | # {{Skill|Water Attunement}} (W/A - This completes {{Skill|Weave Self}}) | ||
+ | # {{Skill|Shearing Edge}} | ||
+ | # {{Skill|Fire Attunement}} (F/W) | ||
+ | # {{Skill|Tidal Surge}} - for {{Relic|Relic of Fireworks}} | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Fire Attunement}} (F/F) | ||
+ | # {{Skill|Cauterizing Strike}} | ||
+ | # {{Skill|Wildfire}} | ||
+ | # {{Skill|Air Attunement}} (A/F) | ||
− | + | From here, use the loops below to determine a loose priority for skills. | |
− | + | If not using {{Relic|Relic of Fireworks}} and {{Skill|Weave Self}}, instead simply open on Dual-Air and follow the priorities below. | |
− | + | ====Priority Loops==== | |
− | + | After your opener, refer to the loose priority loops below. Use {{Skill|Pyro Vortex|Dual Attacks}} off cooldown, other than {{Skill|Gale Strike}}. | |
− | |||
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− | + | {{Skill|Fire Attunement}}: | |
− | + | # {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}} | |
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Cauterizing Strike}} | ||
− | + | {{Skill|Air Attunement}}: | |
− | + | # {{Skill|Lightning Orb}} - {{Relic|Relic of Fireworks}} / {{Tooltip|Vulnerability}} | |
− | + | # {{Skill|Quantum Strike}} | |
+ | # Try not to interrupt auto-attack chains. | ||
− | + | Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include: | |
+ | * {{Skill|Twin Strike}} | ||
+ | * {{Skill|Lava Skin}} | ||
+ | ====Weave Self==== | ||
+ | There are two ways to use {{Skill|Weave Self}}. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack {{Tooltip|Alacrity}} due to the altered recharge. | ||
− | ' | + | For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time. |
− | + | Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a small DPS loss but provides a huggable friend. | |
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− | + | ===Defense=== | |
− | * {{Skill| | + | * {{Skill|Riptide}} - evade + heal + water field |
− | * {{Skill| | + | * {{Skill|Aqua Siphon}} - heal |
+ | * {{Skill|Tidal Surge}} - heal | ||
+ | * {{Skill|Water Globe}} - heal + water field | ||
+ | * {{Skill|Earthen Vortex}} - evade | ||
+ | * {{Skill|Sand Squall}} - {{Tooltip|Magnetic Aura}} + {{Tooltip|Protection}} | ||
+ | * {{Skill|Dust Storm}} - area {{Tooltip|Blindness}} | ||
+ | * Blast water fields to heal | ||
− | + | ===Crowd Control=== | |
− | * {{Skill| | + | * {{Skill|Tidal Surge}} |
− | * {{Skill| | + | * {{Skill|Cyclone}} - very good for grouping trash into your {{Skill|Lightning Orb}}. |
+ | * {{Skill|Polaric Leap}} | ||
* {{Skill|Gale Strike}} | * {{Skill|Gale Strike}} |
Revision as of 18:12, 20 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
Template Code
Skill Bar
Weapon Variants
- Offhand Dagger - use if you do not have Weaponmaster from Secrets of the Obscure
- Hammer - much lower damage but mid-ranged.
Skill Variants
Heals
- - burst heal
- - passive healing
Utilities
is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - condition cleanse
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elites
- - Summon provides damage in fire, tanking in earth or sustain in water
Specializations
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
This gearset is useful in all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
Basics
This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see The Raid Build
- Rotate between and , making sure to double-attune to each when possible.
- Use blast finishers in Fire Fields to generate Might
- Use Vulnerability in to apply
- Use long-cooldown skills, such as and , to proc
- This build centers itself around maintaining several buffs in order to skyrocket its damage. These are Swiftness, Weakness, and Burning as well as typical offensive buffs ( Vulnerability, Might, Fury), using long-cooldown skills such as and to proc , and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first. , , , , , and . In order to accomplish this, you want to maximize uptime on
Opener
Start in
/ . Use in . Fill any gaps with auto-attacks.This opener is a somewhat simplified version of the standard Weave Self opener.
- (Make sure you're in combat first)
- - for
- Optional: to group enemies.
- (F/A)
- (F/F)
- - for
- (E/F)
- (F/E)
- (A/F)
- (A/A)
- (W/A - This completes )
- (F/W)
- - for
- (F/F)
- (A/F)
From here, use the loops below to determine a loose priority for skills.
If not using
and , instead simply open on Dual-Air and follow the priorities below.Priority Loops
After your opener, refer to the loose priority loops below. Use
off cooldown, other than .:
- - for
:
- Vulnerability - /
- Try not to interrupt auto-attack chains.
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
Weave Self
There are two ways to use Alacrity due to the altered recharge.
. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lackFor a simplified method of using Fire Attunement and Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
, simply use the skill and then ensure you double-attune to bothAlternatively, use
instead. This is a small DPS loss but provides a huggable friend.Defense
- - evade + heal + water field
- - heal
- - heal
- - heal + water field
- - evade
- Magnetic Aura + Protection -
- Blindness - area
- Blast water fields to heal
Crowd Control
- - very good for grouping trash into your .
Ratings
Comments
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