Difference between revisions of "Willbender - Support Alacbender"

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| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
 
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
| rating = draft
+
| rating = good
| xpac = eod
+
| xpac = hot, eod
 +
| difficulty = 3
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}}, cleansing, healing and boon support.
+
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}} as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with at least 3 primary healers per alacbender it can provide significant offensive boons ({{tooltip|Alacrity}}, {{tooltip|Might}}) for a subgroup with pure DPS.
  
  
Line 20: Line 20:
 
| weapon2 =  
 
| weapon2 =  
 
| weapon3 = scepter
 
| weapon3 = scepter
| weapon4 = shield
+
| weapon4 = torch
 
| healing = "Receive the Light!"
 
| healing = "Receive the Light!"
 
| utility1 = "Advance!"
 
| utility1 = "Advance!"
Line 27: Line 27:
 
| elite = Signet of Courage
 
| elite = Signet of Courage
 
}}
 
}}
 +
  
 
;Weapon Variants
 
;Weapon Variants
* '''Torch''' provides better cleansing at the cost of shield utility
+
* '''Shield''' provides projectile hate, crowd control and protection uptime.
 +
* '''Axe''' provides crowd control and fury uptime. Scepter isn't mandatory to upkeep alac since F2 changes.
  
 
;Skill Variants
 
;Skill Variants
 
* {{Skill|"Stand Your Ground!"}} if more stability is needed
 
* {{Skill|"Stand Your Ground!"}} if more stability is needed
* {{Skill|"Feel My Wrath!"}} good fury uptime + 2 condition removal but lose the burst heal + stab from signet
+
* {{Skill|"Feel My Wrath!"}} good fury uptime + 2 condition removal but lose the burst heal from signet
 
* {{Skill|Signet of Mercy}} if you want res utility
 
* {{Skill|Signet of Mercy}} if you want res utility
 +
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQEuKzEZQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Honor|top|mid|top}}
+
{{Specialization|Honor|top|top|top}}
 +
;Variants
 +
* {{Trait|Pure of Heart}} if running shield can improve healing
 
{{Specialization|Virtues|bot|mid|mid}}
 
{{Specialization|Virtues|bot|mid|mid}}
{{Specialization|Willbender|bot|top|top}}
+
{{Specialization|Willbender|bot|mid|top}}
  
  
Line 52: Line 57:
 
| weight = Heavy
 
| weight = Heavy
 
| stats = Minstrel
 
| stats = Minstrel
| rune = Superior Rune of the Trooper
+
| rune = Superior Rune of the Water
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Trooper
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Transference
+
| sigil1 = Superior Sigil of Bounty
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
 
| weapon3 = Scepter
 
| weapon3 = Scepter
| weapon4 = Shield
+
| weapon4 = Torch
| sigil3 = Superior Sigil of Transference
+
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Healing WvW Infusion
 
| infusion1 = Healing WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
 +
  
 
===Equipment Variants===
 
===Equipment Variants===
 
;Sigils
 
;Sigils
* {{Sigil|Superior Sigil of Concentration}} for higher boon uptime
+
* {{Sigil|Superior Sigil of Transference}} for increased healing
* {{Sigil|Superior Sigil of Water}} healing on crits every 5s, with symbols you'll use it everytime it's available.
+
* {{Sigil|Superior Sigil of Benevolence}} Stacking healing sigil
 +
 
 
===Consumables===
 
===Consumables===
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
** {{Food|Delicious Rice Ball}} personal food option
 
** {{Food|Delicious Rice Ball}} personal food option
* {{Utility|Bountiful Maintenance Oil}}
+
* {{Utility|Magnanimous Maintenance Oil}}
 +
 
  
==General Understanding==
+
==Usage==
===Condition Removal Sources===
+
===General===
* With Trooper runes and Pure of Voice, each shout will remove 2 conditions on 5 targets.
+
* Focus on using your skills to cleanse allies
* Absolute Resolve will proc on each F2 use, 3 conditions removed 5 targets.
+
* Make sure to have the active effect from {{Skill|Flowing Resolve}} as often as possible
* Purging flames, works best if we need to stay still (stairs/choke points/hand-rez fiesta...) 7 pulses each removing 1 condition on 5 targets.
+
* Use your burst heal to help during high pressure moments
* Blasting symbols with Staff 2 will remove 1 condition on 5 targets
 
  
===Alacrity Source===
 
* The alacrity you offer to the party comes from F2 traited with "Battle Presence" and "Phoenix Protocol". After using f2, you'll gain the boon "Flowing Resolve" and every few time you attack an ennemie you'll gain and share alacrity. The easiest way is to put symbols inside the ennemies zerg (or where they are moving). This is why we use scepter instead of mace in this build.
 
  
===Healing Sources===
+
===Overall Priorities===
* With the Honor trait line, you'll gain the ability to heal on dodges and on aegis (shield 4 / Advance x2). Because you're playing with Energy Sigils and with Battle Presence from Virtues you'll have a higher endurance regeneration rate and can use them a bit more "freely" than other classes.
+
;High
* You can use Staff 2 and 4 to heal allies
+
* Condition Removal
* Signet of Courage : Passive heal around you every few seconds and a strong active pulsing healing, stability, protection and resolution.
+
* {{Tooltip|Alacrity}}
* F2 spam give perma regeneration to allies.
+
;Moderate
* You get extra +120 healing power from playing Willbender
+
* Other Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}}
 +
* Healing
 +
;Low
 +
* Crowd Control
  
*The healing you offer is less than the other cleansing classes (but higher than firebrand due to regeneration / receive the light and signet of courage)
 
  
==Usage==
+
====Surviving====
* Cleansing is mostly priority based instead of a real rotation :
+
* This build has high passive defense
** Advance! is used to remove a small amount (2)
+
* This build has high mobility skill access
** Save Yourselves! is used to remove a HUGE amount (beware because you'll transfer a few to yourself, it's best to use it if you can stand inside your purging flames or if you have f2 available)
+
** Make sure to drop target when using {{Skill|Rushing Justice}} for mobility
** F2 is to be used to remove 3 conditions on each charge and to give alacrity to allies
+
* This build has high active defense
** Your healing skill will get back someone to full health if you can aim it correctly + removing 2 conditions because it's a shout. It's often better to keep it to heal someone than to clean conditions.
+
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
 +
 
 +
{{Collapse start|Active defense priority}}
 +
* {{Skill|"Save Yourselves!"}} - stunbreaking
 +
* {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}}
 +
* {{Tooltip|Dodge}}
 +
* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
 +
* {{Skill|Rushing Justice}}
 +
* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade
 +
* {{Skill|"Advance!"}} - {{Tooltip|Aegis}} + 2 Conditions cleansed
 +
* {{Skill|"Receive the Light!"}}
 +
{{Collapse end}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Condition Removal====
 +
* Use shouts to cleanse your allies with {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
 +
** Use {{Skill|"Advance!"}} frequently to cleanse small amounts of conditions
 +
** Use {{Skill|"Save Yourselves!"}} to pull large amounts of conditions
 +
*** You'll need to cleanse yourself after casting {{Skill|"Save Yourselves!"}}, make sure {{Skill|"Advance!"}} or {{Skill|Flowing Resolve}} are ready to follow up
 +
** Ideally save {{Skill|"Receive the Light!"}} for healing, but if needed it can be a last resort cleanse
 +
* Use {{Skill|Flowing Resolve}} to cleanse allies with {{Trait|Absolute Resolve}}
 +
** Be careful not to double tap the skill if not intended
 +
* Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against enemy well bombs
 +
* Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets
 +
* Use {{Skill|Cleansing Flame}} while shouts/{{Skill|Flowing Resolve}} aren't available and against pulsing condition application
 +
** {{Skill|Cleansing Flame}} is a great tool to help allies cross wells/{{Skill|Winds of Disenchantment}}
 +
 
 +
{{Collapse start|Condition Removal priorities}}
 +
* {{Skill|"Advance!"}} - {{Trait|Pure of Voice}}
 +
* {{Skill|Flowing Resolve}} - {{Trait|Absolute Resolve}}
 +
* {{Skill|"Save Yourselves!"}}
 +
* {{Skill|Purging Flames}}
 +
* {{Skill|Cleansing Flame}}
 +
* {{Skill|"Receive the Light!"}} - {{Trait|Pure of Voice}}
 +
{{Collapse end}}
 +
 
 +
 
 +
====Alacrity====
 +
* Use {{Skill|Flowing Resolve}} before casting your Symbol skills {{Skill|Symbol of Punishment}} {{Skill|Symbol of Swiftness}} on ennemies
 +
** {{tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}}
 +
** You need to hit targets to gain {{Tooltip|Alacrity}} while Flowing Resolve is active. Now {{Skill|Flowing Resolve}} also applies alacrity on activation and not only on hits.
 +
 
 +
 
 +
====Boon Application====
 +
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
 +
** Apply {{tooltip|Aegis}} for enemy ranged spikes
 +
* Offensive boons like {{Tooltip|Might}} should be prioritized when your group is on the offensive
 +
 
 +
{{Collapse start|Boon sources}}
 +
* {{tooltip|Might}}
 +
** {{Trait|Holy Reckoning}} gives might when virtues are triggered like Alac with F2
 +
** {{Skill|Empower}}
 +
** {{Skill|Rushing Justice}} with {{Trait|Inspired Virtue}}
 +
** {{Skill|Symbol of Punishment}} (if squad push inside of it)
 +
 
 +
* {{tooltip|Aegis}}
 +
** {{Skill|Shield of Judgment}} (if applicable)
 +
** {{Skill|"Advance!"}}
 +
* {{tooltip|Protection}}
 +
** {{Skill|Shield of Judgment}}  (if applicable)
 +
** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtue}}
 +
* {{tooltip|Regeneration}}
 +
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}}
 +
{{Collapse end}}
 +
 
 +
 
 +
====Healing====
 +
* Be careful when healing others, {{Skill|Empower}}, {{Skill|Signet of Courage}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused
 +
** Understanding when to use {{Skill|Signet of Courage}} can be hard but it can really carries the party in difficult moments
 +
 
 +
{{Collapse start|Healing priority}}
 +
* {{Skill|Empower}} (if you have time to finish cast)
 +
* {{Skill|Holy Strike}}
 +
* {{Skill|Shield of Absorption}} (also projectile-hate, you may want to keep it a bit)
 +
* '''Dodge''' ({{Trait|Selfless Daring}})
 +
* {{Tooltip|Aegis}} if {{Trait|Pure of Heart}} is taken
 +
** {{Skill|"Advance!"}}
 +
** {{Skill|Shield of Judgment}}
 +
* {{Tooltip|Regeneration}}
 +
** {{Skill|Flowing Resolve}}
 +
* {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly)
 +
* {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling)
 +
{{Collapse end}}
 +
 
 +
 
 +
====Crowd Control====
 +
* Use {{Skill|Chains of Light}} to {{Tooltip|Immobilize}} enemies at the tail of an enemy group moving away from or through yours
 +
* Use your CC when:
 +
** Your group calls a spike or bomb:
 +
*** Winds - {{Skill|Winds of Disenchantment}}
 +
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 +
*** Shades - {{Skill|Desert Shroud}}
 +
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 +
** On top of enemy downs (while alive players are on top of them)
 +
** Enemy groups moving defensively while your group is pushing
 +
 
 +
{{Collapse start|CC Priority}}
 +
* {{Skill|Line of Warding}}
 +
* {{Skill|Chains of Light}} (Weapon choice)
 +
* {{Skill|Shield of Absorption}} (Weapon choice)
 +
* {{Skill|Blazing Edge}} (Weapon choice)
 +
{{Collapse end}}
 +
 
 +
===Settings===
 +
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
 +
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
 +
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
 +
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
  
* F1 and F3
 
** They are mobility and boon skills, you can use them to go support someone / come back to zerg and/or to give boon (Might from F1 and Protection from F3)
 
  
* F2
+
===Tips & Tricks===
** F2 is a skill you want to use often because it's a good condition removal source + giving regeneration and you source of alac. When you see "Flowing Resolve" going out you can almost re-use F2 to reapply it to yourself to keep giving alacrity. As you have 2 Charges, you can keep one to burst clean with Save Yourself. F2 is also an evade for yourself.
+
* {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}}
 +
** They are mobility skills you can use them to go support someone really fast to save them with {{Skill|"Receive the Light!"}} (or to come back to squad)
 +
*** F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
 +
* Mesmer with {{Trait|Seize the Moment}} works well in a alacbender party.
  
* Weapons :
 
** Staff is a popular weapon in all game mode for support guardian, it brings healing(Staff 2 and 4), swiftness (Staff 3), might (Staff 4) and a good crowd control skill (Staff 5). You can use Staff 3 inside ennemies to proc alacrity from F2 (you're party will always have swiftness due to running Advance) or to put a light field in case you want to blast it with Staff 2 for the extra condition removal.
 
** Scepter is the best weapon to apply alacrity with because the symbol is ranged + extra hits (while pulsing might to allies if we push inside of it). Scepter 3 can be used to root a target from 900 range, it's a fairly deadly skill if used in sync with squad damage dealers or on late ennemies.
 
** Shield provides projectile-hate (since firebrand can't spam F3-3 anymore is pretty nice to have), extra healing from shield 5 and the aegis + proection from shield 4
 
  
====Surviving====
+
===Gameplay Videos===
* This build has high passive defense from minstrel armor
+
* [https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video Inhouse format (20+ vs 20+) / Shield Variant]
* This build has mobility skill access (f1-f2-f3)
+
* [https://www.youtube.com/watch?v=Av0r0C_FG3U Youtube video Zerg format borderland 40~50 / Torch Variant]
* This builds has high active defense (condition removal / burst healing / Aegis)
+
* [https://youtu.be/vu-1zAAF9VU Youtube video OS 30v30 / Torch Variant]
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
+
* [https://youtu.be/KQ-pIHYL5c8 Youtube video Zerg format on EBG by Dr Octawius]

Latest revision as of 15:09, 20 January 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition cleanseBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Hard
This build was last updated on January 20, 2024 and is up to date for the April 16, 2024 patch.

Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with at least 3 primary healers per alacbender it can provide significant offensive boons (Alacrity Alacrity, Might Might) for a subgroup with pure DPS.


Skill Bar

Staff
Scepter/Torch
Utility


Weapon Variants
  • Shield provides projectile hate, crowd control and protection uptime.
  • Axe provides crowd control and fury uptime. Scepter isn't mandatory to upkeep alac since F2 changes.
Skill Variants
  • "Stand Your Ground!" if more stability is needed
  • "Feel My Wrath!" good fury uptime + 2 condition removal but lose the burst heal from signet
  • Signet of Mercy if you want res utility


Template Code

[&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Pure of Heart if running shield can improve healing


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Scepter
Minstrel
Torch
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Sigils
  • Sigil of Superior Sigil of Transference for increased healing
  • Sigil of Superior Sigil of Benevolence Stacking healing sigil

Consumables

    • personal food option


Usage

General

  • Focus on using your skills to cleanse allies
  • Make sure to have the active effect from Flowing Resolve as often as possible
  • Use your burst heal to help during high pressure moments


Overall Priorities

High
Moderate
Low
  • Crowd Control


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Make sure to drop target when using Rushing Justice for mobility
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority Toggle
  • "Save Yourselves!" - stunbreaking
  • Flowing Resolve - for Immobilize Immobilize
  • Dodge Dodge
  • Crashing Courage - 600 range shadowstep + personal stability and aegis
  • Rushing Justice
  • Flowing Resolve - 3 Conditions cleansed + 3/4s Evade
  • "Advance!" - Aegis Aegis + 2 Conditions cleansed
  • "Receive the Light!"


Detailed Explanations

Condition Removal

  • Use shouts to cleanse your allies with Pure of Voice and Rune of Superior Rune of the Trooper
    • Use "Advance!" frequently to cleanse small amounts of conditions
    • Use "Save Yourselves!" to pull large amounts of conditions
      • You'll need to cleanse yourself after casting "Save Yourselves!", make sure "Advance!" or Flowing Resolve are ready to follow up
    • Ideally save "Receive the Light!" for healing, but if needed it can be a last resort cleanse
  • Use Flowing Resolve to cleanse allies with Absolute Resolve
    • Be careful not to double tap the skill if not intended
  • Use Purging Flames to cleanse in static situation (stairs / choke point) or against enemy well bombs
  • Blasting symbols or Light Fields with Holy Strike will remove 1 condition on 5 targets
  • Use Cleansing Flame while shouts/Flowing Resolve aren't available and against pulsing condition application
    • Cleansing Flame is a great tool to help allies cross wells/Winds of Disenchantment
Condition Removal priorities Toggle
  • "Advance!" - Pure of Voice
  • Flowing Resolve - Absolute Resolve
  • "Save Yourselves!"
  • Purging Flames
  • Cleansing Flame
  • "Receive the Light!" - Pure of Voice


Alacrity

  • Use Flowing Resolve before casting your Symbol skills Symbol of Punishment Symbol of Swiftness on ennemies
    • Alacrity Alacrity is shared because Battle Presence interacts with Phoenix Protocol
    • You need to hit targets to gain Alacrity Alacrity while Flowing Resolve is active. Now Flowing Resolve also applies alacrity on activation and not only on hits.


Boon Application

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
    • Apply Aegis Aegis for enemy ranged spikes
  • Offensive boons like Might Might should be prioritized when your group is on the offensive
Boon sources Toggle
  • Might Might
    • Holy Reckoning gives might when virtues are triggered like Alac with F2
    • Empower
    • Rushing Justice with Inspired Virtue
    • Symbol of Punishment (if squad push inside of it)
  • Aegis Aegis
    • Shield of Judgment (if applicable)
    • "Advance!"
  • Protection Protection
    • Shield of Judgment (if applicable)
    • Crashing Courage with Inspired Virtue
  • Regeneration Regeneration
    • Flowing Resolve with Inspired Virtue


Healing

  • Be careful when healing others, Empower, Signet of Courage and Selfless Daring are powerful heals but can easily leave you out of position if misused
    • Understanding when to use Signet of Courage can be hard but it can really carries the party in difficult moments
Healing priority Toggle
  • Empower (if you have time to finish cast)
  • Holy Strike
  • Shield of Absorption (also projectile-hate, you may want to keep it a bit)
  • Dodge (Selfless Daring)
  • Aegis Aegis if Pure of Heart is taken
    • "Advance!"
    • Shield of Judgment
  • Regeneration Regeneration
    • Flowing Resolve
  • "Receive the Light!" (Can almost full heal someone if aimed correctly)
  • Signet of Courage (Huge Burst heal pulsing Protection and Resolution while channeling)


Crowd Control

  • Use Chains of Light to Immobilize Immobilize enemies at the tail of an enemy group moving away from or through yours
  • Use your CC when:
    • Your group calls a spike or bomb:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority Toggle
  • Line of Warding
  • Chains of Light (Weapon choice)
  • Shield of Absorption (Weapon choice)
  • Blazing Edge (Weapon choice)

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Tips & Tricks

  • Rushing Justice and Crashing Courage
    • They are mobility skills you can use them to go support someone really fast to save them with "Receive the Light!" (or to come back to squad)
      • F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
  • Mesmer with Seize the Moment works well in a alacbender party.


Gameplay Videos


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

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