Difference between revisions of "Daily Super Adventure Box W1Z3"

 
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<big>'''WIP'''</big>
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{{#seo:
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|title=Daily Super Adventure Box W1Z3 Guide - GW2 - MetaBattle
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|description=Guide to finishing the daily W1Z3 SAB in Guild Wars 2.
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}}{{Guide
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| title = Daily Super Adventure Box W1Z3
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| description = Guide to finishing the daily W1Z3 in SAB
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| mode = PvE
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| section = Misc
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| icon = W1Z1.webp
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}}
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==Start==
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Begin the level as normal, up the hollow tree trunks, but rather than jump across the mushrooms, head to the outside of the horizontal trunk and use the small rock to jump on top, then to the small ledge on the nearby wall. Follow the ledge along to the end and make two long jumps across the flytraps to the opposite area.
  
 +
[[file:W1Z3 Log 1.png|Dig|405px|class=img-fluid]]
  
  
==Start==
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<div style="border:2px solid #292929;">
Begin the level as normal, up the hollow tree trunks, but rather than jump across the mushrooms, head to the outside of the horizontal trunk and use the small rock to jump on top, then to the small ledge on the nearby wall. Follow the ledge along to the end and make two long jumps across the flytraps to the opposite area. From here, bomb the wall behind the rock and head through the opening.
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<div class="row" style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;"><div class="col-md">'''Optional: 100 baubles'''</div><div class="col-md" style="text-align:right;">[[file:MegaBomb.png|Bomb required|24px]] [[file:Health Potion.png|Health potion recommended|24px]] </div></div><div style="background:#171717;padding:0.5rem;">
  
[[file:W1Z2 Dig 1.png|Dig 1|405px|class=img-fluid]]
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From here, there are two ways of proceeding. There are 100 baubles at the end of a secret area, but this involves some relatively precise jumps and a long section through poison water that would need to be restarted if it kills you. Players with an
 +
<span data-armory-embed="items" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="46499" title="Infinite Continue Coin" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> can /gg at the start of this level to ensure they start at full health, but otherwise you may need to rely on healing potions. The end of the route does reward one life though, so it is worth it once you can do it consistently.
  
 +
Bomb the wall behind the rock and head through the opening.
  
 
Jump up and to the left until you can see a cannon. Jump on top of the cannon then carefully drop down to land inside and get fired across to a tree branch. Follow the tree branch up to its highest point, then jump down to the right, where you can see some poisoned water.
 
Jump up and to the left until you can see a cannon. Jump on top of the cannon then carefully drop down to land inside and get fired across to a tree branch. Follow the tree branch up to its highest point, then jump down to the right, where you can see some poisoned water.
  
[[file:W1Z2 Dark Woods.png|Path through Dark Woods|405px|class=img-fluid]]
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The poisoned water can rapidly drop your health, though it appears to do so much slower if you spam jump as you go. Jump through the poisoned area until you can hop on top of a small rock to catch your breath. From this rock, jump up to the top of the waterfall, and quickly run along its length until you reach a point opposite the lowest section of rock. Carefully jump across, then jump up to a higher spot, and jump back across the waterfall to land on a rocky ledge. Head left, and jump across another section of poisoned water.
  
 +
From here, jump up the wall to your left to end up in a more open area. There are two digs (each containing 50 baubles) and a life here. Collect them all, and jump up the smaller rocks to reach a gap that leads you to a spot above the starting area. Look down and you should be able to see the spot where you bombed the wall. Drop down to the flat area directly underneath you.
 +
<gallery mode="packed" heights=300px>
 +
File:W1Z3 Bomb 1.png|Bomb here.
 +
File:W1Z3 Secret 1.png|See the cannon on the left and the poisoned water on the right. The path from the start of the level is also visible below.
 +
File:W1Z3 Secret 2.png|The long path through the poisoned water. Don't forget to spam jump!
 +
File:W1Z3 Digs 1.png|Path to the two digs, and back to the previous area.
 +
</gallery>
 +
</div></div>
  
The poisoned water can rapidly drop your health, though it appears to do so much slower if you spam jump as you go. Jump through the poisoned area until you can hop on top of a small rock to catch your breath. From this rock, jump up to the top of the waterfall, and quickly run along its length until you reach a point opposite the lowest section of rock. Carefully jump across, then jump up to a higher spot, and jump back across the waterfall to land on a rocky ledge. Head left, and jump across another section of poisoned water.
 
 
[[file:W1Z2 Dig 2.png|Dig 2|405px|class=img-fluid]]
 
  
 +
If you ignored the optional route, jump across the flytraps to the right. This is the same location you drop down to after finishing the optional route. Dig for another chest containing 20 baubles. Jump across the flytrap and follow the wall around to reach a spot where you can jump down into the next area. Head forward, being wary of toads, and activate the next checkpoint.
  
From here, jump up the wall to your left to end up in a more open area. There are two digs (each containing 50 baubles) and a life here. Collect them all, and jump up the smaller rocks to reach a gap that leads you to a spot above the starting area. Look down and you should be able to see the spot where you bombed the wall. Drop down to the flat area directly underneath you, and dig for another chest containing 20 baubles. Jump across the flytrap and follow the wall around to reach a spot where you can jump down into the next area. Head forward, being wary of toads, and activate the next checkpoint.
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[[file:W1Z3 Dig 1_edit.png|Dig|405px|class=img-fluid]]
  
  
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Before moving forward, there are a couple of digs you can get. The first is in the corner near the checkpoint, between two trees. Contains 10 baubles.
 
Before moving forward, there are a couple of digs you can get. The first is in the corner near the checkpoint, between two trees. Contains 10 baubles.
  
[[file:W1Z2 Digs 1.png|Dig on hill and path to stump|405px|class=img-fluid]]  
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[[file:W1Z3 Dig 2.png|Dig between the trees, and path to second optional dig.|405px|class=img-fluid]]  
  
  
 
The second is above the area, accessed by running up the root next to the checkpoint and jumping across the flytraps to dig on the small platform at the end. This only contains 10 baubles too, so is easy enough to ignore.
 
The second is above the area, accessed by running up the root next to the checkpoint and jumping across the flytraps to dig on the small platform at the end. This only contains 10 baubles too, so is easy enough to ignore.
  
[[file:W1Z2 Dig 3.png|Dig 4|405px|class=img-fluid]]  
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[[file:W1Z3 Dig 3.png||405px|class=img-fluid]]  
  
  
 
<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
 
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Environmentally Friendly 103, and 70 baubles'''</div><div style="background:#171717;padding:0.5rem;">
 
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Environmentally Friendly 103, and 70 baubles'''</div><div style="background:#171717;padding:0.5rem;">
If you spotted the Beedogs in the previous area, you may have noticed them heading through a small gap just to the left of the checkpoint. Follow them, and you'll find yourself in a hedge maze. If there are still beedogs around, you can follow them to find the way through. Otherwise, head forward and take a right into the maze, followed by a left and follow the path until you hit a wall (be wary of frogs in this area). In a small alcove in the wall you can dig for a chest containing 20 baubles.
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If you spotted the [https://wiki.guildwars2.com/wiki/Bee_Dog bee dogs] in the previous area, you may have noticed them heading through a small gap just to the left of the checkpoint. Follow them, and you'll find yourself in a hedge maze. If there are still bee dogs around, you can follow them to find the way through. Otherwise, head forward and take a right into the maze, followed by a left, and follow the path until you hit a wall (be wary of frogs in this area). You can dig for a chest containing 20 baubles in a small alcove in the wall.
  
 
Now, continue following the path and take a right, followed by an immediate left. Follow the path all the way around and take a right when the path splits. Following this new path around the corner, you should see the maze open up ahead of you, with two sloped areas leading in opposite directions.
 
Now, continue following the path and take a right, followed by an immediate left. Follow the path all the way around and take a right when the path splits. Following this new path around the corner, you should see the maze open up ahead of you, with two sloped areas leading in opposite directions.
Line 41: Line 61:
 
Up the left slope is the Queen Beedog and her honeycomb. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Taking the right slope allows you to jump on top of the maze itself, and hug the left edge until you find a lower spot between two trees. Dig here for 50 baubles. For maximum efficiency, you can /gg here to return to the checkpoint, or just head back up on top of the maze as you're right next to the entrance anyway.
 
Up the left slope is the Queen Beedog and her honeycomb. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Taking the right slope allows you to jump on top of the maze itself, and hug the left edge until you find a lower spot between two trees. Dig here for 50 baubles. For maximum efficiency, you can /gg here to return to the checkpoint, or just head back up on top of the maze as you're right next to the entrance anyway.
  
<gallery mode="packed" heights=300px style="text-align:left">
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<gallery mode="packed" heights=300px>
File:W1Z2 Chest.png|Head along the leaves to the narrow branch.
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File:W1Z3 Dig 4.png|Dig at the end of the first path.
File:W1Z2 Chest 1.png|Drop down and open chest.
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File:W1Z3 Honeycomb.png|The path through the maze, honeycomb, and path to exit area.
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File:W1Z3 Dig 5.png|Last dig before returning to the main route.
 
</gallery>
 
</gallery>
 
</div></div>
 
</div></div>
  
  
Heading through the checkpoint
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Heading through the checkpoint, there is a dig immediately ahead of you, in the corner of the poison lake.
  
[[file:W1Z2 Dig 4.png|Chest 1|405px|class=img-fluid]]  
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[[file:W1Z3 Dig 5.5.png|Dig|405px|class=img-fluid]]  
  
  
 
<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 102'''</div><div style="background:#171717;padding:0.5rem;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Locksmithing 103''' (40 baubles)</div><div style="background:#171717;padding:0.5rem;">
Head inside the shop.
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As you reach the tree just before the next checkpoint, head around it via the mushrooms and jump to the wall on the left. Follow it along and jump up a small series of flytraps to reach a raised area with the first chest. After opening, you can continue following the wall to reach the checkpoint.
 +
 
 +
[[file:W1Z3 Chest 1.jpg|Chest 1|405px|class=img-fluid]]
 
</div></div>
 
</div></div>
  
  
Past the shop is Checkpoint 2
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If not going for the chest, there isn't anything else of note here so just continue to the next checkpoint.
  
  
 
==Checkpoint 2==
 
==Checkpoint 2==
Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.
+
Head forward along the branch, avoiding vines and monkeys.  
  
[[file:W1Z2 Dig 5.png|Dig 5|405px|class=img-fluid]]  
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<div style="border:2px solid #292929;">
 +
<div class="row" style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;"><div class="col-md">'''Optional: Interior Design 103'''</div><div class="col-md" style="text-align:right;">[[file:MegaBomb.png|Bomb required|24px]] </div></div><div style="background:#171717;padding:0.5rem;">
 +
Hidden behind a waterfall underneath the first branch is a shop containing some items to smash. The shops on this level are quite awkward to reach, so you can probably ignore this one unless you are in a group. It's faster to /gg to return to the checkpoint after, but otherwise you can continue through the poisoned lake to reach the next area.
  
 +
[[file:W1Z3 Shop 2.png|Land on the lily pad, bomb the indicated area, then quickly jump into the hole you created.|405px|class=img-fluid]]
 +
</div></div>
  
Hop onto the lily pad, then quickly jump up on to the leaf you just dug behind, before the lily pad disappears.
+
 
 +
You wish to go through the higher of the two checkpoint 3 options, so drop down onto the large raised platform and jump up the cluster of mushrooms to the top of the hollow log. From here, you can either do a long jump onto a narrow branch, or if you miss the jump there's a bouncy mushroom that takes you up to the same spot.
 +
 
 +
[[file:W1Z3 Ooze.png|Path up to the branches, with Oozes below.|405px|class=img-fluid]]
  
 
<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Academic Probation'''</div><div style="background:#171717;padding:0.5rem;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Ooze Transportation 103'''</div><div style="background:#171717;padding:0.5rem;">
Immediately after reaching the bank, follow it along to the right until you are blocked by a large branch. You can jump to this large branch, then down the other side to find a small cave. Inside you will find the shortcut worm. Taking this worm is necessary for the daily, but will skip the rest of this level.
+
The oozes are on the large platform in the image above.
 +
</div></div>
  
Bounce your way through the worm's insides, trying to pick up some baubles on the way while avoiding the pools of acid and floating bubbles.
 
  
If you dig where you exit the worm (look up for a lovely surprise) you will get five baubles.
+
<div style="border:2px solid #292929;">
 +
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 103 and Locksmithing 103''' (40 baubles)</div><div style="background:#171717;padding:0.5rem;">
 +
From here, you can reach two potential daily objectives:
  
<gallery mode="packed" heights=300px style="text-align:left">
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At the far end of a series of leaves (and surrounded by monkeys) is the check for Locksmithing 103.
file:W1Z2 Shortcut.png|Jump onto this branch, then to the other side.
 
file:W1Z2 Dig 10.png|Dig spot after exiting the worm.
 
</gallery>
 
  
 +
Additionally, you can run along the branches and leaves to the left, up a small slope, and across a flytrap to reach another shop.
  
You are now past the final checkpoint, and can skip to the appropriate [[Guide:Daily_Super_Adventure_Box_W1Z2#Checkpoint_4|section]]. If you still want the glitch, you can backtrack through the level to reach it, though the jumps are more challenging in reverse.</div></div>
+
[[file:W1Z3 Secrets 3.jpg|Paths to chest (also accessible from hollow log) and shop.|405px|class=img-fluid]]  
 +
</div></div>
  
  
If not taking the shortcut, instead head into the tree to your left, and follow the normal route along to the next checkpoint.
+
Head forward and activate the higher of the two checkpoints.
  
<div style="border:2px solid #292929;">
 
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Locksmithing 102''' (40 baubles)</div><div style="background:#171717;padding:0.5rem;">
 
While making your way to the next checkpoint, you can find the second chest wedged in a corner near the end. Unfortunately, there is no way to access this chest and reach the checkpoint without dropping down and completing another loop through the trees.
 
  
[[file:W1Z2 Chest 2.png|Chest 2|405px|class=img-fluid]]
+
==Checkpoint 3==
</div></div>
+
You now need to dash across the collapsing leaves, heading to the right of the large tree ahead. As before, it is important to stay up high — falling will force you to either /gg to return to the checkpoint or miss out on a lot of baubles.
  
 +
When you finally reach the safety of a branch, you will find the ''Ooze Farmer'' on your left and a large, hollow horizontal log ahead. Before going inside, drop down into the hollow tree stump below you to collect 12 baubles, and bounce back out.
  
 +
[[file:W1Z3 Farmer.png|Ooze farmer and drop into hollow log.|405px|class=img-fluid]]
  
==Checkpoint 3==
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<div style="border:2px solid #292929;">
 +
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 103'''</div><div style="background:#171717;padding:0.5rem;">
 +
There is another shop hidden in the corner behind this hollow stump, but getting back up requires you to first knock down the bouncy mushroom from the lip of the log. Once done, drop down into the shop and take the mushroom back up.
  
<div style="border:2px solid #292929;">
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[[file:W1Z3 Shop 4.png|Location of shop. Make sure to knock down mushroom first!|405px|class=img-fluid]]
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: 95 baubles, Interior Design 102, Environmentally Friendly 102, Ooze Transportation 102'''</div><div style="background:#171717;padding:0.5rem;">
+
</div></div>
Once activated, you can backtrack through the level to pick up some extra baubles, a shop, and the ''Environmentally Friendly'' daily. If you knock down the mushroom just below the checkpoint, you can get back here faster, but it's much more efficient to /gg after the final dig to immediately return to the checkpoint.
 
  
  
Drop down, and [[File:MegaBomb.png|25px|link=https://wiki.guildwars2.com/wiki/Mega_Bomb|bomb]] [https://wiki.guildwars2.com/wiki/Mega_Bomb bomb] the wall to the left of the large rock. Head inside the opening for 25 baubles.
+
It's now time to head inside the large horizontal log. Rather than travel all the way through, though, head for the small hole on the left-hand side. Head out and climb on top of the log. There are some baubles you can collect here, but the real prize is on another platform to the right. Make a long jump to reach it and dig for 50 baubles. Jump back to the top of the large log.
  
After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.
+
[[file:W1Z3 Log.png|Route out of log.|405px|class=img-fluid]]
  
Continue following the wall until you pass through a tiny gap and up a hill.
+
<div style="border:2px solid #292929;">
 +
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch and 20 baubles'''</div><div style="background:#171717;padding:0.5rem;">
 +
From the top of the log, drop down towards the lily pads below. You need to hit the crocodile from the lily pad and head across its body to reach the next area.
  
Below you is the Queen Beedog and the honeycomb for ''Environmentally Friendly''. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Run past to the far end of the area and carefully jump around the tree to reach a higher platform.
+
Once inside, jump across the safe areas, then make a tricky jump from one root to another. Keep heading up the roots, and then use a series of bouncy mushrooms to climb all the way up through a hollow tree.  
  
Dig in the center of the platform for 50 baubles! /gg to return to the checkpoint (or walk all the way back).
+
When you finally reach the top, look below to see the red glitch crystal and carefully drop down to it. Hit up and jump up the short series of platforms to reach the glitch.
  
For ''Ooze Transportation'', it's best to wait until now to pick one up - they are just outside the shop, so drop down and take the bouncy mushroom back up. You will need to skip the glitch, as going through the teleporter will drop the ooze.
+
Now head back towards the read of the level and carefully drop down onto a ledge beneath you. Dig here for 20 baubles.
  
 
<gallery mode="packed" heights=300px>
 
<gallery mode="packed" heights=300px>
File:W1Z2 Secrets.png|Bomb here and head inside the hole, then visit the shop if you want and head along the wall.
+
File:W1Z3 Dig 6.jpg|Dig on right, then if going for the glitch, drop down onto the lily pad below. The shop can be accessed from the glitch, but isn't needed for any dailies.
File:W1Z2 Dig 6.png|Dig.
+
File:W1Z3 Glitch 1.png|Avoid poisoned water and jump up onto branches.
File:W1Z2 Entrance.png|Head through small gap.
+
File:W1Z3 Glitch 2.png|Series of somewhat tricky jumps.
File:W1Z2 Honeycomb.png|Climb up tree.
+
File:W1Z3 Glitch.jpg|Drop down to the glitch crystal on the right (or hit the glitch from here with a {{tooltip|Boomerang}}), then drop down to another dig.
File:W1Z2 Dig 7.png|Dig.
+
File:W1Z3 Dig 7.png|Dig, and jump down into the hollow log for an extra five baubles.
 
</gallery>
 
</gallery>
 
</div></div>
 
</div></div>
  
  
From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need ''Interior Design'', enter the shop here before crossing the water).  
+
If not going for the glitch, you have the option of going for the final chest and/or a 20-bauble dig (same as the one at the end of the glitch route), or just heading straight for the checkpoint.
  
[[file:W1Z2 Dig 8.png|Dig 8|405px|class=img-fluid]]  
+
<div style="border:2px solid #292929;">
 +
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: 20 baubles and Locksmithing 103''' (40 baubles)</div><div style="background:#171717;padding:0.5rem;">
 +
The final chest is easily accessed in the corner to the right of the checkpoint. From this platform, you can make two long jumps to the tall mushroom and then to the ledge for a 20-bauble dig.
 +
 
 +
[[file:W1Z3 Chest 2.png|Route from chest to dig|405px|class=img-fluid]]  
 +
</div></div>
  
  
Immediately on the other side, there is another tree with two bouncy mushrooms. Use them to jump up into the canopy.
+
If you took either of the two option routes that ended with the dig, you can drop down into the hollow stump below for an extra five baubles. Otherwise, just head for the checkpoint but don't activate it immediately.
  
 
<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch'''</div><div style="background:#171717;padding:0.5rem;">
+
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 103'''</div><div style="background:#171717;padding:0.5rem;">
If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter.
+
The final shop of the level is found to the right of the checkpoint, at ground level.
 
 
[[file:W1Z2 Glitch.png|Glitch route|405px|class=img-fluid]]
 
  
On the other side of the teleporter you will find the glitch. You can use a {{tooltip|Boomerang}} to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.
+
[[file:W1Z3 Shop 6.png|Shop|405px|class=img-fluid]]
 
</div></div>
 
</div></div>
  
  
Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.
+
There is one final dig spot in this level, that can only be accessed with the checkpoint boost. When boosted up, you need to head forward and curve around  to the left to land on a small pillar.
  
Just before the checkpoint is a large tree, where you will find the [https://wiki.guildwars2.com/wiki/Ooze_Farmer Ooze Farmer]. Dig just behind him for 10 baubles. If you want to do ''Ooze Transportation'' and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.
 
  
[[file:W1Z2 Dig 9.png|Dig 9|405px|class=img-fluid]]
+
==Checkpoint 4==
 
+
Assuming you made the jump, carefully head along the series of small pillars, hugging the wall. If you manage to reach the end you can jump down and dig for 50 baubles.
 
 
Prepare yourself before you activate the final checkpoint, as there are 20 baubles that can only be reached with the one-time boost from activating it.
 
  
 +
[[file:W1Z3 Dig 8.png|Tricky route to final dig.|405px|class=img-fluid]]
  
==Checkpoint 4==
 
Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.
 
  
[[file:W1Z2 Digs 2.png|Shortcut dig|405px|class=img-fluid]]
+
==King Toad==
 +
Once you drop down, King Toad will appear. Run immediately forward and start whacking him while he monologues, until a crystal chunk falls off. Grab it, then wait for him to open his mouth and throw it inside to incapacitate him for a burn phase.
  
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After the burn phase, keep hitting him until another chunk falls off, then head back across the lily pads to a small rock that will be safe from all his shockwave attacks. It is possible to avoid his attacks while staying in melee range, but there's no advantage to it.
  
With a long jump, you can ''just'' reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.
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When King Toad looks from side to side, he is about to open his mouth again. Rush forward as soon as you see this, and throw the chunk into his mouth for another burn phase. Rinse and repeat.

Latest revision as of 17:43, 16 April 2024

Start

Begin the level as normal, up the hollow tree trunks, but rather than jump across the mushrooms, head to the outside of the horizontal trunk and use the small rock to jump on top, then to the small ledge on the nearby wall. Follow the ledge along to the end and make two long jumps across the flytraps to the opposite area.

Dig


Optional: 100 baubles
Bomb required Health potion recommended

From here, there are two ways of proceeding. There are 100 baubles at the end of a secret area, but this involves some relatively precise jumps and a long section through poison water that would need to be restarted if it kills you. Players with an can /gg at the start of this level to ensure they start at full health, but otherwise you may need to rely on healing potions. The end of the route does reward one life though, so it is worth it once you can do it consistently.

Bomb the wall behind the rock and head through the opening.

Jump up and to the left until you can see a cannon. Jump on top of the cannon then carefully drop down to land inside and get fired across to a tree branch. Follow the tree branch up to its highest point, then jump down to the right, where you can see some poisoned water.

The poisoned water can rapidly drop your health, though it appears to do so much slower if you spam jump as you go. Jump through the poisoned area until you can hop on top of a small rock to catch your breath. From this rock, jump up to the top of the waterfall, and quickly run along its length until you reach a point opposite the lowest section of rock. Carefully jump across, then jump up to a higher spot, and jump back across the waterfall to land on a rocky ledge. Head left, and jump across another section of poisoned water.

From here, jump up the wall to your left to end up in a more open area. There are two digs (each containing 50 baubles) and a life here. Collect them all, and jump up the smaller rocks to reach a gap that leads you to a spot above the starting area. Look down and you should be able to see the spot where you bombed the wall. Drop down to the flat area directly underneath you.


If you ignored the optional route, jump across the flytraps to the right. This is the same location you drop down to after finishing the optional route. Dig for another chest containing 20 baubles. Jump across the flytrap and follow the wall around to reach a spot where you can jump down into the next area. Head forward, being wary of toads, and activate the next checkpoint.

Dig


Checkpoint 1

Before moving forward, there are a couple of digs you can get. The first is in the corner near the checkpoint, between two trees. Contains 10 baubles.

Dig between the trees, and path to second optional dig.


The second is above the area, accessed by running up the root next to the checkpoint and jumping across the flytraps to dig on the small platform at the end. This only contains 10 baubles too, so is easy enough to ignore.

W1Z3 Dig 3.png


Optional: Environmentally Friendly 103, and 70 baubles

If you spotted the bee dogs in the previous area, you may have noticed them heading through a small gap just to the left of the checkpoint. Follow them, and you'll find yourself in a hedge maze. If there are still bee dogs around, you can follow them to find the way through. Otherwise, head forward and take a right into the maze, followed by a left, and follow the path until you hit a wall (be wary of frogs in this area). You can dig for a chest containing 20 baubles in a small alcove in the wall.

Now, continue following the path and take a right, followed by an immediate left. Follow the path all the way around and take a right when the path splits. Following this new path around the corner, you should see the maze open up ahead of you, with two sloped areas leading in opposite directions.

Up the left slope is the Queen Beedog and her honeycomb. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Taking the right slope allows you to jump on top of the maze itself, and hug the left edge until you find a lower spot between two trees. Dig here for 50 baubles. For maximum efficiency, you can /gg here to return to the checkpoint, or just head back up on top of the maze as you're right next to the entrance anyway.


Heading through the checkpoint, there is a dig immediately ahead of you, in the corner of the poison lake.

Dig


Optional: Locksmithing 103 (40 baubles)

As you reach the tree just before the next checkpoint, head around it via the mushrooms and jump to the wall on the left. Follow it along and jump up a small series of flytraps to reach a raised area with the first chest. After opening, you can continue following the wall to reach the checkpoint.

Chest 1


If not going for the chest, there isn't anything else of note here so just continue to the next checkpoint.


Checkpoint 2

Head forward along the branch, avoiding vines and monkeys.

Optional: Interior Design 103
Bomb required

Hidden behind a waterfall underneath the first branch is a shop containing some items to smash. The shops on this level are quite awkward to reach, so you can probably ignore this one unless you are in a group. It's faster to /gg to return to the checkpoint after, but otherwise you can continue through the poisoned lake to reach the next area.

Land on the lily pad, bomb the indicated area, then quickly jump into the hole you created.


You wish to go through the higher of the two checkpoint 3 options, so drop down onto the large raised platform and jump up the cluster of mushrooms to the top of the hollow log. From here, you can either do a long jump onto a narrow branch, or if you miss the jump there's a bouncy mushroom that takes you up to the same spot.

Path up to the branches, with Oozes below.

Optional: Ooze Transportation 103

The oozes are on the large platform in the image above.


Optional: Interior Design 103 and Locksmithing 103 (40 baubles)

From here, you can reach two potential daily objectives:

At the far end of a series of leaves (and surrounded by monkeys) is the check for Locksmithing 103.

Additionally, you can run along the branches and leaves to the left, up a small slope, and across a flytrap to reach another shop.

Paths to chest (also accessible from hollow log) and shop.


Head forward and activate the higher of the two checkpoints.


Checkpoint 3

You now need to dash across the collapsing leaves, heading to the right of the large tree ahead. As before, it is important to stay up high — falling will force you to either /gg to return to the checkpoint or miss out on a lot of baubles.

When you finally reach the safety of a branch, you will find the Ooze Farmer on your left and a large, hollow horizontal log ahead. Before going inside, drop down into the hollow tree stump below you to collect 12 baubles, and bounce back out.

Ooze farmer and drop into hollow log.

Optional: Interior Design 103

There is another shop hidden in the corner behind this hollow stump, but getting back up requires you to first knock down the bouncy mushroom from the lip of the log. Once done, drop down into the shop and take the mushroom back up.

Location of shop. Make sure to knock down mushroom first!


It's now time to head inside the large horizontal log. Rather than travel all the way through, though, head for the small hole on the left-hand side. Head out and climb on top of the log. There are some baubles you can collect here, but the real prize is on another platform to the right. Make a long jump to reach it and dig for 50 baubles. Jump back to the top of the large log.

Route out of log.

Optional: Glitch and 20 baubles

From the top of the log, drop down towards the lily pads below. You need to hit the crocodile from the lily pad and head across its body to reach the next area.

Once inside, jump across the safe areas, then make a tricky jump from one root to another. Keep heading up the roots, and then use a series of bouncy mushrooms to climb all the way up through a hollow tree.

When you finally reach the top, look below to see the red glitch crystal and carefully drop down to it. Hit up and jump up the short series of platforms to reach the glitch.

Now head back towards the read of the level and carefully drop down onto a ledge beneath you. Dig here for 20 baubles.


If not going for the glitch, you have the option of going for the final chest and/or a 20-bauble dig (same as the one at the end of the glitch route), or just heading straight for the checkpoint.

Optional: 20 baubles and Locksmithing 103 (40 baubles)

The final chest is easily accessed in the corner to the right of the checkpoint. From this platform, you can make two long jumps to the tall mushroom and then to the ledge for a 20-bauble dig.

Route from chest to dig


If you took either of the two option routes that ended with the dig, you can drop down into the hollow stump below for an extra five baubles. Otherwise, just head for the checkpoint but don't activate it immediately.

Optional: Interior Design 103

The final shop of the level is found to the right of the checkpoint, at ground level.

Shop


There is one final dig spot in this level, that can only be accessed with the checkpoint boost. When boosted up, you need to head forward and curve around to the left to land on a small pillar.


Checkpoint 4

Assuming you made the jump, carefully head along the series of small pillars, hugging the wall. If you manage to reach the end you can jump down and dig for 50 baubles.

Tricky route to final dig.


King Toad

Once you drop down, King Toad will appear. Run immediately forward and start whacking him while he monologues, until a crystal chunk falls off. Grab it, then wait for him to open his mouth and throw it inside to incapacitate him for a burn phase.

After the burn phase, keep hitting him until another chunk falls off, then head back across the lily pads to a small rock that will be safe from all his shockwave attacks. It is possible to avoid his attacks while staying in melee range, but there's no advantage to it.

When King Toad looks from side to side, he is about to open his mouth again. Rush forward as soon as you see this, and throw the chunk into his mouth for another burn phase. Rinse and repeat.

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