Guide to WvW Vocabulary

Introduction

Fight Callouts

  • CCs - Short for Crowd Control. For WvW mainly refers to: Stun Stun, Knockdown Knockdown, Pull Pull, Float Float, Immobilize Immobilize
    • Immob - alternate call for Immobilize Immobilize
    • Pulls – Skills that have Pull Pull.
      • Temporal Curtain is the typical example
  • (Range) Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls
    • Phase Smash is a common example
  • Shades/Shade Spike – Area spike using Manifest Sand Shade Nefarious Favor + Sand Cascade + Garish Pillar + Desert Shroud from every scourge in the group at the same time
    • Should be assisted by high damage skills and CC skills from other professions
    • Often followed up by pushing into the enemy group to take advantage of ground control
  • Bomb – Coordinated damage at a location
    • Sometimes used as a general call for damage at a location
  • Wells/Well Bomb – High damage area spike using Well of Suffering and Well of Corruption from every necromancer in the group at the same time
    • Should be assisted by high damage skills and CC skills from other professions
    • Often followed up by pushing into the enemy group to take advantage of ground control
  • Cleave (the downs/downies) – Call to focus on killing downstate enemies
  • Kite/Peel – moving away from the enemy quickly.
    • Usually without attempting to do damage, but sometimes to make enemies follow through damage
  • Small stab(ility) – Refers to skills that give small amounts of Stability Stability, especially for range spikes.
  • Big stab(ility) – "Stand Your Ground!"
  • Empower/Stack might - Refers to Guardian Staff skill 4 - Empower
    • Also indicates the commander wants to stand still for a moment while casting Empower


  • Breaches – Ghastly Breach
  • Traps -
  • Bubble/Winds – Winds of Disenchantment
  • Gyro - Sneak Gyro
  • Smoke/Stealth-
  • Veil - Veil
  • Blast(s) -
  • Portal – Portal
  • Superspeed – Superspeed Superspeed


General Callouts

  • WvW = short form for World vs World
  • Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
  • Team Chat
  • EWP - Emergency Waypoint tactic
Maps
  • EBG - Eternal Battlegrounds
  • Alpine - Alpine Borderlands
  • Desert - Desert Borderlands
  • OS - Obsidian Sanctum
  • EotM - Edge of the Mists
Objectives
  • SM/SMC = short form for Stonemist Castle
  • Garri - Garrison/Earth Keep
  • Inner - Outer: this only applies to keep and SM, both have two defensive layers, the first one you meet as an attacker is the outer, the second one is the inner.
  • WK/EK - West Keep (Bay, Fire)/East Keep (Hills, Air)
  • T = Tower, typically seen in callouts
  • Camp = short form for Supply Camp
  • WG = Water Gate
  • Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
  • T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
  • Paper - Any structure that hasn't upgraded past wooden walls.
    • Includes T1
  • Doly/Yak - Dolyak
Siege
  • AC - Arrow Cart
  • Treb - Trebuchet
  • Balli - Ballista
  • Cata - Catapult
  • Treb - Trebuchet
  • Gen/Gennie - Shield Generator
  • Omega/Alpha - Omega/Alpha Golem
  • Oil - Burning Oil
Group Sizes
  • Roamer/Roamers - Between 1-5 players that roam around maps looking for fights and flipping small objectives (sentries, camps, ruins)
  • Havoc - A group of 5-10 players, usually focused on capturing objectives and pulling the attention of larger groups.
  • Zerg - A group of 20 or more enemies.
  • Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.


Server Names

Server names are often shorted or abbreviated

NA
  • Anvil Rock — AR
  • Blackgate — BG
  • Borlis Pass — BP
  • Crystal Desert — CD
  • Darkhaven — DH
  • Devona's Rest — DR
  • Dragonbrand — DB
  • Ehmry Bay — EB
  • Eredon Terrace — ET
  • Ferguson's Crossing — FC
  • Fort Aspenwood — FA
  • Gate of Madness — GoM
  • Henge of Denravi — HoD
  • Isle of Janthir — IoJ
  • Jade Quarry — JQ
  • Kaineng — KN
  • Maguuma — Mag
  • Northern Shiverpeaks — NSP
  • Sanctum of Rall — SoR
  • Sea of Sorrows — SoS
  • Sorrow's Furnace — SF
  • Stormbluff Isle - SBI
  • Tarnished Coast - TC
  • Yak's Bend - YB
EU
  • Auora Glade - AG
  • Blacktide -
  • Desolation - Deso
  • Far Shiverpeaks - FSP
  • Fissure of Woe - FoW
  • Gandara - none
  • Gunnar's Hold - GH
  • Piken Square - Piken
  • Ring of Fire - RoF
  • Ruins of Surmia - RoS
  • Seafarer's Rest - SFR
  • Underworld - UW
  • Vabbi - none
  • Whiteside Ridge - WSR
  • Arborstone -
  • Augury Rock -
  • Fort Ranik - FR
  • Jade Sea -
  • Vizunah Square -
  • Abaddon's Mouth - AM
  • Drakkar Lake - DL
  • Dzagonur -
  • Elona Reach - Elona/ER
  • Kodash -
  • Miller's Sound - Millers/MS
  • Riverside - RS
  • Baruch Bay - BB

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