Difference between revisions of "Temple of Febe Strike Mission Strategy Guide"

(Created page with "<div class="alert alert-success" style="margin-top: 15px;">This guide provides tips and strategies for the fourteenth strike mission and how to defeat Ceus in the Temple of Ph...")
 
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<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Demonic Fever'''</div>
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<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Malicious Intent'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Demonic Fever.mp4|420px]]</div>
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Demonic Fever.mp4|420px]]</div>
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<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Insatiable Hunger'''</div>
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<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
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<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Demonic Fever.mp4|420px]]</div>
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<div class="col-md" style="padding:1rem;">
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Cerus pulls in a series of orbs from the edge of the arena. Each one that reaches Cerus will provide him a small amount of barrier, but they can be body blocked by players. More conveniently, they can also be blocked by [projectile destruction].
  
==Split Phase 1==
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In addition to the small orbs, three larger ones spawn that will provide the boss with a stack of [empowered]. These orbs can only be body blocked by players, and doing so with inflict the player with [insatiable] - causing them to take a small amount of ticking damage for 30 seconds.
At 75% health, Dagda becomes untargetable, repeats <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="71082" title="Demonic Blast" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> (maybe) and starts pushing players toward the edge of the arena while filling the middle with a large red AoE that ticks for 20% of a player's max health. The red AoE takes a long time to start dealing damage, and the split will frequently coincide with other mechanics so prioritize handling other mechanics correctly.
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</div></div>
 
 
 
 
Groups with a lot of condi damage may wish to start moving towards the edge when Dagda hits 76%, to make mechanic overlaps easier to handle.
 
 
 
 
 
Two [https://wiki.guildwars2.com/wiki/The_Tormented Tormented] spawn near to each other at a random spot near the arena's edge. Kill them both to start the next phase.
 
 
 
 
 
 
 
==Phase 2==
 
Phase 2 is very similar to Phase 1, with the addition of one new mechanic:
 
  
  
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Soul Feast'''</div>
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<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Cry of Rage'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Soul Feast.mp4|420px]]</div>
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<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Demonic Fever.mp4|420px]]</div>
 
<div class="col-md" style="padding:1rem;">
 
<div class="col-md" style="padding:1rem;">
Approximately 30 seconds into the phase, a random player becomes the target of <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="70567" title="Soul Feast" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, and receives the on-screen message: "You are targeted by Soul Feast. Run!"
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Cerus charges up a large AoE attack that deals heavy damage and applies {{tooltip|Exposed}} to each player hit. The attack can be dodged, but otherwise is unavoidable.
 
 
A targetable, but undamageable, red puddle spawns on the player and follows them around for 15 seconds, dealing a small amount of damage and applying a stack of {{tooltip|Residual Anxiety}} and {{tooltip|Infirmity}} to each player hit.  
 
 
 
At the same time, two small white AoEs spawn nearby, and any player can run into them to receive a [https://wiki.guildwars2.com/wiki/Special_action_skill Special Action Key] called [[File:Purifying Light (Dagda).webp|25px|link=https://wiki.guildwars2.com/wiki/Purifying_Light_(Dagda)|Purifying Light]] [https://wiki.guildwars2.com/wiki/Purifying_Light_(Dagda) Purifying Light]. This ability is a single-use attack that will destroy the <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="70567" title="Soul Feast" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> if it hits. Be aware that the attack can be body-blocked by Dadga, so aim carefully.
 
 
 
The puddle is difficult to see, and the targeted player only receives a text notification that they have been targeted. As the attack is also very dangerous, everyone should be alert for this mechanic.
 
 
</div></div>
 
</div></div>
  
  
The <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="70567" title="Soul Feast" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> mechanic in this encounter applies stacks of {{tooltip|Residual Anxiety}}, which last for three minutes. This debuff has no inherent effect, but if a player reaches 10 stacks they will switch sides and become hostile to the group. While hostile, players retain control of their movement but will be repeatedly {{tooltip|Taunt}}ed onto other players. The hostility will end early if the player is downed, and it appears that the effect can be condi-cleansed. Stunbreaking the {{tooltip|Taunt}} will prevent the forced attacks, but the player will remain hostile and be {{tooltip|Taunt}}ed again after a short duration.
 
  
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==Split Phase 1==
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At 80% health, Cerus gains a defiance bar [strength: ??] and begins channelling ['''Petrify''']. Failing to break this bar will restore 20% of health to Cerus, as well as stunning the group for [??] seconds.
  
<span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="70567" title="Soul Feast" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>s that have been hit by [[File:Purifying Light (Dagda).webp|25px|link=https://wiki.guildwars2.com/wiki/Purifying_Light_(Dagda)|Purifying Light]] [https://wiki.guildwars2.com/wiki/Purifying_Light_(Dagda) Purifying Light] will remain visible until they expire, but no longer have any effect.
 
  
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If broken, Cerus will split into six Embodiments, each corresponding to one of his six attacks:
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* Embodiment of Regret: '''Crushing Regret'''
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* Embodiment of Despair: '''Wail of Despair'''
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* Embodiment of Envy: '''Envious Gaze'''
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* Embodiment of Malice: '''Malicious Intent'''
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* Embodiment of Gluttony: '''Insatiable Hunger'''
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* ???
  
Unlike Phase 1, Dadga's attack patterns are fairly reliable in this phase:
 
  
: '''Auto Chain''' x2 {{to}} <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="69560" title="Shooting Stars" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> {{to}} '''Auto Chain''' x2 {{to}} '''Spinning Nebula''' {{to}} '''Soul Feast''' {{to}} '''Auto Chain''' {{to}} <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="71047" title="Demonic Fever" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> {{to}} Repeat
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The split phase ends when two of the Embodiments have been defeated. There are three large and three small Embodiments, all of which have the same health. Killing the large Embodiments will prevent Cerus from gaining the Empowered version of their related skill, but killing the small Embodiments has no effect (other than ending the split phase).
  
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As such, groups will want to choose two of the large Embodiments to kill.
  
  
==Split Phase 2==
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Additionally, the large Embodiments will cast empowered versions of their related skill. Failing to deal with these mechanics as normal will give the embodiment stacks of [empowered], which will be inherited by Cerus in the next phase.
At 50% health, Dagda becomes untargetable again and repeats the split phase as before, only this time four [https://wiki.guildwars2.com/wiki/The_Tormented Tormented] spawn. As they spawn across a large area, it may be worthwhile sending half the group to one side of the arena, and the other half to the opposite side.
 
  
  
  
==Phase 3==
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==Phase 2==
Phase 3 begins much the same as Phase 2, though <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="70567" title="Soul Feast" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> spawns at around 25 seconds.
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Phase 2 is the same as Phase 1, with the exception that some of his attacks will be empowered.
  
  
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Rain of Comets'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Rain of Comets.mp4|420px]]</div>
 
<div class="col-md" style="padding:1rem;">
 
Approximately 30 seconds into the phase, Dagda raises an arm above her head and summons a '''Rain of Comets''' to pelt half of the arena for five seconds, indicated by a large red AoE. For the entire duration, this area ticks for 25% of a player's max health.
 
</div></div>
 
  
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==Split Phase 2==
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At 50% health, Cerus once again gains a defiance bar as he attempts to cast '''Petrify'''.
  
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Planet Crash'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">[[file:Planet Crash.mp4|420px]]</div>
 
<div class="col-md" style="padding:1rem;">
 
Approximately 45 seconds into the phase, Dagda raises her sword high and summons a massive orb of energy. The group has 10 seconds to break her defiance bar (strength:3600) or she will slam the orb into the ground, dealing 90% of each player's max health across the entire arena.
 
  
Breaking the bar will instead cause the orb to shatter, raining down energy around Dagda, but only dealing minor damage. Dagda will be {{tooltip|Exposed}} for 6.5s after being broken.
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Upon breaking, the group will once again be faced with the six Embodiments. Assuming two large Embodiments were killing in the first split phase, these two will be small and invulnerable. All the remaining Embodiments will be large.
</div></div>
 
  
 
In this phase, her attack pattern is:
 
 
: '''Auto Chain''' x2 {{to}} <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="69560" title="Shooting Stars" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> {{to}} '''Auto Chain''' {{to}} '''Spinning Nebula''' {{to}} '''Soul Feast''' {{to}} '''Auto Chain''' x2  {{to}} '''Rain of Comets''' {{to}} '''Auto Chain''' x2 {{to}} '''Planet Crash''' {{to}} <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="69560" title="Shooting Stars" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> (only if not stunned) {{to}} '''Auto Chain''' x3 {{to}} '''Spinning Nebula''' {{to}} '''Rain of Comets''' {{to}} <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="71047" title="Demonic Fever" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> {{to}} Repeat
 
  
  
 +
==Phase 3==
 +
Phase 3 is similar to Phases 1 and 2. Two more of the boss's mechanics will now be empowered, and his attack pattern is slightly different:
  
==Split Phase 3==
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: '''Crushing Regret''' {{to}} '''Envious Gaze''' {{to}} '''Insatiable Hunger''' {{to}} '''Cry of Rage''' {{to}} '''Malicious Intent''' {{to}} '''Wail of Despair''' {{to}} repeat
At 25% health, Dagda becomes untargetable again and repeats the split phase as before, only this time six [https://wiki.guildwars2.com/wiki/The_Tormented Tormented] spawn. As they spawn across a large area, it may be worthwhile sending half the group to one side of the arena, and the other half to the opposite side.
 
  
  
  
 
==Phase 4==
 
==Phase 4==
The final phase is identical to Phase 3.
+
Upon reaching 10% health, Cerus gains a defiance bar once more as he attempts to cast '''Petrify'''. There is no split phase upon breaking though, instead for the rest of the fight, Cerus will spam '''Enraged Smash''', dealing heavy damage with each cast.

Revision as of 22:59, 25 October 2023

This guide provides tips and strategies for the fourteenth strike mission and how to defeat Ceus in the Temple of Phoebe. If your group is struggling, the guidelines in the Introduction to Raiding will apply here as well. Check out the glossary page if you're not familiar with a term used in this guide and make sure to run an optimal build from our list of recommended builds for this encounter.

Introduction

Entering the white AoE near the start of the map will bring up a dialogue box to proceed, but the fight won't actually start until players reach the platform. Shortly afterwards, Cerus will leap to the center of the arena and the fight begins.


This encounter has a unique feature whereby the group can target specific abilities to prevent a more powerful version occuring. This allows teams to reduce the threat from the mechanics they struggle with most.


Strategy

Crushing Regret

Shortly after spawning, a random player is targeted by a green AoE as Cerus prepares to slam a claw down on the target. Players should stack inside the green to reduce the damage taken.


Wail of Depair

Next, every player is targeted by a small AoE. After a few seconds, this detonates and leaves an AoE on the ground. Players should move these away from Cerus, but it doesn't need to be too far.


Envious Gaze

A large arrow indicator appears on the group and a short while later, Cerus fires a demonic beam that rotates anti-clockwise around him, dealing very heavy damage and corrupting three boons on players it hits.


The Tormented that spawn during this attack appear near the stack and will often be cleaved down before people even notice them. The other two effects are more serious: Debilitated Debilitated lowers the player's damage by 25% for 60 seconds, and Residual Anxiety Residual Anxiety can turn players against their allies if they reach 10 stacks (see below for more details).


Malicious Intent

Below 90% health, seven players are targeted with a medium-sized AoE that will explode after five seconds, dealing 20% of the targeted player's max health as damage to anyone inside. Players hit by multiple AoEs will take a further 200% of their max health as damage, downing them.


Insatiable Hunger

Cerus pulls in a series of orbs from the edge of the arena. Each one that reaches Cerus will provide him a small amount of barrier, but they can be body blocked by players. More conveniently, they can also be blocked by [projectile destruction].

In addition to the small orbs, three larger ones spawn that will provide the boss with a stack of [empowered]. These orbs can only be body blocked by players, and doing so with inflict the player with [insatiable] - causing them to take a small amount of ticking damage for 30 seconds.


Cry of Rage

Cerus charges up a large AoE attack that deals heavy damage and applies Exposed Exposed to each player hit. The attack can be dodged, but otherwise is unavoidable.


Split Phase 1

At 80% health, Cerus gains a defiance bar [strength: ??] and begins channelling [Petrify]. Failing to break this bar will restore 20% of health to Cerus, as well as stunning the group for [??] seconds.


If broken, Cerus will split into six Embodiments, each corresponding to one of his six attacks:

  • Embodiment of Regret: Crushing Regret
  • Embodiment of Despair: Wail of Despair
  • Embodiment of Envy: Envious Gaze
  • Embodiment of Malice: Malicious Intent
  • Embodiment of Gluttony: Insatiable Hunger
  • ???


The split phase ends when two of the Embodiments have been defeated. There are three large and three small Embodiments, all of which have the same health. Killing the large Embodiments will prevent Cerus from gaining the Empowered version of their related skill, but killing the small Embodiments has no effect (other than ending the split phase).

As such, groups will want to choose two of the large Embodiments to kill.


Additionally, the large Embodiments will cast empowered versions of their related skill. Failing to deal with these mechanics as normal will give the embodiment stacks of [empowered], which will be inherited by Cerus in the next phase.


Phase 2

Phase 2 is the same as Phase 1, with the exception that some of his attacks will be empowered.


Split Phase 2

At 50% health, Cerus once again gains a defiance bar as he attempts to cast Petrify.


Upon breaking, the group will once again be faced with the six Embodiments. Assuming two large Embodiments were killing in the first split phase, these two will be small and invulnerable. All the remaining Embodiments will be large.


Phase 3

Phase 3 is similar to Phases 1 and 2. Two more of the boss's mechanics will now be empowered, and his attack pattern is slightly different:

Crushing Regret Envious Gaze Insatiable Hunger Cry of Rage Malicious Intent Wail of Despair repeat


Phase 4

Upon reaching 10% health, Cerus gains a defiance bar once more as he attempts to cast Petrify. There is no split phase upon breaking though, instead for the rest of the fight, Cerus will spam Enraged Smash, dealing heavy damage with each cast.

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