Difference between revisions of "Cyto"

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===Skill Variants===
 
===Skill Variants===
  
*{{Skill|Supply Crate}} - More sustain for leas mobility.
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMdGSY5OR8UAQAAlQEAAIwBAABeAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAACNgBXAAA=]
+
code = [&DQMmOQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Mid|Bot|Top}}
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{{Specialization|Firearms|Top|Mid|Bot}}
 
{{Specialization|Explosives|Top|Bot|Mid}}
 
{{Specialization|Explosives|Top|Bot|Mid}}
 
{{Specialization|Inventions|Top|Bot|Top}}
 
{{Specialization|Inventions|Top|Bot|Top}}
 +
  
 
===Trait Variant===
 
===Trait Variant===
*{{Trait|Self-Regulating Defenses}} - Slightly more damage and cleanse. A lot less healing than {{Trait|Backpack Regenerator}}.
+
*{{Trait|Sanguine Array}} - Increases damage output in teamfights for short durations.
*{{Trait|Flashbang}} - A lot less damage but more duelist capabilities.
+
 
 +
Replace Firearms for sustain:
  
 +
{{Specialization|Alchemy|Top|Bot|Top}}
  
 +
 +
*{{Trait|Self-Regulating Defenses}} - Slightly more damage and cleanse. A lot less healing than {{Trait|Backpack Regenerator}}.
  
  
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| weapon1 = Mace
 
| weapon1 = Mace
 
| weapon2 = Shield
 
| weapon2 = Shield
| sigil1 = Venom
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| sigil1 = Energy
 
| sigil2 = Cleansing
 
| sigil2 = Cleansing
 
| rune = Trapper
 
| rune = Trapper
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===Equipment Variants===
 
===Equipment Variants===
*{{Sigil|Escape}}
 
 
*{{Sigil|Smoldering}}
 
*{{Sigil|Smoldering}}
  
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* This build is a duelist with team-fighting capabilities.
 
* This build is a duelist with team-fighting capabilities.
  
*Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play.  
+
In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}}  to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover.
 +
Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source.
  
* {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
+
* {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
  
 
====How to play====
 
====How to play====
  
Keep your range while using your pistol, condi grenades and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds while keeping your DPS advantage.
+
Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments.
 +
 
 +
* '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}}
 +
 
 +
* '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}}
 +
 
 +
* '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Skill|Toss Elixir H}} - {{Skill|Super Elixir}} - {{Skill|Static Shield}} - {{Skill|Magnetic Inversion}}
  
* Main Damage Sources: {{Skill|Poison Dart Volley}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}}
+
*'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}}
  
* Covers: {{Skill|Static Shot}} - {{Skill|Freze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}}  
+
* Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}}to get rid of {{Relic|Relic of Vass}} stacks quickly.
  
* Cleanse Sources: {{Skill|Elixir H}}(5 Cleanse) - {{Skill|Toss Elixir H}} - {{Skill|Super Elixir}} - {{Skill|Static Shield}} - Shield 4
+
====Mobility====
When in desperate need of cleanse use: {{Skill|Super Elixir}} + {{Skill|Acid Bomb}}/{{Skill|Flame Blast}}/Shield 4
+
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options.
  
Anti Reflect Options:
+
*{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily.
  
* Use {{Skill|Grenade Kit}}, {{Skill|Poison Dart Volley}}, {{Skill|Fumigate}} & {{Skill|Fragmentation Shot}} to get rid of {{Relic|Relic of Vass}} stacks quickly.
+
*{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build.
  
====Mobility====
+
*{{Skill|Elixir X}} - The primary use of this skill is for mobility rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape.
*{{Skill|Acid Bomb}} - When running from or chasing an enemy use this skill to cross distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build.
 
  
{{Skill|Elixir X}} - The primary use of this skill is for mobility rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create or close distance.
+
*{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range.
  
====Bursts====
+
====Burst & Combos====
 +
These are also effective on {{Skill|Toss Elixir X}} hit targets.
  
* {{Relic|Relic of Vass}} + {{Skill|Prime Light Beam}} > 50 Heat -> {{Skill|Photon Blitz}} -> {{Skill|Static Shot}} -> Shield 4 -> {{Skill|Poison Dart Volley}}
+
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Freeze Grenade}} -> {{Skill|Smoke Vent}}.
  
* {{Relic|Relic of Vass}} + {{Skill|Holographic Shockwave}} -> {{Skill|Photon Blitz}} -> Shield 4 -> {{Skill|Poison Dart Volley}}
+
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Shrapnel Grenade}}.
  
====Bug====
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* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}}  
* Hitting yourself with {{Skill|Glob Shot}} or {{Skill|Throw Shield}} will apply a stack of {{Relic|Relic of Vass}} to self.
 
  
*{{Skill|Grenade Barrage}} - The damaging blast will not apply {{Relic|Relic of Vass}} but the projectile will.
+
===Moa Set-Ups===
 +
Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are:
 +
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}}
 +
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}}
 +
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}}
 +
It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded.

Revision as of 01:38, 9 March 2024

This is a test build. You may comment and rate it.

Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
Hard


Overview

Core Vass Grenadier makes use of the Relic of Vass while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with Toss Elixir X.


Skill Bar

Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower
Rampage
Tornado

Skill Variants

Template Code

[&DQMmOQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
Copy Template Code

Specializations


Trait Variant

  • Sanguine Array - Increases damage output in teamfights for short durations.

Replace Firearms for sustain:


  • Self-Regulating Defenses - Slightly more damage and cleanse. A lot less healing than Backpack Regenerator.


Equipment

Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

  • Sigil of Smoldering



Usage

  • This build is a duelist with team-fighting capabilities.

In order to work this build uses Shrapnel, Steel-Packed Powder & Relic of Vass to apply covers from use of Grenade Kit, Flame Blast or Rocket Fist Prototype. Most of your Relic of Vass stacks will trigger from defensive play. When in melee range you can use Smoke Vent for a bonus cover. Your main damage attacks will be Flame Blast, Shrapnel Grenade, Poison Grenade & Grenade Barrage in damaging order. Put simply Grenade Kit will apply covers and damage; whilst Flamethrower will be your burst condi source.

  • Toss Elixir X - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.

How to play

Keep your range while using Grenade Kit and Flame Blast. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use Toss Elixir X to assist at opportune moments.

  • Main Damage Sources: Rocket Fist Prototype - Shrapnel Grenade -Flame Blast - Poison Grenade - Grenade Barrage
  • Covers: Energizing Slam - Freeze Grenade - Flash Grenade - Smoke Vent - Mace Strike
  • Cleanse Sources: Elixir H(3 Cleanse) - Toss Elixir H - Super Elixir - Static Shield - Magnetic Inversion
  • Anti Reflect Options: Fumigate, Flame Jet & Poison Grenade
  • Use Grenade Kit, Fumigate, Grenade Barrage & Flame Jetto get rid of Relic of Vass stacks quickly.

Mobility

Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options.

  • Energizing Slam - This move is a slightly slower and higher CD Holo Leap. Use it to create/close distance easily.
  • Acid Bomb - When running while in combat or not under Superspeed Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse Acid Bomb is fundimental to survival on this build.
  • Elixir X - The primary use of this skill is for mobility rather than damage. Once Acid Bomb won't be sufficient use Elixir X to create/close distance. As soon as active use skill 5 in either transformations to escape.
  • Tranquilizer Dart - Use to hit opponents outside of condi grenade range.

Burst & Combos

These are also effective on Toss Elixir X hit targets.

  • Relic of Vass + Incendiary Ammo + Explosive Entrance -> Freeze Grenade -> Smoke Vent.
  • Relic of Vass + Incendiary Ammo + Explosive Entrance -> Rocket Fist Prototype -> Flame Blast -> Smoke Vent -> Shrapnel Grenade.
  • Relic of Vass + Incendiary Ammo + Explosive Entrance -> Rocket Fist Prototype -> Energizing Slam -> Shrapnel Grenade -> Smoke Vent

Moa Set-Ups

Once the opponent is hit by Toss Elixir X they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or Immobile Immobile the target(s) with your fastest option being Magnetic Inversion,Static Shield or use Rocket Fist Prototype if nothing else. If you choose to not CC then your burst options are:

  • Relic of Vass/Incendiary Ammo/Explosive Entrance -> Flame Blast
  • Relic of Vass/Incendiary Ammo/Explosive Entrance -> Shrapnel Grenade
  • Relic of Vass/Incendiary Ammo/Explosive Entrance -> Poison Grenade

It is most effective to Toss Elixir X before you opponent can cleanse since even if you miss your CC you can still be rewarded.

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