Difference between revisions of "Cyto"

Line 1: Line 1:
{{Build
 
| profession = Engineer
 
| designed for = Conquest
 
| rating = test
 
| focus = Strike Damage, Support, Defense
 
| xpac = hot, SoTo
 
| difficulty = 2
 
}}
 
 
 
==Overview==
 
Support SB Scrapper. A high-sustain Scrapper build made to win slow 1v1s and provide heals, stability and barrier  to your team.
 
 
 
==Skill Bar==
 
{{Skill bar
 
| profession = Engineer
 
| specialization = scrapper
 
| weapon1 = Shortbow
 
| weapon2 =
 
| healing = Med Kit
 
| utility1 = Elixir Gun
 
| utility2 = Elixir S
 
| utility3 = Bulwark Gyro
 
| elite = Elite Mortar Kit
 
}}
 
{{Skill bar aux|Med Kit}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Elite Mortar Kit}}
 
 
===Skill Variants===
 
* {{Skill|Medic Gyro}} - Mobile blast fields.
 
* {{Skill|Tool Kit}} - More damage and CC. Loses stunbreak.
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQMvOh0lKxfZEgAAlQEAAA4TAABeAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
 
==Specializations==
 
{{Specialization|Alchemy|Top|Top|Mid}}
 
{{Specialization|Inventions|Mid|Mid|Bot}}
 
{{Specialization|Scrapper|Bot|Top|Top}}
 
 
===Trait Variants===
 
* {{Trait|Iron Blooded}} - Improve self sustain.
 
* {{Trait|Autodefense Bomb Dispenser}} - Better sustain for holding caps.
 
 
==Equipment==
 
{{PvP equipment
 
| weapon1 = Shortbow
 
| weapon2 =
 
| sigil1 = Transference
 
| sigil2 = Cleansing
 
| rune = Guardian
 
| amulet = Avatar
 
| relic = Relic of Leadership
 
}}
 
 
 
===Equipment Variants===
 
*{{Relic|Relic of Karakosa}}
 
 
------
 
 
==Usage==
 
* This build is for Bunker, Team Support and Resurecting. This build is made to fight on node opponents with it's multiple AOEs, soft CCs and high stability uptime.
 
 
====Burst====
 
*This builds primary burst is: {{Skill|Thunderclap}} -> {{Skill|Drop Gunk}} -> {{Skill|Acid Bomb}} -> {{Skill|Rocket Charge}}/{{Skill|Electro-whirl}}
 
 
====Defence====
 
* Stability Sources: {{Skill|Toss Elixir B}} - {{Skill|Defense Field}} - {{Skill|Function Gyro}}
 
* Healing Sources: {{Skill|Elixir S}} - {{Trait|Rapid Regeneration}} - {{Skill|Super Elixir}} - {{Skill|Elixir Shell}} - {{Trait|Compounding Chemicals}}
 
* Barrier Sources: {{Skill|Bulwark Gyro}} - {{Trait|Impact Savant}} - {{Trait|Self-Regulating Defenses}}
 
* Soft-CC Sources: {{Skill|Flash Shell}} - {{Skill|Endothermic Shell}} - {{Skill|Drop Gunk}}(RNG)
 
 
{{Build
 
| profession = elementalist
 
| specialization =
 
| designed for = Conquest
 
| rating = good
 
| focus = strike damage, mobility, control
 
| difficulty = 2
 
}}
 
 
 
==Overview==
 
==Overview==
 
An oldschool, core version of the {{Trait|Fresh Air}} PvP archetype. Its role is to roam the map and +1 fights, quickly bursting down targets. With enough experience it could also win some duels, although that's not the main focus here. Scepter/Focus FA is one of the harder elementalist specs to master, but the core version actually has better condition removal than most other iterations of FA which should make it a bit more forgiving to play.
 
An oldschool, core version of the {{Trait|Fresh Air}} PvP archetype. Its role is to roam the map and +1 fights, quickly bursting down targets. With enough experience it could also win some duels, although that's not the main focus here. Scepter/Focus FA is one of the harder elementalist specs to master, but the core version actually has better condition removal than most other iterations of FA which should make it a bit more forgiving to play.

Revision as of 09:56, 6 April 2024

Overview

An oldschool, core version of the Fresh Air PvP archetype. Its role is to roam the map and +1 fights, quickly bursting down targets. With enough experience it could also win some duels, although that's not the main focus here. Scepter/Focus FA is one of the harder elementalist specs to master, but the core version actually has better condition removal than most other iterations of FA which should make it a bit more forgiving to play.

Core Fresh Air isn't just some stripped down version of an elite spec build - being able to run Fire Fire makes it quite strong in its own right.

Being a core Ele build it's available for F2P players.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Elite

  • Tornado - much like FGS this could still be used as an escape tool, and the CC combined with the damage this skill deals could act as a finishing move against low HP targets who just barely survived your burst. The CC even works on downed enemies, allowing you to mess with ground targeted rez skills like Signet of Mercy by flinging the downed enemy out of the rez skill's target radius.
  • Glyph of Elementals - the Fire elemental is very underrated and can do a lot of damage, but another reason to take this would be the Final Shielding synergy. This trait can give you a lesser Arcane Shield once every 20 seconds when using an elite - the glyph's chain skill (which is on a 15s CD) can also proc this trait. You may choose to delay using the active a bit and enjoy a frequent instant defensive proc, or just take this skill for a bit of extra damage.


Template Code

[&DQYfKykqJR50AHUATwFPAZAAkAAcAesAlwCWAAAAAAAAAAAAAAAAAAAAAAACVgAxAAA=]
Copy Template Code


Specializations


Equipment

Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets and Runes

  • - makes the build a bit more forgiving to play in exchange for lower damage. Take Rune of Holosmith if you go with this amulet.
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium