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1H Arcane Staff Solo PvP Build

Overview

Weapon: Arcane Staff
Focus: Range DPS

Strengths

  • Good Sustained Damage
  • Versatile

Weaknesses

  • High Skill Ceiling
  • Low Mobility
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

This PvP build focuses on the 1vs1 potential of the Elder's Arcane StaffElder's Arcane Staff. The Elder's Arcane StaffElder's Arcane Staff acts as a perfect choice for new players looking to start playing Arcane Staffs. This build performs well in both mists and corrupted dungeon thanks to its versatility and the ability to fight and win versus many of the popular builds.


Equipment

Elder's Arcane Staff
Main Hand Weapon
Elder's Arcane Staff
Chain Missile
Enigma Blade
Arcane Orb
Lingering Power
Elder's Muisak
Off Hand Weapon
Elder's Muisak
Alternatives ⇅
Elder's Mistcaller
Elder's Hunter Hood
Head
Elder's Hunter Hood
Retaliate
Balanced Mind
Elder's Thetford Cape
Cape
Elder's Thetford Cape
Chain Lightning
Elder's Mercenary Jacket
Armor
Elder's Mercenary Jacket
Bloodlust
Balanced Mind
Elder's Soldier Boots
Shoes
Elder's Soldier Boots
Rejuvenating Sprint
Toughness
Major Healing Potion
Potion
Major Healing Potion
Deadwater Eel Stew
Food
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Arcane StaffElder's Arcane Staff

Chain MissileChain Missile — This long range ability is the bread and butter of the build as it offers decent damage but also applies an Arcane Charge on the first target you hit. You want to use this ability on cooldown followed by a quick auto-attack to trigger the Arcane Charge and detonate it to deal damage.

Enigma BladeEnigma Blade — This ability deals great damage from up-close but also triggers the opportunity to cast another ability. The second part of the Enigma BladeEnigma Blade will allow you to teleport, helping a lot with your ability to kite.

Arcane OrbArcane Orb — You want to use this ability to purge enemies but also deal damage. The best use for this is against sword users to purge their Heroic Charges but there are also other important abilities you should purge like the Life Steal AuraLife Steal Aura.

Lingering PowerLingering Power — Every time you cast a spell, your auto-attack speed and range increases for the next 3 times you auto-attack. This is fantastic for the build as you can spam Chain MissileChain Missile every 3 seconds in order to keep this buff up!


Elder's Mercenary JacketElder's Mercenary Jacket

BloodlustBloodlust — You want to use this right after using an ability in order to improve your auto-attack speed and allow you to make use of the Lingering PowerLingering Power passive. Keep in mind that you should do 7 auto-attacks to make full use of the BloodlustBloodlust and regain the most HP.

Balanced MindBalanced Mind — This passive not only increases your damage output which makes perfect to have on the build.


Elder's Hunter HoodElder's Hunter Hood

RetaliateRetaliate — This is a good defensive option as RetaliateRetaliate increases your damage resistance for a short duration while also reflecting 85% of incoming damage back to the attacker. Use this in order to reflect high damaging spells like Death CurseDeath Curse, PyroblastPyroblast or Snipe ShotSnipe Shot.

Balanced MindBalanced Mind — This passive simply increases your raw damage.


Elder's Soldier BootsElder's Soldier Boots

Rejuvenating SprintRejuvenating Sprint — This is a great choice as it offers you valuable HP regen while also offering you good mobility.

ToughnessToughness — This defensive option is preferred for a bit of extra defence but you can use CourierCourier if you need more weight.


Elder's Thetford CapeElder's Thetford Cape

Chain LightningChain Lightning — This will activate with your auto-attacks and can hit up to 4 targets near the initial target you hit. The 15 seconds cooldown makes it a great choice for this build as it allows it to proc multiple times throughout a fight.


Rotations

Kite & Fight ↴
Chain Missile
Arrow right.webp
Chain Lightning
Arrow right.webp
Enigma Blade
Arrow right.webp
Enigma Blade
Arrow right.webp
Chain Missile
Arrow right.webp
Arcane Orb
  • You should focus on always using Chain MissileChain Missile as often as possible in order to apply Arcane Charges on your target and make use of the Lingering PowerLingering Power. Chain this with auto-attacks in order to burn down your target's HP. Follow up with Enigma BladeEnigma Blade as it deals high damage and allows you to teleport away so you can use Chain MissileChain Missile again coupled with auto-attacks. While Arcane OrbArcane Orb doesn't do as much damage, it can be very useful for the purge you can apply on your target in order to remove beneficial effects.


Consumables

Major Healing PotionMajor Healing Potion — The potion allows you to sustain yourself while trading damage with your enemies while you kite and fight your enemies.

Deadwater Eel StewDeadwater Eel Stew — You want to use this food as it offers a mix of damage increase and cooldown rate. Because of how expensive the t8 version is, you should consider using a 6.1 version that offers almost the same benefits for roughly half the price.


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