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Blight Staff Group PvP Healer Build

Overview

Weapon: Nature Staff
Focus: Healer

Strengths

  • Great Healing
  • Good Utility
  • Good Mobility

Weaknesses

  • High Skill Floor
  • Boring to play
This build is up to date for the September 4, 2024, Paths to Glory Patch #3 .

Overview

The Elder's Blight StaffElder's Blight Staff build offers great healing in small scale PvP and is one of the best supports for your team. It remains very mobile and allows you to constantly move without having to channel abilities, making it tough to pin down this healer. It does great in a variety of content and performs particularly well in Open World, 5vs5 Hellgates and Crystal Arena but can also be used in Tracking groups or Roads PVP.


Equipment

Elder's Blight Staff
Main Hand Weapon
Elder's Blight Staff
Rejuvenation
Rejuvenating Breeze
Elevated Nature
Adrenaline Driven Charity
Elder's Scholar Cowl
Head
Elder's Scholar Cowl
Energy Shield
Aggression
Elder's Lymhurst Cape
Cape
Elder's Lymhurst Cape
Energy Reserve
Alternatives ⇅
Elder's Martlock Cape
Elder's Robe of Purity
Armor
Elder's Robe of Purity
Energy Emission
Aggression
Elder's Mercenary Shoes
Shoes
Elder's Mercenary Shoes
Break Free
Balanced Mind
Alternatives ⇅
Elder's Graveguard Boots
Elder's Boots of Valor
Major Gigantify Potion
Potion
Major Gigantify Potion
Alternatives ⇅
Major Resistance Potion
Pork Omelette
Food
Pork Omelette
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Blight StaffElder's Blight Staff

RejuvenationRejuvenation — This single target skill applies a Rejuvenation Charge that heals the target over time and also stacks up to 3, allowing you to provide great healing over time. You want to always use this skill on your team and prioritize the frontline, putting up 3 stacks on your tank before you'd use Rejuvenating BreezeRejuvenating Breeze to spread it to your other allies.

Rejuvenating BreezeRejuvenating Breeze — The skill you will use most at the start of fights as it spreads all Rejuvenation Charges present onto a friendly target to up to 10 allies near that target. It also increases the defense of the friendly target, helping with their survival if they find themselves in danger.

Elevated NatureElevated Nature — Use this ability to rapidly heal allies around you as you move. Your movement speed is increased while you channel this and you can move to follow your team into engages or heal up while your team is retreating. You should always try to call out before you use this skill so friendly players can come together and receive the healing, otherwise they might kite away or chase too deep into the enemy group.

Adrenaline Driven CharityAdrenaline Driven Charity — This passive will increase your healing every 4th time you cast a spell.


Elder's Robe of PurityElder's Robe of Purity

Energy EmissionEnergy Emission — This spell creates a barrier around you that pushes away nearby enemies. You can use it to shove enemies out of position during a fight, separating them from their healers or interrupting their spells. There are many ways to use this skill, so experiment with it but try to keep this skill mostly for defensive plays.

AggressionAggression — The perfect passive choice as it increases the healing you do.


Elder's Scholar CowlElder's Scholar Cowl

Energy ShieldEnergy Shield — As this is your main defensive skill, you can use this when you are being focused to increase your defenses and lower the damage received. This skill also quickly recharges your mana based on the amount of hits you receive while its active so you can also use Energy ShieldEnergy Shield before walking into an AOE to regain your lost mana in case your Energy ReserveEnergy Reserve is on cooldown.

AggressionAggression — This passive increases your healing and is an obvious choice.


Elder's Mercenary ShoesElder's Mercenary Shoes

Break FreeBreak Free — Use this ability in order to dash wherever you point your cursor and free yourself from all crowd control effects. You can even use it while silenced or stunned. It's a very powerful skill, so use it smart as the cooldown isn't very short. Save it for when the enemy team closes in on you or when you're out of position and need to regroup with your team once you've already been CC'd and before the enemy team can pull off a combo on you.

Balanced MindBalanced Mind — Just another healing increasing passive.


Elder's Lymhurst CapeElder's Lymhurst Cape

Energy ReserveEnergy Reserve — This cape helps a lot with your mana sustain. It triggers whenever your mana reaches 40% and will regenerate 80% of your max mana over a few seconds so keep healing throughout the duration.

You can also use the Elder's Martlock CapeElder's Martlock Cape as an alternative if you know how to use your Energy ShieldEnergy Shield well but that should come only after you've already mastered the build.


Rotations

AOE Pre-healing + Fight Healing ↴
Rejuvenation
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Rejuvenation
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Rejuvenation
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Rejuvenating Breeze
Arrow right.webp
Rejuvenation
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Elevated Nature
  • You generally want to always start off a fight by using RejuvenationRejuvenation 3 times on either your main tank or one of your frontline players as they are the first to take damage in a fight and usually require a bit of healing to negate poke damage. Once your team moved together and you are decently in range to each other, use Rejuvenating BreezeRejuvenating Breeze to spread 3 stacks of RejuvenationRejuvenation from your previous target to your entire group. Once this is done, you want to use RejuvenationRejuvenation if any of your allies doesn't have any stacks but never use this on a friendly target that already has 3 stacks because that will remove all charges (but also restore some of your mana).

Use Elevated NatureElevated Nature whenever your allies are close-by and you can get some healing done or as a counter in case your team got pushed into and are about to be combo'd. If you use this offensively, you can use Energy EmissionEnergy Emission before using Elevated NatureElevated Nature to also add the knockback effect on targets you touch, pushing them away and forcing them out of position.


Consumables

Major Gigantify PotionMajor Gigantify Potion — You can use this at the start of a fight or when the enemies start focusing you while you cannot spare any healing for yourself or you are caught out of position, it will soak enough damage for the enemy to switch targets or until you get time to heal yourself.

Pork OmelettePork Omelette — This is the best choice as the Pork OmelettePork Omelette decreases your cooldowns and also increases your cast speed, its perfect for any healer! Use at least a 7.1 version if you do higher tier content.


Comments

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